love WoW or hate WoW if most mmo's got even half the support WoW does from blizzard this would be more of a surprise. we all can sit here all day criticizing the design decisions made in WoW but blizzard did exactly what they needed to,to make WoW get big money and become mainstream just like in any industry gotta cater to the masses.
I find it funny that people consider all these other mmos different from WoW when the primary mode of advancement is solo quest progression, and the "end game" consists of mostly queuing up for casual events, most of which can be achieved solo or part of completely informal constructs.
It's all the same people. A few gimmicks and slightly different art style don't make it different.
You can pretty much change this and have it apply to nearly any industry (see below). "I find it funny that people consider all these other cars different from Fords when the primary mode of advancement is tires, and the "end game" consists of mostly driving, most of which can be achieved solo or part of completely informal constructs.
It's all the same people. A few gimmicks and slightly different art style don't make it different."
First, people fail to acknowledge innovation in any form. Also, they'll strip down comparisons so that they suit their agendas. I'm sure I could compare almost any MMO to WoW and have it be a "WoW Clone" through completely accurate comparison.
Just wait until Pantheon is released. I'm sure you'll spend the vast majority of your time explaining to people how it's NOT a WoW clone and attempting, mostly unsuccessfully, to express the magnitude of how different it is. It will likely be the equivalent of you giving a 15 minute diatribe on how amazing it is and how different it is for a response of. *shoulder shrug* "Still looks like WoW..." *walk away*
If you've got kids, you know what I'm talking about...
I'll stick just to MMOs that already released because games like Star Citizen and Crowfall still have time to break promises and give us a game that's more like WoW than we were expecting. Life is Feudal obviously isn't going to be a WoW clone at this point based on the playable content we have but I'll let you skip that one if you like.
Do you want a large player base? If yes then you have to accept that the game has to be simple to appeal to the masses.
If no, then enjoy the smaller niche community and a far more in depth game as it is easier for devs to cater to the smaller niche community because they are more in tune with each others likes and wants.
Don't worry folks, Blizzard's crusade to make their game more streamlined, and frankly more dumb downed has done a great job at dethroning it as the king of MMOs. You can really tell the last 2 expansions that whoever is working on the game now really lacks the talent and imagination to make a fun MMO.
I havn't seen any numbers for Wow in a while but I assume it still is over Lineages 3 million paying customers. But even with that Wow is losing players and the only question is how fast while Lineage been stable for years and actually gained some back so it wont be king forever.
But it is sad if Wow gets beaten by an even older game and nothing in the making seems to be able to overtake it. A really good expansion for ESO, GW2 or FF XIV seems the only possible alternative (or a so horrible patch for Wow that those games beat it anyways but that is very unlikely, I don't think Blizzard are dumb enough to NGE it).
I think the removal of skill trees was the NGE of WoW for me. At least that's when the game went from boring but bearable in small doses to "I will never touch this title ever again unless they reverse this crap."
The fact it wasn't the NGE for everyone is evidence of the caliber of WoW's primary market though.
+1 I tried picking this up and playing on a trial, and man did it kill wow for me. Wow is so... canned these days. It just feels bad. Which is sad because I love TBC and Wrath... absolutely loved where they took it. Granted, end of wrath was a problem, but they could have fixed it so many other ways....
Don't worry folks, Blizzard's crusade to make their game more streamlined, and frankly more dumb downed has done a great job at dethroning it as the king of MMOs. You can really tell the last 2 expansions that whoever is working on the game now really lacks the talent and imagination to make a fun MMO.
Wow, this is a spot on description. Concise and nails it for me! Well said.
Holy crap, what an absolutely stale genre. What is it going to take for something good to come along?
What's it going to take?
For all people that have never played MMORPGs pre-WoW to leave the genre.
Or the other way around actually. Remove all pre WoW MMORPG players and not only do you end up with a genre that no longer is stale according to its playerbase, you also end up with a lot happier, positive bunch of people. Win win I'd say
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
The only reason why WoW is still on top is because of how amazing it was from Vanilla to mid Wrath and the huge population it accumulated over that stretch. since Wrath WoW has been going further and further away from an mmorpg, to more of an action online multiplayer game, and because of this WoW has also brought the genre into irrelevancy almost as fast as it brought it to the mainstream, as almost everybody copied everything WoW did even the bad things. imo if WoW/Legion were to launch today, it wouldn't even last as long as Wildstar did. You are literally given level 100 characters for just buying the game. Everybody is at the same level and at the 'end game' and everybody completes all the new content in a week or so and are left with nothing to do, and people wonder why WoW loses millions of subs each xpac since cata.
Playing WOW is like smoking: you know it's bad for you and you shouldn't do it but it's very hard to quit
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
I'll stick just to MMOs that already released because games like Star Citizen and Crowfall still have time to break promises and give us a game that's more like WoW than we were expecting. Life is Feudal obviously isn't going to be a WoW clone at this point based on the playable content we have but I'll let you skip that one if you like.
Wurm Online
EVE Online
Darkfall/Mortal Online
Explain how they are WoW clones. Go!
Do you want a large player base? If yes then you have to accept that the game has to be simple to appeal to the masses.
If no, then enjoy the smaller niche community and a far more in depth game as it is easier for devs to cater to the smaller niche community because they are more in tune with each others likes and wants.
Just noticed this yesterday. Welcome back. You should go post in the official forums again.
Rift was fun when I tried it in 2011, but even then it had some issues, and I don't think they had room to maneuver as revenue declined.
What's it going to take?
For all people that have never played MMORPGs pre-WoW to leave the genre.
+1 I tried picking this up and playing on a trial, and man did it kill wow for me. Wow is so... canned these days. It just feels bad. Which is sad because I love TBC and Wrath... absolutely loved where they took it. Granted, end of wrath was a problem, but they could have fixed it so many other ways....
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Wow, this is a spot on description. Concise and nails it for me! Well said.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Or the other way around actually. Remove all pre WoW MMORPG players and not only do you end up with a genre that no longer is stale according to its playerbase, you also end up with a lot happier, positive bunch of people. Win win I'd say
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED