I ended up roleplaying that I was a pirate on a Neverwinter roleplaying server. The people who encountered me became very upset that I couldn't fulfill the roles they wanted (knights and sorcery). IE: forced roleplaying is the simplest way to troll nerds.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
How about even creating a system that rewarded or incentivized it?
More Dungeon/Game Masters could be used. Paid ones with legal-and-binding contracts.
While I like the idea, I see way too many issues. I believe initially you will get a lot of what you want, you will also end up having the undesirables that will just be there to mess with the Rpers.
Thinking about it a bit, I can see griefers not lasting very long, since Rpers tend to have low to no tolerance for people that do not Rp (in designated areas/servers) I am betting trolls would starve and die pretty quickly. You may be on to something here. One would have to be comfortable being on a niche server and the resultant population, but hey if everyone is Rping and having a good time, the population might not matter.
Sort of argued with myself there...sorry.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I ended up roleplaying that I was a pirate on a Neverwinter roleplaying server. The people who encountered me became very upset that I couldn't fulfill the roles they wanted (knights and sorcery). IE: forced roleplaying is the simplest way to troll nerds.
I named a character Town Drunk on Neverwinter and role-played with him in Zone Chat. It was fun. I laughed a lot.
How about even creating a system that rewarded or incentivized it?
More Dungeon/Game Masters could be used. Paid ones with legal-and-binding contracts.
While I like the idea, I see way too many issues. I believe initially you will get a lot of what you want, you will also end up having the undesirables that will just be there to mess with the Rpers.
Thinking about it a bit, I can see griefers not lasting very long, since Rpers tend to have low to no tolerance for people that do not Rp (in designated areas/servers) I am betting trolls would starve and die pretty quickly. You may be on to something here. One would have to be comfortable being on a niche server and the resultant population, but hey if everyone is Rping and having a good time, the population might not matter.
Sort of argued with myself there...sorry.
No problem. Thank you for considering it. Still there are more than a handful of people in the world that role-play in pencil-and-paper rpgs. Or they have in the past and enjoyed it. Including myself. Without the real role-players in the past, MMORPGs might not even exist today.
Enforced role-playing gives griefers another way to cause trouble by kind of role playing but in ways that will infuriate the real role-players.
That is true and possible. But there's not as many people in the world who would get their jollies from that as there are people who would not want to bother with it. IMO. If there were more Dungeon Masters/Game Masters in a game, would those sort of people be more likely to be dealt with or not?
How about even creating a system that rewarded or incentivized it?
More Dungeon/Game Masters could be used. Paid ones with legal-and-binding contracts.
The server of Neverwinter Nights I played had a script to reward roleplay based on the repetition of certain sentences you would make (to avoid power players) + GM's would personally hand Role Play Tokens due someone role playing its character.
I love the idea of getting experience due role play. It would require a certain amount of moderation, tho - which makes it more suited to a multiplayer persistent world or private server rather than something massive because even on events could be messy to track everything down.
Yes, I understand that it wouldn't be easy or without potential pitfalls. But we don't always know if something will work or not until we seriously attempt it.
[snip] since Rpers tend to have low to no tolerance for people that do not Rp (in designated areas/servers) [snip]
Sorry?
All these years playing MMORPGS I never saw people booing or antagonizing non RPers even on RP server or area.
But I was mocked countless times for doing RP on RP server or area.
I'm not saying that does not exist, but is not a situation of happening "all the time" as your tone suggests.
There are always gonna be people that try to spoil other people's fun, yes. Can't really stop it completely in a world where people have free will to do as they please. Extremely difficult to try to do so anyway.
If you want to remove griefers and gankers, provide them another outlet to do what they want to do. Like PvP arenas or GASP quests that involve them going into a village and killing a bunch of players who got the quest to defend against players attacking the village! Everyone is getting killed voluntarily and everyone is making XP doing it.
Roleplayers can be as obnoxious as anyone else. For example, they can sometimes be unfriendly to non-roleplayers. And, as to their fellow roleplayers, they often become grumpy about how other people are roleplaying "wrong." I'm afraid that douchebaggery extends even into what should be an inviting milieu such as this.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.
Nice thought... good luck with that
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.
Nice thought... good luck with that
I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.
How about even creating a system that rewarded or incentivized it?
More Dungeon/Game Masters could be used. Paid ones with legal-and-binding contracts.
I think the answer really is private servers.
There really is finite number of people one can maintain social interaction with anyway, so a private server with 200 people on it is just as good as server with 20,000 people on it, few exceptions of course but I can tell you my days playing private servers with Neverwinter nights 1 felt just like an MMO to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Grievers and Gankers are not going to stop just because you have them Role Play. They are going to LOL at you for coming up with a ludicrous idea. You only stop Grievers and Gankers by making it not possible or useless.
I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.
Nice thought... good luck with that
I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.
No I don't think his ideas, and certainly not his goals, are bad either. But in gaming, players stop doing one thing and start doing a new thing only when the new thing is more entertaining and rewarding.
It's pretty well the same reason why I wish Brad McQuaid all the luck in the world with Pantheon but at the same time I'm highly skeptical that forced grouping as the driving force behind a game will gain wide acceptance.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.
Nice thought... good luck with that
I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.
No I don't think his ideas, and certainly not his goals, are bad either. But in gaming, players stop doing one thing and start doing a new thing only when the new thing is more entertaining and rewarding.
It's pretty well the same reason why I wish Brad McQuaid all the luck in the world with Pantheon but at the same time I'm highly skeptical that forced grouping as the driving force behind a game will gain wide acceptance.
I don't believe that was ever their goal. They are just trying to capitalize on a niche market like many other indie companies. The market is so saturated that trying to make a new blockbuster is pointless. Part of the problem with MMOs is that they are never retired. People just keep playing the same games over and over again. Their turnover rate is way too long.
I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.
Nice thought... good luck with that
I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.
No I don't think his ideas, and certainly not his goals, are bad either. But in gaming, players stop doing one thing and start doing a new thing only when the new thing is more entertaining and rewarding.
It's pretty well the same reason why I wish Brad McQuaid all the luck in the world with Pantheon but at the same time I'm highly skeptical that forced grouping as the driving force behind a game will gain wide acceptance.
I don't believe that was ever their goal. They are just trying to capitalize on a niche market like many other indie companies. The market is so saturated that trying to make a new blockbuster is pointless. Part of the problem with MMOs is that they are never retired. People just keep playing the same games over and over again. Their turnover rate is way too long.
You better tell that to the one poster here who keeps making threads about how hugely popular Pantheon will be
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Roleplayers can be as obnoxious as anyone else. For example, they can sometimes be unfriendly to non-roleplayers. And, as to their fellow roleplayers, they often become grumpy about how other people are roleplaying "wrong." I'm afraid that douchebaggery extends even into what should be an inviting milieu such as this.
Well, there's no law against being a douchebag. If we want to escape from douchebags, we must need leave this world.
Grievers and Gankers are not going to stop just because you have them Role Play. They are going to LOL at you for coming up with a ludicrous idea. You only stop Grievers and Gankers by making it not possible or useless.
Maybe not. It's just an idea. If it's ludicrous fine, I don't care. But I like trying to think outside the box. It's fun.
Comments
http://twitch.tv/woetothevanquished
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Thinking about it a bit, I can see griefers not lasting very long, since Rpers tend to have low to no tolerance for people that do not Rp (in designated areas/servers) I am betting trolls would starve and die pretty quickly. You may be on to something here. One would have to be comfortable being on a niche server and the resultant population, but hey if everyone is Rping and having a good time, the population might not matter.
Sort of argued with myself there...sorry.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I named a character Town Drunk on Neverwinter and role-played with him in Zone Chat. It was fun. I laughed a lot.
No problem. Thank you for considering it. Still there are more than a handful of people in the world that role-play in pencil-and-paper rpgs. Or they have in the past and enjoyed it. Including myself. Without the real role-players in the past, MMORPGs might not even exist today.
lol
That is true and possible. But there's not as many people in the world who would get their jollies from that as there are people who would not want to bother with it. IMO. If there were more Dungeon Masters/Game Masters in a game, would those sort of people be more likely to be dealt with or not?
Yes, I understand that it wouldn't be easy or without potential pitfalls. But we don't always know if something will work or not until we seriously attempt it.
There are always gonna be people that try to spoil other people's fun, yes. Can't really stop it completely in a world where people have free will to do as they please. Extremely difficult to try to do so anyway.
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Nice thought... good luck with that
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm a MUDder. I play MUDs.
Current: Dragonrealms
I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.
I think the answer really is private servers.
There really is finite number of people one can maintain social interaction with anyway, so a private server with 200 people on it is just as good as server with 20,000 people on it, few exceptions of course but I can tell you my days playing private servers with Neverwinter nights 1 felt just like an MMO to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
No I don't think his ideas, and certainly not his goals, are bad either. But in gaming, players stop doing one thing and start doing a new thing only when the new thing is more entertaining and rewarding.
It's pretty well the same reason why I wish Brad McQuaid all the luck in the world with Pantheon but at the same time I'm highly skeptical that forced grouping as the driving force behind a game will gain wide acceptance.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You better tell that to the one poster here who keeps making threads about how hugely popular Pantheon will be
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Well, there's no law against being a douchebag. If we want to escape from douchebags, we must need leave this world.