I've been playing MMOs for a long time. Nineteen ninety-seven to be exact. In that time I've rolled with every MMO fad and fashion, telling myself that I'm growing up with the genre and things have changed in my life and the lives' of the players that the genre has had to change with them to keep up with out demands. However, a recent experience threw up so many red flags that it bears repeating. I'll only describe three, but it's enough for you to get the picture.
I've been playing ESO mostly with a few forays into GW2 when my guild asks and a beta or two, all the time keeping an eye out for the next new game. Something definitely was missing and that was the feeling of mystery and excitement I felt when playing older MMOs. I decided to go back and play some of the older games and see if I could recapture the magic.
First up: Ultima Online. This was my first MMO and I remember how much fun I had playing it. In it's current state, it's just a shell of what it used to be and I was surprised to see some of the more modern mechanics added to the game to make it "easier". Three days and I uninstalled.
Next up: Dark Age of Camelot: The second MMO I played back in the day. I purchased a month of time and installed. First thing I noticed was the game feels the same, but there are no people. I wandered everywhere, including RvR but nada...nothing...no one. Well, very few but you get the picture. The lack of players is what did it for me. One week and I uninstalled.
Third time's a charm right?: World of Warcraft. No. Sorry. One day. Uninstalled. It's not even close to the game I remember from 2004-2006 when I played. It feels more like an amusement park. A billion different types of currency. A billion different things to do that have no cohesion whatsoever.
I decided to try one more, Everquest II...it's free to play, right? What's the harm?
This is where things changed. First I had trouble finding my old characters but with a bit of effort I solved it. I logged in and it felt very much like the same game. There were some new things that were different, but I wasn't ready to explore them just yet, so off I went looking for something to do.
I found a pirate on a dock. She had a feather over her head and I thought, "Right! That means she has something for me to do." I spoke with her and she offered me a quest. I clicked Accept and then...
Wait. Shit. No markers telling me where to go. No arrows. Nothing. I'm going to have to read the quest text.
Red Flag #1: Modern MMOs have so many visual guides about where to go and what to do that you don't have to read quest text anymore. We've become so accustomed to the "click, go, and collect" mindset that we bypass all the good bits.
OK. Read the text. Go north and find a ship. Hmmm...only water to the north so it must be a sunken ship. Back to the quest text. Yep. It's a sunken ship.
So I dive into the water and start looking. Nothing anywhere. No ship to be found. Now I have to surface because I'm running out of air. A few more tries and I'm thinking, "There has to be an easier way to do this."
I vaguely remember I used to be able to swim underwater for longer periods of time so there must be a skill or something. No skill. In desperation I open up my inventory to find some breathing "masks" that give me thirty minutes underwater. Re-reading the quest text confirms it. Must stop skimming the quest text.
Mask on. Back to the sea. Swimming north.
Nothing. No sunken ship. A few boards here and there but no ship! WTF!!!
A third read confirms it. The WRECKAGE of a sunken ship. Must stop skimming AND pay attention to the quest text. I swim over to the wreckage.
Ding! Ding! Ding! You have found the ship! Yay! Now I need to find a chest and get the contents.
There are several chests but nothing happens when I click on them. My first thought is, "Crap! the quest is broken!"
Red Flag #2: We are so used to getting everything handed to us on a plate and so entitled to being successful the first time that it never occurs to us there might be a trick or puzzle to figure out. You know, like having to think about it.
I look further. One of the chests over in the distance is slightly different. I swim over and open it. A monster appears. I kill him and then head back to the dock to turn in this very long quest.
As I approach the dock, my NPC has no red book over her head. What happened? Am I supposed to talk to someone else? Again, "This quest must be broken!"
Another trip to the quest text gives me no information other than I still need to loot the chest. Swimming back I realize that I TRIED to open the chest and the monster appeared. I had to kill him and open it again to get the contents. Must stop skimming, start paying attention, AND read text feedback in the chat window. Scrolling back proves it. See Red Flag
#2 for reasons.
I finally make it back to the NPC and turn in the quest. Yay! Done! Now to sell off the crap I gathered along the way.
I walk up to a vendor and click...
"This merchant won't to business with you." WTF? I'm the hero. Everyone loves me and wants to help me, dammit!
Um, not in EQ II they don't because YOU ARE NOT A HERO.
Red Flag #3: Modern games have to support the other two red flags because they place you in a hero's role. Failing would be out of place for a hero. Sorry. Not to mention that our egos have seemingly become more fragile over time where we can't deal with failure. Modern games capitalize on it.
That's enough for today. As I log off, I realize that I ACTUALLY feel like I accomplished something and EARNED my loot. Something I haven't felt in a long time.
I also realized that the old feeling I had playing EQ II for the first time was still there. It hadn't gone away.
So what happens next?
Well, I'm putting ESO on the back burner for a while and trying my hand at EQ II again. Don't get me wrong. It's far from perfect. The client crashes, there is some graphic weirdness, support sucks, and some of the newer features don't sit well with me, but overall it's a far better MMO experience than I've had in a long time. Kudos to the nostalgia factor and to EQ II for breaking me out of my modern MMO slumber.
Comments
Did you play the original EQ? On the progression servers, you get a reasonable representation of the original experience. The good news is, people are still very social, even when grouped. You can always find someone to chat with, if that's your thing. It's mine.
I did not play the original, except for a few weeks. I went from DAoC to WoW. Based on what I've read, I probably should regret that.
~~ postlarval ~~
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There's a new progression server about to launch. Get in there and get your socialization and nostalgia on!
I thought about it but I'm more of a long-term player and didn't want to put in a lot of effort only to have it shut down in the short-term.
~~ postlarval ~~
I'll check it out!
~~ postlarval ~~
It's also funny because most of us felt EQ2 betrayed the challenge, mystery and discovery of the original. Still, by today's standards, it's a breath of fresh air.
I'm hoping Pantheon's Perception System will succeed in bringing back that sense of mystery that makes the game world feel meaningful once again.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Relaunched early this year to great success and rapidly upgraded their infrastructure to accomodate over 4K online at one time
Still averaging 1500 to 2500 online depending on time of day (strongest in EU primetime) and I don't see them taking it down any time in the next few years.
Unless they decide to roll out the full SI lands and gear. Right now all we access to is SI core classes. But maybe someday?
In fact this server could very well outlast anything hosted by Daybreak, really is a labor of love for this team.
Ping me if you want more details.
One more thing, whatever you do don't roll a "filthy Mid", too many of them still running around, people view them as easy mode based on the ruleset.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
HOWEVER, I will say one other thing. There's a lot of content in Everquest 2. Some of its problems are mudflation or related temporal issues. The progression server which launched the past year or two looks like it might have addresed some of these issues. I've recommended it in several postings across the internet since it launched. I haven't played it myself, but would highly recommend.
EDIT: I found some information about EQ2 progression server:
https://forums.daybreakgames.com/eq2/index.php?threads/returning-player-progressive-server-questions.578635/
I went on to play Wurm Online and don't regert a single second. I LOVED Wurm Online. Unlike Everquest 2 i can't recommend because it's too niche. It's more MMO sandbox than MMORPG. In fact, most of your time is spent crafting or building. It has a lot of grind. The grind is felt even more when you join settlements. Still, its PvP server(s) are the most immersive thing I've ever played. It has many ties to EQ and UO in its mechanics. For example, its combat is automatic and it has corpse runs, like EQ. It has boats and player housing and player merchants, like UO.
That said, I'd recommend Wurm Unlimited. It's a one-time purchase version of Wurm Online, allowing you to play offline and make your own server. This allows you to play with much less grind--if that bothers you. There're player servers. You can essentially mod it by changing how it's configured. While it's still not for everyone I have to recommend it for anybody who liked UO and EQ.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Social interaction in a MMORPG is now largely an inconvenience as is the world and anything else that gets in the way of loot and instant gratification. Critical thinking? Nah we need convenience besides everything is posted on YouTube.
Metrics say we want this stuff. Just imagine if you were making thr best survival camping experience. Its a hit and now suits get invovled. They start placing signs everywhere to get food, water and shelter. This camp is a stupid big hit.
Now the market is flooded and people won't pay except for the few best. They now make the experience free but sell food and drinks at high prices and make survival super convenient.
Old campers talk about the old days where you just could camp for a price on the camping forums. New age people say but look the people want this because of metrics.
If you tried it recently it would be no surprise if it was extremely easy to start off in. They have a crap ton of Xpacs, and the community is at the top sphere of play. It needs to be easy for new players if they want them to get to where the majority of players are (the same thing was done to LOTRO for the same reason).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I choose EQ2 over Wow at release and I wouldn't call it hand holdy. Perhaps it depends on what he means by hand holdy. I left after 2 months to go to wow. Was also playing city of heroes at the time.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I really enjoyed that game and hope one day the series is revived.
You're right though. Good quests that make you think. And the atmosphere...one of the best.
~~ postlarval ~~
" Metrics say we want this stuff "..... Well it's totally WRONG.... when the equation is forced on us ! Its like this : if we have only apples and no bananas, people will only eat apples... This makes apples look good.
GW2 is the bench mark for auto handed to us.... Just sit back with your coffee and let the game play for you
I left but came back because there was nothing I could find in the market that gave me that 'morrowind' feel.
Then Darkfall came out, and I havent played a AAA title sense.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me