diablo 3 and path of exile have some hardcore mode. You lose your characater with all its gear when you die. Have fun.
I don't care if permadeath is in an mmorpg as long as i can turn it off. If someone else wants to lose their progress and have all their time wasted, well... their problem and not mine. I'm not wasting my time building a character just to see it vanish. They would have to ban my account because i would not touch that game ever again if i lose my progress through a silly mechanic.
Well you can't in ESO, I tried haha. After a point they make it so you cannot delete your characters any more. Same with Revelation online. Prolly alot of mmorpgs don't let you deleted your characters to often, UO doesn't either. Your right though in a single player RPG you could do that, but its just easier to not save the game. pkpkpk said:
For anyone who overlooks age in games, here is a story.
From 17 (2001) to 25 (2009) I played the common games Everquest, Shadowbane, Lineage II, Everquest II, World of Warcraft and Vanguard.
I now will not play RPGs without permanent death.
Don't listen to the other people in your post they are just jealous, they can't handle losing their stuff and starting over CAUSE THEY ARE WEAK MINDED BABIES!!!! Like this person. rojoArcueid said:
diablo 3 and path of exile have some hardcore mode. You lose your characater with all its gear when you die. Have fun.
I don't care if permadeath is in an mmorpg as long as i can turn it off. If someone else wants to lose their progress and have all their time wasted, well... their problem and not mine. I'm not wasting my time building a character just to see it vanish. They would have to ban my account because i would not touch that game ever again if i lose my progress through a silly mechanic.
Haha all jokes aside though, you should prolly go for like open world pvp games with full loot, you basically have to start over every time you die. Thats why only like 20 people play them. Shadow bane is still around, and dark fall seems to have 2 different launches, then you got mortal.
diablo 3 and path of exile have some hardcore mode. You lose your characater with all its gear when you die. Have fun.
I don't care if permadeath is in an mmorpg as long as i can turn it off. If someone else wants to lose their progress and have all their time wasted, well... their problem and not mine. I'm not wasting my time building a character just to see it vanish. They would have to ban my account because i would not touch that game ever again if i lose my progress through a silly mechanic.
Here is the pertinent question. If only one online RPG existed, and it had permanent death, would you play online RPGs?
diablo 3 and path of exile have some hardcore mode. You lose your characater with all its gear when you die. Have fun.
I don't care if permadeath is in an mmorpg as long as i can turn it off. If someone else wants to lose their progress and have all their time wasted, well... their problem and not mine. I'm not wasting my time building a character just to see it vanish. They would have to ban my account because i would not touch that game ever again if i lose my progress through a silly mechanic.
Here is the pertinent question. If only one online RPG existed, and it had permanent death, would you play online RPGs?
I don't think many people would, UO was pretty harsh like that, not total start over, but when you died you basically just lost the last 5-20 hours worth of work. If you pvped and killed some one it was even harsher you perm lost skills. Uo wasn't very popular, compared to say world of war craft. Also take a look at how many people play the iron man modes on games its a real tiny amount. One I have experience with is starbound, I was literally the only one I ever saw in that game play on hard core. I have like 500 hours in that game, and I literally have not made it past the second boss lol.
I have a mechanism under my desk that kicks me in the nads every time I die. Go hard or go home!
You should set something up with a neighbor to come loot your corpse.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
uh that's not a story, but a statement....and in response, I say, " Uh..........OK, have fun."
He's also not old.
Though I'm starting to think, from the "old timer looking for x" posts that gamers just don't take care of themselves, let their bodies go and they feel old. Pity that.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
What does age have to do with it anyway? To me, it is a preference regardless. A preference as if you like permadeath or not. Frankly, I think if people really like permadeath they should make a game where when you die in game you have to purchase the game again in order to play it again. Make permadeath real.
What does age have to do with it anyway? To me, it is a preference regardless. A preference as if you like permadeath or not. Frankly, I think if people really like permadeath they should make a game where when you die in game you have to purchase the game again in order to play it again. Make permadeath real.
What does age have to do with it anyway? To me, it is a preference regardless. A preference as if you like permadeath or not. Frankly, I think if people really like permadeath they should make a game where when you die in game you have to purchase the game again in order to play it again. Make permadeath real.
The first post shows what age has to do with it.
As for design, a MUD needs players of all four types to thrive. This was documented and agreed upon in the early '90s. Bartle's Hearts, Clubs, Diamonds, Spades (paraphrase) is that paper. He should know; he made the first MUD, in 1978, which has "permanent death", or death, as it was then known.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Haha all jokes aside though, you should prolly go for like open world pvp games with full loot, you basically have to start over every time you die. Thats why only like 20 people play them. Shadow bane is still around, and dark fall seems to have 2 different launches, then you got mortal.
My reply:
MMORPGs are out of the question. Only MUDs have death.
Trials of Ascension and Star Citizen both will apparently feature permadeath . . .
It's not like 1 death = dead kind of thing,
MUD1 remains the ideal for all MUDs.
Since the thread has slowed down, here is another point. At maturity, we choose between graphics (broad class) and game. One type of player chooses graphics. The MMORPG is lopsided. The socializer stays loyal, but the gamer leaves. MUDs need players of all four types to thrive. See Bartle's Hearts, Clubs, Diamonds and Spades.
Comments
I don't care if permadeath is in an mmorpg as long as i can turn it off. If someone else wants to lose their progress and have all their time wasted, well... their problem and not mine. I'm not wasting my time building a character just to see it vanish. They would have to ban my account because i would not touch that game ever again if i lose my progress through a silly mechanic.
Just delete you character when you die
"Be water my friend" - Bruce Lee
Well you can't in ESO, I tried haha. After a point they make it so you cannot delete your characters any more. Same with Revelation online. Prolly alot of mmorpgs don't let you deleted your characters to often, UO doesn't either. Your right though in a single player RPG you could do that, but its just easier to not save the game. pkpkpk said:
Don't listen to the other people in your post they are just jealous, they can't handle losing their stuff and starting over CAUSE THEY ARE WEAK MINDED BABIES!!!! Like this person. rojoArcueid said:
Haha all jokes aside though, you should prolly go for like open world pvp games with full loot, you basically have to start over every time you die. Thats why only like 20 people play them. Shadow bane is still around, and dark fall seems to have 2 different launches, then you got mortal.
Here is the pertinent question. If only one online RPG existed, and it had permanent death, would you play online RPGs?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't think many people would, UO was pretty harsh like that, not total start over, but when you died you basically just lost the last 5-20 hours worth of work. If you pvped and killed some one it was even harsher you perm lost skills. Uo wasn't very popular, compared to say world of war craft. Also take a look at how many people play the iron man modes on games its a real tiny amount. One I have experience with is starbound, I was literally the only one I ever saw in that game play on hard core. I have like 500 hours in that game, and I literally have not made it past the second boss lol.
You should set something up with a neighbor to come loot your corpse.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
She wore a pearl necklace
"Be water my friend" - Bruce Lee
If he's married they'll be nothing left for the neighbour.
He's also not old.
Though I'm starting to think, from the "old timer looking for x" posts that gamers just don't take care of themselves, let their bodies go and they feel old. Pity that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Let's party like it is 1863!
In that case even True Resurrection doesn't help!
Its old for a horse
"Be water my friend" - Bruce Lee
The first post shows what age has to do with it.
As for design, a MUD needs players of all four types to thrive. This was documented and agreed upon in the early '90s. Bartle's Hearts, Clubs, Diamonds, Spades (paraphrase) is that paper. He should know; he made the first MUD, in 1978, which has "permanent death", or death, as it was then known.
I think he wants to delete your character! You know, pvp mmoRPG with PD.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Hey Gramps, 33 is old now. At 57, I am ancient.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"Be water my friend" - Bruce Lee
It's not like 1 death = dead kind of thing, it's like your character gradually dies over the course of many deaths.
For Trials of Ascension I believe that death is pretty significant. Like when you are truly dead it's a big deal to get another character going.
For Star Citizen I think it's mainly a roleplay thing, and it can be put off permanently with certain medical procedures.
That song was the first thing that popped into my head when I saw the thread title lol.
MUD1 remains the ideal for all MUDs.
Since the thread has slowed down, here is another point. At maturity, we choose between graphics (broad class) and game. One type of player chooses graphics. The MMORPG is lopsided. The socializer stays loyal, but the gamer leaves. MUDs need players of all four types to thrive. See Bartle's Hearts, Clubs, Diamonds and Spades.