So still in honeymoon phase when most any new game is fun.
Lets see what you think 3 months from now.
Isn't that about how long you lasted with your pirate DAoC server before you hit a wall and stopped? Did you go back and try it again? Well, at least you get kudos for trying to kill their enthusiasm with negativity.
Might have hit a wall at 3 months after hitting 50 on my Mentalist but I'm no quitter. Over 6 months straight now on one and only one game.
Rolling new alts in the old school tradition, have a level 45 Chanter and 37 Druid currently in progress.
Killing unwarranted enthusiasm is just what you do when a bittervet.
Heck, even I like most games for the first 2 weeks, but 3 months out? Only 4 or 5 MMORPGs have lasted that long.
In order to be a bitter vet, you first have to be a vet... like the ones who have been playing TSW all along for most of the past 5 years and are unhappy with the re-launch. That's not you now, is it?
I think you're confusing being a random bored killjoy with being a bitter vet
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I bet too, actually I bet there are a lot of you. Still, how does it change the fact that it is worse? Just because you like it? Quantity almost never equals quality, just look at wow.
Funny thing about that is... every dedicated WoW player will tell you that TSW sucks, and that WoW blows it out of the water in terms of quality.
See how that works?
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
You know, the whole part about its your opinion. You can be as condescending as you like, still doesn't change the fact that you only speak for yourself.
You know, there's no opinion in the listed parts in that post, it isn't an opinion that everything that was changed got the dumbification treatment. Or call it accessibility, or easification, or what you want.
Also not an opinion (just look at the countless threads on this very site over the last few years) that dumbification is worse, overall. Simple math, if you have less options to do something, in cases no option at all, that's worse than having a wide variety of options.
If you like that better, now that is an opinion, and as I've said I'm fine with it. To each their own. And you are more likely in the bigger camp with that opinion, since that's the trend over the past decades now, and not only in gaming. Heck, Judge even made a whole movie about it, you should watch it maybe, it's good for you - it's got electrolytes
As said above, it's great if you like Legends, or praise Legends how amazingly dum accessible and straightforward and fun it is You wouldn't hear a pip from me. But when it's about comparing to TSW... it doesn't even matter which one we like better (and we clearly don't agree on that), the fact is still a fact, Legends is severely dumbed down in every possible aspect, compared to TSW. (Even the story, which they said they won't touch.)
You know, the whole part about its your opinion. You can be as condescending as you like, still doesn't change the fact that you only speak for yourself.
You know, there's no opinion in the listed parts in that post, it isn't an opinion that everything that was changed got the dumbification treatment. Or call it accessibility, or easification, or what you want.
Also not an opinion (just look at the countless threads on this very site over the last few years) that dumbification is worse, overall. Simple math, if you have less options to do something, in cases no option at all, that's worse than having a wide variety of options.
If you like that better, now that is an opinion, and as I've said I'm fine with it. To each their own. And you are more likely in the bigger camp with that opinion, since that's the trend over the past decades now, and not only in gaming. Heck, Judge even made a whole movie about it, you should watch it maybe, it's good for you - it's got electrolytes
As said above, it's great if you like Legends, or praise Legends how amazingly dum accessible and straightforward and fun it is You wouldn't hear a pip from me. But when it's about comparing to TSW... it doesn't even matter which one we like better (and we clearly don't agree on that), the fact is still a fact, Legends is severely dumbed down in every possible aspect, compared to TSW. (Even the story, which they said they won't touch.)
Haha, don't have anything to counter Mandy, he's unstoppable anyways
Since you don't comprehend the difference between an opinion and fact. There's no point in continuing this discussion with you. Try to be less pretentious and maybe you will learn something.
So still in honeymoon phase when most any new game is fun.
Lets see what you think 3 months from now.
Isn't that about how long you lasted with your pirate DAoC server before you hit a wall and stopped? Did you go back and try it again? Well, at least you get kudos for trying to kill their enthusiasm with negativity.
Might have hit a wall at 3 months after hitting 50 on my Mentalist but I'm no quitter. Over 6 months straight now on one and only one game.
Rolling new alts in the old school tradition, have a level 45 Chanter and 37 Druid currently in progress.
Killing unwarranted enthusiasm is just what you do when a bittervet.
Heck, even I like most games for the first 2 weeks, but 3 months out? Only 4 or 5 MMORPGs have lasted that long.
In order to be a bitter vet, you first have to be a vet... like the ones who have been playing TSW all along for most of the past 5 years and are unhappy with the re-launch. That's not you now, is it?
I think you're confusing being a random bored killjoy with being a bitter vet
Not at all, I played for a month or so at launch, wiped my feet of it somewhere in the middle of the 2nd Egypt zone.
Loved the game at first especially in the first zone but after seeing the game for what it really was I moved on.
So yes I'm definitely a "vet" of this game and doesn't seem to have inherently changed much.
"Killjoy", I like the sound of that, likely to be the name of a future character or forum account.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Killjoy", I like the sound of that, likely to be the name of a future character or forum account.
Thx
Make it "Kyljoy"!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I played TSW for a while and for the most part the changes are much better. Especially the combat imo. I bet I'm not the only one who thinks so.
For those who played for "a while", yes, these changes might be good. For someone who played a lot, they are not. Let me explain:
- The game had a dedicated playerbase that wanted some things fixed (hello AEGIS) and more content, as the story stopped and we were waiting for more for maaaaany months. Instead of that, they actually cut the story to the base game and they plan probably to re-release the mini-expansions one by one. We already experienced that. On many characters. - Most of us who played did almost everything; for many of us, the reason to play was the huge wheel. Now synergies are gone: no more affliction, penetration, hinder, impair, blast, strike, chain etc. You have some skills and you choose passives that boost the skills you use. There is no choice, only an illusion. Obviously if you use shotgun skill no 2 you're gonna use the passive which boosts its damage. Before, the thinking was like this: "i penetrate, that applies affliction, then affliction applies a defensive buff and boosts crit chance, then when i crit a few times i apply AoE hinder"... some of us loved that. Now it's just "assign points, 20% more damage". - The monetization feels... cheap. Random boxes, loot keys, premium currency and normal currency, monsters drop no loot... I wonder what gaming culture was used for inspiration here.
Po_gg I have to respectfully disagree. Every build had 1 builder and two spenders. That was a given, the rest of it was just fluff. You could also mix it up with aoe spenders and builders. You can make it as complicated as you want too but every build had 1 builder and two spenders (for each weapon) or you were doing it wrong ;D.
So still in honeymoon phase when most any new game is fun.
Lets see what you think 3 months from now.
Isn't that about how long you lasted with your pirate DAoC server before you hit a wall and stopped? Did you go back and try it again? Well, at least you get kudos for trying to kill their enthusiasm with negativity.
Might have hit a wall at 3 months after hitting 50 on my Mentalist but I'm no quitter. Over 6 months straight now on one and only one game.
Rolling new alts in the old school tradition, have a level 45 Chanter and 37 Druid currently in progress.
Killing unwarranted enthusiasm is just what you do when a bittervet.
Heck, even I like most games for the first 2 weeks, but 3 months out? Only 4 or 5 MMORPGs have lasted that long.
In order to be a bitter vet, you first have to be a vet... like the ones who have been playing TSW all along for most of the past 5 years and are unhappy with the re-launch. That's not you now, is it?
I think you're confusing being a random bored killjoy with being a bitter vet
Not at all, I played for a month or so at launch, wiped my feet of it somewhere in the middle of the 2nd Egypt zone.
Loved the game at first especially in the first zone but after seeing the game for what it really was I moved on.
So yes I'm definitely a "vet" of this game and doesn't seem to have inherently changed much.
"Killjoy", I like the sound of that, likely to be the name of a future character or forum account.
Thx
You were a tourist just like me. Except I lasted a bit longer finishing Transylvania before I moved on.
And you better check with @Wizardry he might have dibs on Killjoy
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
my take here? I just took teh game and moved so I could keep it saved all my things, but in a way the game is worse by a lot really, I also notice on the very start some quests was missing, I don't know if they won't show till they send you to it, but since I saw some quests who I couldn't take because of lvl (very nice from a lvlless game to a lvling game, I really want to take what they are taking) so now we have a tab target who thinks its a action game, with is slower then before, and they want me to play it, don't see it happening,
sorry if you are one of who liked good for you but I don't see me stoping playing what I play now to play this again,
all the flavor gone, only story telling is here and even so less of what it was before, I played the beta on the original was even willing to pay the sub, but this one not even for the free things its worth also the skills lock from start is really a turn down, I use da penetration crit for pve with AR and pistols, on pvp I used AR and hammer, the lack of synergy, and a follow this path is what I really hate on most games
I played TSW for a while and for the most part the changes are much better. Especially the combat imo. I bet I'm not the only one who thinks so.
For those who played for "a while", yes, these changes might be good. For someone who played a lot, they are not. Let me explain:
- The game had a dedicated playerbase that wanted some things fixed (hello AEGIS) and more content, as the story stopped and we were waiting for more for maaaaany months. Instead of that, they actually cut the story to the base game and they plan probably to re-release the mini-expansions one by one. We already experienced that. On many characters. - Most of us who played did almost everything; for many of us, the reason to play was the huge wheel. Now synergies are gone: no more affliction, penetration, hinder, impair, blast, strike, chain etc. You have some skills and you choose passives that boost the skills you use. There is no choice, only an illusion. Obviously if you use shotgun skill no 2 you're gonna use the passive which boosts its damage. Before, the thinking was like this: "i penetrate, that applies affliction, then affliction applies a defensive buff and boosts crit chance, then when i crit a few times i apply AoE hinder"... some of us loved that. Now it's just "assign points, 20% more damage". - The monetization feels... cheap. Random boxes, loot keys, premium currency and normal currency, monsters drop no loot... I wonder what gaming culture was used for inspiration here.
I respect your opinion. I can also understand why some people don't like the changes. I still personally think the changes are for the better, but again that's just my opinion.
I played TSW for a while and for the most part the changes are much better. Especially the combat imo. I bet I'm not the only one who thinks so.
For those who played for "a while", yes, these changes might be good. For someone who played a lot, they are not. Let me explain:
- The game had a dedicated playerbase that wanted some things fixed (hello AEGIS) and more content, as the story stopped and we were waiting for more for maaaaany months. Instead of that, they actually cut the story to the base game and they plan probably to re-release the mini-expansions one by one. We already experienced that. On many characters. - Most of us who played did almost everything; for many of us, the reason to play was the huge wheel. Now synergies are gone: no more affliction, penetration, hinder, impair, blast, strike, chain etc. You have some skills and you choose passives that boost the skills you use. There is no choice, only an illusion. Obviously if you use shotgun skill no 2 you're gonna use the passive which boosts its damage. Before, the thinking was like this: "i penetrate, that applies affliction, then affliction applies a defensive buff and boosts crit chance, then when i crit a few times i apply AoE hinder"... some of us loved that. Now it's just "assign points, 20% more damage". - The monetization feels... cheap. Random boxes, loot keys, premium currency and normal currency, monsters drop no loot... I wonder what gaming culture was used for inspiration here.
I respect your opinion. I can also understand why some people don't like the changes. I still personally think the changes are for the better, but again that's just my opinion.
When I purchased the original game I didn't play past 5 hours play time I have already played at least 16 hours with the new game not the best needs improvements but still better than what it was.
I honestly don't mind the RNG boxes though, because for $12 they grant you "One Free Key" a day + Extra dungeon runs and stuff $12 isn't bad. What I don't like is their company charges "ISA" fees because its a foreign processor or something so basically I am being hit with 0.15 cents extra and such per traction, not that I can't afford it but FunCom payment processor or whatever they are using causes this and they didn't really tell me about this.
Also would be great in FunCom would remove Denuvo from Conan Exiles because I would give the game a chance then too, but not willing to play this as long as its running this.
There was a patch today. The AH is fixed and enabled. There is a note that it might only be available intermittently while they monitor and patch. I haven't checked to see if the chat issues have been resolved.
Yeah I bought something from the AH and also posted something so it seems to be working. I do have the suspicion though that there are more pages to the AH than what it's showing me. And I haven't been able to get the text filter to return any results... have any of you guys figured out if and how it works?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Level 15 atm, I like the quests and dungeon, combat is ok, played the tsw cbt few years ago and never played it again. But now I like it (healing class) downside atm for me is, I need to restart the launcher all the time like a old car before it finally works.
Po_gg I have to respectfully disagree. Every build had 1 builder and two spenders. That was a given, the rest of it was just fluff. You could also mix it up with aoe spenders and builders. You can make it as complicated as you want too but every build had 1 builder and two spenders (for each weapon) or you were doing it wrong ;D.
And while that's mostly correct, I have to respectfully re-disagree Not every, just most build. Don't get me wrong, the majority of my decks were using consumers too, even if only a few of them fell into the "boring" 1111123 category (there are much better ways within the builder/consumer style too). But there was a smaller set, maybe a dozen decks, built exactly for the reason that around the first summer (so after the f2p switch, and the born of the truckload of "played it, but..." people) those voices about the 1111123 started to rise. There were two main groups of those decks, the cooldowns like in regular MMOs just without the power management (where you took only 5-25sec cooldown abilities and ignore the resources since those abilities don't need it), and the alternate building (where you used consumers, just you built the resources in an alternative way, not 11111 but through passives or cooldowns).
At this point you might say "you're doing it wrong" Well, that was the whole design of TSW, you had the options, you weren't nailed down to the one and only path the devs chose for you. The "play the way you want" was not only a slogan like it is now. I've always found amusing when people said "there's only one deck good for each weapon", and when someone posted an another with a teeny bit more damage, suddenly that became the only one deck for that group of people - without ever thinking about that those decks don't grow on trees, but are found by players who knows better, and avoiding that "only one deck" mindset.
Sure, those decks on my Gear Manager weren't optimized to the teeth, for example it would've been a huge pain in the butt to squeeze them somehow into Master Planner. Also true, I myself only used them occasionally, for the fun - I did Elites with a few and we laughed a lot (and while I don't like pvp, the one focusing around movement and cc break cooldowns worked pretty well in pvp... not much damage and kills, but it annoyed the crap out of the other side ). But they still were "good" decks, since they were viable everywhere up to NMs, and most importantly because I had fun with them, and that's the point of playing, to have fun.
So yeah, I bet as well, that all those non players, "played a while, but...", "I'd love to go back, but...", "it was great, except..." people are happy now.
There was a video posted on forum, in a thread that got locked right after (https://youtu.be/DiEKJ0_K9nY ) with a funny line towards the end: they wanted the game to be more action oriented like the Division, but the only division here is in the game's community...
Yeah I bought something from the AH and also posted something so it seems to be working. I do have the suspicion though that there are more pages to the AH than what it's showing me. And I haven't been able to get the text filter to return any results... have any of you guys figured out if and how it works?
If the text filter is like AOC's it can be tricky once you set any search criteria. You basically have to narrow down everything then, item level, price range etc.. AT least that's how it was when I played regularly. Otherwise you got "no results found"
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Level 15 atm, I like the quests and dungeon, combat is ok, played the tsw cbt few years ago and never played it again. But now I like it (healing class) downside atm for me is, I need to restart the launcher all the time like a old car before it finally works.
That about sums up my experience as well, the combat reminds me a lot of ESO's actually now, at least more so than what I remember from beta. Especially how attack tell mechanics work, in terms of how they are executed. Even with the same downside in lack of momentum you see there.
THe questing and story are good so far, the puzzles remind my wife and I of Skyrim. So that should be fun for us for a while. I just hope as I level combat get's a little less "walk in the part".
AFter playing AOC I'm a tad confused why TSW's combat turned out as it did, in AOC combat was gratifying in terms of power and velocity. SUre the IP called for it, but the lesson's learned should have been carried over IMO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
@Distopia I haven't been in AoC since the the Anniversary was over, but now that you referring on it over and over I'm feeling I will do a DT weekend, thanks man (it will be a good change, I'm fishing at LotRO's summer festival since days, I really could use some Vanir headbashing...)
Well, I've given it an initial try, and so far, I can't see what all the fuss is about either way. Character creator is pretty minimal. It starts (the tutorial -- is that optional if you create more characters?) more like a movie where you fill in little bits. Some "adult" language which the adults I hang out with don't use, and a scene that seems to imply something sexual going on??? No matter which gender your character is? (Oh, sorry, I'm old-fashioned, I know.)
The good stuff is the promise of an intriguing story of ... intrigue and three organizations that aren't at all nice being all that stands in the way of something super nasty.(?) Also some interesting science-fantasy stuff with that portal tree and all.
Then you finally get to where the cutscenes are just enhancements when getting missions and... oh look, another typical game of accepting missions and killing ugly monsters. Ah, wait, there was that one mission where some thinking was required. That was nice. Still, seems mostly about as limited and restrictive in play as the typical MMO with little if any RPG, the combat seems about the same as is typical, not bad but nothing to get excited about. Saw other people playing but didn't feel like I needed to team up with them and nobody invited me to join them.
Can I expect more as I get further into the game? Doesn't seem like there's much room for a whole lot more. Perhaps how much you enjoy playing it will be a matter of taste.
Well, I've given it an initial try, and so far, I can't see what all the fuss is about either way. Character creator is pretty minimal. It starts (the tutorial -- is that optional if you create more characters?) more like a movie where you fill in little bits. Some "adult" language which the adults I hang out with don't use, and a scene that seems to imply something sexual going on??? No matter which gender your character is? (Oh, sorry, I'm old-fashioned, I know.)
The good stuff is the promise of an intriguing story of ... intrigue and three organizations that aren't at all nice being all that stands in the way of something super nasty.(?) Also some interesting science-fantasy stuff with that portal tree and all.
Then you finally get to where the cutscenes are just enhancements when getting missions and... oh look, another typical game of accepting missions and killing ugly monsters. Ah, wait, there was that one mission where some thinking was required. That was nice. Still, seems mostly about as limited and restrictive in play as the typical MMO with little if any RPG, the combat seems about the same as is typical, not bad but nothing to get excited about. Saw other people playing but didn't feel like I needed to team up with them and nobody invited me to join them.
Can I expect more as I get further into the game? Doesn't seem like there's much room for a whole lot more. Perhaps how much you enjoy playing it will be a matter of taste.
Take in mind this is basically a 5+ year old mmo that isn't very different from the original. It has a reworked combat system and some changes to the base games quest/s and gearing. But it's not fair to judge it on 2017 standards when it's basically a 2012 game with some minor plastic surgery.
It's not a sandbox mmo savior or pvp ffa/open mmo or whatever people are looking for today. It was always a themepark. All I'm saying is just enjoy the ride and see for yourself if you enjoy the story and where it's heading. Or don't lol.
Comments
I think you're confusing being a random bored killjoy with being a bitter vet
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
See how that works?
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Also not an opinion (just look at the countless threads on this very site over the last few years) that dumbification is worse, overall. Simple math, if you have less options to do something, in cases no option at all, that's worse than having a wide variety of options.
If you like that better, now that is an opinion, and as I've said I'm fine with it. To each their own. And you are more likely in the bigger camp with that opinion, since that's the trend over the past decades now, and not only in gaming.
Heck, Judge even made a whole movie about it, you should watch it maybe, it's good for you - it's got electrolytes
As said above, it's great if you like Legends, or praise Legends how amazingly dum accessible and straightforward and fun it is You wouldn't hear a pip from me.
But when it's about comparing to TSW... it doesn't even matter which one we like better (and we clearly don't agree on that), the fact is still a fact, Legends is severely dumbed down in every possible aspect, compared to TSW. (Even the story, which they said they won't touch.)
Yeah, I know, have some wow player buddies
Loved the game at first especially in the first zone but after seeing the game for what it really was I moved on.
So yes I'm definitely a "vet" of this game and doesn't seem to have inherently changed much.
"Killjoy", I like the sound of that, likely to be the name of a future character or forum account.
Thx
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
- The game had a dedicated playerbase that wanted some things fixed (hello AEGIS) and more content, as the story stopped and we were waiting for more for maaaaany months. Instead of that, they actually cut the story to the base game and they plan probably to re-release the mini-expansions one by one. We already experienced that. On many characters.
- Most of us who played did almost everything; for many of us, the reason to play was the huge wheel. Now synergies are gone: no more affliction, penetration, hinder, impair, blast, strike, chain etc. You have some skills and you choose passives that boost the skills you use. There is no choice, only an illusion. Obviously if you use shotgun skill no 2 you're gonna use the passive which boosts its damage. Before, the thinking was like this: "i penetrate, that applies affliction, then affliction applies a defensive buff and boosts crit chance, then when i crit a few times i apply AoE hinder"... some of us loved that. Now it's just "assign points, 20% more damage".
- The monetization feels... cheap. Random boxes, loot keys, premium currency and normal currency, monsters drop no loot... I wonder what gaming culture was used for inspiration here.
I had several builds too. Claws was my favorite.
And you better check with @Wizardry he might have dibs on Killjoy
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
sorry if you are one of who liked good for you but I don't see me stoping playing what I play now to play this again,
all the flavor gone, only story telling is here and even so less of what it was before, I played the beta on the original was even willing to pay the sub, but this one not even for the free things its worth
also the skills lock from start is really a turn down, I use da penetration crit for pve with AR and pistols, on pvp I used AR and hammer, the lack of synergy, and a follow this path is what I really hate on most games
I honestly don't mind the RNG boxes though, because for $12 they grant you "One Free Key" a day + Extra dungeon runs and stuff $12 isn't bad.
What I don't like is their company charges "ISA" fees because its a foreign processor or something so basically I am being hit with 0.15 cents extra and such per traction, not that I can't afford it but FunCom payment processor or whatever they are using causes this and they didn't really tell me about this.
Also would be great in FunCom would remove Denuvo from Conan Exiles because I would give the game a chance then too, but not willing to play this as long as its running this.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Don't get me wrong, the majority of my decks were using consumers too, even if only a few of them fell into the "boring" 1111123 category (there are much better ways within the builder/consumer style too).
But there was a smaller set, maybe a dozen decks, built exactly for the reason that around the first summer (so after the f2p switch, and the born of the truckload of "played it, but..." people) those voices about the 1111123 started to rise.
There were two main groups of those decks, the cooldowns like in regular MMOs just without the power management (where you took only 5-25sec cooldown abilities and ignore the resources since those abilities don't need it), and the alternate building (where you used consumers, just you built the resources in an alternative way, not 11111 but through passives or cooldowns).
At this point you might say "you're doing it wrong"
Well, that was the whole design of TSW, you had the options, you weren't nailed down to the one and only path the devs chose for you. The "play the way you want" was not only a slogan like it is now.
I've always found amusing when people said "there's only one deck good for each weapon", and when someone posted an another with a teeny bit more damage, suddenly that became the only one deck for that group of people - without ever thinking about that those decks don't grow on trees, but are found by players who knows better, and avoiding that "only one deck" mindset.
Sure, those decks on my Gear Manager weren't optimized to the teeth, for example it would've been a huge pain in the butt to squeeze them somehow into Master Planner. Also true, I myself only used them occasionally, for the fun - I did Elites with a few and we laughed a lot (and while I don't like pvp, the one focusing around movement and cc break cooldowns worked pretty well in pvp... not much damage and kills, but it annoyed the crap out of the other side ).
But they still were "good" decks, since they were viable everywhere up to NMs, and most importantly because I had fun with them, and that's the point of playing, to have fun.
Yep, that's what I said too above at
There was a video posted on forum, in a thread that got locked right after (https://youtu.be/DiEKJ0_K9nY ) with a funny line towards the end: they wanted the game to be more action oriented like the Division, but the only division here is in the game's community...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
THe questing and story are good so far, the puzzles remind my wife and I of Skyrim. So that should be fun for us for a while. I just hope as I level combat get's a little less "walk in the part".
AFter playing AOC I'm a tad confused why TSW's combat turned out as it did, in AOC combat was gratifying in terms of power and velocity. SUre the IP called for it, but the lesson's learned should have been carried over IMO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Got it!
The good stuff is the promise of an intriguing story of ... intrigue and three organizations that aren't at all nice being all that stands in the way of something super nasty.(?) Also some interesting science-fantasy stuff with that portal tree and all.
Then you finally get to where the cutscenes are just enhancements when getting missions and... oh look, another typical game of accepting missions and killing ugly monsters. Ah, wait, there was that one mission where some thinking was required. That was nice. Still, seems mostly about as limited and restrictive in play as the typical MMO with little if any RPG, the combat seems about the same as is typical, not bad but nothing to get excited about. Saw other people playing but didn't feel like I needed to team up with them and nobody invited me to join them.
Can I expect more as I get further into the game? Doesn't seem like there's much room for a whole lot more. Perhaps how much you enjoy playing it will be a matter of taste.
It's not a sandbox mmo savior or pvp ffa/open mmo or whatever people are looking for today. It was always a themepark. All I'm saying is just enjoy the ride and see for yourself if you enjoy the story and where it's heading. Or don't lol.