So I recently purchased the gear VR for $50 with my S7. I found it to be a pretty neat little gadget. I've had a few little get togethers and the gear VR is a great party game.
My question is how do some of you see VR as the future in gaming? Is psvr or the Oculus different than gear VR? I enjoy throwing the headset on for a little bit when we have people over but I just don't see VR becoming the future in gaming.
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Well, in terms of VR as a gaming platform, it likely will never garner "mass appeal" in the sense that, even in the best case scenario - A wireless system like the gear VR with capabilities expanding to or exceeding something like the Vive - being light as a feather, as costly as a triple A video game and as comfortable as a baseball cap - (we are several generations from anything like that in the VR space) -- Many people just won't like VR in these headset iterations.
The newest sets coming out this year (acer launched their Microsoft backed device -one of many- this month to developers) are far and away the most accessible of the bunch, making great strides in room scale without sensors that can easily get blocked - but they have another key feature. They are not VR headsets. They are Mixed Reality sets. They are built to gauge the world around you.
And in that sense we are beginning to see the migration of what started as VR support now is slowly being pushed into the MR/AR space. With several MR sets being pushed out within the next year, the focus on VR related titles likely won't be as relevant due to MR devices being able to play games in both spaces (playing games like you play a PC game now, just with a screen you can set to any size on any wall - and eventually - anywhere).
As a content creator for VR devices, I'm not trying to understate the power of VR, I'm just merely stating from a first hand account of mass appeal, VR as a "sometimes tool" will be the best we can expect.
That being said, Gear VR in comparison to something like the Rift is somewhat different. The tracking is something that Gear VR will remedy with external tracking sensors soon (3rd party) and controllers already exist for games with the Gear VR. The main difference is the power behind it (the PC). You cannot run the same kinds of games obviously. (there are streaming apps that allow you to stream RIFT and VIVE games to your gear sets, but they have a significant lag and framerate drop).
Currently VR could become mainstream for one type of gamer: Car game fans. The gear is already good enough for that with the crowd who don't mind forking up for a good USB steering wheel and pedals, they just need a good enough game to kickstart it. Maybe a Gran Turismo VR?
For the average gamer things are different, both the hardware and games are not good enough for that yet. VR games need rather different player input then regular games and that need both hardware and new ingame mechanics to control the game.
And no way will the average gamer stand the uncomfortable current gen gear and cables to stumble on.
I don't see how anything I said can be misconstrued as "not true".
That part right there. That is untrue. If they wanted to code it the gear vr could be as good as occulus rift, they just dont want it, it has nothing to do with capabilities. You can stream 4k games over networks, and you think vr is just to much? They plan on streaming complex networks that control millions of cars over 5g, and you think vr is just to much for a router to handle?
Your making it sound like vr is something complex. It is literally just 2 little screens, with 3d. If you can stream 4k gaming over a 1000mbps network, vr anit nothing. As I said that is not the reason. If they let you stream vr games to the gear vr, no one would want a rift or a vive, because they have alot of wires. And cost the same a samsung s7 edge, but do jack shit, but have 2 little screens in them.
So no ones gonna spend 700 bucks on a vr helmet, that does nothing but a vr helmet, when a samsung s7 edge is a high end phone and can do all sorts of stuff, if they allowed it to stream steam vr games. With as it stands right now they could 100 percent do, but wont cause they want to sell people rifts and vives.
I would say, try streaming your content through your phone in the current iteration and then decide how well streaming will work in the long run. Just because optimal situations might make you think that we're being forced to use expensive hardware where no additional hardware is needed, there's a reason that hardware specifications are the way they are. You're not running the games natively on something, you will have lag between your motions and the actual gameplay which creates motion sickness.
VR gets increasingly more complex when you take into consideration positioning and roomscale.
In contrast MR with the more VR based headsets will never be as robust as the completely open view sets like Hololens and Magicleap. This is due to current technology and camera to movement to audio sync. Anything recreated will eventually have more lag as processing power increases, even when you utilize a direct pass through camera.
I've mentioned several times on how you can test this on your own at home. That doesn't even get into the point of HMD being self contained like the Hololens and Magicleap. Cell phones are the closest you can get to a self contained VR unit, and their capabilities are limited as I mentioned before.
It goes beyond any other method of playing I've tried in terms of immersion. This can even be a double edged sword, as sometimes I don't want to be 100% immersed in a game. However, it is a compelling, unique technology that is here to stay.
Seriously though, and with candor, try it; it may change your perspective on what is possible in Gear VR:
https://uploadvr.com/vendetta-online-gear-vr/
See also:
https://www.reddit.com/r/GearVR/comments/5d8fmm/why_isnt_everyone_with_a_gear_vr_playing_vendetta/
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
We are getting closer though, I think now is a fairly good time in the lifecycle to get a feel for how the population of consumers is responding. However, the peak of content is still 2 years away
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As for VR generally, i don't know how many years it will be before it becomes a popular mainstream peripheral, either for Consoles, or for PC, although PC has the lowest userbase of all the VR options, with the PSVR having the largest, its not my preferred platform as i'd really like to see a PC VR option, perhaps in the next few years we will get a VR peripheral for the PC thats not just affordable, but lightweight and not too intrusive, i think the previous comments regarding MR is probably worth looking into, maybe thats the future of such things, certainly i don't consider the current devices as being anything more than devices that demonstrate the tech itself, not really consumer orientated.
"Be water my friend" - Bruce Lee