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Stormblood is finally here! Since he missed out on Heavensward, TheHiveLeader won't be missing this one! So mount up your chocobos! We're riding into Final Fantasy XIV once again!
Comments
FFXIV - and it doesn't matter whether it's ARR/Heavensward/Stormblood is one of the great traditional mmo's. If you like instant win - pledge now - gone in 3 months - hopping & jumping shooters, then it's probably not worth even playing the free trial.
It's for a more studious and patient audience - and fortunately there are a heck of a lot who still like these values in a classic mmo.
Sorry Hive, this one came across as a bit of a mismatch, trying to pick away at something that you didn't want to do in the first place.
Yes it is. Objectivly wise.
You really didnt ever watch this video right?
There is no skill involved with rotations. There is button bloat and nothing more. I dropped my ninja because i simply run out of comfortable hotkeys. If game force me to invest into gaming hardware then it failed it in design. Simple as that.
And i actually liked thought process of rotation and feel of it. I just dislike button bloat.
Who the fuck is Squaresoft?! When you wanna rant, at least do your homework!
When you don't want the truth, you will make up your own truth.
higher numbers of skill = not more skill required sadly, look how they changed pvp skill bar, they could do the same with pve and nothing would change.... but why the long cd ??
battle feel plastic and bad too !!
the game pretty much instant win imo, not sure why you say it take patience because you just follow quest and you get reward... instance are easy too, gears mean nothing, everything not realy open world, that kinda a single players rpg with players interaction a bit.
for me that not realy a clasic mmorpg, they just picked the features but failed to realy make it open world and alive, also everything pretty much meaningless in the game
queue for pvp, queue again
that probably old school players who cant get into this game sadly
2.5 GCD for the win. The game is pretty engaging. Press your macro once and just sit back.
Or perhaps before you rudely make ignorant responses to a comment, do YOUR homework. Squaresoft is the company who originally made the final fantasy games but then had to merge with Enix due to financial problems, mainly caused by the disaster that was "Spirits Within" . Thus began the slow downfall of the Final Fantasy franchise in a lot of peoples OPINIONS.
Squaresoft made many of what are now considered classic RPGs, but as SquareEnix they have yet to release a product on the level of what used to be produced by Squaresoft.
Now maybe you would like to put on your big boy pants and apologize for being so rude.
Squaresoft was the NA subsidiary of Square. Square made the games. They were distributed under Sqauresoft in the West.
Maybe you should re-watch the video without the Square Enix tinted glasses on. This was as honest and fair a review as they come.
They revamp skills so there isn't as many skills now
As hive said, it's an extremely polished game. It's just personal preference if you like tab target MMOs or not
As for the much quoted gcd - it's obvious that people are copying someone else's words without actually playing the game to any meaningful level. At higher levels the skill cooldowns are not surprisingly reduced by other abilities - and worked in excellently with the raid mechanics.
As for raid mechanics - well this is a traditional mmo, the kind that I often see people on here bemoaning the fact that they've been drowned out by simplistic three button mashing 'action' games. People moan about these, yet also moan about the alternative traditional mmo's. It comes across that no game will please them, and they're just here to belittle everything.
FFXIV is a story driven mmo - so how can you fully review it without fully experiencing one of it's major strengths? Simply saying I don't like it isn't a review, that's just like a twitter post.
I could see wisdom in the being aggrovated by having too many buttons to press -- in some cases dozens that you actively use per fight -- and the thoughts thereof. Though there is so much more to that, for many classes. Weaving, double weaving, procs, procs that require positionals, positionals, resources, mini-games (such as the mudras -- or hand symbols since you were a ninja), etc. etc. Not performing these things to perfection means a loss in direct DPS, loss in resources, loss in buffs, loss in group buffs, loss in debuffs, and now even a loss in secondary resources with the new UI systems in place. It is by far and wide among one of the most active "tab target" battle systems out there with, for many people, far too much to worry about to be able to maximize DPS. Though I suppose you might not view it as seeing a skillful player versus one that just does the basic of the basic attacks but rather one that jumps through hoops versus one that doesn't bother. Which is a fair assertion.
One thing is for sure, if someone doesn't like tab target, then they should stay away. Doubly so if they just want to sit back in their chair and not have to worry about anything. It's a definite culture shock if one comes from a game like WoW where DPS rotations and worries are incredibly simplistic and addons tell you about boss fights / when to press buttons.
I don't really see anyone aside from an initial comment (and even then it's more of their opinion and not flipping tables) flipping out and saying Mr. Hive is wrong in this thread. Though there are some comments that negatively misinterpret what Hiveleader said with the intent to draw out or troll people who enjoy the game (and they are the ones being quoted). Most of what they say is objectively or factually incorrect, as well. As follows, someone noting that some people are saying Mr. Hive said it sucked when he said it was good, but not for him:
...and someone mentioning macros with a host of peer LOLs and WTFs:
This comment in particular makes me believe that one of the following is correct:
1) Said person has never played the game
2) Said person has never played the game well
Though allow me to explain instead of targeting words without reason.
The use of any sort of auto-input macros within the game severely punishes someone. Not only will they be unable to perform what I wrote in my first paragraph (reacting to procs, positional procs, positionals for DPS boosts, buffs, debuffs, resources, etc.), but they'll be missing out on roughly 30% of their DPS as a whole due to the way "wait" time commands in macro lingo are handled. Which is further compounded if you have a class that specializes in lowering the GDC or any skill speed stat. The reason for this is that the "next action" command is calculated in whole seconds and no milleseconds. Therefore, you are guaranteed to miss out on almost a second worth of damage per second each time you strike, in addition to procs (and the above) due to the macro being absolute priority (while you could try a new macro to stop an existing macro, you will never know where you are in a rotation or proc or random proc or any other situation -- and the whole process is messy) in a lot of cases. It won't be cancelled until it runs its course. You can try to input a button before it, but it has a more than 50% chance of ruining whatever you want to do when reacting to a situation or when you need to change combos (of which the game has combos within combos that are based on potency, and if you break a combo with any other action besides a off-gdc, you lose out on 80% of your damage per second for the next 7.5 seconds). So any reaction, in addition to the procs and positionals and so forth, is nearly impossible to rely upon.
There may be macro commands whereby you can put a GDC attack with a off-GDC attack with a one second wait time, but that still prevents you from any other option for that second, and you still have to place more keybindings as a result to see cooldowns. Therefore -- and this is dependent on the class as well, as I know Bard was fairly simple enough in 2.0 to allow an okay use of macros (at maybe 10-20% loss) -- the rotations of classes from 3.0 above are too complex to macro and will almost definitely result in anywhere from 15-50% less DPS than someone that doesn't do such. Especially if it's a class like Monk or Samurai or even Dragoon where you have to attack from a different direction with every strike or have random procs that have positionals suddenly appear and you have to react to immediately.
There are many who don't play optimally since its illegal to post parsers or call people out on being a bad player, but a bad player is a bad player. Thus, my initial two points on never playing or never playing the game well. This also relates to my first post about someone viewing this condition as trying to be the best versus no bothering -- which is a case with most MMOs. Though the last quote was simply incorrect in many ways, while the first was a fair opinion.
All that theorycrafting and you still don't know there is in fact a away to macro your rotation and weave skills in along with Procs. You are on your own if you have yet to figure this one out.
I'd be very interested in knowing this. You dont have to explain but if you could link to somewhere I can read how to do that it'd be amazing! Thanks
TLDR, fighting takes way too much time. Watching a Samurai gameplay video, an at-level mob takes 10 abilities to kill. 10 abilities with a 2.5 GCD, on each ability.
My lvl.70 Astrologian has now:
7 Heals Skills
8 Card Skills
3 Damage Skills
1 Stun+Buff
2 Stance Skills
1 Resurrect
2 Selfbuff Skills
5 Role Skills
=29 Skills
Glamour is Endcontent.^^
Cheers.
We are going to have to act, if we want to live in a different world.