This kinda relates to my previous thread about forced grouping/soloing. But a slightly. different subject (though the beginning of this post overlaps with my previous thread).
So I'll talk about Asheron's Call. The community in that game (on Morningthaw, on Darktide it was crap so I avoided that server) was very good except for the PvP server (which is NOT part of the discussion). Every PVE/optional PvP servers had great communities in AC. While people could solo EVERYTHING, and in some ways that was more optimal...however people often randomly joined groups, chatted with each other, helped each other and were very friendly. In fact, Asheron's Call had a more, friendlier and helpful community than Everquest 1 which pretty much forced grouping. In AC people grouped to help others, to socialize and have a lot of fun together.
So where am I going with that?...Well...
Go to todays community. Its 4chan style trolling, rude people, leeroy jenkin wannabees, loot stealers and people using each other to get ahead of the game. The main reason people group these days is for selfish reasons, and would otherwise not group if they could. Which in Asheron's Call people ALWAYS grouped even though soloing was very viable, because people wanted to actually group and were overall friendly. Even friendlier MMOs like LOTRO are nowhere near as good as MMOs of old. Then there are the more niche MMOs like Ryzom and Istaria/Horizons (the dragon MMO) which are closed off communities that with the little players they have act very elitist and rude.
But that actually goes to society of today (at least in the US). Today people is only I, I and I, and very rarely do people help others unless they get something out of it. And if they do help, they get sued. Why would people want to play with others that are so rude and selfish like that? That goes back to MMOs.
The MMO community overall has become VERY toxic, very rude, trolls and memes galore and really selfish. Most people won't even group unless they are forced to do so, making it a selfish reason. I grouped all the time in Asheron's Call even though I could do everything on my own.
A good example of this is in EVE. There was a story on PCgamer (recently) of a guy who spent 1+ year becoming great "friends" with a corp (it was a pirate corp), but it turns out he only wanted to steal all their stuff and sabotage them from within. I'd never want to group with someone like that or even associate myself with such a sociopath. He didn't even care about the friendships he made. And that is true for a lot of MMO gamers these days, they are more than glad to move on from an MMO than stay where their long time friends are.
In Asheron's Call, friendships lasted for decades and many would stay because of those friendships and even keep in contact years later. These days, if a group of friends quit an MMO that you've had for years, people just say "find new friends". Communities of old never acted like that, but that is how things are in real life these days in society.
I believe that is why so many people prefer to just solo these days and not group. That is a big reason I don't group, because why would I want to associate or even socialize with such rude people that don't even care about others and if I unsubbed they wouldn't care at all even if they'd been friends for years? That isn't how old MMO communities were (at least for Asheron's Call).
To end it off...there ARE good groups and guilds out there. But they are far harder to find than how MMOs communities used to be. And one of the huge reasons people (my theory anyway) don't like grouping nearly as much as they used to and only do it if they are forced to do so. Because most people don't actually want to associate or socialize with such rude and immature people that are actually using them to get ahead or some endgame item.
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I don't do pickup groups/raiding because I'm here to play a game and have fun, but in a more casual "I don't care if we win/lose" sort of way. Not to say I don't play my all but if we wipe we wipe, it's all good.
To many people too tightly wound about video games not to mention some of the horrendous chat that comes through or people who take advantage of others.
So at this point I'm more inclined to play with the few friends who play these games and if that is a small private server game like Conan Exiles or Dark and Light then so be it. Life is too short to put up with nonsense.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Forrest Trump quotes aside, I still like PUGs to this day. I'm certainly much more casual than I used to be but when I play a game a big part of the fun for me is playing with others. The key is not to go in there with a tight timeline trying to get things done quickly.
The toxic players are the minority. What you do get is a wide range of ability and knowledge and you might need to help some people along. But that's fun and spices things up. You just have to be good enough to roll with the elite if that's what you get, and friendly enough to help noobs if you get that instead.
Soloing is great for those times when I only want to half pay attention and pause often. I'm a sports fan - especially hockey. I often play MMOs when there's a game on and I'm watching by myself with one eye on the TV and the other on the MMO. Soloing is great for times like that but I never really feel like I'm truly playing an MMO unless I'm doing it with others. Friends or strangers... either works for me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Games that encourage building lasting relationships rather than "what can get out of this quickly" is overall better for the game imo. Some games do not even provide a way to form those lasting bonds or they did at one point and scrapped them.
There is always that lowest common denominator factor that a % will always be imbeciles just like in regular society and that is unavoidable.
We hardly ever kicked someone. They had to ninja loot or but a complete ass. I remember grouping with bad players and that never even crossed our minds. I helped out newbies, I raised people, summoned corpses.
I think those times are sadly gone forever ;(.
My age group (40+) grew p with the dawn of the MMO genre. Now, we have bills to pay, families to support and careers to kill us with. We're not the twenty-somethings we used to be when we pulled all-nighters in Ultima Online or Asheron's Call and could schedule our earliest college classes after 9:00 am.
The very nature of MMOs almost demand a player has time, huge chunks of time to dedicate to their game. Even in games like EVE, that have offline progression. you still need to log in to really progress and next thing you know, you're sucked in to a 3 hour PvP battle.
Single player games can be put down, paused and come back to at a later date, regardless of where you are. Rimworld is the game I'm currently working on and a perfect example of a game you can put down and come back to later. There's little demand on my time, if I don't have any.
The last MMO I tried was Archeage and, while it was fun for a while, time spent online became a major factor in advancement, and I just couldn't keep up since I only have so much time I can dedicate to it these days.
I'm still hopeful, but so far, nothing seems worthy of the small time I have left in my schedule to actually play a game anymore.
~~ postlarval ~~
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I think you can't beat some EQ2 and Lotro rp servers for this.
Laurelin is probably the most mature non trolling server today but that's the just my experience.
dial it down a notch please
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think more MMOs should do open world shared events and content like GW2. It allows you to jump right into the action with no commitment of being stuck in a lousy group, yet fosters coordination to some extent.
I was in Guild Wars 2 doing one of these open world events and me and a few others were following the prompts on screen. After we were done, we were yelled at by some guy because he wanted to milk each section of the event for 'More something". I don't remember what it was.
I swear if the game was ffa pvp I would have attempted to pk him right there.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This happened years ago in frostgorge sound with the broken coiled watch event were people were farming it for days. People who needed the quest were screamed at to switch maps, yet in an empty map you couldn't do the quest. Anet fixed the exploit after a week or so due to too many complaints. That and the champion train farming in lower level zones; which was patched as well. Was definitely a low point to the open world thing, but at least they try to stay on top of fixing it.
Then you play your next MMO, you're a little wiser and craftier, and that sense of awe is definitely gone by then. Maybe you're not a total standoffish dick to people, but you've got places to be, monsters to kill, phat loots to hoard, the players, yeah okay they might be a means to an end but they're ultimately secondary and definitely not why you're still playing these kind of games. Your past all that now, you dont even consider it, the adventure is about you and your advancement.
And there are varying degrees of incremental apathy towards other players on that spectrum. You will never be able to recreate the community you once had because you simply dont value the other players as much as you did in those communities. That also applies to people like OP who thinks that AC's community was so awesome, even if they were dicks you probably would still feel the same way. The irony is it's very clear from the way you talk about players that you now dont value the people you're playing with at all, and wonder why they feel the same way about you and everyone else. Were -all- guilty of it, it's natural, it isn't just 'rude' people, it's people, full stop.
Alts allow people to circumvent crafting restrictions, allowing everyone to be self-sufficient. There aren't mechanisms to encourage people to group up for encounters beyond the 'increase the mobs HPs' strategy. All this does is keep the same 6-on-1 fights from 1999 until someone figures out a way to 'beat' mobs solo (or Mudflation occurs, making the players too strong individually). There's no idea of beefing up AI opponents by making a 6-on-4 fight the standard, with a healer capable of keeping mobs upright unless the players work together and use their tactics to overcome the obstacle. Where is the opportunity for 3-4 groups to work together to ambush an AI column of 20 mobs?
The developers haven't thought past the 6-on-1 encounter from EQ1, so there really hasn't been any new thinking put into the game to encourage grouping. MUDflation pushes the balance to the players, and new expansions increase the mob HPs to try to correct the balance. And that's all on the developer's plates. They make the changes to itemization, they control the drop rates, and they don't challenge us with new concepts to force us to use new tactics.
Granted, we players have been a bit slack in demanding more and better from our developers. Instead, we fork over money for new expansions doing the same things, or worse yet, different games giving us the same identical things we've seen and played before. With the crowdfunding trends, people are paying now before there is much more than a concept, and companies are making money without having to do the work. Close the wallets, please.
Logic, my dear, merely enables one to be wrong with great authority.
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Not all of them are bad. Not all of them bring up invalid points. But I'm going to make my own little observation about internet culture.
One of our friends (Much younger than you and even me) also likes to listen to a lot of long rants complaining about various games, and how gaming has been ruined in various ways. And what we discovered was when we invited him into our guild... he whined about everything constantly on Teamspeak. The rest of the guild hated him and even though this is a guy we hang out with IRL we found him to be pretty damn annoying online too. Pretty much everyone was tired of him griping about everything.
And that sort of got me noticing. Almost everyone you meet who holds much stock in people who like to get on YouTube to complain seems to develop this complex where they think it's endearing to be a complainer. To constantly find the negative in everything and pick it to pieces to everyone around you.
I would say you are no exception to the rule. If your signature wasn't enough of a give away then the fact your signature is mimicked in your every post would be. Constantly complaining is not an endearing trait and it doesn't endear you to those around you. Complaining sometimes yes, it can be a good way to bond with people who share your frustrations, but not constantly. There has to be some kind of balance.
If I were you, I'd spend a lot less time listening to YouTubers gripe about things you hate, and a lot more time enjoying things you love. Because the path you are on right now seems to be one of a bitter man growing increasingly older while failing to make any real connections with anyone around them.
Maybe if you can hook into a group based on common likes rather than common dislikes you can form a tight group of friends who won't kick you out of dungeons.
On the point of the thread, I think it is just easier and far less headache to solo. The post I quoted is a perfect example of why it is just easier to solo. Entitled arrogance based on ignorance, yet can't form a complete sentence and has to resort to petty insults to anyone that disagrees with him/her.
Yeah, there are really good people out there, but for every good person I have run across and developed a friendship with, there are about 100 others I have put on ignore. To be clear I am no snowflake, nor do I offend easy, you have to work to get on m y ignore list.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.