Subs peaked at the end of WotLK because of the influx of new players from the masive advertising campaign coupled with all the old school players who were only just starting to leave because of the changes in direction and philosophy. Subs dropped because by that time they had millions of snowflakes who only knew WotLK easy heroics and got the shock of their lives when Cata came with some semi hard content. People who stuck with WoW for years were abandoned by Blizzard so they could chase the bigger crowds but all that happened was they swapped a loyal and dedicated base of players for a sea of fresh blood with short attention spans and a need to be rewarded for everything they do.
All speculation and personal opinion there. The fact is that WoW has always catered to all player types and the majority of the content was never really difficult. That was a big factor in its success, the accessibility. LFD/LFR was just an extension of that.
Newsflash : almost everything anyone says on here is speculation and opinion, based often on personal experience. But you then follow that up by stating your own opinions and labeling them as fact in order to support your narritive. In any case, this whole debate is getting off topic. We both have our opinions and like i already said, we will just have to agree to disagree. Or cant you do that either? My main point was that LFR has taken away from the overall experience of raiding and even the guy who designed LFR and ran WoW for a decade has the exact same opinion.
WoW catering to all player types and having relatively easy content as its majority isn't opinion though. It was essentially THE mmo that ushered in the easy and accessible content, when compared to its predecessors. Hence the frequent hatred and criticism for the "WoW-ification" of the genre. So yeah, I'll agree to disagree with anyone who thinks that increasing its accessibility and allowing more players to see content is a bad thing.
Vanila and TBC did just fine without dumbing it down for mouth breathers. Hey, if content you can do by rolling your face along your keyboard is a good thing in your mind then by all means keep championing it. I on the other hand will continue to hold myself and developers to a higher standard.
Compared to earlier games like EQ though, Vanilla and TBC were already "dumbed down" so to speak. The exception being certain aspects, like TBC heroics, which were actually difficult. As for current WoW, I don't see anything wrong with having faceroll content when they also have difficult content, which is exactly what they have now. Dungeons have normal, heroic, mythic, and mythic +. Raids have LFR, normal, heroic, and mythic. So there's something for everyone. The casuals can run LFR and heroic dungeons while seeing the content and getting some gear, while the hardcore players can push progression in content that's actually challenging.
He is just mad it screws with his snowflake status as a raider.
Try reading my other posts. Back in my Vanila, TBC days i hardly ever raided. I played Legion for a few months and then quit. I dont identify myself as a raider in general. In fact im probably more of a casual player these days. If anyone is mad then its people like you who cant take it when people have something critical to say about their game, you come here and then start attacking and baiting the posters rather than voicing your different opinion and adding something to the discusion.
Subs peaked at the end of WotLK because of the influx of new players from the masive advertising campaign coupled with all the old school players who were only just starting to leave because of the changes in direction and philosophy. Subs dropped because by that time they had millions of snowflakes who only knew WotLK easy heroics and got the shock of their lives when Cata came with some semi hard content. People who stuck with WoW for years were abandoned by Blizzard so they could chase the bigger crowds but all that happened was they swapped a loyal and dedicated base of players for a sea of fresh blood with short attention spans and a need to be rewarded for everything they do.
All speculation and personal opinion there. The fact is that WoW has always catered to all player types and the majority of the content was never really difficult. That was a big factor in its success, the accessibility. LFD/LFR was just an extension of that.
Newsflash : almost everything anyone says on here is speculation and opinion, based often on personal experience. But you then follow that up by stating your own opinions and labeling them as fact in order to support your narritive. In any case, this whole debate is getting off topic. We both have our opinions and like i already said, we will just have to agree to disagree. Or cant you do that either? My main point was that LFR has taken away from the overall experience of raiding and even the guy who designed LFR and ran WoW for a decade has the exact same opinion.
WoW catering to all player types and having relatively easy content as its majority isn't opinion though. It was essentially THE mmo that ushered in the easy and accessible content, when compared to its predecessors. Hence the frequent hatred and criticism for the "WoW-ification" of the genre. So yeah, I'll agree to disagree with anyone who thinks that increasing its accessibility and allowing more players to see content is a bad thing.
Vanila and TBC did just fine without dumbing it down for mouth breathers. Hey, if content you can do by rolling your face along your keyboard is a good thing in your mind then by all means keep championing it. I on the other hand will continue to hold myself and developers to a higher standard.
Compared to earlier games like EQ though, Vanilla and TBC were already "dumbed down" so to speak. The exception being certain aspects, like TBC heroics, which were actually difficult. As for current WoW, I don't see anything wrong with having faceroll content when they also have difficult content, which is exactly what they have now. Dungeons have normal, heroic, mythic, and mythic +. Raids have LFR, normal, heroic, and mythic. So there's something for everyone. The casuals can run LFR and heroic dungeons while seeing the content and getting some gear, while the hardcore players can push progression in content that's actually challenging.
At this point we are just repeating what we have both already said and not really adding anything more to the debate. We both have different opinions. End of story. Let it go
Subs peaked at the end of WotLK because of the influx of new players from the masive advertising campaign coupled with all the old school players who were only just starting to leave because of the changes in direction and philosophy. Subs dropped because by that time they had millions of snowflakes who only knew WotLK easy heroics and got the shock of their lives when Cata came with some semi hard content. People who stuck with WoW for years were abandoned by Blizzard so they could chase the bigger crowds but all that happened was they swapped a loyal and dedicated base of players for a sea of fresh blood with short attention spans and a need to be rewarded for everything they do.
All speculation and personal opinion there. The fact is that WoW has always catered to all player types and the majority of the content was never really difficult. That was a big factor in its success, the accessibility. LFD/LFR was just an extension of that.
Newsflash : almost everything anyone says on here is speculation and opinion, based often on personal experience. But you then follow that up by stating your own opinions and labeling them as fact in order to support your narritive. In any case, this whole debate is getting off topic. We both have our opinions and like i already said, we will just have to agree to disagree. Or cant you do that either? My main point was that LFR has taken away from the overall experience of raiding and even the guy who designed LFR and ran WoW for a decade has the exact same opinion.
WoW catering to all player types and having relatively easy content as its majority isn't opinion though. It was essentially THE mmo that ushered in the easy and accessible content, when compared to its predecessors. Hence the frequent hatred and criticism for the "WoW-ification" of the genre. So yeah, I'll agree to disagree with anyone who thinks that increasing its accessibility and allowing more players to see content is a bad thing.
Vanila and TBC did just fine without dumbing it down for mouth breathers. Hey, if content you can do by rolling your face along your keyboard is a good thing in your mind then by all means keep championing it. I on the other hand will continue to hold myself and developers to a higher standard.
Compared to earlier games like EQ though, Vanilla and TBC were already "dumbed down" so to speak. The exception being certain aspects, like TBC heroics, which were actually difficult. As for current WoW, I don't see anything wrong with having faceroll content when they also have difficult content, which is exactly what they have now. Dungeons have normal, heroic, mythic, and mythic +. Raids have LFR, normal, heroic, and mythic. So there's something for everyone. The casuals can run LFR and heroic dungeons while seeing the content and getting some gear, while the hardcore players can push progression in content that's actually challenging.
He is just mad it screws with his snowflake status as a raider.
Try reading my other posts. Back in my Vanila, TBC days i hardly ever raided. I played Legion for a few months and then quit. I dont identify myself as a raider in general. In fact im probably more of a casual player these days. If anyone is mad then its people like you who cant take it when people have something critical to say about their game, you come here and then start attacking and baiting the posters rather than voicing your different opinion and adding something to the discusion.
Sorry have trouble hearing your superiority over my "mouth breathing" I guess.
Subs peaked at the end of WotLK because of the influx of new players from the masive advertising campaign coupled with all the old school players who were only just starting to leave because of the changes in direction and philosophy. Subs dropped because by that time they had millions of snowflakes who only knew WotLK easy heroics and got the shock of their lives when Cata came with some semi hard content. People who stuck with WoW for years were abandoned by Blizzard so they could chase the bigger crowds but all that happened was they swapped a loyal and dedicated base of players for a sea of fresh blood with short attention spans and a need to be rewarded for everything they do.
All speculation and personal opinion there. The fact is that WoW has always catered to all player types and the majority of the content was never really difficult. That was a big factor in its success, the accessibility. LFD/LFR was just an extension of that.
Newsflash : almost everything anyone says on here is speculation and opinion, based often on personal experience. But you then follow that up by stating your own opinions and labeling them as fact in order to support your narritive. In any case, this whole debate is getting off topic. We both have our opinions and like i already said, we will just have to agree to disagree. Or cant you do that either? My main point was that LFR has taken away from the overall experience of raiding and even the guy who designed LFR and ran WoW for a decade has the exact same opinion.
WoW catering to all player types and having relatively easy content as its majority isn't opinion though. It was essentially THE mmo that ushered in the easy and accessible content, when compared to its predecessors. Hence the frequent hatred and criticism for the "WoW-ification" of the genre. So yeah, I'll agree to disagree with anyone who thinks that increasing its accessibility and allowing more players to see content is a bad thing.
Vanila and TBC did just fine without dumbing it down for mouth breathers. Hey, if content you can do by rolling your face along your keyboard is a good thing in your mind then by all means keep championing it. I on the other hand will continue to hold myself and developers to a higher standard.
Compared to earlier games like EQ though, Vanilla and TBC were already "dumbed down" so to speak. The exception being certain aspects, like TBC heroics, which were actually difficult. As for current WoW, I don't see anything wrong with having faceroll content when they also have difficult content, which is exactly what they have now. Dungeons have normal, heroic, mythic, and mythic +. Raids have LFR, normal, heroic, and mythic. So there's something for everyone. The casuals can run LFR and heroic dungeons while seeing the content and getting some gear, while the hardcore players can push progression in content that's actually challenging.
He is just mad it screws with his snowflake status as a raider.
Try reading my other posts. Back in my Vanila, TBC days i hardly ever raided. I played Legion for a few months and then quit. I dont identify myself as a raider in general. In fact im probably more of a casual player these days. If anyone is mad then its people like you who cant take it when people have something critical to say about their game, you come here and then start attacking and baiting the posters rather than voicing your different opinion and adding something to the discusion.
Sorry have trouble hearing your superiority over my "mouth breathing" I guess.
I wasnt aiming that at you or anyone in particular. Or trying to bait anyone. Do you need a safe space?
Subs peaked at the end of WotLK because of the influx of new players from the masive advertising campaign coupled with all the old school players who were only just starting to leave because of the changes in direction and philosophy. Subs dropped because by that time they had millions of snowflakes who only knew WotLK easy heroics and got the shock of their lives when Cata came with some semi hard content. People who stuck with WoW for years were abandoned by Blizzard so they could chase the bigger crowds but all that happened was they swapped a loyal and dedicated base of players for a sea of fresh blood with short attention spans and a need to be rewarded for everything they do.
All speculation and personal opinion there. The fact is that WoW has always catered to all player types and the majority of the content was never really difficult. That was a big factor in its success, the accessibility. LFD/LFR was just an extension of that.
Newsflash : almost everything anyone says on here is speculation and opinion, based often on personal experience. But you then follow that up by stating your own opinions and labeling them as fact in order to support your narritive. In any case, this whole debate is getting off topic. We both have our opinions and like i already said, we will just have to agree to disagree. Or cant you do that either? My main point was that LFR has taken away from the overall experience of raiding and even the guy who designed LFR and ran WoW for a decade has the exact same opinion.
WoW catering to all player types and having relatively easy content as its majority isn't opinion though. It was essentially THE mmo that ushered in the easy and accessible content, when compared to its predecessors. Hence the frequent hatred and criticism for the "WoW-ification" of the genre. So yeah, I'll agree to disagree with anyone who thinks that increasing its accessibility and allowing more players to see content is a bad thing.
Vanila and TBC did just fine without dumbing it down for mouth breathers. Hey, if content you can do by rolling your face along your keyboard is a good thing in your mind then by all means keep championing it. I on the other hand will continue to hold myself and developers to a higher standard.
Compared to earlier games like EQ though, Vanilla and TBC were already "dumbed down" so to speak. The exception being certain aspects, like TBC heroics, which were actually difficult. As for current WoW, I don't see anything wrong with having faceroll content when they also have difficult content, which is exactly what they have now. Dungeons have normal, heroic, mythic, and mythic +. Raids have LFR, normal, heroic, and mythic. So there's something for everyone. The casuals can run LFR and heroic dungeons while seeing the content and getting some gear, while the hardcore players can push progression in content that's actually challenging.
He is just mad it screws with his snowflake status as a raider.
Try reading my other posts. Back in my Vanila, TBC days i hardly ever raided. I played Legion for a few months and then quit. I dont identify myself as a raider in general. In fact im probably more of a casual player these days. If anyone is mad then its people like you who cant take it when people have something critical to say about their game, you come here and then start attacking and baiting the posters rather than voicing your different opinion and adding something to the discusion.
Sorry have trouble hearing your superiority over my "mouth breathing" I guess.
I wasnt aiming that at you or anyone in particular. Or trying to bait anyone. Do you need a safe space?
Subs peaked at the end of WotLK because of the influx of new players from the masive advertising campaign coupled with all the old school players who were only just starting to leave because of the changes in direction and philosophy. Subs dropped because by that time they had millions of snowflakes who only knew WotLK easy heroics and got the shock of their lives when Cata came with some semi hard content. People who stuck with WoW for years were abandoned by Blizzard so they could chase the bigger crowds but all that happened was they swapped a loyal and dedicated base of players for a sea of fresh blood with short attention spans and a need to be rewarded for everything they do.
All speculation and personal opinion there. The fact is that WoW has always catered to all player types and the majority of the content was never really difficult. That was a big factor in its success, the accessibility. LFD/LFR was just an extension of that.
Newsflash : almost everything anyone says on here is speculation and opinion, based often on personal experience. But you then follow that up by stating your own opinions and labeling them as fact in order to support your narritive. In any case, this whole debate is getting off topic. We both have our opinions and like i already said, we will just have to agree to disagree. Or cant you do that either? My main point was that LFR has taken away from the overall experience of raiding and even the guy who designed LFR and ran WoW for a decade has the exact same opinion.
WoW catering to all player types and having relatively easy content as its majority isn't opinion though. It was essentially THE mmo that ushered in the easy and accessible content, when compared to its predecessors. Hence the frequent hatred and criticism for the "WoW-ification" of the genre. So yeah, I'll agree to disagree with anyone who thinks that increasing its accessibility and allowing more players to see content is a bad thing.
Vanila and TBC did just fine without dumbing it down for mouth breathers. Hey, if content you can do by rolling your face along your keyboard is a good thing in your mind then by all means keep championing it. I on the other hand will continue to hold myself and developers to a higher standard.
Compared to earlier games like EQ though, Vanilla and TBC were already "dumbed down" so to speak. The exception being certain aspects, like TBC heroics, which were actually difficult. As for current WoW, I don't see anything wrong with having faceroll content when they also have difficult content, which is exactly what they have now. Dungeons have normal, heroic, mythic, and mythic +. Raids have LFR, normal, heroic, and mythic. So there's something for everyone. The casuals can run LFR and heroic dungeons while seeing the content and getting some gear, while the hardcore players can push progression in content that's actually challenging.
I don't see it wrong either, as long as the entire game shares the same difficulty. About 90% of the game is stupid easy for the most of the people who have played any kind of video games more than once. I see a game breaking issue in there.
Where is mythic+ questing, or mythic+ leveling dungeons. What if i want to farm mats for a piece of gear i found a recipe for in a dungeon? Too bad, i'll outlevel it many times while killing the mobs i need.
The whole game revolves around the top end raids, and i can't care less if there's a 4 or 5 difficulty levels to choose. You spend several days doing very easy content only to be able to run few raids for next several months.
There's so little actual content in this game it's not even funny. There's a reason why most of the players have their character slots filled with alts which they also keep geared up. You have to play the current content many times to keep yourself even somewhat entertained. In past expansions the majority of people had unexplored content on every given time, yet Blizzard sees this as a con rather than a pro.
You say they have something for everyone. 90% of the content is suitable for kids and someone new to computer gaming, about 10% of it satisfies people who use to play games on regular basis, and maybe 1% pleases dedicated hobbyists who live in their parents basements and see natural light only when their fridge is empty of beer and pizza.
Let me choose the group i recognize as my own, and offer me 100% of the content.
Subs peaked at the end of WotLK because of the influx of new players from the masive advertising campaign coupled with all the old school players who were only just starting to leave because of the changes in direction and philosophy. Subs dropped because by that time they had millions of snowflakes who only knew WotLK easy heroics and got the shock of their lives when Cata came with some semi hard content. People who stuck with WoW for years were abandoned by Blizzard so they could chase the bigger crowds but all that happened was they swapped a loyal and dedicated base of players for a sea of fresh blood with short attention spans and a need to be rewarded for everything they do.
All speculation and personal opinion there. The fact is that WoW has always catered to all player types and the majority of the content was never really difficult. That was a big factor in its success, the accessibility. LFD/LFR was just an extension of that.
Newsflash : almost everything anyone says on here is speculation and opinion, based often on personal experience. But you then follow that up by stating your own opinions and labeling them as fact in order to support your narritive. In any case, this whole debate is getting off topic. We both have our opinions and like i already said, we will just have to agree to disagree. Or cant you do that either? My main point was that LFR has taken away from the overall experience of raiding and even the guy who designed LFR and ran WoW for a decade has the exact same opinion.
WoW catering to all player types and having relatively easy content as its majority isn't opinion though. It was essentially THE mmo that ushered in the easy and accessible content, when compared to its predecessors. Hence the frequent hatred and criticism for the "WoW-ification" of the genre. So yeah, I'll agree to disagree with anyone who thinks that increasing its accessibility and allowing more players to see content is a bad thing.
Vanila and TBC did just fine without dumbing it down for mouth breathers. Hey, if content you can do by rolling your face along your keyboard is a good thing in your mind then by all means keep championing it. I on the other hand will continue to hold myself and developers to a higher standard.
Compared to earlier games like EQ though, Vanilla and TBC were already "dumbed down" so to speak. The exception being certain aspects, like TBC heroics, which were actually difficult. As for current WoW, I don't see anything wrong with having faceroll content when they also have difficult content, which is exactly what they have now. Dungeons have normal, heroic, mythic, and mythic +. Raids have LFR, normal, heroic, and mythic. So there's something for everyone. The casuals can run LFR and heroic dungeons while seeing the content and getting some gear, while the hardcore players can push progression in content that's actually challenging.
I don't see it wrong either, as long as the entire game shares the same difficulty. About 90% of the game is stupid easy for the most of the people who have played any kind of video games more than once. I see a game breaking issue in there.
Where is mythic+ questing, or mythic+ leveling dungeons. What if i want to farm mats for a piece of gear i found a recipe for in a dungeon? Too bad, i'll outlevel it many times while killing the mobs i need.
The whole game revolves around the top end raids, and i can't care less if there's a 4 or 5 difficulty levels to choose. You spend several days doing very easy content only to be able to run few raids for next several months.
There's so little actual content in this game it's not even funny. There's a reason why most of the players have their character slots filled with alts which they also keep geared up. You have to play the current content many times to keep yourself even somewhat entertained. In past expansions the majority of people had unexplored content on every given time, yet Blizzard sees this as a con rather than a pro.
You say they have something for everyone. 90% of the content is suitable for kids and someone new to computer gaming, about 10% of it satisfies people who use to play games on regular basis, and maybe 1% pleases dedicated hobbyists who live in their parents basements and see natural light only when their fridge is empty of beer and pizza.
Let me choose the group i recognize as my own, and offer me 100% of the content.
I disagree with you on the amount of content. If you actually went through all the content then you're looking at like, what? 25-40 hours? Also, for those who actually invest time in reading quests, etc. there is a lot of content to go through. However, I'd say that 80% of people don't even read quests, based on what I see in-game when I'm questing around people. It's a race. That's it. For this reason, I don't think that adding difficult content to the base game makes sense for the majority of people. HOWEVER!!! I would love it if they would add some sort of difficulty setting for story content. I don't know how they could do it, but I do agree it would be nice. As someone who, also, plays primarily for the story, I find it mind-numbing at times, and I'd love some challenge. I even found that the Artifact Weapon quest at the beginning of the expansion, had a much better level of difficulty. Put that throughout. As it stands, my challenge is pulling 7 or 8 mobs and trying to down them.
Compared to earlier games like EQ though, Vanilla and TBC were already "dumbed down" so to speak. The exception being certain aspects, like TBC heroics, which were actually difficult. As for current WoW, I don't see anything wrong with having faceroll content when they also have difficult content, which is exactly what they have now. Dungeons have normal, heroic, mythic, and mythic +. Raids have LFR, normal, heroic, and mythic. So there's something for everyone. The casuals can run LFR and heroic dungeons while seeing the content and getting some gear, while the hardcore players can push progression in content that's actually challenging.
I don't see it wrong either, as long as the entire game shares the same difficulty. About 90% of the game is stupid easy for the most of the people who have played any kind of video games more than once. I see a game breaking issue in there.
Where is mythic+ questing, or mythic+ leveling dungeons. What if i want to farm mats for a piece of gear i found a recipe for in a dungeon? Too bad, i'll outlevel it many times while killing the mobs i need.
The whole game revolves around the top end raids, and i can't care less if there's a 4 or 5 difficulty levels to choose. You spend several days doing very easy content only to be able to run few raids for next several months.
There's so little actual content in this game it's not even funny. There's a reason why most of the players have their character slots filled with alts which they also keep geared up. You have to play the current content many times to keep yourself even somewhat entertained. In past expansions the majority of people had unexplored content on every given time, yet Blizzard sees this as a con rather than a pro.
You say they have something for everyone. 90% of the content is suitable for kids and someone new to computer gaming, about 10% of it satisfies people who use to play games on regular basis, and maybe 1% pleases dedicated hobbyists who live in their parents basements and see natural light only when their fridge is empty of beer and pizza.
Let me choose the group i recognize as my own, and offer me 100% of the content.
With the exception of Vanilla, the game has always been about fast leveling to max level then focus on end-game content. There aren't many games that offer variable difficulties for leveling content. One that I can think of off the top of my head is DDO. Outside of that you have games like GW2 and ESO that offer level scaling zones. But WoW does that as well with Legion.
I wasnt aiming that at you or anyone in particular. Or trying to bait anyone. Do you need a safe space?
many here seem to need a safe space from LFR
And here's me thinking LFR was the safe space.
If LFR is the safe space it seems to slap people and steal their lunch money from the crying over it existing
Why are you so bent out of shape over people with different opinions?
same reason you called them mouth breathers.
I doubt that. Almost every post from you is an attack at me personally or a veiled shot in my direction. My posts were about my opinions on a design decision which i feel has detracted from the overall feel and experience of a game i used to love.
I wasnt aiming that at you or anyone in particular. Or trying to bait anyone. Do you need a safe space?
many here seem to need a safe space from LFR
And here's me thinking LFR was the safe space.
If LFR is the safe space it seems to slap people and steal their lunch money from the crying over it existing
Why are you so bent out of shape over people with different opinions?
same reason you called them mouth breathers.
I doubt that. Almost every post from you is an attack at me personally or a veiled shot in my direction. My posts were about my opinions on a design decision which i feel has detracted from the overall feel and experience of a game i used to love.
I wasnt aiming that at you or anyone in particular. Or trying to bait anyone. Do you need a safe space?
many here seem to need a safe space from LFR
And here's me thinking LFR was the safe space.
If LFR is the safe space it seems to slap people and steal their lunch money from the crying over it existing
Why are you so bent out of shape over people with different opinions?
same reason you called them mouth breathers.
I doubt that. Almost every post from you is an attack at me personally or a veiled shot in my direction. My posts were about my opinions on a design decision which i feel has detracted from the overall feel and experience of a game i used to love.
my comments are towards those that feel they can only have fun when they are special in their shiny gear. Then they complain when people can even see the content without that shiny gear. That that some how robs them of their fun just shows how shallow their self worth seems to be.
my comments are towards those that feel they can only have fun when they are special in their shiny gear. Then they complain when people can even see the content without that shiny gear. That that some how robs them of their fun just shows how shallow their self worth seems to be.
Your comments are mostly aimed at me.
Anyway, here's a quote from a post i made earlier in this thread...
''For years i never really raided. I stepped into MC just once, AQ10 maybe 2-3 times and ZG maybe a dozen. I had a great time in Vanila and didnt feel like i was being neglected because i wasnt raiding. It was something i always imagined i would eventualy aspire to but it wasnt high on my list. Seeing players pass by with epic gear from raiding was awesome, it made me pay attention to them and the guild they were in. The whole raiding scene was something to admire and respect''.
I have never had the attitude you describe. In the last 15 years ive spent maybe 2 years of them as a raider. I have no problem opening up more content to a larger base of players, i just dont agree with how WoW went about it. And even the devs at Blizzard have made comments in the past with a similar sentiment, even Ghostcrawler has flat out said LFR was one of his biggest mistakes and made raiding feel less epic. Your frustration at me is misplaced, im not an elitist but im not going to support a type of gameplay that can literally be done with 1 hand on my mouse and 1 hand on a cup of tea while i watch Youtube and glance at my other screen from time to time to see if the boss is dead.
You like that level of difficulty. Fine. Enjoy it. I dislike it and i feel it detracts from the game as a whole.
Comments
If anyone is mad then its people like you who cant take it when people have something critical to say about their game, you come here and then start attacking and baiting the posters rather than voicing your different opinion and adding something to the discusion.
We both have different opinions. End of story. Let it go
Sorry have trouble hearing your superiority over my "mouth breathing" I guess.
Do you need a safe space?
many here seem to need a safe space from LFR
If LFR is the safe space it seems to slap people and steal their lunch money from the crying over it existing
Where is mythic+ questing, or mythic+ leveling dungeons. What if i want to farm mats for a piece of gear i found a recipe for in a dungeon? Too bad, i'll outlevel it many times while killing the mobs i need.
The whole game revolves around the top end raids, and i can't care less if there's a 4 or 5 difficulty levels to choose. You spend several days doing very easy content only to be able to run few raids for next several months.
There's so little actual content in this game it's not even funny. There's a reason why most of the players have their character slots filled with alts which they also keep geared up. You have to play the current content many times to keep yourself even somewhat entertained. In past expansions the majority of people had unexplored content on every given time, yet Blizzard sees this as a con rather than a pro.
You say they have something for everyone. 90% of the content is suitable for kids and someone new to computer gaming, about 10% of it satisfies people who use to play games on regular basis, and maybe 1% pleases dedicated hobbyists who live in their parents basements and see natural light only when their fridge is empty of beer and pizza.
Let me choose the group i recognize as my own, and offer me 100% of the content.
I disagree with you on the amount of content. If you actually went through all the content then you're looking at like, what? 25-40 hours? Also, for those who actually invest time in reading quests, etc. there is a lot of content to go through. However, I'd say that 80% of people don't even read quests, based on what I see in-game when I'm questing around people. It's a race. That's it. For this reason, I don't think that adding difficult content to the base game makes sense for the majority of people. HOWEVER!!! I would love it if they would add some sort of difficulty setting for story content. I don't know how they could do it, but I do agree it would be nice. As someone who, also, plays primarily for the story, I find it mind-numbing at times, and I'd love some challenge. I even found that the Artifact Weapon quest at the beginning of the expansion, had a much better level of difficulty. Put that throughout. As it stands, my challenge is pulling 7 or 8 mobs and trying to down them.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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same reason you called them mouth breathers.
My posts were about my opinions on a design decision which i feel has detracted from the overall feel and experience of a game i used to love.
someone seems to be full of themselves.
Have fun.
Anyway, here's a quote from a post i made earlier in this thread...
''For years i never really raided. I stepped into MC just once, AQ10 maybe 2-3 times and ZG maybe a dozen. I had a great time in Vanila and didnt feel like i was being neglected because i wasnt raiding.
It was something i always imagined i would eventualy aspire to but it wasnt high on my list.
Seeing players pass by with epic gear from raiding was awesome, it made me pay attention to them and the guild they were in. The whole raiding scene was something to admire and respect''.
I have never had the attitude you describe. In the last 15 years ive spent maybe 2 years of them as a raider.
I have no problem opening up more content to a larger base of players, i just dont agree with how WoW went about it. And even the devs at Blizzard have made comments in the past with a similar sentiment, even Ghostcrawler has flat out said LFR was one of his biggest mistakes and made raiding feel less epic.
Your frustration at me is misplaced, im not an elitist but im not going to support a type of gameplay that can literally be done with 1 hand on my mouse and 1 hand on a cup of tea while i watch Youtube and glance at my other screen from time to time to see if the boss is dead.
You like that level of difficulty. Fine. Enjoy it.
I dislike it and i feel it detracts from the game as a whole.