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Astellia is an upcoming MMORPG being prepped for release in North America from Barunson Studio. It’s due out in CBT in Korea next month, and due to release in the beginning of 2018 overseas. While we’re looking at the end of 2018 for its North American release from Nexon, we wanted to chat with Barunson Studio now to find out what we can expect.
Comments
Cash Shop heaven incoming... :
Like DMKano said, do they not understand yet that, in the west, PEOPLE DO NOT LIKE THAT? "The Korean version is Free to Play, but we are considering Pay to Play model to meet the NA gamers’ expectations" Yep, that's gonna work wonders. It will certainly not be DoA like Revelation Online.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
When you have spam combat it removes so much more that a game can do and really too bad because for certain the KR market is huge but quantity over quality.
Even though a market is dominant in one direction i still find it odd that no one else aims for the market share that the rest are not all fighting for.
Never forget 3 mile Island and never trust a government official or company spokesman.
You lost me at "Of course."
lol right...
The same exact target combat you've seen a million times with the one and only "innovation" being that you can summon these little helper people that fight with you.
And they want to release this is 2018? It would have been a toss away garbage MMO even in 2008.
After watching that vid I need to lay down in a dark room for a while i feel a migraine coming on.....
I watched a couple of gameplay footage and I found out that it isn't completely open-world, as well as the UI looking a lot like those Chinese MMORPGs with the "bonus" boxes cluttering your view.
Over-all, I thought it would of been more unique than this... to me this looks like another MOBA with a flexible camera. I wish companies would stop being so light with their work and let all players to play in a fantasy world where they can make their own story... I've had enough of this, "be this pre-made character, follow this pre-made questline set out for you to become that pre-planned hero once you hit LV 50".
It's a shame too because I love other aspects of Korean culture. I've studied some Hapkido and I could eat kimchi every day of the week, but their games? They're abominations.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
The style it self feels so much like a child's game with goofy characters like moogles and just the way they present them self that its just dumb. for the love of god can any of these kick starters like Crowfall just hurry up and finish so we have a quality MMO?