We have discussed in great length how to make a game where everyone can live together in a seamless world and be happy...
but....
Many people feel that there should be nowhere in the world that is 100% safe in order for the world to feel more real .. but most people want to be around guaranteed safety at least at some times. So attempts have been made to make everyone happy and have some sort of penalty for the actions of killing random people or anyone in certain areas.... this is where things can get messy.
Will a game be setup for doom if it has open world PVP with consequences because PVE players are too afraid of that type of game and PVP players are too upset at the consequences and effort put into being able to PVP?
How can we reach an agreement for an open world?
Is there really no way to bring people into a truly open world game even if most of the world is safe most of the time?
Just having the option for PVP brings in people who enjoy that.... but the problem is that most people don't play this kind of game so there are not a lot to choose from... so the true fans of this type of genre have to wait a few months at a time for a world that will be populated enough to enjoy this type of game with.... did I say months? Many of you probably feel like I should have said years, right?
What if a game challenged you with PVE the more you attempted to go AFK? Would you play it then??
Please choose the best option for you that you agree with the most for your primary game.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Comments
It is not a question of fear, that is just nonsense from the epeen section of the PvP crowd. PvE players do not want to put up with the jerks and shenanigans that OW FFA PvP always brings.
The only PvP players unhappy about it are the ones looking for easy pickings.
PS it's skewed not skewered.
Also, the PvP in conjunction with clans was very meaningful. If you'd kill a clanned player in PvP, your clan would gain 1 rep and the defeated player's clan -1 rep. Rep is used to buy skills, and when a clan is out of rep, skills are no longer working.
You were PvE unless you went to the temple and changed to PvP.
PvP could only harm other players that were PvP, and if I recall right, same way with healing as well.
To change back to PvE you had to go to the temple, and pick up a quest, and so it wasn't just flip a flag or wait a bit, you had to work your way back into the divine graces.
None of that prevented you from having friendly duels, or being able to fight anyone in the arena. Arenas were special PvP areas. You were only PvP in the arena, and just had to step out to go back to normal.
*Now it was a LONG time ago I played EQ, so if I have any of the data wrong, or if they changed it after the first couple of years, someone would have to post it because either I forgot/mis-remembered, or never knew about the change.
In the whole PvE VS PvP debates, there are really only two major complaints that ever really come up.
1> PvE players complaining when PvP players gank them.
2> PvP players complaining when they can't gank PvE players.
Think about that for a bit
Lost my mind, now trying to lose yours...
I tried to make the most realistic options possible.... because I found that even though I tend to agree with the PVP most option, from experience I know that it might kill the server's population..... but maybe I need to put more effort into giving something to people who did not put up a good fight. Unfortunately, they log off a lot of time before its possible to send them a tell and say 'hey good fight, have a present for you.. thanks'
Maybe some of the real life people you are playing with want PVP. If you had a minor setback every week or month so that your PVP loving friends will play with you, wouldn't you do it? Just prepare for the worst... Why assume that because a game has PVP it means that there are going to be baddies trying to camp you out of the game at every opportunity? World too small maybe? Instances too tiny to share?
A game that is entirely devoted to open world freedom is totally different than a PVE oriented game that has some FFA PVP servers that may be ignored for the most part. There you will find someone waiting at every corner. Realistically, a game that is focused more on the PVP aspect makes the game more fair and enjoyable for PVE types from my experience.
Just because the FFA PVP server on EQ wasn't to your liking doesn't mean that a dedicated FFA PVP game will be the same thing. In fact, it might be quite the opposite! There are people happy to help you from the beginning and even if you never get into the PVP, the real PVP crowd will overlook you and battle each other instead.
If you come across a griefer in real life do you quit the game? I think it feels good to let them know (and yourself) that you will never quit and you will inevitably win in the end. There are trolls and ways to piss people off in every game and most things involving humanity, so why not join forces with others fighting on your side?
You know the funnest experience I've had in FFA PVP was being camped out of the game.... because I didn't give up and came out on top in the end. Picked off their weaker friends one at a time until they all quit. But why do people quit? Why do people feel its necessary to get all worked up in real life over a video game? Its pretty simple to enjoy yourself with risk vs reward so long as you can prepare for the worst case scenario and find a way to beat it. What better way to feel like a champion?
I'm not trying to convince you why you should play a PVP game.. you know what games I prefer by know, you've been around... but I don't camp people out of the game EVER! And against people who do that. The most fun I've had was when people tried to camp me out of the game though honestly.... I felt like a constant ninja every time I logged in... and came out on top! WOW what a rush!
There are PVPers who will totally respect that you do not want to stick out your chest, but seems to me that you might be sticking out your chest but hiding behind a wall which eggs them on..... my point being, I think the world is honestly filled with less douches than you may think. No need to stick out your chest... if you enjoy youself, despite your encounters, they only get better.... in real life or in game. There are douches in the most carebear games I am sure and also in real life.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
You may find it fun I don't. You know people like different things so tough luck I guess because I do not want to play a game like that.
That sounds racist. lol jk
Sorry that was not the point I wanted to make at all... I've been playing FFA PVP games for a dozen years, all different kinds, and only a couple times people camped me out of the server. Because of my good attitude people leave me alone... griefers look for victims.. and a reaction. Why give it to them? You may end up with problems in your PVE game as well.
If its MMORPG.. it means playing the game with other people. There is no guarantee that the person on the other end is not trying to grief you in some way. Its not a good thing to think about. Its only a game!
If you wanted to play a PVP game and enjoy it with me and my friends I am pretty damn sure you would!
The problem is that with freedom comes with having to plant your own flag?
You can own any game you want to. People trying to prevent you from that are way too stupid to keep up. I bet you would love PVE with me in the games that I play!! There are fun people to play with, please don't assume that only asshats play PVP oriented games.... especially with the ones who stick it through. The worst experiences that people had in games probably were from people not really playing the games.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
A huge safe zone where players could avoid pvp encounters and even a bigger zone with FFApvp.
IMHO a few more details/changes and could be perfect:
- No factions, only pk ystem in pvp zone with the usually penalty.
- Permanent guild wars, each guild define who is enemy and who is ally, so war can hapened without use of pk system. If a player is not happy with the path of the guild leave or change (like was in L2).
Lineage 2 was allready mentioned, imo the best ffapvp system i play and i was 99% of time only pve.
But this "issue" is not easy to solve, pve shouldn be a wall to pvp and pvp shouldnt be a wall to pve, its the only way to live together in same open world, AA worked fine on this matter imo, even i think it could be much better.
I think the harshest PVP you can find is when there are mostly PVE servers... because the PVP part is ignored more since it is not their main focus.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
There's no good reason to combine the two.
The 'it's more realistic' argument is weak.
People who want "open worlds" should agree to extreme failure penalties including permadeath....but they won't.
The reality is the higher the penalty, the more players will try to avoid it.
Player's soon mostly only fight when they are sure can't lose, attacking those who cant fight back and quickly withdraw to avoid losses.
This is not a bad thing, difference between playing a competitive "game" with little consequence vs fighting an unbalanced "war" where the stakes are much higher and "dieing" is to be avoided as much as possible.
In a war you should never find yourself in a fair fight.
I enjoy playing EVE even though I am a sheep most of the time but the war like design appeals to me more, not sure why.
I understand why most people don't however and don't believe you'll ever find a perfect system to keep the open world safe without the "wolves" complaining bitterly it's spoiling their "fun"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Face it, there are people you just don't mess with in the real world, and you never want to catch their attention or let situations escalate because you can't be everywhere nor ensure you won't experience extreme consequences for losing.
But we're talking games here so not a fair comparison right? Actually it is. I play EVE and you must be careful in shooting your mouth off or writing checks you can't cash.
Draw the wrong persons ire and they can stalk, hunt, terrorize you endlessly and relentlessly, making your in game (and sometimes out of game) life miserable.
You may not have noticed but I never share my in game names from EVE here as I don't need unwanted attention in that world from anyone I "PVP" against in these forums.
Is it any wonder most people aren't interested in such a world? We live in one now, why put up with the same in a virtual one unless you desire more realism. (most people dont)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Telling several Goonswarm folks they were nothing more then 13yr old boys with pimples who could not get any girls was part of the reason I quit eve several years ago.
MAGA
However, I prefer it to be consensual, and I prefer it to be structured. If its not consensual, inevitably people have a bad experience. Even if you are a die hard pvp fan, getting killed whilst doing something completely non-pvp can be frustrating. If its not structured, then it tends to devolve into meant grinders and spawn camping pretty quickly.
Luckily, most of the MMOs I stuck with fulfilled both criteria:
SWG - Flagging system so it was consensual. The structure was pretty loose, but with the ability to build pvp bases in player cities, a lot of my time pvping was spent attacking or defending these player-made bases.
LotRO - You could only PvP in a single zone, so only pvpers were there. Then, you had 5 keeps to fight over so there was a purpose to your actions.
WAR - Again, it had a flagging system for the general open world, then pvp lakes in each zone for the structured fighting.
In all three games, I never saw any arguements between pvpers and pvers. There was no need for any penalties for being a ganker or anything like that (the biggest penalty was time - in SWG it could take up to 20 minutes to heal up, travel and get rebuffed after a death). The only arguement that occurred regularly was that over class balance - pvers blamed pvpers for class balance changes, and vice versa (in my experience, most balance changes happened as a result of pve imbalance, rather than pvp imbalance).