They figured out PG planets and even had planetary landing ready in August of 2016. Yet somehow they haven't given the players 1 single planet to land on. Now I'm beginning to think they just lied about it and showed us a scripted video of limited gameplay with a spin making people believe it was a full sized planet and lots of area to explore.
Are you onto something or just on something?
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It's called development, as they show time to time the how it keeps progressing and improving from what we seen before:
(from this week's update on PG progress)
The answer to what happened to PG Planets is quite obvious, under development. The number of planets/moons is irrelevant, if there's blockers and stuff to do before it's on a release-able, it won't happen until it is.
On its progress, several things that changed since last year PG Demos:
I think following the topic of PG within the development you'll see the clear path it's taking and how it is improving on literally every front, showing focus attm on content creation/generation on the planets/moons.
You're quite disconnected here. On reality, the release of PG that was and is set to be 3.0 was not meant to introduce "1 planet", yet the entire solar system of Stanton.
And idk where you came with "polish" as well, it is still pretty much under development and shows its current focus (within PG) is the content creation/generation upon those planets/moons and different planet "biomes".
Its been on going ever since they made their first fake presentation (that was exposed as faked and spliced) and hasnt stopped since. Now they just have a movie studio bought and paid for with backer money and jpegs sold to make these videos they pass off a gameplay in.
But theyre still not that good and easily (to anyone with eyes) exposed as fake.
The fact that nothing they have highlighted on all these conventions has ever seen the light of day should tell people something. But its the same old broken record from everyone.
Its clear all they do is make it look like they are further along then they really are.
And the thing about the PG demo and planetary landing having been faked: some people keep forgetting that CIG allowed gaming journalists (GameStar magazine among others) at GamesCon 2016 to try PG landing. The journalists chose where to land and what to do. It was a very basic demo (back then no vegetation or weather etc.) but it certainly was not scripted.
Have fun
Have fun
It seems that at the moment they're showing each part individually, seeing it working in a mutiplayer setup will be the interesting bit. I think they intend for people to traverse from space to planets in 3.0 but there's no timeline for that anymore.
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You let journalists fly around on pg planets and have fun but the backers are SOL.
One of the things that is ongoing is the streaming tech part of the game; this is what within the PU will stream in and out all the stuff you need as you move around within the game. Until that is ready to be released within the MP environment... they can't release a planet that depends on stuff that is not yet on a release-able state.
You again taking the fact they shown a demo of it, as it was done and ready to be released. That'd be like releasing 2.0 with the large-scale map before the 64bit tech was ready for it.
You again living on a parallel universe to SC's development, PG is to be released within 3.0, not as its own standalone update lol
We started at once seeing the implementations of the streaming techs on the last patch, seeing how MegaMap makes things load in and out on the instant instead of loading screens. It's set to have its first implementation within the MP environments on 2.6.2. And later it how the persistent universe itself is meant to work.
Also you may have forgotten, a PG Planet is set to be its own instance as well, so all the network work they are also doing is a dependency for it so players can move in-between these instances as they move within the system. I guess it's not hard to understand that having the ability to fly down and land on a planet is just the tip of the iceberg of all it needs until ready to release.
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The phase where all the pieces of tech need to work well together, is known on development as one of the phases that give you most headaches, but once worked through, is when the focus will be gameplay and content.
Elite doesn't make anything look sad.it is by far one of the worst space games. Vendetta online has them beat in vr and mmo game play. Eve online has them beat in mmo game play. X3 x rebirth have them beat in single player. There is nothing that elite does well. As for saying a game that isn't released , has way more money and fans, wasn't rushed out with 0 content like Elite, is looking sad cause of elite, makes no sense.
This video is 15 months old and they still don't have what they're showing implemented in game.
It's alright saying content is the important bit but the PU has 3 stations, a handful of missions and a few outfits, if they're happy for people to play with only that for the last year I don't think not having content for planetary landings is the reason for it not being in place.
Whatever is what is holding them back or taking more time to finish up, it's undeniable how far this aspect of the game alone has come since we saw it for the very first time on that video just posted. So I prefer to enjoy the ride patiently than be that angry dude shouting at the driver for how long it is taking