Activision - Blizzard? Corporate giants? It makes more sense to use a launcher that is specific to AB's games than to get lost in the massive pile of games on Steam.
Makes sense when you think through it. Why give Valve a 30% cut of the release profits when you don't have to.
Blizzard publishes nothing with Valve and outside of CoD most Activision titles are old and on GoG as well as Steam.
Bungie has a 10 year publishing deal with Activision that is structured similarly to EAs dev coop program. Bungie owns the rights to their own IPs now (learned their lesson with Halo) so if Blizzard wants to incorporate Destiny heroes into their own IPs then they'll probably have to pay a licensing royalty, but totally possible. It's possible for Blizzard to license those now and they haven't. Launching through the Blizzard Launcher won't automatically open those doors, though it may provide incentive for a cross IP licensing deal.
Agreed
But I'd be surprised if Activision or any other big publisher for that matter hasn't negotiated a smaller commission than 30%
To be fair to Steam however a large chunk of the "30%" is tax that Steam as the seller collect and pass on accordingly. So if tax is 20% say in your country the Blizzard launcher will also collect 20%.
And the Steam % probably varies depending on whether Steam are hosting the game or not.
There will be a % that Steam, as the seller, collect though and by using the Blizzard launcher this % will go to A-B / Bungie. Same deal with EA Origin and Ubisoft UPlay.
Other advantages:
- as mentioned there is also the ability to promote other games;
- signing up new users / potential customers.
I don't know how it works in other countries, but right now Canadians do not pay sale taxes on digital sales through foreign based companies.
WoW token price jumped by 13k gold since the announcement. Up to 125k gold per token now.
Now that's interesting !
Linking Destiny to the Blizzard tokens will no doubt flush out a large chunk of that liability, as people spend hoarded tokens. The amount of tokens held by players is always a concern to the game company, because it acts as a buffer to new revenue. For instance, raising the token price will not show a direct increase in revenue if players already hold a large stockpile of tokens.
And with the gold price of tokens rising due to increased demand, it will probably result in increased token sales as people top-up their stocks to match the price of a Destiny purchase...
Activision - Blizzard? Corporate giants? It makes more sense to use a launcher that is specific to AB's games than to get lost in the massive pile of games on Steam.
Makes sense when you think through it. Why give Valve a 30% cut of the release profits when you don't have to.
Blizzard publishes nothing with Valve and outside of CoD most Activision titles are old and on GoG as well as Steam.
Bungie has a 10 year publishing deal with Activision that is structured similarly to EAs dev coop program. Bungie owns the rights to their own IPs now (learned their lesson with Halo) so if Blizzard wants to incorporate Destiny heroes into their own IPs then they'll probably have to pay a licensing royalty, but totally possible. It's possible for Blizzard to license those now and they haven't. Launching through the Blizzard Launcher won't automatically open those doors, though it may provide incentive for a cross IP licensing deal.
Agreed
But I'd be surprised if Activision or any other big publisher for that matter hasn't negotiated a smaller commission than 30%
To be fair to Steam however a large chunk of the "30%" is tax that Steam as the seller collect and pass on accordingly. So if tax is 20% say in your country the Blizzard launcher will also collect 20%.
And the Steam % probably varies depending on whether Steam are hosting the game or not.
There will be a % that Steam, as the seller, collect though and by using the Blizzard launcher this % will go to A-B / Bungie. Same deal with EA Origin and Ubisoft UPlay.
Other advantages:
- as mentioned there is also the ability to promote other games;
- signing up new users / potential customers.
No, large companies aren't that stupid. They add taxes on top of the item's price. So if devs get 70% share, Steam gets 30% share, and VAT is 20%, the final price of the item will be:
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Activision - Blizzard? Corporate giants? It makes more sense to use a launcher that is specific to AB's games than to get lost in the massive pile of games on Steam.
Makes sense when you think through it. Why give Valve a 30% cut of the release profits when you don't have to.
Blizzard publishes nothing with Valve and outside of CoD most Activision titles are old and on GoG as well as Steam.
Bungie has a 10 year publishing deal with Activision that is structured similarly to EAs dev coop program. Bungie owns the rights to their own IPs now (learned their lesson with Halo) so if Blizzard wants to incorporate Destiny heroes into their own IPs then they'll probably have to pay a licensing royalty, but totally possible. It's possible for Blizzard to license those now and they haven't. Launching through the Blizzard Launcher won't automatically open those doors, though it may provide incentive for a cross IP licensing deal.
Agreed
But I'd be surprised if Activision or any other big publisher for that matter hasn't negotiated a smaller commission than 30%
To be fair to Steam however a large chunk of the "30%" is tax that Steam as the seller collect and pass on accordingly. So if tax is 20% say in your country the Blizzard launcher will also collect 20%.
And the Steam % probably varies depending on whether Steam are hosting the game or not.
There will be a % that Steam, as the seller, collect though and by using the Blizzard launcher this % will go to A-B / Bungie. Same deal with EA Origin and Ubisoft UPlay.
Other advantages:
- as mentioned there is also the ability to promote other games;
- signing up new users / potential customers.
No, large companies aren't that stupid. They add taxes on top of the item's price. So if devs get 70% share, Steam gets 30% share, and VAT is 20%, the final price of the item will be:
(70% + 30%) * 120%
Both services offer flat regional prices and VAT may vary depending on the buyer's location. Let's say that we both live in Europe and your country has a 20% VAT and mine has 27%. We both pay the same amount for the same games at checkout but our invoices include the amount of VAT according to our locations. The invoices I get from Steam or BNet include a 27% VAT regardless of the fact that I pay the same as anyone else in the EU. I know it for sure because I always check the invoices I get from Steam and BNet.
I will buy Destiny 2 if the game can be played across platforms. I do not own a gaming console but my two sons do. Does anyone know if cross platform gaming will happen with this?
Blizzard is smart and I do not understand all the hate I have used battlenet since the day it went live in the 90's and have no complaints.
I will buy Destiny 2 if the game can be played across platforms. I do not own a gaming console but my two sons do. Does anyone know if cross platform gaming will happen with this?
Blizzard is smart and I do not understand all the hate I have used battlenet since the day it went live in the 90's and have no complaints.
Shooters would never get cross-platform because gamepad vs mouse is totally unfair.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Activision - Blizzard? Corporate giants? It makes more sense to use a launcher that is specific to AB's games than to get lost in the massive pile of games on Steam.
Makes sense when you think through it. Why give Valve a 30% cut of the release profits when you don't have to.
Blizzard publishes nothing with Valve and outside of CoD most Activision titles are old and on GoG as well as Steam.
Bungie has a 10 year publishing deal with Activision that is structured similarly to EAs dev coop program. Bungie owns the rights to their own IPs now (learned their lesson with Halo) so if Blizzard wants to incorporate Destiny heroes into their own IPs then they'll probably have to pay a licensing royalty, but totally possible. It's possible for Blizzard to license those now and they haven't. Launching through the Blizzard Launcher won't automatically open those doors, though it may provide incentive for a cross IP licensing deal.
Agreed
But I'd be surprised if Activision or any other big publisher for that matter hasn't negotiated a smaller commission than 30%
To be fair to Steam however a large chunk of the "30%" is tax that Steam as the seller collect and pass on accordingly. So if tax is 20% say in your country the Blizzard launcher will also collect 20%.
And the Steam % probably varies depending on whether Steam are hosting the game or not.
There will be a % that Steam, as the seller, collect though and by using the Blizzard launcher this % will go to A-B / Bungie. Same deal with EA Origin and Ubisoft UPlay.
Other advantages:
- as mentioned there is also the ability to promote other games;
- signing up new users / potential customers.
No, large companies aren't that stupid. They add taxes on top of the item's price. So if devs get 70% share, Steam gets 30% share, and VAT is 20%, the final price of the item will be:
(70% + 30%) * 120%
Both services offer flat regional prices and VAT may vary depending on the buyer's location. Let's say that we both live in Europe and your country has a 20% VAT and mine has 27%. We both pay the same amount for the same games at checkout but our invoices include the amount of VAT according to our locations. The invoices I get from Steam or BNet include a 27% VAT regardless of the fact that I pay the same as anyone else in the EU. I know it for sure because I always check the invoices I get from Steam and BNet.
That's true.
But it doesn't prevent Steam from making an agreement where they get 30% of the money after VAT and developers get 70% of money after VAT.
WoW token price jumped by 13k gold since the announcement. Up to 125k gold per token now.
Now that's interesting !
Linking Destiny to the Blizzard tokens will no doubt flush out a large chunk of that liability, as people spend hoarded tokens. The amount of tokens held by players is always a concern to the game company, because it acts as a buffer to new revenue. For instance, raising the token price will not show a direct increase in revenue if players already hold a large stockpile of tokens.
And with the gold price of tokens rising due to increased demand, it will probably result in increased token sales as people top-up their stocks to match the price of a Destiny purchase...
Very clever Blizzard, very clever...
And the big plus for Blizzard is that every token that's purchased for $20 is only redeemable for $15 worth of Battle.net balance once someone purchases it with gold and uses it. So anyone who buys a token with WoW gold, converts it to Bnet balance and then purchases Destiny 2 with it, actually made more money for Blizz than someone who buys the game outright.
Except this has nothing to do with Titan getting scrapped. Blizzard is only hosting the game via the Blizzard app, Bungie is in charge of everything else.
I will buy Destiny 2 if the game can be played across platforms. I do not own a gaming console but my two sons do. Does anyone know if cross platform gaming will happen with this?
All other potential issues aside, Sony pays Bungee for exclusive content. In the past this has included both gameplay (exclusive strikes, essentially three player dungeons) and weapons that don't come to Xbox for a year (in gameplay terms, not until they're no longer relevant). My understanding is this deal will continue through Destiny 2, making cross-play pretty much impossible.
Why does it need launchers at all? On consoles you just click the icon and it launches.
It's probably mostly to use Bnet's anti-cheat systems, but I'm wondering if it's also to allow cross-saves.
Your save game in D3 can be moved between consoles -- I moved my PS3 saves to Xbox One, for instance -- if you have a Bnet account, a fairly unusual thing in console games.
OTOH, there's the aforementioned exclusive content issue. There's no way Sony would allow exclusive items from the PS4 version to be moved to Xbox One or PC, so that creates issues.
if its come blizz laucher, i expect blizz quality.
It will in terms of log in, user ID and social communication, of course. Otherwise, it's all Bungie. It is not a Blizzard product. They are simply using the launcher to connect to Bungie servers and services.
if its come blizz laucher, i expect blizz quality.
To be fair, quality was never Destiny's issue, quantity was more the issue. The movement, animations, gunplay, and environments were excellent from the beginning. The story was (and, frankly, still is) an incoherent mess, progression was a disaster (a particularly bad problem for a game that is, at its root, a loot-shooter), and the amount of content was bloody damn thin.
There's a lot more content now, the progression system is much better (a bit too generously so, IMHO, but that beats the loot cave idiocy), and presumably story issues will continue to be hand-waved away (The Stranger? Who's that?).
Bungie devs have repeatedly credited talks with Blizz devs as being a big part of how they went about fixing a lot of the problems with Destiny at release, so it's not like this whole Bnet thing is the first time the two have mixed.
Hate Bnet immediately canceled my PC pre-order on Amazon soon as they said it, back to PS4 : (
Its called "Blizzard App"
Battle.net no longer exists.
While I personally agree Blizzard's PR would argue with you on that since they said the following in their official announcement:
We’re excited to announce that we’re partnering with Bungie and
Activision to support the PC version of Destiny 2 exclusively via
Battle.net.
I guess they chose to stick with the better known name of Battle.net to avoid any confusion among the target audience. At least for the Destiny 2 services they're offering...
Comments
"Be water my friend" - Bruce Lee
I would LOVE Cayde in HOTS.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
https://worldofwarcraft.com/en-us/news/20297652/battlenet-update-9-21-2016
Right, gotta hate Blizzard, creators of some of the most polished, stable games on the market.
Linking Destiny to the Blizzard tokens will no doubt flush out a large chunk of that liability, as people spend hoarded tokens. The amount of tokens held by players is always a concern to the game company, because it acts as a buffer to new revenue. For instance, raising the token price will not show a direct increase in revenue if players already hold a large stockpile of tokens.
And with the gold price of tokens rising due to increased demand, it will probably result in increased token sales as people top-up their stocks to match the price of a Destiny purchase...
Very clever Blizzard, very clever...
and then they turn them into shit *cough* WoW *cough* Diablo 3 *cough*
(70% + 30%) * 120%
And uninteresting, don't forget that descriptor.
Haven't installed anything made by Blizzard since Cata launched.
But they are better than Steam, so it's a good move.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Let's say that we both live in Europe and your country has a 20% VAT and mine has 27%. We both pay the same amount for the same games at checkout but our invoices include the amount of VAT according to our locations. The invoices I get from Steam or BNet include a 27% VAT regardless of the fact that I pay the same as anyone else in the EU. I know it for sure because I always check the invoices I get from Steam and BNet.
Blizzard is smart and I do not understand all the hate I have used battlenet since the day it went live in the 90's and have no complaints.
But it doesn't prevent Steam from making an agreement where they get 30% of the money after VAT and developers get 70% of money after VAT.
And the big plus for Blizzard is that every token that's purchased for $20 is only redeemable for $15 worth of Battle.net balance once someone purchases it with gold and uses it. So anyone who buys a token with WoW gold, converts it to Bnet balance and then purchases Destiny 2 with it, actually made more money for Blizz than someone who buys the game outright.
Except this has nothing to do with Titan getting scrapped. Blizzard is only hosting the game via the Blizzard app, Bungie is in charge of everything else.
Fixed that for you.
Your save game in D3 can be moved between consoles -- I moved my PS3 saves to Xbox One, for instance -- if you have a Bnet account, a fairly unusual thing in console games.
OTOH, there's the aforementioned exclusive content issue. There's no way Sony would allow exclusive items from the PS4 version to be moved to Xbox One or PC, so that creates issues.
¯\_(ツ)_/¯
There's a lot more content now, the progression system is much better (a bit too generously so, IMHO, but that beats the loot cave idiocy), and presumably story issues will continue to be hand-waved away (The Stranger? Who's that?).
Bungie devs have repeatedly credited talks with Blizz devs as being a big part of how they went about fixing a lot of the problems with Destiny at release, so it's not like this whole Bnet thing is the first time the two have mixed.
While I personally agree Blizzard's PR would argue with you on that since they said the following in their official announcement:
I guess they chose to stick with the better known name of Battle.net to avoid any confusion among the target audience. At least for the Destiny 2 services they're offering...