Got to love the haters hate-boner for Chris Roberts, a developer who's moto as been pushing tech and bringing highly ambitious and immersive games.
It's almost like they don't even play games anymore and just turned to e-hate hobbies to cope with some irl frustration.
For them no other developer or game changed it's scope, got delayed or had trouble achieving it's objectives... Its all rainbows & unicorns inthe rest of the game development business.. .
This alternate reality where Chris Roberts and CIG are the evil incarnated is sad and pathetic but somehow makes sense for some minds.
I wonder if that's the strange effects of following the development of something you hate for so long and so closely...
Maybe that's why companies usually only announce their games when their years into development already...
Public Health Service I guess
[mod edit]
So by being aware of the big picture of how every game in development goes through these same hurdles I'm being short sighted? lol...
That "high school joke" suits the haters perfectly because they've cornered themselves into hating something with such a tunelvision that they can't or won't allow themselves to acknowledge that this is common in the video-game business.
I mean it's not really a secret that game development takes a lot of time, money and effort now is it? There's been whole articles written about it, books even, from big publishers to indie company's you can find plenty of reports about it...
The reason haters only chose to ignore it because it showcases their BIAS against Star Citizen - Chris Roberts and exposes their failed FUD lol...
But hey keep pretending there's not more games being developed in the world, it's not like all the attention isn't working in Star Citizen's favour lol
I mean it's not like he has a clean record, he has a history of abandoning projects and companies especially when he got into film. Wouldn't be the first or last time. Trusting anyone in this day in age would just be silly.
Same question to you, Hashbrick ... do YOU personally, honestly think he WOULD do that ?
We are speaking about criminal behaviour here. "Taking the money and run."
It is a simple YES/NO question.
Have fun
As big a detractor as I am about Roberts, he's not going to take the money and run. Again, SC is too tied up in his highly inflated ego. Crash and burn is possible. Release of a greatly diminished game is probable. Selling out to someone else (if he sees a Crash and Burn coming), providing a convenient scapegoat, is possible. A slush fund with millions in it (just for contingencies, ya know) is possible.
But he enjoys all the pomp and circumstance, and the adulation of the 'little people' far too much to jump off the ride.....
So much this. I rag on CR all the time and this game but he won’t cut and run. CR will stick around for as long as possible so that he can soak up all this attention before he either releases a broken mess or he pins the failure of the project on either Crytek, Derek Smart or his favourite that the technology just wasn’t there to achieve what we wanted
Or sells it to EA and stay on as creative director for awhile.
You mean Microsoft?
If Microsoft has any institutional memory, they'll stay far away from Chris Roberts. He managed to waste all their money and deliver nothing at Digital Anvil. Bet they were pretty aghast when they looked at the books. No wonder Roberts ran off to Hollywood.
If you are holding out for the perfect game, the only game you play will be the waiting one.
I mean it's not like he has a clean record, he has a history of abandoning projects and companies especially when he got into film. Wouldn't be the first or last time. Trusting anyone in this day in age would just be silly.
Same question to you, Hashbrick ... do YOU personally, honestly think he WOULD do that ?
We are speaking about criminal behaviour here. "Taking the money and run."
It is a simple YES/NO question.
Have fun
As big a detractor as I am about Roberts, he's not going to take the money and run. Again, SC is too tied up in his highly inflated ego. Crash and burn is possible. Release of a greatly diminished game is probable. Selling out to someone else (if he sees a Crash and Burn coming), providing a convenient scapegoat, is possible. A slush fund with millions in it (just for contingencies, ya know) is possible.
But he enjoys all the pomp and circumstance, and the adulation of the 'little people' far too much to jump off the ride.....
So much this. I rag on CR all the time and this game but he won’t cut and run. CR will stick around for as long as possible so that he can soak up all this attention before he either releases a broken mess or he pins the failure of the project on either Crytek, Derek Smart or his favourite that the technology just wasn’t there to achieve what we wanted
Or sells it to EA and stay on as creative director for awhile.
You mean Microsoft?
You know this is a VERY real possibility,in fact i bet Chris has been hoping for a buyer since day 1,simply pitch a product,get interest ,show the ability to make a lot of money,yep i bet some investors have been asking. However there is obviously too much EASY money to be made here,so i am sure Chris is trying to sell while maintaining some sort of high end royalties,which then makes it a very tough sell.
I think that you underestimate CR's desire for control. See, this is the thing about ego-maniacs, they truly do want to deliver their vision because they desire that confirmation of their own greatness. It's one of the reasons that DS is so anti-SC, because SC basically tramples his own attempt to make something similar and stroke his own ego.
Yeah, I actually see CR and DS as being real similar personalities (don't know anything about DS other than his public persona though), which is part of the reason they don't get along so well.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Got to love the haters hate-boner for Chris Roberts, a developer who's moto as been pushing tech and bringing highly ambitious and immersive games.
It's almost like they don't even play games anymore and just turned to e-hate hobbies to cope with some irl frustration.
For them no other developer or game changed it's scope, got delayed or had trouble achieving it's objectives... Its all rainbows & unicorns inthe rest of the game development business.. .
This alternate reality where Chris Roberts and CIG are the evil incarnated is sad and pathetic but somehow makes sense for some minds.
I wonder if that's the strange effects of following the development of something you hate for so long and so closely...
Maybe that's why companies usually only announce their games when their years into development already...
You totally espouse the public image that Roberts works so hard to project.
Outside of cinematics, he's not that innovative. Roberts is also not that nice a guy. His disdain, bordering on contempt, for the 'little people' is something anyone who's worked with him will recognize immediately. But he hasn't let that interfere with his clever crowd sourced marketing tsunami. Well, okay, maybe he's innovative at that too. But he's about as creative as some guy on this forum saying 'Wouldn't it be cool if a game had this in it.....'
I talked to someone who was at the first Wing Commander team meeting: They referenced that Chris came in and told them he'd been playing a LucasArts WWII airplane game, and he wanted to try that in space. So, 'I saw this in another game, let's put it in ours.' is par for the course.
If you are holding out for the perfect game, the only game you play will be the waiting one.
'Wouldn't it be cool if a game had this in it.....' "We added a giant sandworm to our demo at the last min." The look on the teams faces was priceless when they realized he was serious.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
'Wouldn't it be cool if a game had this in it.....' "We added a giant sandworm to our demo at the last min." The look on the teams faces was priceless when they realized he was serious.
Yeah, that was sad. They were already crunched to their last iota.
If you are holding out for the perfect game, the only game you play will be the waiting one.
I believe that Roberts his wife and some other senior folks at C.I.G. are milking the cow here. And will till there concept sales start not producing a lot.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
The sandworm was decent but why is it not in the playable version? I've noticed CIG tend to show a lot of stuff in videos they don't put in the client available for backers, that's not very nice.
The sandworm was part of a labeled tech demo, the Leir planet created for the purpose of the demo only, and it was stated as such, to the showcase of the new tech version they were working on.
Now demos of the updates, such as the 3.0 update, that was part a game release, stated as such, and is now released.
The sandworm was decent but why is it not in the playable version?
Because of what I just said. Things are disclaimed, some ignore such to make up their own expectations, such as the ones saying the Leir demo with the sandworm and such was part of 3.0 gg
Got to love the haters hate-boner for Chris Roberts, a developer who's moto as been pushing tech and bringing highly ambitious and immersive games.
It's almost like they don't even play games anymore and just turned to e-hate hobbies to cope with some irl frustration.
For them no other developer or game changed it's scope, got delayed or had trouble achieving it's objectives... Its all rainbows & unicorns inthe rest of the game development business.. .
This alternate reality where Chris Roberts and CIG are the evil incarnated is sad and pathetic but somehow makes sense for some minds.
I wonder if that's the strange effects of following the development of something you hate for so long and so closely...
Maybe that's why companies usually only announce their games when their years into development already...
You totally espouse the public image that Roberts works so hard to project.
Outside of cinematics, he's not that innovative. Roberts is also not that nice a guy. His disdain, bordering on contempt, for the 'little people' is something anyone who's worked with him will recognize immediately. But he hasn't let that interfere with his clever crowd sourced marketing tsunami. Well, okay, maybe he's innovative at that too. But he's about as creative as some guy on this forum saying 'Wouldn't it be cool if a game had this in it.....'
I talked to someone who was at the first Wing Commander team meeting: They referenced that Chris came in and told them he'd been playing a LucasArts WWII airplane game, and he wanted to try that in space. So, 'I saw this in another game, let's put it in ours.' is par for the course.
Similarly how you poo poo on this guy, I don't think that you are really being fair here. Again, he might be an ego-maniac, but to say that Star Citizen is devoid of any innovation is fucking laughable.
1) Simply the idea of getting up from your chair in a space combat sim, walking around your ship, hopping onto other "jobs" on the ship is an innovation.
2) Also manually repairing ship damage or malfunctions. Like actually having to get up and go repair it.
3) Ship boarding
4) Bounty Systems
5) Procedurally-generated planets
6) Planetary landing
7) Ship salvaging
I think that people play down the innovation aspect quite a bit. Not just here, but everywhere. I see you've given an example, which is nobel, but I've played some great text-based RPGs in the past with many of these features. However, that doesn't mean they are more innovative than Star Citizen. Similarly, I'm sure that every game developer, at one point or another, uses other games as inspiration. I don't view that as not being innovative. If it's common place, that's different, but I think you'd be hard-pressed to find a top 10 list of games similar to SC, let alone a single game that does everything it does.
I think that people play down the innovation aspect quite a bit. Not just here, but everywhere. I see you've given an example, which is nobel, but I've played some great text-based RPGs in the past with many of these features. However, that doesn't mean they are more innovative than Star Citizen. Similarly, I'm sure that every game developer, at one point or another, uses other games as inspiration. I don't view that as not being innovative. If it's common place, that's different, but I think you'd be hard-pressed to find a top 10 list of games similar to SC, let alone a single game that does everything it does.
SC does grab many things that we see in several types of games, and puts them together, the most notable of this is the seamless merge they did with FPS and Space Sim, the innovation is the type of game experience that results from this several bits coming together, this is something those posters on this forum will never get that will always say "X game has did Y feature before so doesn't count", like that is what matters to the game experience, and to the fact you can bring back something done before and expand on it, such as the FOIP they showcased.
Actually in SWG you could walk around in your space yacht and decorate it like a home as well as have parties. STO you can walk around in some sections of some ships and I believe send your crew on mini missions, as well as advance their training. Problem with STO is you can't fly your ships straight up or down because of the limitations of the engine you have to spiral. SWTOR you can walk around in your ship.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It's not like there's much ship to walk around in Star Citizen right now anyways besides some really cramped ones which are so pathetic that they end up falling under the "Why even bother" category. Nor will there ever be if they can't get the network code right (which keeps getting pushed back)
Got to love the haters hate-boner for Chris Roberts, a developer who's moto as been pushing tech and bringing highly ambitious and immersive games.
It's almost like they don't even play games anymore and just turned to e-hate hobbies to cope with some irl frustration.
For them no other developer or game changed it's scope, got delayed or had trouble achieving it's objectives... Its all rainbows & unicorns inthe rest of the game development business.. .
This alternate reality where Chris Roberts and CIG are the evil incarnated is sad and pathetic but somehow makes sense for some minds.
I wonder if that's the strange effects of following the development of something you hate for so long and so closely...
Maybe that's why companies usually only announce their games when their years into development already...
You totally espouse the public image that Roberts works so hard to project.
Outside of cinematics, he's not that innovative. Roberts is also not that nice a guy. His disdain, bordering on contempt, for the 'little people' is something anyone who's worked with him will recognize immediately. But he hasn't let that interfere with his clever crowd sourced marketing tsunami. Well, okay, maybe he's innovative at that too. But he's about as creative as some guy on this forum saying 'Wouldn't it be cool if a game had this in it.....'
I talked to someone who was at the first Wing Commander team meeting: They referenced that Chris came in and told them he'd been playing a LucasArts WWII airplane game, and he wanted to try that in space. So, 'I saw this in another game, let's put it in ours.' is par for the course.
Similarly how you poo poo on this guy, I don't think that you are really being fair here. Again, he might be an ego-maniac, but to say that Star Citizen is devoid of any innovation is fucking laughable.
1) Simply the idea of getting up from your chair in a space combat sim, walking around your ship, hopping onto other "jobs" on the ship is an innovation.
2) Also manually repairing ship damage or malfunctions. Like actually having to get up and go repair it.
3) Ship boarding
4) Bounty Systems
5) Procedurally-generated planets
6) Planetary landing
7) Ship salvaging
Innovation is not about making the project bigger. It's about finding a different solution or making a new choice that turns out well.
Your list of features doesn't make Star Citizen more innovative. It just makes Star Citizen a bigger project.
Actually in SWG you could walk around in your space yacht and decorate it like a home as well as have parties. STO you can walk around in some sections of some ships and I believe send your crew on mini missions, as well as advance their training. Problem with STO is you can't fly your ships straight up or down because of the limitations of the engine you have to spiral. SWTOR you can walk around in your ship.
And yet none of them achieve that experience SC achieves. That is the point, when you see it in its entirety then you have the game, you don't play single-features.
Pushing existent things with different types of approaches, or just improved ones, even the visuals in the planetary landings quite shows the very specific approach they take on everything they do, it is that that makes the game. Otherwise, it's like arguing like ARMA and COD are the same thing because they have mostly the same base feature-set.
Innovation is not about making the project bigger. It's about finding a different solution or making a new choice that turns out well.
Your list of features doesn't make Star Citizen more innovative. It just makes Star Citizen a bigger project.
If you can improve upon something that existed before, you are already innovating upon it. But for some people it shall always be "X feature nobody has done before or not innovative!!".
Take FOIP; if they grab something that was done before and do an improved version of it to be more graphically advanced and realistic, then they have innovated upon the existent technology... Maybe you would disagree and say they haven't and they just done it "bigger"?
Got to love the haters hate-boner for Chris Roberts, a developer who's moto as been pushing tech and bringing highly ambitious and immersive games.
It's almost like they don't even play games anymore and just turned to e-hate hobbies to cope with some irl frustration.
For them no other developer or game changed it's scope, got delayed or had trouble achieving it's objectives... Its all rainbows & unicorns inthe rest of the game development business.. .
This alternate reality where Chris Roberts and CIG are the evil incarnated is sad and pathetic but somehow makes sense for some minds.
I wonder if that's the strange effects of following the development of something you hate for so long and so closely...
Maybe that's why companies usually only announce their games when their years into development already...
You totally espouse the public image that Roberts works so hard to project.
Outside of cinematics, he's not that innovative. Roberts is also not that nice a guy. His disdain, bordering on contempt, for the 'little people' is something anyone who's worked with him will recognize immediately. But he hasn't let that interfere with his clever crowd sourced marketing tsunami. Well, okay, maybe he's innovative at that too. But he's about as creative as some guy on this forum saying 'Wouldn't it be cool if a game had this in it.....'
I talked to someone who was at the first Wing Commander team meeting: They referenced that Chris came in and told them he'd been playing a LucasArts WWII airplane game, and he wanted to try that in space. So, 'I saw this in another game, let's put it in ours.' is par for the course.
Similarly how you poo poo on this guy, I don't think that you are really being fair here. Again, he might be an ego-maniac, but to say that Star Citizen is devoid of any innovation is fucking laughable.
1) Simply the idea of getting up from your chair in a space combat sim, walking around your ship, hopping onto other "jobs" on the ship is an innovation.
2) Also manually repairing ship damage or malfunctions. Like actually having to get up and go repair it.
3) Ship boarding
4) Bounty Systems
5) Procedurally-generated planets
6) Planetary landing
7) Ship salvaging
Innovation is not about making the project bigger. It's about finding a different solution or making a new choice that turns out well.
Your list of features doesn't make Star Citizen more innovative. It just makes Star Citizen a bigger project.
I disagree. First of all, we can't really say what that implementation is like, so that's one thing that remains an unknown. However, the simple fact that they are combining all these things into one package IS an innovation in and of itself. You're right to an extent, bigger doesn't mean more innovative, but if you're combining features or genres, that is innovative. I mean, if we use your measure, at a high level there hasn't been innovation in games in the past 2 decades I guess. So how do they even do innovation awards?
Innovations don't need to be big, so the list of features I give at a high level probably bring multiple innovations for each feature. That being said, they aren't all implemented yet, so we can really only speculate.
I mean it's not like he has a clean record, he has a history of abandoning projects and companies especially when he got into film. Wouldn't be the first or last time. Trusting anyone in this day in age would just be silly.
Same question to you, Hashbrick ... do YOU personally, honestly think he WOULD do that ?
We are speaking about criminal behaviour here. "Taking the money and run."
It is a simple YES/NO question.
Have fun
No he won't take the money in run. Instead he will do the smart thing and invest the money into equipment and property, something that returns value when shit goes sour.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
I mean it's not like he has a clean record, he has a history of abandoning projects and companies especially when he got into film. Wouldn't be the first or last time. Trusting anyone in this day in age would just be silly.
Same question to you, Hashbrick ... do YOU personally, honestly think he WOULD do that ?
We are speaking about criminal behaviour here. "Taking the money and run."
It is a simple YES/NO question.
Have fun
No he won't take the money in run. Instead he will do the smart thing and invest the money into equipment and property, something that returns value when shit goes sour.
Yeah, brilliant... You should ask Curt Schilling how that whole thing worked out for him.
I mean it's not like he has a clean record, he has a history of abandoning projects and companies especially when he got into film. Wouldn't be the first or last time. Trusting anyone in this day in age would just be silly.
Same question to you, Hashbrick ... do YOU personally, honestly think he WOULD do that ?
We are speaking about criminal behaviour here. "Taking the money and run."
It is a simple YES/NO question.
Have fun
No he won't take the money in run. Instead he will do the smart thing and invest the money into equipment and property, something that returns value when shit goes sour.
Yeah, brilliant... You should ask Curt Schilling how that whole thing worked out for him.
Irrelevant, he took cash from the state not crowd fund. Crowd funding has zero repercussions right now. Let's at least make sense and talk apples to apples.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
Irrelevant, he took cash from the state not crowd fund. Crowd funding has zero repercussions right now. Let's at least make sense and talk apples to apples.
Yes it does, if you do practice a scam, that is clearly not the case here so... gg
Irrelevant, he took cash from the state not crowd fund. Crowd funding has zero repercussions right now. Let's at least make sense and talk apples to apples.
Yes it does, if you do practice a scam, that is clearly not the case here so... gg
English please?
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
I spoken English, I can say it slower if you wish. Crowdfunding has repercussions if you do practice a scam, if there was any doubt by now, SC is not one, so repercussions do not apply.
Aside a that he even openly admitted to, as SC does not have stretch goals since the 65million mark, the liability of what they do with the money is fully up to them. And if you ever want with conspiracies on that front, the sheer scale of the company on the calculated upkeep costs by far show where is the money going.
CR is actually hugely dumb, because if this was about the money he could have just pocketed the money after 65million, keep a small team working on the game and keeping the costs small, yet he was dumb and did the opposite. gg CR, gg!
I mean it's not like he has a clean record, he has a history of abandoning projects and companies especially when he got into film. Wouldn't be the first or last time. Trusting anyone in this day in age would just be silly.
Same question to you, Hashbrick ... do YOU personally, honestly think he WOULD do that ?
We are speaking about criminal behaviour here. "Taking the money and run."
It is a simple YES/NO question.
Have fun
No he won't take the money in run. Instead he will do the smart thing and invest the money into equipment and property, something that returns value when shit goes sour.
Yeah, brilliant... You should ask Curt Schilling how that whole thing worked out for him.
Irrelevant, he took cash from the state not crowd fund. Crowd funding has zero repercussions right now. Let's at least make sense and talk apples to apples.
Well there is a case in Washington which has set precedent for lawsuits against Crowdfunding companies. Even the famous streetroller claimed to have something going with the DCBA, but that was just a lie because there was no investigation ongoing when he made that claim. Effectively, they haven't done anything wrong. So if his company makes $10 million a year, who the fuck are YOU to tell him how to spend it? I mean ETHICALLY we'd expect that to go back to the game, but legally he has zero obligation at this point. He's already delivered something.
Now! The problem with the long con theory at this point is that they have some 350 employees, I think they said. Now, when they were around the 250 employee level, both DS and CR had both, around that time, estimated that the monthly upkeep would be somewhere around $2.5 million a month. So now that we're at the 350 level, we could roughly estimate the same ratio, so $3.5 million monthly, which puts us somewhere in the area of $40 million annually, which is above their annual revenues. So, in theory, if he was going to pull the chute, it would have done so by now. I mean they make a metric fuck-ton of money, but I don't think people consider what it takes to run a company with that many people.
Also, if you subscribe to the theory that CR is an ego-maniac, then it's not about the money as much as it is about the delivery of his vision. If it IS about the money, then at this point there is probably more money to be made post-release than there is right now. As soon as this goes into a sustaining effort, at least a quarter of the dev staff would be let go, meaning $1 million monthly at minimum, plus all bets are off on what's for sale. So it's actually much more advantageous to finish the product now, even if he was just a greedy crook.
If you had some insight I totally gapped on, feel free to offer it up. I'm always up for for data.
Well there is a case in Washington which has set precedent for lawsuits against Crowdfunding companies. Even the famous streetroller claimed to have something going with the DCBA, but that was just a lie because there was no investigation ongoing when he made that claim. Effectively, they haven't done anything wrong. So if his company makes $10 million a year, who the fuck are YOU to tell him how to spend it? I mean ETHICALLY we'd expect that to go back to the game, but legally he has zero obligation at this point. He's already delivered something.
Now! The problem with the long con theory at this point is that they have some 350 employees, I think they said. Now, when they were around the 250 employee level, both DS and CR had both, around that time, estimated that the monthly upkeep would be somewhere around $2.5 million a month. So now that we're at the 350 level, we could roughly estimate the same ratio, so $3.5 million monthly, which puts us somewhere in the area of $40 million annually, which is above their annual revenues. So, in theory, if he was going to pull the chute, it would have done so by now. I mean they make a metric fuck-ton of money, but I don't think people consider what it takes to run a company with that many people.
Also, if you subscribe to the theory that CR is an ego-maniac, then it's not about the money as much as it is about the delivery of his vision. If it IS about the money, then at this point there is probably more money to be made post-release than there is right now. As soon as this goes into a sustaining effort, at least a quarter of the dev staff would be let go, meaning $1 million monthly at minimum, plus all bets are off on what's for sale. So it's actually much more advantageous to finish the product now, even if he was just a greedy crook.
If you had some insight I totally gapped on, feel free to offer it up. I'm always up for for data.
Fair points. I did know of the court cases however with nothing resolved yet there is no protection just legal babble.
The SC work force is the main problem, way too many people working on this thing at a snails pace. You'd think with a work force that large shit would get done.
My point is if the company bankrupts it sells off its assets before which we all know with the expensive offices and equipment will make quite a bit of cash to leave out on. IF things go down hill thought. I have every intention that Chris is trying to do what he can to make this work. However I think he even knows how much he bite off to chew.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
Comments
That "high school joke" suits the haters perfectly because they've cornered themselves into hating something with such a tunelvision that they can't or won't allow themselves to acknowledge that this is common in the video-game business.
I mean it's not really a secret that game development takes a lot of time, money and effort now is it? There's been whole articles written about it, books even, from big publishers to indie company's you can find plenty of reports about it...
The reason haters only chose to ignore it because it showcases their BIAS against Star Citizen - Chris Roberts and exposes their failed FUD lol...
But hey keep pretending there's not more games being developed in the world, it's not like all the attention isn't working in Star Citizen's favour lol
If you are holding out for the perfect game, the only game you play will be the waiting one.
If you are holding out for the perfect game, the only game you play will be the waiting one.
You totally espouse the public image that Roberts works so hard to project.
Outside of cinematics, he's not that innovative. Roberts is also not that nice a guy. His disdain, bordering on contempt, for the 'little people' is something anyone who's worked with him will recognize immediately. But he hasn't let that interfere with his clever crowd sourced marketing tsunami. Well, okay, maybe he's innovative at that too. But he's about as creative as some guy on this forum saying 'Wouldn't it be cool if a game had this in it.....'
I talked to someone who was at the first Wing Commander team meeting: They referenced that Chris came in and told them he'd been playing a LucasArts WWII airplane game, and he wanted to try that in space. So, 'I saw this in another game, let's put it in ours.' is par for the course.
If you are holding out for the perfect game, the only game you play will be the waiting one.
"We added a giant sandworm to our demo at the last min."
The look on the teams faces was priceless when they realized he was serious.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If you are holding out for the perfect game, the only game you play will be the waiting one.
Just like in WC where they shamelessly stole the Kilrathi from the Kzinti of Larry Niven.
If you are holding out for the perfect game, the only game you play will be the waiting one.
MAGA
Now demos of the updates, such as the 3.0 update, that was part a game release, stated as such, and is now released.
Because of what I just said. Things are disclaimed, some ignore such to make up their own expectations, such as the ones saying the Leir demo with the sandworm and such was part of 3.0 gg
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
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Brindell - 90 Warrior - Emerald Dream - US
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Your list of features doesn't make Star Citizen more innovative. It just makes Star Citizen a bigger project.
Pushing existent things with different types of approaches, or just improved ones, even the visuals in the planetary landings quite shows the very specific approach they take on everything they do, it is that that makes the game. Otherwise, it's like arguing like ARMA and COD are the same thing because they have mostly the same base feature-set.
If you can improve upon something that existed before, you are already innovating upon it. But for some people it shall always be "X feature nobody has done before or not innovative!!".
Take FOIP; if they grab something that was done before and do an improved version of it to be more graphically advanced and realistic, then they have innovated upon the existent technology... Maybe you would disagree and say they haven't and they just done it "bigger"?
I disagree. First of all, we can't really say what that implementation is like, so that's one thing that remains an unknown. However, the simple fact that they are combining all these things into one package IS an innovation in and of itself. You're right to an extent, bigger doesn't mean more innovative, but if you're combining features or genres, that is innovative. I mean, if we use your measure, at a high level there hasn't been innovation in games in the past 2 decades I guess. So how do they even do innovation awards?
Innovations don't need to be big, so the list of features I give at a high level probably bring multiple innovations for each feature. That being said, they aren't all implemented yet, so we can really only speculate.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Yeah, brilliant... You should ask Curt Schilling how that whole thing worked out for him.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Aside a that he even openly admitted to, as SC does not have stretch goals since the 65million mark, the liability of what they do with the money is fully up to them. And if you ever want with conspiracies on that front, the sheer scale of the company on the calculated upkeep costs by far show where is the money going.
CR is actually hugely dumb, because if this was about the money he could have just pocketed the money after 65million, keep a small team working on the game and keeping the costs small, yet he was dumb and did the opposite. gg CR, gg!
Well there is a case in Washington which has set precedent for lawsuits against Crowdfunding companies. Even the famous streetroller claimed to have something going with the DCBA, but that was just a lie because there was no investigation ongoing when he made that claim. Effectively, they haven't done anything wrong. So if his company makes $10 million a year, who the fuck are YOU to tell him how to spend it? I mean ETHICALLY we'd expect that to go back to the game, but legally he has zero obligation at this point. He's already delivered something.
Now! The problem with the long con theory at this point is that they have some 350 employees, I think they said. Now, when they were around the 250 employee level, both DS and CR had both, around that time, estimated that the monthly upkeep would be somewhere around $2.5 million a month. So now that we're at the 350 level, we could roughly estimate the same ratio, so $3.5 million monthly, which puts us somewhere in the area of $40 million annually, which is above their annual revenues. So, in theory, if he was going to pull the chute, it would have done so by now. I mean they make a metric fuck-ton of money, but I don't think people consider what it takes to run a company with that many people.
Also, if you subscribe to the theory that CR is an ego-maniac, then it's not about the money as much as it is about the delivery of his vision. If it IS about the money, then at this point there is probably more money to be made post-release than there is right now. As soon as this goes into a sustaining effort, at least a quarter of the dev staff would be let go, meaning $1 million monthly at minimum, plus all bets are off on what's for sale. So it's actually much more advantageous to finish the product now, even if he was just a greedy crook.
If you had some insight I totally gapped on, feel free to offer it up. I'm always up for for data.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Fair points. I did know of the court cases however with nothing resolved yet there is no protection just legal babble.
The SC work force is the main problem, way too many people working on this thing at a snails pace. You'd think with a work force that large shit would get done.
My point is if the company bankrupts it sells off its assets before which we all know with the expensive offices and equipment will make quite a bit of cash to leave out on. IF things go down hill thought. I have every intention that Chris is trying to do what he can to make this work. However I think he even knows how much he bite off to chew.