Healthy grinds was not more than 1 hour a day.
1. To see my character using cool looking abilities/skills to defeat mobs
2. Character progressions from not learning skills to learning various skills everytime leveling
3. Relaxing. Grinding while hearing your fav music. I prefer relaxed play thats why i like tab target.
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I pick a game i just find fun to play,i don't call fun a grind.
Grind is for SHALLOW games where players ONLY care about racing to end game as fast as possible,hence grind if that takes too long.
I wouldn't care if level 1>2 took 2 months,as long as there was content and reasoning in the design build.Usually these games carry very little meaning,it is almost always linear questing designed to get you from level 1 to max level with no care about immersion,realism or why the world even exists.
Never forget 3 mile Island and never trust a government official or company spokesman.
also, in that game since dungeons had a level range, grinding mobs at the start of the dungeon meant you were progressing toward higher levels so you could explore deeper into the dungeon.
I definitely wouldn't have had as much fun if it had just been xp and nothing else. I don't enjoy grinding now like I used to though
Redneck Gamer Youtube channel:
https://www.youtube.com/channel/UC59QVuMC0suY-jjTHneKYgAGrinding levels in Lineage 2 was Very fun When the game was Brand new ,
Reason it was fun was because it was DANGEROUS , you could get pked / Pick a fight with people Ect ect Chance to drop your gear on PVP deaths if you turned red
your Adrenaline was always Pumping in a Grind group Because of the Danger of Other people coming to Hunt you down
Or the other way around , waiting for people to go Grinding in hard zones and Hunting them down
Wa min God! Se æx on min heafod is!
Other than that I also enjoy channeling XP into something like a materia or a mount, and I like collecting up piles of wood and bricks to craft a house, or dye to customize my clothes, or cloth and stuff to craft a costume.
Also, I don't mind doing the same things over and over as long as I have friends and alcohol. I've spent 12 hours with the same people farming the same 5-6 dungeons in a row and we had a blast.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'll be ready.
However, there are certainly repetitive tasks that I do find fun (which I guess is the point of the OP) so I'll list them out here.
1) Optimisation of player skill
This is one of the primary reasons I find repetitive combat tasks fun, like mob grinding. It becomes a personal challenge to become the best I can possibly be at playing my character. So, I might start off only being able to kill one mob at a time. As I get better, I start being able to kill 2 or 3 at a time. Then I get better at resource management, so I can move from group to group with less downtime. Then I can start soloing elites / mini-bosses etc.
This is only really possible in games which have decent depth to their combat system. LotRO used to be very good at this. It had the deepest combat system of any game I've played and no dps meters or similar, so it took a long time to fully master a class, both solo and in groups.
2) Social Fun
I love grouping up with mates to take on content. When you play together enough, you really get to know each others playstyles so it makes the content really enjoyable to play through, then you have all the social aspects on top so you have a laugh and a joke on vent, discuss current issues, share your joys and stuff. Nearly every day I'd end up doing group content with guild members, even though I'd done it 100s of times before and would get no game reward for doing so, just because it is fun doing it with friends.
3) Rewards
Character progression is a big motivation for me, building on my desire to be the absolute best I can be. If the rewards are sufficiently good then I can overlook the grind because I'm happy that I'm working towards a character improvement, such as a new piece of gear, a new skill or whatever.
4) Relaxation
Some repetitive tasks are sufficiently easy and combine with other interesting aspects that it becomes relaxing. Leveling up in SWG is a good example. The combat lacked depth and the mob grinding for xp was very repetitive, but it was so easy that I didn't mind doing it because I simply enjoyed living in the world of Star Wars. I'd happily go grind mobs on Endor for 3 hours solo, simply because it was a beautiful world that I enjoyed being in. It was a relaxing process.
For me I cannot fathom going back and redoing all that content and grind on harder difficulties and yet that is the very cornerstone and design these games rely upon to draw the player in. I would just play it on the difficulty I am comfortable with and then finish the game actually more often than not finish it and never go back rather than to try to grind for items to try the harder difficulties.
Why you must wonder would I play these games then if I dislike grinding and trying to get the better gear to play other classes and builds. In fact the pages and pages of forum posts on these games discussing builds and items you need to tackle are simply staggering in its volumes and time spent in testing and refining the builds. That is a passion that is bewildering to me but one I can respect because it is so consummate. I however play because occasionally I do enjoy the mind numbing killing and picking up loot that has a strange soothing effect and the story is a bonus if it is good.
When you play MMORPGs and come across the need to camp certain mobs so that you can get a certain drop in a dungeon you are essentially doing the very same thing although you might be playing in a group and therefore in competition with other dastardly members in the same group for the items you seek you are basically doing what the ARPG goals are which is to get better items so that you might progress to a higher level dungeon or encounter that require the upgrade in gear and resists.
It seems more acceptable in an MMORPG to grind because when you progress it often opens out other dungeons however if the same set up is then to grind there, you can see where I am going with this it can wear one down. So grinding can be in many ways acceptable but it depends on the individual and achieving the correct balance seems dependent on both design and goals. If you do not vary the places you grind and goals you want to achieve you might drive away the players see FFXIV for an example of this.
All in all at present grinding has not been a design many games want to wander too far away from as it diminishes the attachment players have for the games they play.
Now days grinding is just rolling over easy mobs, nothing hard or special about. I remember making my way to Crystal Caverns in the eastern wastes and having to make my way down to the little town and finding sweet spot to grind crystals spiders.
I use to levi down once I sussed it. Grinding hill giants on my Wizard is where I first learned to kite.
Going deep into a dungeons knowing I'm to far away from the entrance if something goes wrong, after a few days I've learnt my way around so I know the safe spots.
You just don't get that in so called mmo's today like ESO or GW2.
Last mmo I played like that was Vanguard, I lasted 7 years.
Roll on Pantheon and the grind.
For you but I suspect many really don't mind it, I endlessly grinded hill giants and phase spiders in EQ amongst other mobs and liked it.
Everyone is different.
I enjoy grinding, and grinding quickly non-stop because it's relaxing, I like mowing things down quickly, perhaps a glass of wine or beer while I do it, listen to music, etc.
At the moment I play Black Desert and I really like having the large groups of mobs and fast re-spawns of certain areas.
I also like "doing things" as opposed to quest games that don't require much of you other than you run to the glowing bits, do something for 5 seconds then rinse and repeat. That just feels like running around and it's not fun.
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I grinded 8 hours a day for one month to get the winterspring frostsaber mount in vanilla wow, and it was an awesome feeling when i finally got it. Pretty much the same for grinding crafting mats for a piece of gear you really, really want.
Grinding has to have a purpose to make it fun gaming experience, else it's just a mindless and boring activity that makes a game look bad and badly designed.
mmorpg junkie since 1999
I could play a game for 10 years, never reach "max" and have a blast if I could always play with my friends. In fact I prefer not to rush through content, because once you've done it all that's when things can begin to feel stale.
Having just completed the "grind" to 50 on my first character on the old school DAOC freeshard I can share some recent thoughts.
Took me around 2.5 months to reach 50 and Legendary Grand Master Tailor at 1117 pts.
This also included earning enough gold to pay for all the crafting and my PVP template set which I wrapped up last night.
So he's basically done (unless I opt to respec) with around 22 days played.
Did I enjoy it? Well at times it was a bit annoying, not the grind itself, but because my friends and I could not effectively PVP until these prerequisites were completed. (they are still a few weeks away from being done.)
I am a casual player (who played a bit more than normal) and by no means optimized my leveling.
There are many who could have created 2 or more characters in the same time played but my friends and I play for the pleasure of each other's company.
Several of them would have beat me to 50 if not holding back and playing alts so as to let some folks catch up or not be left behind. (like me)
So yes, I did enjoy it and tonight if they don't need my help I'll be starting all over again on two alts I have been waiting to try.
I only limit myself to one character on the first go around until I reach cap and have a PVP ready character
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Contrast that with EQ where you could play for hours because it was relaxing, didn't require a lot of rapid actions and was mostly about making good decisions so it was mentally engaging (At least as a paladin and wizard main, there were some braindead classes). With the pace of combat, the downtime and the natural pauses between pulls, you had plenty of time to just hang out with your friends, talk, distribute loot, roll dice or whatever else you felt like.
To be honest if the game is fun to play, then grinding isn't really happening and the rewards you get are just fun treats. There is a joy is "building" a character. Investing some time, doing some "fun work" and what it progress. But if you're complaining about the grind then you're not actually having fun with the game just the jot of progression.
I've been playing a lot of For Honor lately. Not an MMO but has a bug progression mechanic. Its kind of a ruse, the progression and the better loot because you are matched with people of the same level (in theory) so chasing the grind to have an advantage is just chasing your tail around. In a real MMO, grinding to higher levels actually open new places to explore, features of the game like flying mounts etc. The grind in those games is more of an annoyance
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