And...He's building an adults game, with a lot of UO (underlying concepts and mechanisms) where your actions impact real life....time wise and money wise. Whjat can you ask better than that? Would you prefer WoW "bind on equip" system?...No that game virtual environment has a real life value to it.
And...He's building an adults game, with a lot of UO (underlying concepts and mechanisms) where your actions impact real life....time wise and money wise. Whjat can you ask better than that? Would you prefer WoW "bind on equip" system?...No that game virtual environment has a real life value to it.
Its nothing like UO stop trying to sell it like it is
*What do you expect, the game isn't finished yet. But In it's current state I find it supprisingly good. And btw, this game won't get a release I would say before Q2 in 2018...
After playing for just 2 hours, I provided you with enough evidence that this game have serious flaws and issues. Some is polish but most of it is bad game design.
***In my honest opinion, in order to judge a game design you need be able to see the full picture, you can't just pick one mechanic and say "it's bad". I mean yeah, you can maybe dislike it, in it's pure form, but interlocked with other dependent mechanisms, you'll be surprised how your view of it can turn over. Trust me, in the early days of the game development when they were describing some of the choices they were going with for the game, such as "buying land lots", "finite number of land lots" and when I learn about "zoning", then found out about the "add-ons store", etc...all these were a turn off for me. BUT now, looking at these AND having the whole picture in mind because in 2 months I played a lot, these choices make sense, they really do.****
Keep in mind I love Old School games and I played UO for 2 years, yet I can hardly digest the first two hours of the game.Now think about the average MMO player (I am not talking about the Casual crowd), how do you think they gonna feel playing a game that even Old School players struggle to understand? ***My first 2 hours in UO were a nightmare, didn't know what to do, where to go...I remember looking into bags on floor and looting everything I could for 2 hours...how good is that? SotA is the same way, in it's current state, you need some help to start playing the game, otherwise you'll have a darn hard time not only because money is hard as hell to make at the beginning, but and foremost because if you think that UO had lot of knowledge generally speaking, you haven't see what's SotA's got for ya...it's 10 times more complex. But with complexity comes the possibilities of creation in every way possible the game allows, that's what UO provided me with and that's what I loved the most about UO. You know when you're able "not glitch" some mechanic, but "create a new mechanic" (specially in PvP)***
But this is not just opinions, the numbers tells the truth, SotA has a very poor retention rate on Steam ( 8% ). Surely the retantion rate between original backers is much higher, but that's expected for obvious reasons.
***Sadly, as I said in order to be able to enjoy the game, you need to put...I would say...at best 15 hours, and that's with help for power leveling. And from that point all you would have done is enables your character to fight, that's it, you won't have gotten much knowledge about how the many game mechanics work. And this 8% comes from either hardcore gamers that went though all the progress alone or people that could find help (a guild) in order to get going fast enough to get interested to play the game more and now find it pretty good.***
Reality though is that SotA won't be able to attract more players, who wanted to play SotA is already playing it (not many), new players who try the game will quit within two hours for the reasons I listed in my mini review. You might not like it, but that's what is happening right now and what is going to happen in the forseeable future.
***How many people quit UO after 2 hours? And how many raged quit the game? That's the nature of this type of games (UO and SotA). As previously said thjey are working on a smoother begigging experience, but they cannot break the system just because people want to experience everything in the first 2 hours of they playing time***
-------------------------
I started UO with a RL friend who was also a complete noob. After weeks of playing together we got a boat and dropped everything in our bank into it. Few days after it got looted and we were about to quit when who would become our GM gave us some money and get us into his guild. Discovering UO was a real pleasure, there was so much to learn about and when we say "knowledge is power", that applied to UO. Remember, UO was a new experience in these days, so it attacked more people simply by that fact.
I started SotA a year too late, haven't noticed the final wipe email. And first thing I've done is finding a guild on the forum. Once in the guild, a dude gave me 40K straight, that's huge amount to start with. He started to share the game's knowledge, how it works, how it plays, where to go, the tricks he already found by himself and I simply LOVE the game and where it's going (apart that multiplayer/single player mode)...I will end this comment like this: in it's current form you won't be able to enjoy the game just by picking it up and playing it, it's too hard, you NEED help from others. Let say some friends from UO within a guild that have been playing games together for years after UO now want to try SotA and start their guild. I bet you anything that none of them won't never play the game, because the GM of that future guild or a guild member(s) would have to go through the process of progressing to the beginning...that would be telling them like "start from the beginning in UO from now own without knowing exactly how the game plays)...it's a normal reaction, but I don't ask you GUYS to believe me, even if I'm trying hard to convince you that this game is good and will become great if it does live...instead I will say...trust RG, he's currently building something great..
Now you're just grasping at straws, dude. What a steaming pile of bullshit.
First off, it only takes one "bad" mechanic to ruin a game for many players. SotA combat, for example.
Secondly, you don't have to put in 15 hours to know a game has issues. If you do, then that's a different problem not appropriate for this thread. Severe game issues are obvious right away and SotA has quite a few: Combat, excessive instancing, poor performance, clunky UI, etc.
Third, the game is NOT hard. Much of the game is too remedial and geared toward a roleplaying crowd. The focus on POTs, housing, and the store are perfect examples of this. This is Second Life 2.0.
PvP is a joke and designed for people who fancy themselves PvPers but would get crushed in any other game. This is their "I am hardcore" holodeck where they can pretend PvP.
The SotA community is the poster child for clueless gamers, clinging to the memories of a now washed-up game developer.
And...He's building an adults game, with a lot of UO (underlying concepts and mechanisms) where your actions impact real life....time wise and money wise. Whjat can you ask better than that? Would you prefer WoW "bind on equip" system?...No that game virtual environment has a real life value to it.
And...He's building an adults game, with a lot of UO (underlying concepts and mechanisms) where your actions impact real life....time wise and money wise. Whjat can you ask better than that? Would you prefer WoW "bind on equip" system?...No that game virtual environment has a real life value to it.
Did you just try to spin RMT as a good thing?
If it feeds into the SotA love bubble, then yes, he did.
Well from the trial I played, youtube videos I watched, twitch telethons and other information I have seen (unity asset selling, seedinvest $30k golden castle, etc)
This game is a career ending embarrassment I can't believe people would play, let alone pay for.
I don't even think we should call him Lord British anymore Captain Ahab is much more fitting.
Don't worry , the end is near. Just wait for the release. Then you will noticed the downfall of that game and the man who ruined it all. As the game will be release in 2017. Not 2018. M British said it himself.. https://www.seedinvest.com/portalarium/series.b While the game is already operating and we have 5K-15K monthly players, we will officially release the game second half of 2017 and we are raising to fund marketing and monthly dev updates around launch.
For all intents and purposes it already was launched with no more wipes back in August 2016.
*What do you expect, the game isn't finished yet. But In it's current state I find it supprisingly good. And btw, this game won't get a release I would say before Q2 in 2018...
First off, it only takes one "bad" mechanic to ruin a game for many players. SotA combat,for example.
Secondly, you don't have to put in 15 hours to know a game has issues. If you do, then that's a different problem not appropriate for this thread. Severe game issues are obvious right away and SotA has quite a few: Combat, excessive instancing, poor performance, clunky UI, etc.
Third, the game is NOT hard. Much of the game is too remedial and geared toward a roleplaying crowd. The focus on POTs, housing, and the store are perfect examples of this. This is Second Life 2.0.
PvP is a joke and designed for people who fancy themselves PvPers but would get crushed in any other game. This is their "I am hardcore" holodeck where they can pretend PvP.
The SotA community is the poster child for clueless gamers, clinging to the memories of a now washed-up game developer.
THIS --> proves one of the other: Either you haven watched the previous 2 videos I posted about how decks work or either you have watched them and have no ability, whatsoever, to foresee the possibilities of such a system and how real skills and "personal tweaking" of these possibilities will be involved in one's personal PvP performance. In both cases you don't deserve that I take my time to answer your posts anymore. Done with you.
And...He's building an adults game, with a lot of UO (underlying concepts and mechanisms) where your actions impact real life....time wise and money wise. Whjat can you ask better than that? Would you prefer WoW "bind on equip" system?...No that game virtual environment has a real life value to it.
Well from the trial I played, youtube videos I watched, twitch telethons and other information I have seen (unity asset selling, seedinvest $30k golden castle, etc)
This game is a career ending embarrassment I can't believe people would play, let alone pay for.
I don't even think we should call him Lord British anymore Captain Ahab is much more fitting.
Don't worry , the end is near. Just wait for the release. Then you will noticed the downfall of that game and the man who ruined it all. As the game will be release in 2017. Not 2018. M British said it himself.. https://www.seedinvest.com/portalarium/series.b While the game is already operating and we have 5K-15K monthly players, we will officially release the game second half of 2017 and we are raising to fund marketing and monthly dev updates around launch.
For all intents and purposes it already was launched with no more wipes back in August 2016.
The only thing an official release will do is make even more people painfully aware of how much of an embarrassment this is.
If you can't understand that a final character wipe was mandatory even a year before the release with what is at stake with this game plus that they needed that in order to keep the players to continue testing the functionalities of the game...man, I don't know what to tell ya, but good luck in your life.
Well from the trial I played, youtube videos I watched, twitch telethons and other information I have seen (unity asset selling, seedinvest $30k golden castle, etc)
This game is a career ending embarrassment I can't believe people would play, let alone pay for.
I don't even think we should call him Lord British anymore Captain Ahab is much more fitting.
Don't worry , the end is near. Just wait for the release. Then you will noticed the downfall of that game and the man who ruined it all. As the game will be release in 2017. Not 2018. M British said it himself.. https://www.seedinvest.com/portalarium/series.b While the game is already operating and we have 5K-15K monthly players, we will officially release the game second half of 2017 and we are raising to fund marketing and monthly dev updates around launch.
For all intents and purposes it already was launched with no more wipes back in August 2016.
The only thing an official release will do is make even more people painfully aware of how much of an embarrassment this is.
If you can't understand that a final character wipe was mandatory even a year before the release with what is at stake with this game plus that they needed that in order to keep the players to continue testing the functionalities of the game...man, I don't know what to tell ya, but good luck in your life.
The game is a complete failure in every metric save for the amount of cash they have milked from the whales.
Who cares about my life. If you want to refute me bring some numbers, what's that? You can't because all you have is your personal bias. You can like, love and slobber all over this giant train wreck all you want that isn't going to change the amount of people playing it.
You should probably enjoy it while it lasts.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
hummm, I must admit that after reading through your post I'm still not sure what Jamma means....maybe it's the language barrier, but I guess it's someone that reacted badly to your community questions, issues or comments? I don't know about that story, and I never really posted anything on this website, but seeing the reviews on steam and here I couldn't help but try to defend what I think is a great game. I find it sad that the UO community seems to have been split by "jamma"? I do condemn all form of harassment or missplaced disrecpect. I just want to point out that I've been playing the game for 2 moths so far and people so far that I've met have been good to me. I must also admit that I've been playing mostly with guildmates, which i didn't knew before playing SotA, we're in a majority french ppl from Montreal, but we got some from France and also english ppl, like from the states. We're all in our 30s like 34+ and almost all played UO. Mate, I don't have hours to lose on forums to troll or harass people, but I truly believe in my heart that this game is what we've all been looking for to a certain extend...in my case I've waited 16 years from it, and it's in current state, it's already doing the job, and a good one.
Again, these guys Jammaplaya, MrAdventur3 , Starman2112, BluntedJ I don't know them and I don't care about them if they are playing kids games by insulting and harassing ppl just because their ideas aren't the same as theirs, well ignore them. Did you read my post, is that what I've done? Absolutely not. I care about the game that's it man, it has to live, it has so much potential.
This is why people assume you're not arguing honestly; The details of what I'm talking about, the "story" was in this very thread.
Likewise the reviews you say that you read on Steam, they list all the details of the game they dislike; one of the Most Helpful (until recently THE top result on Steam) was mine, so by your own admission you should be aware that I talk about much more than just the community as being an issue. And my review points to 3 hour long videos I did going into even more detail about the game; the combined recorded footage for that was about 12 hours as I recall. It also shows I had, until I could support the game no longer, 120.8 hours on the Steam client alone.
I am almost certainly an earlier backer than you of Shroud. In fact, some of my artwork was going to be in the game itself; I added the cow heraldry... except like anything not in the add on store, it's all unlikely to ever be in game, because they didn't want to hire someone to work with the College Of Arms to finalise it.
I wrote a poem for the game's books... which wasn't going to be put in game because they were so busy trying to earn money and stop being such programming incompetents the fiction submissions were cancelled too. At the time, they blamed player greed for asking for store credit as a reward. Now they're giving store credit as a reward for making the advertisements they can't afford to pay for because if they don't, the game is going under. Hypocritical AND desperate.
And here's the kicker; the game is nothing like Ultima Online... I know, because I worked on Ultima Online. I was EM Gotan on Europa. Shroud has no ability to drop items into the world outside of someone's homes; the game has no ability to poll the central server and check for item updates, it's all a hand built and thus fixed map. So brand new fiction? Player run events? Outside of just talking, or doing something inside your home...? Impossible.
EM events? Shroud can't afford the staff to run them. I'm not sure they have access to even the same range of tools as we did at UO if they wanted them; the famous flaming sword Lord British made was crafted, not spawned. Has anyone seen them spawn monsters, let alone items?
PvP? Like most systems, even now the game is about to run out of money, it's still not finalised. If and when it is, it won't be Full Loot (Pre-Ren) or an entire world where anyone is freely attackable (Felucca) style UO.
The plot line? You're severely confused about what the "Plot Reset" will mean; they're not going to re-write it. They're just going to reset your progress so you can play it through a second time, as those who've played it since the world went permanent last July will want to do it again. The quests now are in their final state. What you see is what you get. The last missing plot is due in a week or so, end of July.
But this is one area where Shroud DOES match UO: they're using the exact same NPC mechanics. Ever wonder why we EMs don't bother with that often though? Those mechanics were CRAP.
Firstly because the NPC can only reply to a single word with a single response. As far as I know, Shroud STILL doesn't have the code that will allow it to recognise the second or third use of a word... so if you're sending the players on a quest for a "Hat", you can only have the NPC respond to the word "Hat" with the same line every time.
Thus you need to use synonyms for "Hat", like "head gear" or "titfer".... and then you hit the second problem. People not familiar with British Rhyming Slang won't know what a titfer is. Words which are connected to hats in one language won't be in another... and Shroud unlike UO is having it's plot translated by, yes again, volunteers.
And the NPC will not trigger on "head gear" unless you force it to see it as a whole word. However you now can't use either head or gear as clues because anyone typing "head gear" will trigger the clue for head, as the code always triggers on the first complete word it sees the player input; and the player won't know gear is a clue because they assume being separate from head, the code has already discounted it.
And that's assuming that your writer can actually write plots that are clear and fun too; which in Shroud's case, they absolutely don't have. The quests are awful. And I speak as someone who has professionally written these quests under the exact same "word > response" same system for UO. See my video review pt.3 for the new player quest as it was 6 months ago. I manage to break it entirely just by being in combat mode so the NPC won't talk to me. The environmental clues like letters are laughably badly written...
And this is why Shroud has the awful UI it does, including having separate chat windows for different npcs and clickable word links: to stop other NPCs and players triggering responses in another conversation (one EM managed to take down their entire server by creating an infinite NPC response loop), and to try and keep the clues at least obvious...
BUT THIS MEANS THEY CAN NEVER FIX THE UI. WHAT YOU SEE IS WHAT YOU'LL GET.
Portalarium chose the wrong system for a modern game, that they can't make work well or write well, and there's no way to fix this under their chosen system. For the UI to get better, they'd have to re-write every single quest. And they're not going too.
Likewise, you're not getting any better gameplay because it would mean coding in new mechanisms, then going back and switching the questing over to include that new gameplay. It's not going to happen. They'd have done it by now if they could. They're out of money and time to even consider trying.
You're simply wrong to claim the core gameplay is going to improve. I'm sorry, but you are. You're just spinning to defend a game you love, rather than listening to actual reason.
Did I read your post? Yes I did. I also know that it's nothing more than
a desperate attempt to defend the game you love, and you state as much
yourself.
And also... so what? You acknowledge too that for many
of us, the community is hate filled, toxic and awful. And it's not just
in game: The user Jammaplaya has gone as far as stalking people for
more than a year on Reddit, trying to hint he's threatening user's
children, and attempted to hack people's social and personal
accounts.... all because we criticize a computer game?
How much patience are we supposed to have with that?
And
why aren't we allowed to say "i'm sorry, but even if the game becomes
the next WoW, there are some things that are unforgivable?" You claim
not to know what RMT is, yet there you are happily defending Real Money
Trading as making the game more "adult"...
Again, you sound
spectacularly dishonest. Are you seriously trying to claim you don't
know what we're talking about? You couldn't even quickly google "RMT"
because you didn't even want to learn what others were referring too?
What you claim we're not allowed to have an opinin on, you openly state
is the only real core to the game. So if we both agree the game is RMT
focused, why are we not allowed to say "But I hate that?" Or are we
only allowed to say, just as the Jammaplayas and MrAdventur3s of the
world insist, that we love the game? No one can ever say anything except
the game is lovely, is that it? So how are you any different from the
cult like obsessives that already drove us out of the game?
Oh
yes, I did read your post; and I gave Shroud over 2 years and nearly
$500 before I realised it would never be the game for me... or most
people, because we're not welcome in that world unless we're utterly
blind. Why not just admit this, instead of trying to badger people into
thinking they'll like things they never, ever will?
Oh and , I would like to know where they took those numbers. 5-15K monthly players. M British refused comment on that, everytime this has been asked... Strange, no?
It's the difference between "Peak/Concurrent" and "Total Log Ins", which is what they're counting as the Monthly; peak is the most players you'll ever see in the game at any one time, but what they say is the Monthly could be anyone who only launched the game just to keep it patched and up to date.
Steamspy has deeper data than Steamcharts; you can see the figure for anyone even starting the game (at which point it would be shown as active on their account and picked up by the bots) in the last 2 weeks is 4,554 ± 1,780
We know that actual sold accounts, even when spun as best as possible for the SeedInvest is around 65,000 and so we know that currently Steam is tracking well over half of all accounts still as it's tracking 34,244 ± 4,881
So with the margin of error of the figures and taking into the percentage of the total, you can get to roughly LBs figures for "monthly players"...
... but you'll still never see more than 500 in game at any one time, which is really what counts; Actual people playing.
hummm, I must admit that after reading through your post I'm still not sure what Jamma means....maybe it's the language barrier, but I guess it's someone that reacted badly to your community questions, issues or comments? I don't know about that story, and I never really posted anything on this website, but seeing the reviews on steam and here I couldn't help but try to defend what I think is a great game. I find it sad that the UO community seems to have been split by "jamma"? I do condemn all form of harassment or missplaced disrecpect. I just want to point out that I've been playing the game for 2 moths so far and people so far that I've met have been good to me. I must also admit that I've been playing mostly with guildmates, which i didn't knew before playing SotA, we're in a majority french ppl from Montreal, but we got some from France and also english ppl, like from the states. We're all in our 30s like 34+ and almost all played UO. Mate, I don't have hours to lose on forums to troll or harass people, but I truly believe in my heart that this game is what we've all been looking for to a certain extend...in my case I've waited 16 years from it, and it's in current state, it's already doing the job, and a good one.
Again, these guys Jammaplaya, MrAdventur3 , Starman2112, BluntedJ I don't know them and I don't care about them if they are playing kids games by insulting and harassing ppl just because their ideas aren't the same as theirs, well ignore them. Did you read my post, is that what I've done? Absolutely not. I care about the game that's it man, it has to live, it has so much potential.
I did know it was only a reset of the story and not and actual rewriting....I haven't gotten into it yet, exactly because they're gonna wipe it. As far as "words" are involved with NPCs, I remember in the beginning having to type words as you say...but now there's no such thing...it's clickable words. But I'm really interested in seeing your review if you could share the link that would be great. Thank you.
Did I read your post? Yes I did. I also know that it's nothing more than
a desperate attempt to defend the game you love, and you state as much
yourself.
And also... so what? You acknowledge too that for many
of us, the community is hate filled, toxic and awful. And it's not just
in game: The user Jammaplaya has gone as far as stalking people for
more than a year on Reddit, trying to hint he's threatening user's
children, and attempted to hack people's social and personal
accounts.... all because we criticize a computer game?
How much patience are we supposed to have with that?
And
why aren't we allowed to say "i'm sorry, but even if the game becomes
the next WoW, there are some things that are unforgivable?" You claim
not to know what RMT is, yet there you are happily defending Real Money
Trading as making the game more "adult"...
Again, you sound
spectacularly dishonest. Are you seriously trying to claim you don't
know what we're talking about? You couldn't even quickly google "RMT"
because you didn't even want to learn what others were referring too?
What you claim we're not allowed to have an opinin on, you openly state
is the only real core to the game. So if we both agree the game is RMT
focused, why are we not allowed to say "But I hate that?" Or are we
only allowed to say, just as the Jammaplayas and MrAdventur3s of the
world insist, that we love the game? No one can ever say anything except
the game is lovely, is that it? So how are you any different from the
cult like obsessives that already drove us out of the game?
Oh
yes, I did read your post; and I gave Shroud over 2 years and nearly
$500 before I realised it would never be the game for me... or most
people, because we're not welcome in that world unless we're utterly
blind. Why not just admit this, instead of trying to badger people into
thinking they'll like things they never, ever will?
I could have looked what RMT means on the Internet, true...sorry man I'm already super busy here, and still trying to answer people. You say I'm being dishonest? I could return that comment to you. Saying that you don't like RTM in a such a game is straight forward dishonest...or childish. ANYBODY who plays games, plays it yeah for fun, but when you invest time into a game you want something in return, basics being skills improvments, mats you gathered, in-game cash money....OR ultimately REAL money! I'm talking about the marketplace where players can trades with other players. Now if you are talking about the add-ons store...I don't think it's bad, I mean nothing's game breaking in my opinion, nothing's overpowered at a point where you're gonna kill a better skilled player with....as far as alll this bullshit talk with jammadunnoanythingaboutthisdude....man, if you're getting offended to a point where your real life gets affected, maybe you shouldn't get involved with some forums...I don't know the story as I said, but IF, just IF that jamma who seemed to have caused so much damage to the community was just a dude that didn't the game to live and was pretending to defend the game in such a bad way?!?
That guy is so funny. ( Klash2001) The exact same attitude that the devs got about this game. It not us , it's you the gamer! We did such a great job!! All of you on steam are wrong! The MMORPG forum is also wrong! Any website talking shit about our game is wrong!! But .. but you can look at our forum to see how right we are! Eh you, did you say something bad about our game ? Berek, BAN this guy ASAP!!
Garriott is one of the few people in the gaming industry I still have respect for. The man was instrumental in making the RPG and MMORPG genres what they are today and his innovations have touched almost every single genre of gaming in some way shape or form. He still tries to push the limit in some aspects and isnt afraid to try new things in a genre bogged down by a severe clone syndrome.
That being said. I would NOT have backed the game in the way I did had I known the direction it would later take. Instead of backing with enough money that also came with a full version of the game, I would have only donated about $5-10, for a thank you for everything he has done for gaming to help him start up a new company free from corporate hacks that are wrecking the gaming industry with money grabs, clones and horrible tactics like gambling and releasing 1/3rd a game and the rest as DLCs.
The combat system in this game is horrible and the online version of the game is bogged down by an insane level of real money player housing...and...a bunch of penis shaped setups on lots. I may, repeat...may...play the single player version when the game is actually released but not the online version due to those player lots.
That combat though, horrible enough that I would rank it near the bottom of MMORPGs combat and is a massive blight on a decent game for an independent company.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Garriott is one of the few people in the gaming industry I still have respect for.
Unfortunately we don't share that opinion. He lost my respect between Tabula Rasa and SotA. I gave him some rope with SotA and he hung all of us with it. Never again.
... a thank you for everything he has done for gaming to help him start up a new company free from corporate hacks that are wrecking the gaming industry with money grabs, clones and horrible tactics like gambling and releasing 1/3rd a game and the rest as DLCs.
Except he's also doing some of those things as well, so he's pretty much in bed with the "corporate hacks", sharing tips on how to dupe customers.
That combat though, horrible enough that I would rank it near the bottom of MMORPGs combat and is a massive blight on a decent game for an independent company.
No arguments there. It's easily the worst and possibly the worst design decision in the history of computer gaming. He really needs to kick Chris Spears to the curb and try to restore some order to this mess.
Garriott is one of the few people in the gaming industry I still have respect for.
Unfortunately we don't share that opinion. He lost my respect between Tabula Rasa and SotA. I gave him some rope with SotA and he hung all of us with it. Never again.
... a thank you for everything he has done for gaming to help him start up a new company free from corporate hacks that are wrecking the gaming industry with money grabs, clones and horrible tactics like gambling and releasing 1/3rd a game and the rest as DLCs.
Except he's also doing some of those things as well, so he's pretty much in bed with the "corporate hacks", sharing tips on how to dupe customers.
That combat though, horrible enough that I would rank it near the bottom of MMORPGs combat and is a massive blight on a decent game for an independent company.
No arguments there. It's easily the worst and possibly the worst design decision in the history of computer gaming. He really needs to kick Chris Spears to the curb and try to restore some order to this mess.
How dare you trigger me by having a different opinion!
Anyway, Tabula Rasa was not his fault. His direct control over the game was circumvented during beta 1 which is why there was such a massive change to the game by the time the end of Beta 2 hit that caused the ruckus. Its the reason why he quickly left the company and said what he said. Also why so many members of the team went with him.
Also, even IF he had caused it, doesnt change what he has done for the gaming as a whole which was my point. He has done so much that games are built on its mind boggling...I mean, just the fact that he introduced stories the player can effect via choices is massive let alone open world, over head maps, 3D and so many other things.
And yes, his choice of Chris Spears is bad...almost as bad as Raph Koster who has an over-inflated reputation and passed off most of his massive mistakes onto others.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Anyway, Tabula Rasa was not his fault. His direct control over the game was circumvented during beta 1 which is why there was such a massive change to the game by the time the end of Beta 2 hit that caused the ruckus. Its the reason why he quickly left the company and said what he said. Also why so many members of the team went with him.
We don't really know that. Keep in mind that Garriot wasn't just an NCSoft employee, he owned 400.000 shares of NCSoft and he was the CEO of the West division. He was in total control of NCSoft West. Even if NCSoft (KR) complained about Tabula Rasa version 1, he was still in charge of Tabula Rasa Version 2. I am not saying NCSoft is innocent, I am just poiting out that RG was in charge of both versions of the game.
We don't really know that. Keep in mind that Garriot wasn't just an NCSoft employee, he owned 400.000 shares of NCSoft and he was the CEO of the West division. He was in total control of NCSoft West. Even if NCSoft (KR) complained about Tabula Rasa version 1, he was still in charge of Tabula Rasa Version 2. I am not saying NCSoft is innocent, I am just poiting out that RG was in charge of both versions of the game.
I know that, but it was well stated that it was NCSoft that forced NCSoft West to make changes to the game and release a year before Garriott wanted to.
The plan from the start was to make Tabula Rasa a game that would be popular in the east and west and was told by NCSoft that they were not making the game look like what an Asian game looks like and to stop and focus on making a western game...2 years into making it.
That was the reason for the drastic changes from the begging of Beta 2 to near release...changes that massively altered the game into the mess it was at release. It went from being an action-shooter MMO to being slowed down to an MMORPG pace and that was the tip of the iceburg.
Still, this is all just a tangent that has nothing to do with my point
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I did know it was only a reset of the story and not and actual rewriting....I haven't gotten into it yet, exactly because they're gonna wipe it. As far as "words" are involved with NPCs, I remember in the beginning having to type words as you say...but now there's no such thing...it's clickable words. But I'm really interested in seeing your review if you could share the link that would be great. Thank you.
You still do that; all the clickable words do is automate the input of the word. Try it for yourself; type the clickable word and watch the quests progress... It's just a way of showing players which words they need to use.
I could have looked what RMT means on the Internet, true...sorry man I'm already super busy here, and still trying to answer people. You say I'm being dishonest? I could return that comment to you. Saying that you don't like RTM in a such a game is straight forward dishonest...or childish.
*snip*
And with that, you prove yet again just how many of Shroud's community are outright awful.
Notice that you don't address any of the criticism I point out; instead you start trying to backslide and blame me for being offended by Jammaplaya's behaviour...? And then claiming maybe he doesn't do the things we say, even though I linked to him openly discussing it on the official forums? And that you don't dare address the fact that I've pointed you to it a second time.... instead you make excuses for supposedly not reading it?
Once more, real people, at least real honest people don't act this way.
Shroud of the Avatar's community, folks. I hope all you neutral observers are taking notes on how they behave.
Even if the new argument is supposedly true, that this user actually secretly hates the game and is trying to destroy the community... we've pointed this argument out ourselves before, that he's so hate filled he has that effect, even if he doesn't mean too; and Portalarium won't touch him because he's a highly invested RMT, so our argument remains correct. Portalarium puts fund raising before actually protecting their own audience.
Who on Earth would want then to try and make excuses for either of them? Who indeed, eh....?
Guess who is in that thread too, putting up yet another terrible idea that only seems to be some weird way of trying to stop people posting any criticism, whilst allowing him to RMT to them during the huge loading screens... Loading screens the last release 43 was supposed to have fixed, remember?
The community lies about EVERYTHING. Shroud's community is vile.
I could have looked what RMT means on the Internet, true...sorry man I'm already super busy here, and still trying to answer people. You say I'm being dishonest? I could return that comment to you. Saying that you don't like RTM in a such a game is straight forward dishonest...or childish.
You intentionally didn't "quote" the rest of my text explaining "why" I see it as either dishonest or childish...way to go man!. When I got some time I'll go see that thread you linked, I'm curious...but hey you also gotta take in consideration that the guys have a game to make...what, you want them to hire some moderator ala facebook to protect watch and protect people's personal feeling bubble? They got no time to waste with this I think. But I guess they maybe should have cuz it seems like it has done major damage to the community. Anyways, when I got some free time I'll take a look at that thread and get back to you with my thoughts on it. I haven't really followed any forum threads about SotA, majority of the feedback I've read was the ones from Steam. I decided to jump into this one, just because I can't understand why UO players can hate this game, I just can't...and I'd been a many years Pre-Trammel UO full time PvPer. Even though my character is not strong enough to PvP right now, the combat is just magnificent and so innovative...again...IF YOU DO KNOW HOW IT WORKS.
You intentionally didn't "quote" the rest of my text explaining "why" I see it as either dishonest or childish...way to go man!. When I got some time I'll go see that thread you linked, I'm curious...but hey you also gotta take in consideration that the guys have a game to make...what, you want them to hire some moderator ala facebook to protect watch and protect people's personal feeling bubble? They got no time to waste with this I think. But I guess they maybe should have cuz it seems like it has done major damage to the community. Anyways, when I got some free time I'll take a look at that thread and get back to you with my thoughts on it. I haven't really followed any forum threads about SotA, majority of the feedback I've read was the ones from Steam. I decided to jump into this one, just because I can't understand why UO players can hate this game, I just can't...and I'd been a many years Pre-Trammel UO full time PvPer. Even though my character is not strong enough to PvP right now, the combat is just magnificent and so innovative...again...IF YOU DO KNOW HOW IT WORKS.
Of course I didn't, because it's an unbelievably stupid claim to make.
No one is going to agree that saying not having RMT in a game is a childish opinion to have; what, do you think three decades of game development before the idea even turns up didn't happen? For most of actual mature people's gaming lives, no RMT was the standard.
Where was the RMT in the original Ultimas, even? Ultima IX? How many years after Trammel did it take for EA/Broadsword to sell Add Ons?
And once more... you can't even honestly address the points actually made; you asked which was my Steam review; I gave you enough information to locate it. If you've actually done as you claim, or even just read the Most Useful, you've already read it, because it's one of the first that appears. It's also the only one with a video review in fact. You'd have to be blind not to know which review it was.
I believe you do know, you're just deliberately arguing deceptively, and seem to think that if you can't be forced into defending a point, taking a precisely defined position and then holding or ceding it, you think you can never lost the point. And I'm fine with that, because it suits my wider argument in the eyes of the genuine intelligent audience that is watching.
Because as for the PvP comment... I do know how it works. Because that's in my video reviews too. I flag on for PvP whilst recording all of Part 2, and am only attacked once by anyone the entire time... because the game is dead, and open PvP is a tiny minority even when in a healthy game.
PvP in Shroud isn't "innovative", unless you call giving new names for direct damage and DoT spells innovative. It's just standard MMO hotbar mashing, with the option to have your hotbar randomised, and a FPS cursor added on top. Oh, and I ran professional PvP events for UO too... events which move a hell of a lot faster than the lethargic, stare at your hotbar PvP in Shroud.
Again, you can't bring yourself to just honestly say "Ok, you know what you're talking about" ... you have to keep lying and pretending you're talking to children, because you assume only your opinion is valid. You've plenty of time to go on these huge rants, but not type THREE LETTERS into Google?
If you really want to be taken seriously, up your game and at least aspire to genuine standards of debate. Don't just tell people what you think they're saying; everyone can see you're not even close. Everyone knows your arguments are utterly ridiculous and disconnected from reality. Actually listen, learn, address and adapt...
Or just keep yelling that we're all children and apparently want Facebook monitors.... even though I've already stated they've actually got someone employed in that position too. He got caught posting a Steam review when he got the job, but didn't declare it, remember?
Why are you remaining Shroud Cultists so, so unable to even notice what's right in front of everyone's eyes?
Comments
First off, it only takes one "bad" mechanic to ruin a game for many players. SotA combat, for example.
Secondly, you don't have to put in 15 hours to know a game has issues. If you do, then that's a different problem not appropriate for this thread. Severe game issues are obvious right away and SotA has quite a few: Combat, excessive instancing, poor performance, clunky UI, etc.
Third, the game is NOT hard. Much of the game is too remedial and geared toward a roleplaying crowd. The focus on POTs, housing, and the store are perfect examples of this. This is Second Life 2.0.
PvP is a joke and designed for people who fancy themselves PvPers but would get crushed in any other game. This is their "I am hardcore" holodeck where they can pretend PvP.
The SotA community is the poster child for clueless gamers, clinging to the memories of a now washed-up game developer.
~~ postlarval ~~
~~ postlarval ~~
The numbers on steam are abysmal.
http://steamcharts.com/app/326160
and the reviews match them
http://steamcommunity.com/app/326160/reviews/?browsefilter=toprated&snr=1_5_reviews_
The only thing an official release will do is make even more people painfully aware of how much of an embarrassment this is.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Who cares about my life. If you want to refute me bring some numbers, what's that? You can't because all you have is your personal bias. You can like, love and slobber all over this giant train wreck all you want that isn't going to change the amount of people playing it.
You should probably enjoy it while it lasts.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/This is why people assume you're not arguing honestly; The details of what I'm talking about, the "story" was in this very thread.
Likewise the reviews you say that you read on Steam, they list all the details of the game they dislike; one of the Most Helpful (until recently THE top result on Steam) was mine, so by your own admission you should be aware that I talk about much more than just the community as being an issue. And my review points to 3 hour long videos I did going into even more detail about the game; the combined recorded footage for that was about 12 hours as I recall. It also shows I had, until I could support the game no longer, 120.8 hours on the Steam client alone.
I am almost certainly an earlier backer than you of Shroud. In fact, some of my artwork was going to be in the game itself; I added the cow heraldry... except like anything not in the add on store, it's all unlikely to ever be in game, because they didn't want to hire someone to work with the College Of Arms to finalise it.
I wrote a poem for the game's books... which wasn't going to be put in game because they were so busy trying to earn money and stop being such programming incompetents the fiction submissions were cancelled too. At the time, they blamed player greed for asking for store credit as a reward. Now they're giving store credit as a reward for making the advertisements they can't afford to pay for because if they don't, the game is going under. Hypocritical AND desperate.
And here's the kicker; the game is nothing like Ultima Online... I know, because I worked on Ultima Online. I was EM Gotan on Europa. Shroud has no ability to drop items into the world outside of someone's homes; the game has no ability to poll the central server and check for item updates, it's all a hand built and thus fixed map. So brand new fiction? Player run events? Outside of just talking, or doing something inside your home...? Impossible.
EM events? Shroud can't afford the staff to run them. I'm not sure they have access to even the same range of tools as we did at UO if they wanted them; the famous flaming sword Lord British made was crafted, not spawned. Has anyone seen them spawn monsters, let alone items?
PvP? Like most systems, even now the game is about to run out of money, it's still not finalised. If and when it is, it won't be Full Loot (Pre-Ren) or an entire world where anyone is freely attackable (Felucca) style UO.
The plot line? You're severely confused about what the "Plot Reset" will mean; they're not going to re-write it. They're just going to reset your progress so you can play it through a second time, as those who've played it since the world went permanent last July will want to do it again. The quests now are in their final state. What you see is what you get. The last missing plot is due in a week or so, end of July.
But this is one area where Shroud DOES match UO: they're using the exact same NPC mechanics. Ever wonder why we EMs don't bother with that often though? Those mechanics were CRAP.
Firstly because the NPC can only reply to a single word with a single response. As far as I know, Shroud STILL doesn't have the code that will allow it to recognise the second or third use of a word... so if you're sending the players on a quest for a "Hat", you can only have the NPC respond to the word "Hat" with the same line every time.
Thus you need to use synonyms for "Hat", like "head gear" or "titfer".... and then you hit the second problem. People not familiar with British Rhyming Slang won't know what a titfer is. Words which are connected to hats in one language won't be in another... and Shroud unlike UO is having it's plot translated by, yes again, volunteers.
And the NPC will not trigger on "head gear" unless you force it to see it as a whole word. However you now can't use either head or gear as clues because anyone typing "head gear" will trigger the clue for head, as the code always triggers on the first complete word it sees the player input; and the player won't know gear is a clue because they assume being separate from head, the code has already discounted it.
And that's assuming that your writer can actually write plots that are clear and fun too; which in Shroud's case, they absolutely don't have. The quests are awful. And I speak as someone who has professionally written these quests under the exact same "word > response" same system for UO. See my video review pt.3 for the new player quest as it was 6 months ago. I manage to break it entirely just by being in combat mode so the NPC won't talk to me. The environmental clues like letters are laughably badly written...
And this is why Shroud has the awful UI it does, including having separate chat windows for different npcs and clickable word links: to stop other NPCs and players triggering responses in another conversation (one EM managed to take down their entire server by creating an infinite NPC response loop), and to try and keep the clues at least obvious...
BUT THIS MEANS THEY CAN NEVER FIX THE UI. WHAT YOU SEE IS WHAT YOU'LL GET.
Portalarium chose the wrong system for a modern game, that they can't make work well or write well, and there's no way to fix this under their chosen system. For the UI to get better, they'd have to re-write every single quest. And they're not going too.
Likewise, you're not getting any better gameplay because it would mean coding in new mechanisms, then going back and switching the questing over to include that new gameplay. It's not going to happen. They'd have done it by now if they could. They're out of money and time to even consider trying.
You're simply wrong to claim the core gameplay is going to improve. I'm sorry, but you are. You're just spinning to defend a game you love, rather than listening to actual reason.
(cont'd below)
And also... so what? You acknowledge too that for many of us, the community is hate filled, toxic and awful. And it's not just in game: The user Jammaplaya has gone as far as stalking people for more than a year on Reddit, trying to hint he's threatening user's children, and attempted to hack people's social and personal accounts.... all because we criticize a computer game?
How much patience are we supposed to have with that?
And why aren't we allowed to say "i'm sorry, but even if the game becomes the next WoW, there are some things that are unforgivable?" You claim not to know what RMT is, yet there you are happily defending Real Money Trading as making the game more "adult"...
Again, you sound spectacularly dishonest. Are you seriously trying to claim you don't know what we're talking about? You couldn't even quickly google "RMT" because you didn't even want to learn what others were referring too? What you claim we're not allowed to have an opinin on, you openly state is the only real core to the game. So if we both agree the game is RMT focused, why are we not allowed to say "But I hate that?" Or are we only allowed to say, just as the Jammaplayas and MrAdventur3s of the world insist, that we love the game? No one can ever say anything except the game is lovely, is that it? So how are you any different from the cult like obsessives that already drove us out of the game?
Oh yes, I did read your post; and I gave Shroud over 2 years and nearly $500 before I realised it would never be the game for me... or most people, because we're not welcome in that world unless we're utterly blind. Why not just admit this, instead of trying to badger people into thinking they'll like things they never, ever will?
Steamspy has deeper data than Steamcharts; you can see the figure for anyone even starting the game (at which point it would be shown as active on their account and picked up by the bots) in the last 2 weeks is 4,554 ± 1,780
http://steamspy.com/app/326160
We know that actual sold accounts, even when spun as best as possible for the SeedInvest is around 65,000 and so we know that currently Steam is tracking well over half of all accounts still as it's tracking 34,244 ± 4,881
So with the margin of error of the figures and taking into the percentage of the total, you can get to roughly LBs figures for "monthly players"...
... but you'll still never see more than 500 in game at any one time, which is really what counts; Actual people playing.
We're so good......
That being said. I would NOT have backed the game in the way I did had I known the direction it would later take. Instead of backing with enough money that also came with a full version of the game, I would have only donated about $5-10, for a thank you for everything he has done for gaming to help him start up a new company free from corporate hacks that are wrecking the gaming industry with money grabs, clones and horrible tactics like gambling and releasing 1/3rd a game and the rest as DLCs.
The combat system in this game is horrible and the online version of the game is bogged down by an insane level of real money player housing...and...a bunch of penis shaped setups on lots. I may, repeat...may...play the single player version when the game is actually released but not the online version due to those player lots.
That combat though, horrible enough that I would rank it near the bottom of MMORPGs combat and is a massive blight on a decent game for an independent company.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Except he's also doing some of those things as well, so he's pretty much in bed with the "corporate hacks", sharing tips on how to dupe customers. No arguments there. It's easily the worst and possibly the worst design decision in the history of computer gaming. He really needs to kick Chris Spears to the curb and try to restore some order to this mess.
~~ postlarval ~~
Anyway, Tabula Rasa was not his fault. His direct control over the game was circumvented during beta 1 which is why there was such a massive change to the game by the time the end of Beta 2 hit that caused the ruckus. Its the reason why he quickly left the company and said what he said. Also why so many members of the team went with him.
Also, even IF he had caused it, doesnt change what he has done for the gaming as a whole which was my point. He has done so much that games are built on its mind boggling...I mean, just the fact that he introduced stories the player can effect via choices is massive let alone open world, over head maps, 3D and so many other things.
And yes, his choice of Chris Spears is bad...almost as bad as Raph Koster who has an over-inflated reputation and passed off most of his massive mistakes onto others.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Keep in mind that Garriot wasn't just an NCSoft employee, he owned 400.000 shares of NCSoft and he was the CEO of the West division.
He was in total control of NCSoft West.
Even if NCSoft (KR) complained about Tabula Rasa version 1, he was still in charge of Tabula Rasa Version 2.
I am not saying NCSoft is innocent, I am just poiting out that RG was in charge of both versions of the game.
The plan from the start was to make Tabula Rasa a game that would be popular in the east and west and was told by NCSoft that they were not making the game look like what an Asian game looks like and to stop and focus on making a western game...2 years into making it.
That was the reason for the drastic changes from the begging of Beta 2 to near release...changes that massively altered the game into the mess it was at release. It went from being an action-shooter MMO to being slowed down to an MMORPG pace and that was the tip of the iceburg.
Still, this is all just a tangent that has nothing to do with my point
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
You still do that; all the clickable words do is automate the input of the word. Try it for yourself; type the clickable word and watch the quests progress... It's just a way of showing players which words they need to use.
*snip*
And with that, you prove yet again just how many of Shroud's community are outright awful.
Notice that you don't address any of the criticism I point out; instead you start trying to backslide and blame me for being offended by Jammaplaya's behaviour...? And then claiming maybe he doesn't do the things we say, even though I linked to him openly discussing it on the official forums? And that you don't dare address the fact that I've pointed you to it a second time.... instead you make excuses for supposedly not reading it?
Once more, real people, at least real honest people don't act this way.
Shroud of the Avatar's community, folks. I hope all you neutral observers are taking notes on how they behave.
Even if the new argument is supposedly true, that this user actually secretly hates the game and is trying to destroy the community... we've pointed this argument out ourselves before, that he's so hate filled he has that effect, even if he doesn't mean too; and Portalarium won't touch him because he's a highly invested RMT, so our argument remains correct. Portalarium puts fund raising before actually protecting their own audience.
Who on Earth would want then to try and make excuses for either of them? Who indeed, eh....?
Meanwhile, read this Reddit thread to see the Shroud community rage at people who would like to play a server where the content is actually unlockable without having to pay more to RMTs to get it. Then watch them put up posts mocking people who might want the game they were promised at Kickstarter... the user who put up the mocking thread, by the way, went on an unbelievable rant to me that she didn't care that another user I mentioned who had to call the police with regards to the harassment directed against them; and instead said she had no sympathy because that users lighthouse shone through her window. Really.
Guess who is in that thread too, putting up yet another terrible idea that only seems to be some weird way of trying to stop people posting any criticism, whilst allowing him to RMT to them during the huge loading screens... Loading screens the last release 43 was supposed to have fixed, remember?
The community lies about EVERYTHING.
Shroud's community is vile.
No one is going to agree that saying not having RMT in a game is a childish opinion to have; what, do you think three decades of game development before the idea even turns up didn't happen? For most of actual mature people's gaming lives, no RMT was the standard.
Where was the RMT in the original Ultimas, even? Ultima IX? How many years after Trammel did it take for EA/Broadsword to sell Add Ons?
And once more... you can't even honestly address the points actually made; you asked which was my Steam review; I gave you enough information to locate it. If you've actually done as you claim, or even just read the Most Useful, you've already read it, because it's one of the first that appears. It's also the only one with a video review in fact. You'd have to be blind not to know which review it was.
I believe you do know, you're just deliberately arguing deceptively, and seem to think that if you can't be forced into defending a point, taking a precisely defined position and then holding or ceding it, you think you can never lost the point. And I'm fine with that, because it suits my wider argument in the eyes of the genuine intelligent audience that is watching.
Because as for the PvP comment... I do know how it works. Because that's in my video reviews too. I flag on for PvP whilst recording all of Part 2, and am only attacked once by anyone the entire time... because the game is dead, and open PvP is a tiny minority even when in a healthy game.
PvP in Shroud isn't "innovative", unless you call giving new names for direct damage and DoT spells innovative. It's just standard MMO hotbar mashing, with the option to have your hotbar randomised, and a FPS cursor added on top. Oh, and I ran professional PvP events for UO too... events which move a hell of a lot faster than the lethargic, stare at your hotbar PvP in Shroud.
Again, you can't bring yourself to just honestly say "Ok, you know what you're talking about" ... you have to keep lying and pretending you're talking to children, because you assume only your opinion is valid. You've plenty of time to go on these huge rants, but not type THREE LETTERS into Google?
If you really want to be taken seriously, up your game and at least aspire to genuine standards of debate. Don't just tell people what you think they're saying; everyone can see you're not even close. Everyone knows your arguments are utterly ridiculous and disconnected from reality. Actually listen, learn, address and adapt...
Or just keep yelling that we're all children and apparently want Facebook monitors.... even though I've already stated they've actually got someone employed in that position too. He got caught posting a Steam review when he got the job, but didn't declare it, remember?
Why are you remaining Shroud Cultists so, so unable to even notice what's right in front of everyone's eyes?