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Fornite’s Early Access version is finally out. Chris dug in and camped out, to take a deep look at the game and let you know just how it stacks up. After years in development, is it worth your time? Read on for our official Early Access review.
Comments
I'm so addicted to this game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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All they have stated is sometime in 2018
거북이는 목을 내밀 때 안 움직입니다
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The company that developed the Unreal Engine, Gears of War, among other titles could hardly be considered second rate under any interpretation.
How in the world does Steam "own" the word "early-access". lol
Its just that the developers who are taking the 'marketing' approach to development stradegies like to borrow terms from others.
its hard to explain but basically when you are looking at it from the outside, the ones that are trying to hyper hype expolit maket the most are the EXACT same ones who are using the term 'early access' but not getting submitting to Steam Early Access. The only scammers who didnt do that was H1Z1
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Also cool article
can we for the love of god talk as if its actually 2017 for a change?
BUT to be fair, yeah 2nd rate given Unreal might be over expressive but what I am getting at is basically games that do that are almost always not any good
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I think you're a bit too obsessed...
I find AAA to be EXTREEMLY limited game play which I dont consider to be a high rate game
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~~ postlarval ~~
again...you with the whole 'edgy' thing
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not sure what it has to do with my observation but thanks!
EDIT: I think I figured out your point
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Some of their weapons need work as well, laser ranged weapons have the wonkiest of hit detection and reload rates.
you should probably drop it at this point and concede that they are first rate developper...
everyone make mistake, that not even about your opinion anymore man...
the sky blue, water are water, some stuft never change... even if you got others opionion, fact are fact
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The tutorial is sorely lacking, but honestly, I think I like it better that way. Part of the reason I dove into it was because I wanted to figure out all these things that were just hinted at in the tutorial, like the Survivors and Collections.
Game UI is a bit clunky to me - it's not quite a FPS, it's not quite a world-builder, and trying to mesh the two together is definitely challenging. I often find myself trying to reload a rifle only to enter wall-building mode, or vice versa. Probably has more to do with my newness to the game than anything, while the controls aren't difficult, they are not exactly intuitive either.
The missions are fun, but do get repetitive.
I can see where the P2W thing comes into play - the skill trees are pretty massive, and skill points aren't hard to come by, but I couldn't imagine capping out skill trees anytime soon without dropping a lot of money into XP boosts. Not that I mind that, I don't plan on buying an V-Bucks or whatever, the game moves along at a decent enough clip.
Right now the gameplay leans more on FPS-style comabt that it does the tower defense aspect. Husks easily overwhelm base defenses and traps right now. That may change as I progress through the game, but right now the base doesn't need to be more than a few walls and barriers.
Honestly, it reminds me more of Everquest Landmark / Next than anything. Almost the entire world is destructible (can't rip up bedrock or dig tunnels, but that's about all you can't tear up). Some nifty building tools to remake it back up in your image. And zombies.
It's fun. It may be that the grindy aspect of F2P will bog it down later on, but I don't think I'll have a problem getting my $40 worth out of Early Access.