Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Wild West Online - Community Q&A

DeaconXDeaconX Member UncommonPosts: 3,062

Earlier this month, a screenshot was released that was mistakenly thought to be RED DEAD REDEMPTION 2. Turns out, it was for a Wild West MMO simply titled WILD WEST ONLINE.

The developers WERE going to have kickstarter, but after the screenshot caused such a stir, they got enough backing without a kickstarter to make the game and they decided to completely SKIP the kickstarter campaign (and avoid the negative stigma that tends to come with MMO's being backed on kickstarter and then taking so long to launch).

WWO is looking to launch late this year. You can check out the website here: http://playwwo.com/ scroll down for some info.


Here is recent QUESTIONS & ANSWERS round (All questions are from community members)

Q: Will the game be in 3rd person or first person view? Or will it be switchable?
A: Game will have both first and third person camera that you can switch on fly. You can also adjust FOV for the first person camera.

Q: How will the servers be set up? specifically in regards to our characters? Will we have one character per server like WoW (and most other MMOs), or will our characters move freely between multiple servers without players necessarily noticing, like we see in GTA Online?|
A: You will have one character that you'll be able to freely move between servers.

Q: Is your class chosen ahead of time, or if it is based on skill progression? And, can you dump skills down the road in favor of others.|
A: There are no classes in the game. We're still debating exactly how character progression will work, but if we do one, it will be skill based progression.

Q: Will WWO have some sort of equipment (gear) with stats to work - progress towards like other games WoW, Rift, GW2 etc. or will it only be cosmetic like GTA?|
A: Clothing/cosmetic items will not have stats, guns and other usable items will of course have different stats.  

Q: Will WWO be available for Mac OS at release or only for Windows?
A: The release will be only for windows and we will consider a Mac port if there will be significant interest from Mac player. So, Mac users make sure to be loud if that's what you want.

Q: When will the first playable alpha or beta be released?
A: We're planning early to mid summer release for our first Alpha that will be open to the public.

Q: Will WWO be based on a character leveling system, skill progression system, or will it be a twitch/reflex action MMO?|
A: The game will mostly relay on your skills and not on a leveling systems.

Q: Will this be in US historical context? If so, which time period (Pre-Civil War, Post Civil War, or late west (Big Jake Style) or Will this be "alternate universe" Wild west where the story line revolves around a huge undiscovered territory that just opened up?|
A: Game is based on the old west of the late 1800s, early 1900s, but it's not historically correct and will not reference on any real world events.

Q: How indepth is the character creation?
A: We're still working on how deep initial character customization will be, but you'll be able to choose the sex of the character, face, hair style and color of hair, alsoprobably skin tones.

Q: Will you be able to own a ranch or farm or, will it just be a house?
A: you will be able to own a house/farm in the game. And you will be able to customize your house and even decorate it to some extent.

Q: What kinds of systems are planned / being implemented to support ROLE PLAY? Such as emotes, character animations, chats, dedicated servers... etc.|
A: We will have set of community run and managed RP servers, and yes the game will feature emote animations, text chat, and voice chat to support RP.

Q: Will the keybinds to all of WWO's available gameplay control functions be completely customizable?
A: Yes, every single keybind will be customizable.

Q: Regarding the cosmetic content to be offered in the cash shop, will you be sticking strictly to designs and a color palette that actually fits WWO's theme/genre?
A: Yes, this is the plan. We clearly will stay away from space suits, neon rave suits and things like that.

Q: WWO Devs: Have you had the chance to view the polls that have been set up by forum members to observe public opinions and preference of gameplay mechanics?
A: We're monitoring the forums, but unfortunately we don't always have time to give you feedback on all those polls.


image

Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

Comments

  • DeaconXDeaconX Member UncommonPosts: 3,062
    CONTINUED...

    Q: Will you be leaving us ladies in skirts and dresses? Will we be able to wear trousers, chaps and normal shirts? Will there be some racy clothing for women? Can we mix and match outfits?
    A: Yes you can mix and match outfits, and yes we'll have shirts, trousers, etc. Here's some of the ideas - nothing final - that we have for the ladies
    http://imgur.com/a/NLgIp
     

    Q: Will there be servers available for people with diverse playstyle? IE: Roleplaying / PvP / PvE / RPPvp / RPPvE?
    A: we will offer at start two types of servers - official servers that feature PVP and PVE mixed activities, as well as community managed and run RP servers, where the community will set their own rules for each server.

    Q: Will this game actually support teaming with other players to do missions/objectives?
    A: Yes, you'll be able to group up with other players to form a "posse" aka a group.

    Q: Will there be something endgame for those that aspire to advance in the game? IE: Raids, mining dungeons, etc?
    A: We have some ideas here (such as Raids), but we want to keep it under wraps for now.

    Q: Why should people make clans in Wild West Online other than to group with your friends or find others of like mind, are there incentives?
    A: Joining a clan will have its own benefits, as players will be getting passive perks that will depends on how their clan performs. We'll have more details on that later this summer.

    Q: Are you planning on having non-cowboy factions in the game?
    A: There are no faction, so to speak, in Wild West Online. It's up to you who you choose to be in the world and who you'll ride with.

    Q: Is the game going to be played on a universal server/regional server, or is this going to be a game where players can host their own server with their own settings?
    A: All servers will be hosted by us, but we will allow players to manage some of the "community RP" servers. We also will offer official servers, that will be hosted in different regions. Players will be free to join any server with no regional restrictions.

    Q: Regarding character name tags(those that are always floating above players' heads for all to see)...Will they again be permanently up there in WWO?  Or will they only appear when a player has their targeting reticle aimed at an other player?
    A: They will only appear when you mouse over other players.

    Q: Will the naming structure be identified in part by account name "name@accountname" or just "name"?
    A: Your email will be used to login to your account. Your character will have it's own screen name - like "Bob the Cow Slayer".

    Q: Is their a set max world limit in mind yet or will it just continue on forever and ever as it is discovered? will their be a "Corner of the map"?
    A: Yes, the map will be restricted in size. We expect it'll be somewhat bigger than the GTA 5 map at the start and we'll expand it during first year of the games operation.

    Q: In terms of gameplay, how much freedom of control do we have over our characters? Such as, will we be able to ledge climb, hop over fences, roll along the ground, prone, crouch, etc.?
    A: You will be able to jump, crouch, and go prone. We'll look into more user controlled moves later on.

    Q: will the game include weapons such as sniper rifles giving scouting players an upper hand against other players from a heightened position?
    A: We will have sharp shooter rifles with integrated scopes, but they will be weapons that will require skill from the player to operate. They also won't be fast firing.

    Q: Will the game focus on players being able to build an empire and fight in gang style battles for territory and power over the world?
    A: We're still working on the end game content.

    Q: We see the game will have a mature rating. What sorts of things might we expect in Wild West Online; nudity, alcohol, violence, gore? NPC's with potty mouths?
    A: Our game is clearly targeted at mature audiences. So you may expect things that are clearly off limits to minors. And yes the game will have nudity.

    Q: What kind of combat system will WWO have, will it be Tab+target combat or free aim style?
    A: It's like in any shooter game - you aim and shoot.

    Q: You've already mentioned there being a day/night cycle.  Will weather be dynamic, or somehow realtime?
    A: Day/Night cycle will not be in real time, we think it'll be more like a 1-2 hours cycle.

    Q: Will be UI be fully customizable? Will we be able to have downloadable plug ins to add UI options?
    A: No we do not plan on UI customization at the moment.

    Q: Will it be feasible for players to have different roles within their gangs, IE have a group of scouts a group of raiders a group of looters, etc?
    A: This is all up to players themselves.

    Q: Regarding the open-world housing system...Will there be some kind of limitation to help combat the abuse of what I like to call "plot-bots"?  Such as one plot of land per server, per account.
    A: Land lots and housing will be sort of instanced, ie several players may own the same land lot in a town. But when they approach it, it will be their customized house. You will be able to invite other players to enter your house, and they will not need to leave game server, so it's all happening without loading into the instance.

    Q: How will respawn after death be handled?
    A: Once you die, you will be able to respawn in a closest town at the "Hotel" or at the closest house/cabin/farm you own or rent.


    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • DeaconXDeaconX Member UncommonPosts: 3,062
    CONTINUED...

    Q: question regarding gangs, will gangs be able to set their own emblems to distinguish them apart?
    A: Yes, Gangs will have emblems and slogans beside the name of the clan.

    Q: Question regarding gangs/factions would there be a limit the the number of members in said gangs
    A: No , there will be no limit on the number of clan members.

    Q: Will trains be used like a fast travel to get players from town to town? or will it be used for things like faster movement along a set path and ore transportation?
    A: They will be used for fast travel between stations.

    Q: When a player is killed by another player will their be the option for a custom death message?
    A: most likely no to avoid excessive griefing.

    Q: How in depth do the options for player skin color go? will it predominantly be White/Hispanic characters or will it be a larger spectrum ranging for all races and skin tones?
    A: we plan on having a wide range of skin tones available, as well as face shapes and features. We have not yet figured all this out, due to technology and resource requirements, but trust us that we want there to be lots of options.

    Q: Will we be able to convert in game currency to real money store currency like what GW2 dose?
    A: No, we will not facilitate a way for players to transfer in game money between accounts or get the currency out of the game.

    Q: Will we have errands?
    A: Yes

    Q: Will their be in game voice chat for players or will it require 3rd party software like Teamspeak or discord?
    A: Voice chat is built into the game and available to all players.

    Q: Will items in the game have different rarity values that will correlate with the stat buffs they give, something like Common -> Uncommon -> Rare -> Epic -> Legendary -> Mythical?
    A: Yes.

    Q: Why not release pre orders for even more funding?
    A: We will announce preorders as soon as we have more to show to our players. We want to make sure everyone knows what they're getting before they preorder the game.

    Q: Will WWO have support for 21:9 monitors and will it have controller support?
    A: There will be controller support from the start, and if there is enough requests for 21:9 monitors support, we'll add that.

    Q: What kind of healing mechanics will be in-game?
    A: We do not want to make it overly complex, so most likely it'll be something pretty easy to use.

    Q: To stimulate crafting: do items wear down and/or need replacing after a time, and do we need to craft bullets/arrows?
    A: We think of crafting as more of a side dish to the main game and not something that players will be forced to deal with to be successful.

    Q: What kind of weapons can we expect?
    A: Pistols, shotguns, repeater rifles, basically things you expect to see in a western styled game plus some experimental guns from that era.

    Q: Will we have options or ways to make our characters older in terms of appearance? Both male and female?
    A: Most likely no. There will be no extensive physical customization.

    Q: What mechanics will be in-game to help/aid sheriffs, bounty hunters and bandits (f.e. handcuffs, lasso's, hangings, being send to jail or escaping jail, being able to drag a person after a very well aimed lasso throw to another place)?
    A: We'll reveal that later on.

    Q: What will you do to prevent/combat hackers, (aim-)botters, and will there be a 'report player' system?
    A: we have a sophisticated custom developed anti-cheat system, that we believe will curb most cheating, including aimbots, and yes we will provide a report player service.

    Q: Will we be able to see when friends and clanmembers were last online, so that we may spot inactivity?
    A: Yes you will.

    Q: If a player reaches 0 health do they just die or will there be a "downed" state where a player can be revived or executed?
    A: They'll go into an "incapacitated" state and will slowly bleed to death. Their friends will be able to revive them and their enemies will be able to perform execution moves.

    Q: Will two clans have the option to have undisturbed fights with each other without other clans or people disturbing their fight
    A: They'll be able to do that in their own clan owned server.

    Q: Where will the servers primarily be located, assuming it's 612 that host them?
    A: Initially we'll have servers available in North America and Europe, with more servers coming up in South America, Asia/Oceania and Russia.

    Q: For open world PvP, will it be genuine open world PvP, in that nowhere is safe, except perhaps towns (with guards?).
    A: It's a real open world PvP with no restrictions outside towns and settlements.

    Q: What is the player limit for groups/posse? eg. 4 people, 8 people etc.
    A: We plan for 8 players.

    Q: Will the game have things like vaults, just where players can safely store gear and currency?
    A: Yes, there will be vaults for players to store their loot.

    Q: In terms of the games economy, will it be like cents and usd, or will it have its own type of currency system?
    A: Most likely it'll be some imaginary currency based on silver and gold dollar coins.

    Q: What kind of damage model are you going to implement into the game? Will it be a standard fps shooter(potential 1 shot kills), or will it be more like The division (bullet sponge)
    A: It'll be something in between, with the average kill require depending on the weapon. Something like between 3 to 5 body shots and with chance to deal critical headshot damage.

    Q: will the game include tnt or explosives for things like ore mining, teraforming, and etc?
    A: The game will not have terraforming, but it will have variety of explosives.


    Stainless72

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • DeaconXDeaconX Member UncommonPosts: 3,062
    And one last one...

    Q: is their a possibility that the game will include pets, something like dogs to help with hunting and scouting?
    A: This is something that has been requested by many players, but we will not announce our plans about pets yet, stay tuned!

    Q: will the game include liquor, and will it give players buffs IE. 1-2% damage reduction or something along the lines of that?
    A: Yes it will. Drinking though will have negative effects, blurred vision or worse depending on how drunk you get.

    Q: will the map include hidden secrets, things like gold vaults and fortunes, maybe going west far enough leads to some of the lost Indian civilizations?
    A: Yes it will, and bunch of our PvE activities are centered around exploration and treasure hunting.

    Q: How will weapon mechanics be will it be hit scan or is there gonna be a slight realism to them?
    A: All weapons have proper bullets ballistics, so it actually takes some time for bullet to reach the target, so you have to plan for bullet flight time as well as drop. Wind or weather will not have an affect on a guns though. Think that we are more like Battlefield 1, and not like CSGO/COD.

    Q: What engine will this game be made in?
    A: We are using a proprietary licensed engine, designed and developed specifically for open world online games, and we'll cover our technology in more details in a coming months. The engine rendering is DirectX 11 based.

    Q: I imagine there will be trading between characters. If so, how do you plan to combat gold (or whatever the currency may be) sellers?
    A: While we will allow players to trade with each other, we're not planning on allowing in game currency to be exchanged or traded between players.

    Q: This question verges the line between R-rated and X-Rated, since the game is R-rated, will it include the option for female/male characters to partake in prostitution?
    A: There will be no option for players to become prostitutes.

    Q: Are you planning on having multiple character slots (if so, how many), or just a single character who can be respec'd as your play preferences change?
    A: We're debating this right now, with both options as a possibility.

    Q: Will you use a community-voted reputation system for chat in-game?
    A: You will be able to mute anyone who you don't like.

    Q: Can we get other languages, like a Japanese, Chinese, and so on.
    A: Game will be localized in most widely used languages, as well as languages of the majority player groups, like Russian, Mandarin, Thai, etc...

    Q: Will certain NPC's be invulnerable to damage/death, such as npc's vital to accessing certain features? eg. Shopkeepers, access to bank etc.
    A: Most likely yes. We don't like this simplification. Most likely we'll make shops, saloons, etc to be gun free zones... But once again - we'll see. A lot is up in the air.

    Q: It is mentioned that you can steal items from abodes, stores and camps. Can you go into depth on how this mechanic works?
    A: we have several systems in place and we think we'll really need to test them all during alpha to figure out the best ones to remain in the game.

    Q: We have seen images of a creek and lake, both water environments. Will the game feature swimming? Or will the player simply die if they fall in the water?
    A: We plan on having characters be able to swim eventually. right now they just can't go deep into the water.

    Q: Will there be any way for players to build/buy and operate a business such as a general store, saloon, funeral parlor, barbershop, etc.?
    A: We don't have this feature in the game yet, but it's something we are actively discussing.



    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • DakeruDakeru Member EpicPosts: 3,802
    DeaconX said:



    A: There are no classes in the game. We're still debating exactly how character progression will work, but if we do one, it will be skill based progression.


    Think this is the most important one as it clearly shows it's just way too early to start hyping this game.
    Slapshot1188KyleranPhryGdemami
    Harbinger of Fools
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    My most important question is: "When did you start development ?"
    Slapshot1188
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    DeaconX said:


    Q: How will the servers be set up? specifically in regards to our characters? Will we have one character per server like WoW (and most other MMOs), or will our characters move freely between multiple servers without players necessarily noticing, like we see in GTA Online?|
    A: You will have one character that you'll be able to freely move between servers.

    This question, along with the question about the map size, makes me think this isn't an MMO. Couldn't see anything on their website about concurrent players per server either. 

    Still, sounds like an interesting game for those who like the Wild West setting and may fill a void whilst people wait for Red Dead 2 to release on PC. 
    Slapshot1188
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    edited May 2017
    Dakeru said:
    DeaconX said:



    A: There are no classes in the game. We're still debating exactly how character progression will work, but if we do one, it will be skill based progression.


    Think this is the most important one as it clearly shows it's just way too early to start hyping this game.
    Funny.  I had cut that exact part out while reading and was going to post a similar comment.  I mean they are starting Alpha testing in Early Summer (like.. a month from now) but still don't know basic things like character progression?  Seems like they just planned an MMO shooter type game and are going to shoe-horn in some RPG elements to check a box.

    We shall see.

    DakeruPhryGdemamiRexKushman

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • DeaconXDeaconX Member UncommonPosts: 3,062
    UPDATE: This was posted on Reddit today so and it's potentially pretty damaging to anyone who had hopes for this game, but it could be wrong. Either way, I thought I should share it just in case.

    https://www.reddit.com/r/pcgaming/comments/6cuzwx/wild_west_online_is_possibly_funded_by_sergey/

    DakeruPhry

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • KyleranKyleran Member LegendaryPosts: 43,975
    DeaconX said:
    UPDATE: This was posted on Reddit today so and it's potentially pretty damaging to anyone who had hopes for this game, but it could be wrong. Either way, I thought I should share it just in case.

    https://www.reddit.com/r/pcgaming/comments/6cuzwx/wild_west_online_is_possibly_funded_by_sergey/

    If true that is very damaging, and not surprising they make outrageous delivery claims like early summer "alpha" a state this guys games never leave.
    Phry

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DakeruDakeru Member EpicPosts: 3,802
    DeaconX said:
    UPDATE: This was posted on Reddit today so and it's potentially pretty damaging to anyone who had hopes for this game, but it could be wrong. Either way, I thought I should share it just in case.

    https://www.reddit.com/r/pcgaming/comments/6cuzwx/wild_west_online_is_possibly_funded_by_sergey/

    Big Kudos to you for being unbiased and showing us the bad news too.

    Sergey Titov...
    When I read that name I wasn't even mad - I was amused.

    Well this explains why people originally thought this was Red Dead Redemption 2 and it took a few days for the devs to clear up this misunderstanding.

    What a convenient coincedence for the funding.
    Slapshot1188Kyleran
    Harbinger of Fools
  • DeaconXDeaconX Member UncommonPosts: 3,062
    Dakeru said:
    DeaconX said:
    UPDATE: This was posted on Reddit today so and it's potentially pretty damaging to anyone who had hopes for this game, but it could be wrong. Either way, I thought I should share it just in case.

    https://www.reddit.com/r/pcgaming/comments/6cuzwx/wild_west_online_is_possibly_funded_by_sergey/

    Big Kudos to you for being unbiased and showing us the bad news too.

    Sergey Titov...
    When I read that name I wasn't even mad - I was amused.

    Well this explains why people originally thought this was Red Dead Redemption 2 and it took a few days for the devs to clear up this misunderstanding.

    What a convenient coincedence for the funding.


    Interestingly, the studio has come out to say they are using a modified version of the engine made by one of Sergey Titov's companies BUT, Sergey Titov has NOTHING to do with the development of WILD WEST ONLINE, nor is he an investor.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • DakeruDakeru Member EpicPosts: 3,802
    DeaconX said:
    Dakeru said:
    DeaconX said:
    UPDATE: This was posted on Reddit today so and it's potentially pretty damaging to anyone who had hopes for this game, but it could be wrong. Either way, I thought I should share it just in case.

    https://www.reddit.com/r/pcgaming/comments/6cuzwx/wild_west_online_is_possibly_funded_by_sergey/

    Big Kudos to you for being unbiased and showing us the bad news too.

    Sergey Titov...
    When I read that name I wasn't even mad - I was amused.

    Well this explains why people originally thought this was Red Dead Redemption 2 and it took a few days for the devs to clear up this misunderstanding.

    What a convenient coincedence for the funding.


    Interestingly, the studio has come out to say they are using a modified version of the engine made by one of Sergey Titov's companies BUT, Sergey Titov has NOTHING to do with the development of WILD WEST ONLINE, nor is he an investor.
    Yeah we discussed that in this thread:
    http://forums.mmorpg.com/discussion/464504/update-does-the-games-engine-mean-warz-dev-involvement-wild-west-online/p1
    It's about Titov transfering the ownerships of both his engine and companies because his name draws too much attention.
    So I feel we should still be careful about anything even remotely related to him.
    Harbinger of Fools
Sign In or Register to comment.