First 3.0 production schedule back in April: 63 days until PTU release Actual time till they release PTU: 223 days
They needed 3.5 times as much time as they originally thought.
You mean ... the game that is not possible and will never be released ?
That will die in flames ... 90 days TOPS ! ( quote from 2015)
It maybe took longer, but its better that they take the time to get it right.
Get what right? The game is riddled with bugs, has ridiculous network problems and has an appalling UI. Good thing they delayed this alpha release by almost a year to "GET IT RIGHT". Oh I forgot, it's still alpha... but they delayed the release to get it right anyway.. right? They got it right alright
Yes, it's very unusual for an alpha to have bugs
Not everyone can handle that great things take time - and often more time than one would want.
Whining about it endlessly, however, is a relatively exclusive activity reserved for the unhappy and sad people out there.
Expecting something to be amazing just because they constantly delay it and never holding them accountable for the constant bullshit they spew, is an exclusive activity reserved for the SC white knight squad. Your badge is shining through my heavily tinted misery sunglasses
I expect it to be amazing because I actually know what they're doing - and why.
Very much unlike you
Doesn't mean I can't be wrong, though. That's called being human.
First 3.0 production schedule back in April: 63 days until PTU release Actual time till they release PTU: 223 days
They needed 3.5 times as much time as they originally thought.
You mean ... the game that is not possible and will never be released ?
That will die in flames ... 90 days TOPS ! ( quote from 2015)
It maybe took longer, but its better that they take the time to get it right.
Get what right? The game is riddled with bugs, has ridiculous network problems and has an appalling UI. Good thing they delayed this alpha release by almost a year to "GET IT RIGHT". Oh I forgot, it's still alpha... but they delayed the release to get it right anyway.. right? They got it right alright
Yes, it's very unusual for an alpha to have bugs
Not everyone can handle that great things take time - and often more time than one would want.
Whining about it endlessly, however, is a relatively exclusive activity reserved for the unhappy and sad people out there.
Expecting something to be amazing just because they constantly delay it and never holding them accountable for the constant bullshit they spew, is an exclusive activity reserved for the SC white knight squad. Your badge is shining through my heavily tinted misery sunglasses
I expect it to be amazing because I actually know what they're doing - and why.
Very much unlike you
Doesn't mean I can't be wrong, though. That's called being human.
Well you're certainly very sure of your opinion that I don't know what they're doing. It's as if you have eyes and I don't!!
I guess you're probably just a lot smarter and your excitement feelers tingle in different ways so you're able to appreciate Star Citizen for what it really is... PCGaming's salvation.
I'll just keep on playing other games and hope one day my meager 40+ something euro purchase, I made so many years ago, allows me to play something my feeble mind might enjoy.
There's still hope for us stupid simple minded folks!
Because all your comments bump Star Citizen threads on mmorpg and help to increase the number of fans in the fan community.
Well I'm not as often posting on SC as you are (8k+ posts waozers!), but I try my best to share my opinion on the development of SC. If that gives notice to others as well, then all the better!
Chris needs to do a new one for 3.0.
Thanks for the support. CIG and Star Citizen wouldn't have been possible without you guys!
It's all for a good cause! I know you like pointing and laughing and trying to ridicule everyone who criticizes Star Citizen but underneath it's just your way of showing love. Everyone is in this together and we all know we're going to save PC Gaming with this game. All we need to do is buy ships and preach the word. Six years and counting. Here's to another wonderful six years!
First 3.0 production schedule back in April: 63 days until PTU release Actual time till they release PTU: 223 days
They needed 3.5 times as much time as they originally thought.
You mean ... the game that is not possible and will never be released ?
That will die in flames ... 90 days TOPS ! ( quote from 2015)
It maybe took longer, but its better that they take the time to get it right.
Get what right? The game is riddled with bugs, has ridiculous network problems and has an appalling UI. Good thing they delayed this alpha release by almost a year to "GET IT RIGHT". Oh I forgot, it's still alpha... but they delayed the release to get it right anyway.. right? They got it right alright
Yes, it's very unusual for an alpha to have bugs
Not everyone can handle that great things take time - and often more time than one would want.
Whining about it endlessly, however, is a relatively exclusive activity reserved for the unhappy and sad people out there.
Expecting something to be amazing just because they constantly delay it and never holding them accountable for the constant bullshit they spew, is an exclusive activity reserved for the SC white knight squad. Your badge is shining through my heavily tinted misery sunglasses
I expect it to be amazing because I actually know what they're doing - and why.
Very much unlike you
Doesn't mean I can't be wrong, though. That's called being human.
Well you're certainly very sure of your opinion that I don't know what they're doing. It's as if you have eyes and I don't!!
I guess you're probably just a lot smarter and your excitement feelers tingle in different ways so you're able to appreciate Star Citizen for what it really is... PCGaming's salvation.
I'll just keep on playing other games and hope one day my meager 40+ something euro purchase, I made so many years ago, allows me to play something my feeble mind might enjoy.
There's still hope for us stupid simple minded folks!
Yes, it's very much like that
I'm not sure it has to do with being smarter. Probably, it has to do with knowing a lot about the people involved, the gaming industry, the actual project and their reasoning behind almost every decision, as well as having a relatively open mind.
First 3.0 production schedule back in April: 63 days until PTU release Actual time till they release PTU: 223 days
They needed 3.5 times as much time as they originally thought.
You mean ... the game that is not possible and will never be released ?
That will die in flames ... 90 days TOPS ! ( quote from 2015)
It maybe took longer, but its better that they take the time to get it right.
Get what right? The game is riddled with bugs, has ridiculous network problems and has an appalling UI. Good thing they delayed this alpha release by almost a year to "GET IT RIGHT". Oh I forgot, it's still alpha... but they delayed the release to get it right anyway.. right? They got it right alright
Yes, it's very unusual for an alpha to have bugs
Not everyone can handle that great things take time - and often more time than one would want.
Whining about it endlessly, however, is a relatively exclusive activity reserved for the unhappy and sad people out there.
Expecting something to be amazing just because they constantly delay it and never holding them accountable for the constant bullshit they spew, is an exclusive activity reserved for the SC white knight squad. Your badge is shining through my heavily tinted misery sunglasses
I expect it to be amazing because I actually know what they're doing - and why.
Very much unlike you
Doesn't mean I can't be wrong, though. That's called being human.
Well you're certainly very sure of your opinion that I don't know what they're doing. It's as if you have eyes and I don't!!
I guess you're probably just a lot smarter and your excitement feelers tingle in different ways so you're able to appreciate Star Citizen for what it really is... PCGaming's salvation.
I'll just keep on playing other games and hope one day my meager 40+ something euro purchase, I made so many years ago, allows me to play something my feeble mind might enjoy.
There's still hope for us stupid simple minded folks!
Yes, it's very much like that
I'm not sure it has to do with being smarter. Probably, it has to do with knowing a lot about the people involved, the gaming industry, the actual project and their reasoning behind almost every decision, as well as having a relatively open mind.
As for what you will do, have at it!
You're probably right. Knowing the people and why they do what they do is more important than having a good game. Good gameplay is overrated anyway. Bad gameplay with an explanation is much more preferable. I agree with you.
I also have an open mind. If going from a hardcore leaver hater to someone almost worshiping the development process behind Star Citizen, isn't an open mind, then I don't know what is!
First 3.0 production schedule back in April: 63 days until PTU release Actual time till they release PTU: 223 days
They needed 3.5 times as much time as they originally thought.
You mean ... the game that is not possible and will never be released ?
That will die in flames ... 90 days TOPS ! ( quote from 2015)
It maybe took longer, but its better that they take the time to get it right.
Get what right? The game is riddled with bugs, has ridiculous network problems and has an appalling UI. Good thing they delayed this alpha release by almost a year to "GET IT RIGHT". Oh I forgot, it's still alpha... but they delayed the release to get it right anyway.. right? They got it right alright
Yes, it's very unusual for an alpha to have bugs
Not everyone can handle that great things take time - and often more time than one would want.
Whining about it endlessly, however, is a relatively exclusive activity reserved for the unhappy and sad people out there.
Expecting something to be amazing just because they constantly delay it and never holding them accountable for the constant bullshit they spew, is an exclusive activity reserved for the SC white knight squad. Your badge is shining through my heavily tinted misery sunglasses
I expect it to be amazing because I actually know what they're doing - and why.
Very much unlike you
Doesn't mean I can't be wrong, though. That's called being human.
Well you're certainly very sure of your opinion that I don't know what they're doing. It's as if you have eyes and I don't!!
I guess you're probably just a lot smarter and your excitement feelers tingle in different ways so you're able to appreciate Star Citizen for what it really is... PCGaming's salvation.
I'll just keep on playing other games and hope one day my meager 40+ something euro purchase, I made so many years ago, allows me to play something my feeble mind might enjoy.
There's still hope for us stupid simple minded folks!
Yes, it's very much like that
I'm not sure it has to do with being smarter. Probably, it has to do with knowing a lot about the people involved, the gaming industry, the actual project and their reasoning behind almost every decision, as well as having a relatively open mind.
As for what you will do, have at it!
You're probably right. Knowing the people and why they do what they do is more important than having a good game. Good gameplay is overrated anyway. Bad gameplay with an explanation is much more preferable. I agree with you.
I also have an open mind. If going from a hardcore leaver hater to someone almost worshiping the development process behind Star Citizen, isn't an open mind, then I don't know what is!
You have an interesting perception of worship
I don't know if I'm right - it's just a theory.
It's ok with me that you don't understand the challenges involved with creating such an ambitious games - or how buggy we can expect an alpha version of a game that's currently on test-servers to be.
That's what I mean by knowledge. You seem quite ignorant about these things, sorry.
Expecting it to be anything like a complete experience - or anything like a polished experience - would be but one example of rather significant ignorance related to the development process or common practices in software development.
As for "good gameplay" that's so subjective, it's not worth going into. Maybe we can talk about that when the game enters a more complete state, where it's meaningful to start talking about gameplay as if it represented the intended experience.
First 3.0 production schedule back in April: 63 days until PTU release Actual time till they release PTU: 223 days
They needed 3.5 times as much time as they originally thought.
You mean ... the game that is not possible and will never be released ?
That will die in flames ... 90 days TOPS ! ( quote from 2015)
It maybe took longer, but its better that they take the time to get it right.
Get what right? The game is riddled with bugs, has ridiculous network problems and has an appalling UI. Good thing they delayed this alpha release by almost a year to "GET IT RIGHT". Oh I forgot, it's still alpha... but they delayed the release to get it right anyway.. right? They got it right alright
Yes, it's very unusual for an alpha to have bugs
Not everyone can handle that great things take time - and often more time than one would want.
Whining about it endlessly, however, is a relatively exclusive activity reserved for the unhappy and sad people out there.
Expecting something to be amazing just because they constantly delay it and never holding them accountable for the constant bullshit they spew, is an exclusive activity reserved for the SC white knight squad. Your badge is shining through my heavily tinted misery sunglasses
I expect it to be amazing because I actually know what they're doing - and why.
Very much unlike you
Doesn't mean I can't be wrong, though. That's called being human.
Well you're certainly very sure of your opinion that I don't know what they're doing. It's as if you have eyes and I don't!!
I guess you're probably just a lot smarter and your excitement feelers tingle in different ways so you're able to appreciate Star Citizen for what it really is... PCGaming's salvation.
I'll just keep on playing other games and hope one day my meager 40+ something euro purchase, I made so many years ago, allows me to play something my feeble mind might enjoy.
There's still hope for us stupid simple minded folks!
Yes, it's very much like that
I'm not sure it has to do with being smarter. Probably, it has to do with knowing a lot about the people involved, the gaming industry, the actual project and their reasoning behind almost every decision, as well as having a relatively open mind.
As for what you will do, have at it!
You're probably right. Knowing the people and why they do what they do is more important than having a good game. Good gameplay is overrated anyway. Bad gameplay with an explanation is much more preferable. I agree with you.
I also have an open mind. If going from a hardcore leaver hater to someone almost worshiping the development process behind Star Citizen, isn't an open mind, then I don't know what is!
You have an interesting perception of worship
I don't know if I'm right - it's just a theory.
It's ok with me that you don't understand the challenges involved with creating such an ambitious games - or how buggy we can expect an alpha version of a game that's currently on test-servers to be.
That's what I mean by knowledge. You seem quite ignorant about these things, sorry.
Expecting it to be anything like a complete experience - or anything like a polished experience - would be but one example of rather significant ignorance related to the development process or common practices in software development.
As for "good gameplay" that's so subjective, it's not worth going into. Maybe we can talk about that when the game enters a more complete state, where it's meaningful to start talking about gameplay as if it represented the intended experience.
Yes challenges! All games have to face challenges! Having 160+ million of warm sweet no-strings-attached cash and 500+ employees should help with those challenges. Especially when you don't even have a release date. Haha those other stupid games have deadlines! We don't! Challenges? Ha!
As for an alpha game having bugs, well yeah, I'm not sure where I said the game shouldn't have bugs. I think I just mentioned and showed a few after someone asked me to provide him with a link. Even released games have bugs! Bugs are a-ok!
I'm sorry if I said I expected the game to be a complete polished experience, even though I didn't. But I understand you need a narrative and I'm happy to go along with it. Being the ignorant little peon who doesn't understand game development is a role that fits me like a glove!
As for the game entering into a more complete state, I thought 3.0 was supposed to do just that? What better time than now to discuss about gameplay? We can't keep on talking about the amazing graphics all the time now can we?! We've done that for 4+ years now!!
Yes, 3.0 is more complete than 2.6.3 - that's correct. It still doesn't represent anything like the final or intended experience.
You would know this if you actually followed development and understood what they were doing.
Also, 3.0 is on PTU. It doesn't represent the intended experience for 3.0, either. That's for Live version
Again, you don't understand the process - and you don't understand that you can't buy your way to evolution - you have to work hard for that, and it takes time.
I don't know what you can't keep talking about. You seem to be doing well repeating yourself endlessly, based on a position of significant ignorance.
Personally, I'm happy to talk about the game and the progress they're making. I don't really fret about people who can't see what's right in front of their eyes.
Yes, 3.0 is more complete than 2.6.3 - that's correct. It still doesn't represent anything like the final or intended experience.
You would know this if you actually followed development and understood what they were doing.
Also, 3.0 is on PTU. It doesn't represent the intended experience for 3.0, either. That's for Live version
Again, you don't understand the process - and you don't understand that you can't buy your way to evolution - you have to work hard for that, and it takes time.
I don't know what you can't keep talking about. You seem to be doing well repeating yourself endlessly, based on a position of significant ignorance.
Personally, I'm happy to talk about the game and the progress they're making. I don't really fret about people who can't see what's right in front of their eyes.
That's the thing about having a closed mind.
But where did I say that 3.0 was supposed to be the final experience? I don't understand. :[
Now I'm stupid, don't understand game development, ignorant, don't have eyes and have a closed mind. Well I hadn't noticed all that about myself. Thanks for letting me know!
This conversation is very enlightening. I'm learning a lot about Star Citizen and a lot about myself. SC community = best community!
It doesn't represent the final experience whether you said it or not. That fact doesn't depend on anything you've said, AFAIK
So why mention it to me? I mean they brand the product as Alpha 3.0 yet you think you need to remind me that it's not intended to be the final product. Is it because you think I'm stupid? It's because you think I'm stupid isn't it? Hahah it's ok!
It's been 6 years, 160+ free-range millionariums, 500+ employees, a dozen of AAA++ Hollywood film stars, God Emperor Chris Roberts and we're still in alpha 3.0.... this isn't a criticism, it's a testatement to how ambitious and amazing the final game will be once it's released.
I mention it because it's true and relevant to the discussion. It's really simple.
Once again, I don't think you're stupid exactly. I don't have enough information to make that determination. You do seem a little dense, but you could be smart in other ways. Maybe you're a great cook or something?
Yes, you seem to think that the game should have "good gameplay" according to your standards (apparently, you've played it and don't consider the current gameplay good in any way) - so obviously you expect much more than an informed person would at this stage.
But at least you do seem to understand that it's not final - and that's always something.
Ehm, it was announced in late 2012 with a team of 8 people. They didn't start proper development until years later - when the team was established and the scope was clear.
At the most, that's 3 years in proper development.
Please explain how you think the most ambitious game of all time should play and look after this time.
Worked on until Mid - November. This suggests to me a target - ! - of getting to PTU for Thanksgiving (i.e. Thursday 23rd November for people outside the US). I know people have "doubted" that it will be many weeks or months before it gets to PTU but for me this ignores a) the pressure and b) the fact that PTU is just another test server. So things don't need to be finished finished just good enough - same as was the case with Evocati release.
And that would maybe suggest a Christmas release to general.
Relase to PTU is good news.
Christmas is the big worldwide holiday event (Thanksgiving is - mostly - just the US of course) which is why I would be surprised if its not out of PTU by December 22nd.
For 2018? Well 2017 hasn't been their finest moment when it comes to scheduling and estimating but hopefully they will stick with their plan for periodic (quarterly) rather than feature driven releases - at least for 2018.
I mention it because it's true and relevant to the discussion. It's really simple.
Once again, I don't think you're stupid exactly. I don't have enough information to make that determination. You do seem a little dense, but you could be smart in other ways. Maybe you're a great cook or something?
Yes, you seem to think that the game should have "good gameplay" according to your standards (apparently, you've played it and don't consider the current gameplay good in any way) - so obviously you expect much more than an informed person would at this stage.
But at least you do seem to understand that it's not final - and that's always something.
Ehm, it was announced in late 2012 with a team of 8 people. They didn't start proper development until years later - when the team was established and the scope was clear.
At the most, that's 3 years in proper development.
Please explain how you think the most ambitious game of all time should play and look after this time.
I would love to hear about that.
You mentioned it and said that I didn't know about it Why would I not know about it. Is it because I'm stupid?
Dense, awesome! Another characteristic to add to my resume. The more we talk about SC the more we learn about ourselves. Well.. myself, you're pretty enlightened already!
Three years of PROPER development!? Really? Wow.. they've done so much so fast then. Why do people keep on saying that SC development is slow, it's incredibly fast! They even managed to fit so many special ship refactorizations in those three years. Silly Chris mentioning that he's been working on it since 2011. That doesn't count. It might count for other games but SC is breaking the mold of gaming development and just like there's no release date there's no begin date!
I liked that "the scope was clear in 2012" comment though. Silly fools thinking there's scope creep. There ain't no scope creep around 'ere mate! Just added awesomeness and procedural generated birds.
It would be easier if you followed our discussion. I don't care to repeat myself.
Also, you don't seem to understand the difference between "working on something" and "full development".
CR could have been working on a very basic version for decades - it changes nothing about what it takes to actually create what the scope ultimately dictated.
It really isn't that complicated. Well, not to me - anyway.
Christmas is the big worldwide holiday event (Thanksgiving is - mostly - just the US of course) so which is why I would be surprised if its not out of PTU by December 22nd.
For 2018? Well 2017 hasn't been their finest moment when it comes to scheduling and estimating but hopefully they will stick with their plan for periodic (quarterly) rather than feature driven releases - at least for 2018.
The number of issues is still there, they have just decided to fix them during the PTU instead of during Evocati.
We'll see the burndown rate of issues now to live now, but well they have 1 month of bug-fixing patches to complete the build so seems viable.
Yes challenges! All games have to face challenges! Having 160+ million of warm sweet no-strings-attached cash and 500+ employees should help with those challenges. Especially when you don't even have a release date. Haha those other stupid games have deadlines! We don't! Challenges? Ha!
This is controlled by showing progress, if there is no progress or progress that people were not happy with then they wouldn't have been able to raise 160 million. You think CIG could have raised that much money just by showing a couple of web pages and nothing else?
Chris Roberts is a developer and an artist, he wants to create, he has always created, even from the early age of 13 of w/e the hell it was when he made his fist game for market. Money is not the focus here, it is a means to an end.
Development time so far for what they are doing is nothing..NOTHING! they are trying to create TWO AAA QUALITY GAMES at the same time under the same foundation of being a massive first person UNIVERSE with high detail and quality with many handcrafted points of interest and huge amounts of interesting game loops and interactions with a game company that didn't even exist a few years back.
They have clearly shown they are well underway now for being able to achieve this with a lot of the core in place to build upon, the progress shown even with some of the setbacks they have encountered is nothing short of astonishing to see.
Plenty of large studios have spent in the region of 9 years plus making large AAA quality projects and none of them hold a candle to the ambition levels of this project, this is year 5.......
If you are not impressed by what is available to see and play at this stage of the project when taking all aspects into consideration then you are just flat out biased or completely clueless. Now all of that could change tomorrow when CR turns around and says meh i am bored now, that will do and shuts up shop! But i highly doubt that will happen, have said it before and have no problem saying it again, this is Chris Roberts shot at his Opus Magnus, be prepared to be impressed.
On the other hand you maybe you just prefer elves and stuff.....takes all sorts I guess
It would be easier if you followed our discussion. I don't care to repeat myself.
Also, you don't seem to understand the difference between "working on something" and "full development".
CR could have been working on a very basic version for decades - it changes nothing about what it takes to actually create what the scope ultimately dictated.
It really isn't that complicated. Well, not to me - anyway.
Well I am dense remember? So you'll need to repeat yourself if you want to get your point across.
Working on something isn't considered development. We only care about Full development.. or PROPER development as you so nicely said. It's good that we clarified that.
CR dictates the scope just like he dictates the development. We must have worms.
It really isn't complicated at all isn't it. CIG probably have hired you then maybe they wouldn't have delayed 3.0 by almost a year.
Sorry Orinori but you're preaching the choir here. I've become a believer and now realize that no other game ever made holds a candle to what SC is. It's all astonishing to see. Even from when Chris was 13 years old he was a God Emperor among spineless other game developers. Development time is NOTHING for 2 AAA games and a UNIVERSE with high detail high quality high fidelity high polycounts high instances high interactions high interesting game loops high handcraftiness high birds high everything. Everything is high in Star Citizen.
Sorry Orinori but you're preaching the choir here. I've become a believer and now realize that no other game ever made holds a candle to what SC is. It's all astonishing to see. Even from when Chris was 13 years old he was a God Emperor among spineless other game developers. Development time is NOTHING for 2 AAA games and a UNIVERSE with high detail high quality high fidelity high polycounts high instances high interactions high interesting game loops high handcraftiness high birds high everything. Everything is high in Star Citizen.
I have a spare set of SC priest robes if you want me to send them to you, just throw me a pm.
Sorry Orinori but you're preaching the choir here. I've become a believer and now realize that no other game ever made holds a candle to what SC is. It's all astonishing to see. Even from when Chris was 13 years old he was a God Emperor among spineless other game developers. Development time is NOTHING for 2 AAA games and a UNIVERSE with high detail high quality high fidelity high polycounts high instances high interactions high interesting game loops high handcraftiness high birds high everything. Everything is high in Star Citizen.
I have a spare set of SC priest robes if you want me to send them to you, just throw me a pm.
In game or IRL? In game for sure! I'll pm you my nick on release.
Yes challenges! All games have to face challenges! Having 160+ million of warm sweet no-strings-attached cash and 500+ employees should help with those challenges. Especially when you don't even have a release date. Haha those other stupid games have deadlines! We don't! Challenges? Ha!
This is controlled by showing progress, if there is no progress or progress that people were not happy with then they wouldn't have been able to raise 160 million. You think CIG could have raised that much money just by showing a couple of web pages and nothing else?
Actually yes he has. What progress have they made beyond (BARELY ) getting their game to run? Even that was mostly pushed along by Amazon and others redoing the engines and trying to make it work. Even after all that, I have watched streams and I have seen FPS rates of 0 to 35 but generally guys are getting 17 to 25. Bugs upon bugs. People not being able to get out of their ships, ships flying into space when you open a door, people not being able to open doors or lag so bad trying to open doors it crashes their system, finally opening a door and getting flung into space, getting eaten by ladders, NPCs jogging in place (minor), people crashing and burning (human error is the excuse there) people bouncing off planets back into space (instead of crashing and burning). Combat not working, either due to massive lag or not being able to hit targets (no one knows) , and on and on and on. Those are just what I have seen watching 3 or 4 streamers and maybe 90 minutes of streams.
Maybe 'progress' is semantics, but if they started this project 5 years ago and didnt have more than they have shown so far then they really were starting from nothing.
3.0 was the end all be all. Remember that 'leaked' 700+ page list of 'patch notes'? People claimed THAT was 3.0. Well it wasnt (like I and others said) and in fact what has been put out for people to use isnt even what the Evocati originally got (apparently).
Some of the "looks'' are great but its the eye candy that is typical and doesnt mean shit if the performance is garbage and the substance is nonexistent. Sooner or later people have to really start expecting some things and these guys have to start delivering.
Just watched a guy spend 35 minutes taking a mission TRYING to get to his ship flying out to the mission area got into combat )couldnt hit anything) landed his ship to glitch out the attackers (apparently) take off again to find the cargo box floating in space, floating around and having the cursor only give a 'place' option even though it was in space. He flew right up to it grabbed it and it disappeared. He thought he was carrying it, got to his ship and it was gone (again). He has given up and he is now trying to fight the same 'pirates' he faces and theyre hyper jumping (lagging) all over the screen. Not sure how many missions there are but he has tried 2 both broken, and others have not been able to complete others. i have seen a single completed mission and that one was (ironically) on the first one I watched that was seemingly a CIG sponsored one because they (someone else) ended the stream not the streamer.
Hey I am a known critic but its pretty easy with the stuff they keep putting out. I dont get all excited when someone delivers an empty game world and crap performance and what little 'content' they have managed to piece together is a broken mess. Especially when every time THEY THEMSELVES show 'gameplay' footage its a perfectly fluid process without a single lag let alone game breaking bug.
But people can watch the streams for themselves see whats going on and get some commentary. Some are honest others try to spin it. Most are still optimistic but they all say the same thing...needs a lot more work. Which is obvious.
Now if in a month or so they do make 'progress' and fix all the stuff that broken and maybe even add some more stuff then maybe. But isnt that the most minimal of 'progress'? Especially considering the time frame and budget?
Now if in a month or so they do make 'progress' and fix all the stuff that broken and maybe even add some more stuff then maybe. But isnt that the most minimal of 'progress'? Especially considering the time frame and budget?
Everything you posted before this was pretty much 'games not finished and has bugs'. Even this statement here seems to show a lack of understanding for how development works, or rather how CIG have to try find a balance between customer experience v's wasted development time.
How about this, If after say 6 months or so of 4.0 being out SC still looks completely nasty around the edges then we can talk...or at least START to talk. I estimate that to be about 2 years away.
Comments
Very much unlike you
Doesn't mean I can't be wrong, though. That's called being human.
It's as if you have eyes and I don't!!
I guess you're probably just a lot smarter and your excitement feelers tingle in different ways so you're able to appreciate Star Citizen for what it really is... PCGaming's salvation.
I'll just keep on playing other games and hope one day my meager 40+ something euro purchase, I made so many years ago, allows me to play something my feeble mind might enjoy.
There's still hope for us stupid simple minded folks!
..Cake..
I know you like pointing and laughing and trying to ridicule everyone who criticizes Star Citizen but underneath it's just your way of showing love.
Everyone is in this together and we all know we're going to save PC Gaming with this game.
All we need to do is buy ships and preach the word.
Six years and counting.
Here's to another wonderful six years!
..Cake..
I'm not sure it has to do with being smarter. Probably, it has to do with knowing a lot about the people involved, the gaming industry, the actual project and their reasoning behind almost every decision, as well as having a relatively open mind.
As for what you will do, have at it!
Knowing the people and why they do what they do is more important than having a good game.
Good gameplay is overrated anyway.
Bad gameplay with an explanation is much more preferable.
I agree with you.
I also have an open mind.
If going from a hardcore leaver hater to someone almost worshiping the development process behind Star Citizen, isn't an open mind, then I don't know what is!
..Cake..
I don't know if I'm right - it's just a theory.
It's ok with me that you don't understand the challenges involved with creating such an ambitious games - or how buggy we can expect an alpha version of a game that's currently on test-servers to be.
That's what I mean by knowledge. You seem quite ignorant about these things, sorry.
Expecting it to be anything like a complete experience - or anything like a polished experience - would be but one example of rather significant ignorance related to the development process or common practices in software development.
As for "good gameplay" that's so subjective, it's not worth going into. Maybe we can talk about that when the game enters a more complete state, where it's meaningful to start talking about gameplay as if it represented the intended experience.
Especially when you don't even have a release date. Haha those other stupid games have deadlines! We don't! Challenges? Ha!
As for an alpha game having bugs, well yeah, I'm not sure where I said the game shouldn't have bugs. I think I just mentioned and showed a few after someone asked me to provide him with a link. Even released games have bugs! Bugs are a-ok!
I'm sorry if I said I expected the game to be a complete polished experience, even though I didn't.
But I understand you need a narrative and I'm happy to go along with it.
Being the ignorant little peon who doesn't understand game development is a role that fits me like a glove!
As for the game entering into a more complete state, I thought 3.0 was supposed to do just that?
What better time than now to discuss about gameplay? We can't keep on talking about the amazing graphics all the time now can we?! We've done that for 4+ years now!!
..Cake..
Yes, 3.0 is more complete than 2.6.3 - that's correct. It still doesn't represent anything like the final or intended experience.
You would know this if you actually followed development and understood what they were doing.
Also, 3.0 is on PTU. It doesn't represent the intended experience for 3.0, either. That's for Live version
Again, you don't understand the process - and you don't understand that you can't buy your way to evolution - you have to work hard for that, and it takes time.
I don't know what you can't keep talking about. You seem to be doing well repeating yourself endlessly, based on a position of significant ignorance.
Personally, I'm happy to talk about the game and the progress they're making. I don't really fret about people who can't see what's right in front of their eyes.
That's the thing about having a closed mind.
I don't understand. :[
Now I'm stupid, don't understand game development, ignorant, don't have eyes and have a closed mind. Well I hadn't noticed all that about myself. Thanks for letting me know!
This conversation is very enlightening. I'm learning a lot about Star Citizen and a lot about myself.
SC community = best community!
..Cake..
It doesn't represent the final experience whether you said it or not. That fact doesn't depend on anything you've said, AFAIK
If you consider yourself stupid because you enjoy talking about things you know very little about, then be my guest.
I consider that to be very human.
I mean they brand the product as Alpha 3.0 yet you think you need to remind me that it's not intended to be the final product.
Is it because you think I'm stupid?
It's because you think I'm stupid isn't it?
Hahah it's ok!
It's been 6 years, 160+ free-range millionariums, 500+ employees, a dozen of AAA++ Hollywood film stars, God Emperor Chris Roberts and we're still in alpha 3.0.... this isn't a criticism, it's a testatement to how ambitious and amazing the final game will be once it's released.
..Cake..
I mention it because it's true and relevant to the discussion. It's really simple.
Once again, I don't think you're stupid exactly. I don't have enough information to make that determination. You do seem a little dense, but you could be smart in other ways. Maybe you're a great cook or something?
Yes, you seem to think that the game should have "good gameplay" according to your standards (apparently, you've played it and don't consider the current gameplay good in any way) - so obviously you expect much more than an informed person would at this stage.
But at least you do seem to understand that it's not final - and that's always something.
Ehm, it was announced in late 2012 with a team of 8 people. They didn't start proper development until years later - when the team was established and the scope was clear.
At the most, that's 3 years in proper development.
Please explain how you think the most ambitious game of all time should play and look after this time.
I would love to hear about that.
Christmas is the big worldwide holiday event (Thanksgiving is - mostly - just the US of course) which is why I would be surprised if its not out of PTU by December 22nd.
For 2018? Well 2017 hasn't been their finest moment when it comes to scheduling and estimating but hopefully they will stick with their plan for periodic (quarterly) rather than feature driven releases - at least for 2018.
You mentioned it and said that I didn't know about it
Why would I not know about it.
Is it because I'm stupid?
Dense, awesome! Another characteristic to add to my resume.
The more we talk about SC the more we learn about ourselves.
Well.. myself, you're pretty enlightened already!
Three years of PROPER development!? Really?
Wow.. they've done so much so fast then.
Why do people keep on saying that SC development is slow, it's incredibly fast!
They even managed to fit so many special ship refactorizations in those three years.
Silly Chris mentioning that he's been working on it since 2011.
That doesn't count. It might count for other games but SC is breaking the mold of gaming development and just like there's no release date there's no begin date!
I liked that "the scope was clear in 2012" comment though.
Silly fools thinking there's scope creep. There ain't no scope creep around 'ere mate!
Just added awesomeness and procedural generated birds.
..Cake..
It would be easier if you followed our discussion. I don't care to repeat myself.
Also, you don't seem to understand the difference between "working on something" and "full development".
CR could have been working on a very basic version for decades - it changes nothing about what it takes to actually create what the scope ultimately dictated.
It really isn't that complicated. Well, not to me - anyway.
We'll see the burndown rate of issues now to live now, but well they have 1 month of bug-fixing patches to complete the build so seems viable.
Chris Roberts is a developer and an artist, he wants to create, he has always created, even from the early age of 13 of w/e the hell it was when he made his fist game for market. Money is not the focus here, it is a means to an end.
Development time so far for what they are doing is nothing..NOTHING! they are trying to create TWO AAA QUALITY GAMES at the same time under the same foundation of being a massive first person UNIVERSE with high detail and quality with many handcrafted points of interest and huge amounts of interesting game loops and interactions with a game company that didn't even exist a few years back.
They have clearly shown they are well underway now for being able to achieve this with a lot of the core in place to build upon, the progress shown even with some of the setbacks they have encountered is nothing short of astonishing to see.
Plenty of large studios have spent in the region of 9 years plus making large AAA quality projects and none of them hold a candle to the ambition levels of this project, this is year 5.......
If you are not impressed by what is available to see and play at this stage of the project when taking all aspects into consideration then you are just flat out biased or completely clueless. Now all of that could change tomorrow when CR turns around and says meh i am bored now, that will do and shuts up shop! But i highly doubt that will happen, have said it before and have no problem saying it again, this is Chris Roberts shot at his Opus Magnus, be prepared to be impressed.
On the other hand you maybe you just prefer elves and stuff.....takes all sorts I guess
Working on something isn't considered development.
We only care about Full development.. or PROPER development as you so nicely said.
It's good that we clarified that.
CR dictates the scope just like he dictates the development.
We must have worms.
It really isn't complicated at all isn't it.
CIG probably have hired you then maybe they wouldn't have delayed 3.0 by almost a year.
..Cake..
I've become a believer and now realize that no other game ever made holds a candle to what SC is.
It's all astonishing to see.
Even from when Chris was 13 years old he was a God Emperor among spineless other game developers.
Development time is NOTHING for 2 AAA games and a UNIVERSE with high detail high quality high fidelity high polycounts high instances high interactions high interesting game loops high handcraftiness high birds high everything.
Everything is high in Star Citizen.
..Cake..
In game for sure!
I'll pm you my nick on release.
..Cake..
Maybe 'progress' is semantics, but if they started this project 5 years ago and didnt have more than they have shown so far then they really were starting from nothing.
3.0 was the end all be all. Remember that 'leaked' 700+ page list of 'patch notes'? People claimed THAT was 3.0. Well it wasnt (like I and others said) and in fact what has been put out for people to use isnt even what the Evocati originally got (apparently).
Some of the "looks'' are great but its the eye candy that is typical and doesnt mean shit if the performance is garbage and the substance is nonexistent. Sooner or later people have to really start expecting some things and these guys have to start delivering.
Just watched a guy spend 35 minutes taking a mission TRYING to get to his ship flying out to the mission area got into combat )couldnt hit anything) landed his ship to glitch out the attackers (apparently) take off again to find the cargo box floating in space, floating around and having the cursor only give a 'place' option even though it was in space. He flew right up to it grabbed it and it disappeared. He thought he was carrying it, got to his ship and it was gone (again). He has given up and he is now trying to fight the same 'pirates' he faces and theyre hyper jumping (lagging) all over the screen. Not sure how many missions there are but he has tried 2 both broken, and others have not been able to complete others. i have seen a single completed mission and that one was (ironically) on the first one I watched that was seemingly a CIG sponsored one because they (someone else) ended the stream not the streamer.
Hey I am a known critic but its pretty easy with the stuff they keep putting out. I dont get all excited when someone delivers an empty game world and crap performance and what little 'content' they have managed to piece together is a broken mess. Especially when every time THEY THEMSELVES show 'gameplay' footage its a perfectly fluid process without a single lag let alone game breaking bug.
But people can watch the streams for themselves see whats going on and get some commentary. Some are honest others try to spin it. Most are still optimistic but they all say the same thing...needs a lot more work. Which is obvious.
Now if in a month or so they do make 'progress' and fix all the stuff that broken and maybe even add some more stuff then maybe. But isnt that the most minimal of 'progress'? Especially considering the time frame and budget?
How about this, If after say 6 months or so of 4.0 being out SC still looks completely nasty around the edges then we can talk...or at least START to talk. I estimate that to be about 2 years away.