D&D is still on top of the ICV2 Hobby sales for Spring 2017. I wonder if the release of Starfinder by Paizo will unseat it. It was nice to see that the 5e Middle Earth by Cubicle 7 broke into the top 5.
James T. Kirk: All she's got isn't good enough! What else ya got?
Comments
James T. Kirk: All she's got isn't good enough! What else ya got?
D&D 3 and 3.5 got killed eventually by all the silly class books and similar, some by TSR while other 3rd part publishers. The game eventually got insanely unbalanced and players always bought weird books and demanding to use them for their characters.
D&D 4 was just terrible, they tried to get the Wow players into it by using MMO mechanics. Worst D&D edition ever.
Pathfinder have gotten into the same problem as D&D 3, too much additional books, crappy balance and the rules are getting more and more complicated.
D&D 5 is very simple right now and the balance is at least better even though some classes still suck at low level (sorceror) while others get unplayable after lvl 12 unless the whole group plays then (bard). Sometimes the rules feels a bit too much simplified for my taste but it leaves more to roleplaying and the very strict limit on magical items work really well to balance things.
You basically can have 3 powerful items since you need to bind them (yeah, you can unbind them as well), rings for instance are all requiring that to work and magic weapons that have anything more then simple +1-+3. My rogues boots of elvenkind does not have to be bound.
That makes things far less complicated then Pathfinder where high level characters tend to have an insane amount of magical stuff on them. It also annoys the monty haul players a lot.
Sadly do the Forgotten realms campaign still suck, have not been good since 4th edition released.
Personally do I wish they make a new AD&D edition. I liked AD&D, and don't let the "advanced" thing trick you, besides the Thac0 that mystified many players it was rather basic and simple.
To this day, I still wonder at people who can't understand Thac0.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Wish I knew enough people to even play with lol
I self identify as a monkey.
PbtA... even the Marvel system works better for appreciating player characters while creating a challenge, and encouraging story participation. So many better systems now than DnD...
I think that is the crux of why many people dislike a particular RPG. My character died...
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
5th edition shows that it's gone a long way since then, but it still adheres to a guessing game narrative that often drags the plot into a swamp to die a horrible death... to the point where you wish that would happen to your character.
Thac0 is a number you need to hit AC 0. Suppose your Thac0 is 15. Now, you might wonder how you hit AC 1? You take Thac0 and subtract the AC to get the to hit number. So 15 - 1 is 14. If the AC was -1, you would do 15 - -1 for a 16. And to be redundant, at AC0 15 - 0 = 15. AC 10 would be 15 - 10 or 5 to hit.
OR SIMPLY: Take Thac0 and subtract the AC to know the minimum number to hit.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I self identify as a monkey.
Logic, my dear, merely enables one to be wrong with great authority.
I've personally thought all the systems I've played (from Advanced to 5th) have had their merits. Personally, the largest problem in all RPG's is power creep, not the actual system. Power creep breaks systems and drags combat into epically long sections of the game. But the climb up is damn fun!
Where is the complicated?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Saying another system does something different/better isn't helpful.
Tell me explicitly what you find "complicated" about THAC0? Don't talk about other systems.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
All the being said I LOVED 2nd edition. Loved it. I thought 3.5 was good and didn't really like 4.0. Funny thing is I would have prob liked 4.0 if it was a different game and a little more board game focused, perhaps like Descent.
I will say this that those that have not played D&D 5th edition and consider yourself an old school D&D player, you should really check it out. 5th edition is by far my favorite iteration of the D&D universe. It's flexible, streamlined and allows for DMs to run the game by using map and miniatures or theater of the mind. This is my opinion is a HUGE benefit for many gamers, since a lot of playgroups vary on what they like.
The gang at WotC have done a phenomenal job responding to feedback from the player base and the system really shines because of it.
5e sort of goes back to that but currently we are playing Star Wars Saga. It's an edition that likely inspired 4e without going full whore mode trying to attract a different audience. Works well for Star Wars and extreme character customization focus if that's what you are into.
You stay sassy!
Heck, the only time we were strict with the rules is when we were getting ready to judge the AD&D (later the D&D) open tournament at Gencon each year
Drives me absolutely nuts today when i see kids adding basic numbers (like 8+5) by counting fingers....Kids that have, hopefully, graduated High School or i should say are in their 20's.
God forbid you cast a fireball and have to add up d6's....
Logic, my dear, merely enables one to be wrong with great authority.
"My Thaco is 12. I'm swinging at an AC of 5 so I have to roll a... 17? Now I'm going after a badass with -2 AC... 10 shouldn't be too tough..." If you're a "legacy" DnD player that way of thinking may seem absurd. But it's very much totally NOT.
All that is moot, these days, with touch attacks and ranged touch attacks and being caught flat-footed and sneak attacks and snack attacks, etc...
Reading the room and pacing are crucial. And when module makers create maps that are massively intricate and detailed, they think they are doing a service to the game and adding value. To some, that's true. But oh man, can that go wrong...