I remember several years ago when the Free to Play conversions started happening, the "freemium" options were really where we saw a lot of companies going. Free games, cash shops, and subscriptions.
Now, it's all RNG boxes. Money spent on chances to get the items you want. Quite literally in a game I've been playing they have an RNG box where you can get a "Jackpot".
I don't think that when the western games began the Free 2 Play journey that any of us saw so many of these games adopting a pay to roll scenario.
So many people just say "well that's RNG, deal with it" and others say "I would never buy those RNG boxes".
How do you all feel about the way monetization has ended up in MMOs and online games these days?
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I spend a lot of money on video games, and I mean A LOT of money. But when I buy something, it's because I know I am getting what I'm buying.
My first experience with RNG boxes was in Guild Wars 2. I think I bought keys a couple of times, and then realized what a terrible value they were. That was the end of that. I never paid to open boxes in Tera or Overwatch or any other game.
Even when I first heard about H1Z1 allowing players to buy drop boxes, but then having to fight over it; that was a deal breaker for me. If I buy something, I want the thing... guaranteed.
Just like lotteries and casinos, I think these RNG boxes target people who are terrible with money.
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the switch from p2p to f2p was basically deregulating the industry and i was adamant about f2p being a bad idea for the consumer.
that being said.... cash shops containing only cosmetics, 1 time purchase dlc, and pay for convenience items don't really bother me.
what i don't like are pay2win and gacha boxes. i feel they ruin the game in a lot of cases. look at archeage for example.....the general consensus was that most enjoyed the alpha, but once it went live and p2w was in full swing....most couldn't justify playing it.
Convenience... players are pretty generous with their definition of convenience these days. RNG loot boxes notwithstanding, there is a high tolerance of pay-to-win mechanics in MMO gaming.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
They're obnoxious as hell when they're in your face and drop like candy as in SWL and they're more tolerable when they're tucked away in a shop you need to open to purchase as in ESO.
But either way they cheapen the game experience and like all cash shop offerings they can't help but take away from the game: not only do developers have to divide their attention and effort into game play /cash shop items, they actively pull items from games or nerf in-game equivalents to make the cash shop versions more attractive.
ESO, for example, has had the same rather limited choices of hair styles on character creation since release. But they have added many different alternate hair styles to the cash shop. A game that doesn't sell hair cuts for cash would have instead updated the available choices a long time ago simply because it's needed.
In ESO the RNG chests even take things away from the regular cash shop by making many mounts and costumes exclusive to the RNG chests only. It's actually sort of humorous that they not only nerf in game things but they also nerf the cash shop itself to make RNG crates more attractive. They even have loot crate "seasons" with different possible RNG loot so they can also entice you with the old tried and true "limited-time" gimmick which they now also frequently apply to cash shop items, not just loot crates.
Just imagine what they could do with the game if they didn't have to devote large chunks of their planning and development time to all this shit.
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"F2P" is the scourge of gaming.
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Before F2P became the norm in the West, EQ was already doing this gambling RNG thing in Legends of Norrath card game. People spent hundreds, sometimes thousands, to open up these cards for a small tiny chance at getting a special illusion or mount. And of course they started by saying no to Pay-to-Win, no no they would never add power items.
But sure enough they added power items to these cards, so people again spent thousands just to have something others didn't have. Gamers like to be competitive, they love to standout and be special.
No I don't like the movement towards RNG boxes, but it's everywhere now, and it isn't just in MMO's. They are everywhere in FPS genre also. MMO's like BDO pretty much built the whole game on RNG. Even just buying something off the standard auction house is RNG based.
Sadly it isn't going away, people simply have too much money to spend. And even when people don't have too much money to spend, they are still spending too much. Gaming companies prey on people's addiction to gambling. Why spend all that time and resources to create content when you could just give people RNG boxes to roll for jackpots. Easy money for them.
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I talked to someone a few years back who worked in the appropriate area of the FBI about these things and if they are considered gambling. The short answer no. Long answer: No because money. If you: pay money->win->get money, that would be something they looked MIGHT look into. HOWEVER, many A-holes on the Internet are incorrectly thinking that this scenario is the same thing: pay money->win->get item->somehow sell item. It is not considered the same thing.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
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LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I kind of saw it as the flip-side of the same coin as those who could play all day because they live in their parents basement.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Here in Las Vegas, there are slots in the Convenient stores. max of 5 by law I think, but every C-Store has them.
The amount of money the 5 slot "mini casino" makes is more then the store makes. Friend owns a C-Store, most C-Stores out here are opened up to break even or take a loss on the actual store but to make bank on the 5 slots.
Its a form of entertainment you must realize. When you spend money on the movies, popcorn or even dining out, thats purely unnecessary "entertainment" except you'll never occasionlay jackpot a nice steak dinner. In a way, the RNG people are smarter than you
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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The monster of RNG is alive for a very long time
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Another thing some companies do over there is open up games, get as much money as they can out of them and them (opening up a lot of servers) and then close them and do it again. I'm pretty sure that western players would freak over that (I wouldn't be amused).
But these games take a lot of time and money, players are fickle, most don't want to pay a sub at what the "actual" rate might possibly be given inflation so here we are.
Companies try to get as much as they can how they can.
I read somewhere that only a very small percentage of players actually buy cosmetic items compared to the population of a game. Yet so many players scream "you should only include cosmetic items in the cash shop".
It's as if developers are screwed right from the start.
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The thing is, it seems like RNG is there because those that are paying won't stop paying until they get what they want. In a recent study I read .15% of players pay for 50% of revenue, and in total only 1.5% of the playerbase spends any money at all.
We're talking about situations where less than 2% of the population you see in free to play games is responsible for all of the revenue, with less than .2% paying for most of it. RNG definitely caters more to whales than to anyone else, and as they are already paying for the majority of the game, I see this as a natural progression.
But how far will games go to cater to the "whales" if it turns off a broader playerbase that might spend money. Will it even matter at all?
Definition of Scourge: a person or thing that causes great trouble or suffering
My oldest daughter is approaching 5 years clean this September after nearly a 13 year period of addiction which resulted in her actually "dying" twice from opiates and being resuscitated once by a hospital and once by her boyfriend.
So yeah, it's a bit personal for me and I regularly have contact with the recovery community and continue to watch my the friends of my children die from this "scourge"
But if you want "evidence" I offer the following from the US CDC:
Opioid prescribing continues to fuel the epidemic. Today, nearly half of all U.S. opioid overdose deaths involve a prescription opioid.1 In 2015, more than 15,000 people died from overdoses involving prescription opioids.
https://www.cdc.gov/drugoverdose/data/overdose.html
Or this article from the American Society Of Addition Medicine which stated:
Drug overdose is the leading cause of accidental death in the US, with 52,404 lethal drug overdoses in 2015. Opioid addiction is driving this epidemic, with 20,101 overdose deaths related to prescription pain relievers, and 12,990 overdose deaths related to heroin in 2015. 5
https://www.asam.org/docs/default-source/advocacy/opioid-addiction-disease-facts-figures.pdf
Additional News articles if you are interested:
https://www.pri.org/stories/2017-04-20/number-daily-opioid-overdoses-south-florida-overwhelming-police
http://www.sun-sentinel.com/local/palm-beach/fl-pn-heroin-emergency-20170322-story.html
http://www.nbcnews.com/storyline/americas-heroin-epidemic/florida-gov-declares-state-s-opioid-epidemic-public-health-emergency-n755056
Sometimes pain is the least of our problems, but we have gone way off topic.
If anyone would like to learn more I'll be happy to share offline.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon