So I checked this guy, Jason Crawford, who is a key member of the dev team. Look at his bio:
http://www.mobygames.com/developer/sheet/view/developerId,222685/I think it is safe to say that AoC is in good hands. There are also a few other developers from SoE that were involved in EQ1/2/Next. Could this be the spiritual incarnation of EQN that was so shamefully cancelled?
I hope so. But for the first time in years, amongst the multitude of kickstarter projects, I feel that this dev team knows what they're doing.
Here, take a look at some more bios:
https://www.linkedin.com/in/jeffreybard/https://www.linkedin.com/in/michael-bacon-a453571/https://www.linkedin.com/in/davidthornfield/
Comments
https://www.linkedin.com/in/eqpaladin
There's no doubt that he's a good engineer and good addition to the team, but to me it looks like he's lacking in both education and in experience of senior level positions.
It was clearly stated by SOE that the game was 'unfun' and bleeding money. It assisted in crashing one of the oldest and most successful MMORPG companies.
Not only was it a development failure, but it also shattered consumer confidence by conning people through the sale of very high priced founders packs for Landmark with the claim that it would tie into EQN.
If EQN was worth anything, Daybreak would have kept the developers and project going. How anyone could think Intrepid games will somehow be able to pull off what SOE could not is the highest level of magical thinking.
Could these SOE/Daybreak rejects make another good game? Maybe, but I am not interested in funding their paychecks for the next several years to find out.
And I wouldn't pay any heed to any comments from DayBreak Games; they are an investment company, so "not fun" probably means "not enough return on the investment".
Your statement about Daybreak is also very revealing. You really don't see a problem with a studio bleeding money due to huge cost overruns and lack of scope? Its totally fine for a company on KS to completely fails to deliver on its stated goals?
It's always the same story, always the same struggles, the small ones going big and the big ones going small, it's the opposite of what it should be.
There's a misunderstanding, what i meant to say is that "even if" AoC were a traditional MMO, there would still be an audience for it.
With regard to DBG, I don't have the numbers ofc, but i believe that the overheads in big multi-nationals with extensive financing obligations render any project that is not stellar almost non-viable. The threshold for acceptable return on the investment is vastly different between DBG and Intrepid.
Why not go through the whole list... from the top... and list the key products they delivered and their role which makes you confident that they can deliver where so many have failed before? What projects have they LED? Not contributed to, but LED?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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So EQN - a game you never played - was actually amazing and we should therefore think 1 engineer on it can effectively direct a new revolutionary MMO with no budget in under 2 years?
DBG just cancels multi year, secretly amazing games with awesome development teams because they won't make WoW Money? There is zero possibility that the game and team were just not that great?
Either way I don't see how management issues relate to this guy? All he really did was system engineering (which really doesn't tell you what specific thing he worked on. He's not the one making such decisions, so what does it really have to do with him? Or any of these other guys?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
They are the ones being touted as the technical masterminds behind building a new revolutionary MMO that will 'rebirth' a billion dollar genre with a small budget and in under 2 years.
If their last project shows the exact opposite with way more time, money and people how is that not relevant?
Maybe he was the one lone superstar at SOE who did everything right and it was everyone else was holding him back. But then why didn't Daybreak keep him on the payroll?
Wasting KS backer money is one thing, but in this case I am actually a little worried for Mr. Sharif who could be the next SOE employing a development that costs tons of money and can't produce anything. With his lack of IT management experience how would he even know if progress is being made? He migh actually be the one being conned.
According to the link in the OP he has 9 years of relevant experience. That's enough to get you a director level position in most fields.
Have you thought about the more likely scenario where he maybe didn't want to stay at Daybreak? Just from the shitstorm that has been their PR the past few years any sane person would hightail it out of there and from what I've read on Glassdoor, many already have.
I don't honestly see what's so revolutionary about what they're doing. Most of what they're doing has already been done before, they're just putting features together in a different way. The only "new" system is the Node system, which honestly is just an evolution of systems we've seen before.
A director normally requires:
-Education
-Relevant experience
-Leadership experience
He's missing the education part, and has less than 2 years of experience in senior position. No matter how much relevant experience he has, that alone won't cover what he's missing.
He's just someone they were able to hire more cheaply than a qualified director would have been.
https://www.linkedin.com/in/jeffreybard/
https://www.linkedin.com/in/michael-bacon-a453571/
https://www.linkedin.com/in/davidthornfield/