Since the time of Ultima it seems every single game out there dictates to you what you can be, what you can do. Every character of your class is exactly the same. I no longer want that, I am sick of putting up with how people dictate I should play.
I want a game where every single character starts at 0 skill in anything, with 10 to str, dex, sta, agi, int, wis, and charisma. I do not want trainers so to speak where you walk up to them and boom you are a certain class. I want a game where what you do decides what you are. Log wood and you increase str, sta, and gain logging skill. Something without defined classes, just what you choose to do.
I would like to find a game where you could be a summoner so to speak start out learning magic through scrolls then find a book of the occult and gain the ability to summon demons, or commune with the dead to learn the ability to summon dead, or study the elements to summon elementals, or even learn about materials to create golems. I would like the ability to if I wanted to I could have summoning skills but be a tank, or I could summon dead and learn holy magic with it, or demons and death magic, or plate armor and elemental spells... well the list is endless. I want a pet system that makes sense where you can gain a pet through quests have it gain stats hunting beside you.
I know there has to be some limits so maybe have a limit so maybe only be able to master 4 or 5 skills period. I just want to be able to create my own class, do my own thing, have a character that I actually created and makes sense to me. I do not want traditional leveling, I want skills and stats to increase by use, not through arbitrarily gaining levels. The problem is, what I want does not exist so I keep playing Eve online for free through plex until something better comes along.
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And to answer the OP, try playing Runescape, or if you can wait a bit, try Camelot Unchained. If you don't mind straying from fantasy, there's Star Citizen, another alpha game with TONS of potential and a great studio behind it.
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Screeps. though it's a very different kind of game and RL skill intensive. You're working on making a slow time RTS game using programming skills (literally RTS mechanics where the step time is around 2.5 seconds instead of 15 milliseconds). Which has the depth you're looking for.
Practice doesn't make perfect, practice makes permanent.
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