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Fortnite - Five Things We Want to See Added - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2017 in News & Features Discussion

imageFortnite - Five Things We Want to See Added - MMORPG.com

Fortnite is out, being devoured by half a million players, Chris Coke loves it, and many of us here at MMORPG.com are playing the not-so-MMO shooter/RPG/tower defense. But technically, EPIC’s calling it Early Access, meaning the game’s not done yet and won’t be until it shifts to Free to Play sometime in 2018. With that in mind, we’re listing off 5 things we’d love to see added to Fortnite before its official launch.

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Comments

  • DraemosDraemos Member UncommonPosts: 1,521
    edited August 2017
    PvP would be awful. The entire building trap/building system would be trivialized along with the In depth progression system. You'd be taking the best parts of the game and throwing them aside to ham fist in a mediocre 3rd person PvP shooter shooter with no cover mechanics. The game should stick to what it does well, which is PvE.
    TyserieHeebaJeebaSiphaedTyranusPrimeAnskierAsch126IlayaGrendizer73ghoulas
  • ArskaaaArskaaa Member RarePosts: 1,265
    no pvp. more customization is needed. quest gets repeative. loot gain from lamas is too much focused on lamas, need more loot gain in zones.
    Siphaedghoulas
  • HeraseHerase Member RarePosts: 993
    I can't see PvP working tbh maybe in a style of one player spawns the mobs and one defends? Do agree could have more modes, the game has potential for it. Not sure I agree with the lama stuff 100%, think it depends on the person. I'm more interested in the skill points and collecting stuff in the maps, if i get a lama or not, i'm not too bothered.
    Siphaed
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Herase said:
    I can't see PvP working tbh maybe in a style of one player spawns the mobs and one defends? Do agree could have more modes, the game has potential for it. Not sure I agree with the lama stuff 100%, think it depends on the person. I'm more interested in the skill points and collecting stuff in the maps, if i get a lama or not, i'm not too bothered.
    besides, isnt there enough games with pvp
    GrendTyserieSaltyDog79ghoulas

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    there are a lot of game modes that open up as you level.  Once you're in the base level 40 range you have more than half a dozen different types of modes to do.  More would be better, but there's only so many ways you can rehash the same-ol' before it all just blends together.

    Most of the time people only want to run encampment and survivor missions because they are easy to do while you get materials.  

    PVP is a terrible idea.  

    What we'd like to see as the community is schematic drops in missions instead of just weapon drops.  That would be much better... even if its only trap and weapon schematics. 
    KajidourdenSiphaedTyranusPrimeghoulas



  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2017
    We actually had PvP during the Alpha, it was just a one-time test, the feedback was and is clearly against it.

    I'd prefer a better merge with progression, more types of missions, a better approach to exploring for quest items and so forfh in the maps, many times in the maps only work when you have the quest.

    And especially things like Raids, Dungeons, Bosses, having specific missions to enter some sort of linear dungeon'ish or just boss-maps would be really interesting to expand play on.

    And I'd say, give more utility to Outposts side of defense upgrades, have the ability to outposts to get raided and such, and giving a proper bonus from maintaining the outposts at "max".

    In terms of monsters I think they should add a flying monster type, would provoke a big change in the creation of bases that only care about ranged top-bombing and ground-rush.
    maskedweasel3domTyranusPrimeghoulas
  • sschruppsschrupp Member UncommonPosts: 693
    Sometimes in missions you'll come across a blueprint of a tower that you can fill in for rewards. They show you how to build many different shapes.

    There is a LOT going on in Fortnite, so I can understand that they don't want to present too much to the player at once. I don't know whether or not it'd be best to put the more advanced building techniques into tutorial steps, or just leave it as something you discover in missions. I kind of see the low level missions as all part of the tutorial. Have the player learn by playing type of thing.

    I think if they add more tutorial they definitely have to stick with trying to make it as part of the natural play progression which I think they've done a decent job at so far. Give missions that are like regular missions but that introduce things rather than "Ok, here's a tutorial map where you're only going to do exactly as we say for the next 15 minutes".

    The skills, research, leveling up, evolving, recycling, collections, transforming... there's just SO much going on it can't be easy coming up with intriguing and interactive ways of teaching. They touch on some of it, but I agree that they need a bit more.
    maskedweasel
  • RidelynnRidelynn Member EpicPosts: 7,383
    Free build mode would be very nice, I agree.

    I'd like to see some way of preventing people who are just farming material from getting into public matches. There's a good bit of time devoted to gathering materials and doing side quests in a mission up front, but once it's time to defend the base - it seems inevitable that there are still those one or two people in the public group who are still out mining (opposed to just creating their own private instance and doing whatever they want). One person out in la la land you can typically absorb, although it irks me that they are mooching the reward and xp on the win. Two people, the mission usually fails, and that's frustrating. Nothing you can do to kick people, replace people, downvote people, upvote good contributors, differentiation between rewards and contribution, something.

    Part of the fix to this may be improving the communication and social tools. Right now that's all pretty rudimentary.

    Would be nice to raise the resource carry limit. 999 isn't bad up front, I'm still early in the game - maybe it does increase later on. But at 999 now, I'm only on SWTD5, and 999 resources gets blown in about 2 minutes of building/upgrading existing structure - then it's back to a private instance to farm back up to 999 again. Or maybe lower the cost of upgrading, or maybe I just need to level my Constructors up a bit more for their building discounts, or maybe I'm overbuilding, idk.

    Tutorial, I can see on that one. It took me a while to figure o ut that my low damage output in public missions wasn't so much because I'm a lousy player (I am, but that is beside the point). I hadn't been upgrading my schematics and using those upgraded weapons - i had just been using whatever I was finding in treasure boxes and such. Once I started upgrading schematics and using them - that made all the difference. Nothing really pointed me in that direction in the game. Same with leveling up defenders and survivors for stat bonuses - or that survivor/defender slots on the skill/research trees mean more than straight stat boosts for the most part.

    The game really does have a lot going on, and it's tough to teach all of it without just allowing for a good bit of trial and error. Then again, half the fun is screwing up and figuring it out on your own. Those "Ah-Ha!" moments are nice.

    The UI lag gets me from time to time. Things like purchasing a skill point - then it takes a couple of seconds for that to register. Or switching between build mode and shooting (this one gets me all the time). It's not huge, something I think a bit of optimization will fix eventually, but it's definitely noticeable.

    I do get stuck occasionally in the geometry. If you get surrounded by husks, it won't let you jump, and you get stuck - so watch out. Maybe that part is intentional, I don't know, but I'm used to being able to jump out or sprint to safety. I see the same thing from time to time where there are seams between floors and walls - you can get stuck in small gaps and not be able to get out (or at least I haven't figured out how to yet).

    The Collection book is neat, but I have got myself into trouble by Collecting things and heroes I was still using on accident. Would be nice if there were at least a switch to show duplicates only, or something. Maybe this works with "Favorites", I haven't tried that out yet. At least, by and large, the rewards from the Collection book are worth while.
    sschruppArskaaa
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    sschrupp said:
    Sometimes in missions you'll come across a blueprint of a tower that you can fill in for rewards. They show you how to build many different shapes.

    There is a LOT going on in Fortnite, so I can understand that they don't want to present too much to the player at once. I don't know whether or not it'd be best to put the more advanced building techniques into tutorial steps, or just leave it as something you discover in missions. I kind of see the low level missions as all part of the tutorial. Have the player learn by playing type of thing.

    I think if they add more tutorial they definitely have to stick with trying to make it as part of the natural play progression which I think they've done a decent job at so far. Give missions that are like regular missions but that introduce things rather than "Ok, here's a tutorial map where you're only going to do exactly as we say for the next 15 minutes".

    The skills, research, leveling up, evolving, recycling, collections, transforming... there's just SO much going on it can't be easy coming up with intriguing and interactive ways of teaching. They touch on some of it, but I agree that they need a bit more.
    They said they haven't put the tutorials in the game yet that they wanted to do, and they are hoping the community will put together some tutorials in the meantime to explain what they haven't yet.

    So many people don't know how to build those tower blueprints, they see them and don't understand what the radar towers are.  What about the Survivor Antennas?  I saw two guys standing at one the other day asking each other how to build a circular pole to put the antenna on.  I had to show them. 

    Then you'll have matches like deliver the bomb where people will just sit there confused unless someone that's done the mission before takes control.  And I've seen a save the bunker mission fail within the first minute because people zoned in without a full team and thought they should gather materials instead of heading directly to the objective.


    I hope they have short video tutorials on the missions screen,  like how they do the little demo of the abilities you can unlock in the skill tree.  That would make things so much better for new players. 
    sschrupp



  • munsil42munsil42 Member UncommonPosts: 96
    Would love to be able to craft a schematic without having to go into a map. Like seriously, why not be able to craft a gun or whatnot while at Homebase and looking over schematics. Just odd.

    As for the moochers, I saw a privacy setting in the settings for the game. Has a message that it is not implemented at this time. So I am wondering if or when that is implemented we will be able to have private groups.
  • Geddon95405Geddon95405 Member UncommonPosts: 111
    this game has a major lack of variety. far too easy to burn out on the repetition very quickly. the build phase is just not compelling.

    Crush your enemies, see them driven before you, and hear the lamentations of their women...

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    this game has a major lack of variety. far too easy to burn out on the repetition very quickly. the build phase is just not compelling.
    I love the building.  I play a constructor and really enjoy it, so while I build I let people go and explore and do other things, but... then you get those groups.... .... the ones where "everyone knows better"...  gah..  hate those. 



  • 3dom3dom Member RarePosts: 889
    In fact I'd buy the game if there was customization. Or at least less cartoon-y characters: for a graphic like that I have plenty of tablet games.

    Thank you for your time!

  • sschruppsschrupp Member UncommonPosts: 693
    Lots of good suggestions here so far! I haven't encountered that antenna mission yet. I have a feeling I'll be one of those two guys standing around asking if the other guy knows how to do it lol.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    sschrupp said:
    Lots of good suggestions here so far! I haven't encountered that antenna mission yet. I have a feeling I'll be one of those two guys standing around asking if the other guy knows how to do it lol.
    haha its super easy, just pick up the antenna, build a structure (any kind of structure) up to the top and place a floor board where it says, then you can place the antenna and activate it. Super easy, just not explained in game well! 



  • KajidourdenKajidourden Member EpicPosts: 3,030

    I would buy it if it was local co-op.  Online is cool but I want to be able to play with my kid or wife without needing 3 console/PCs.  Shame nobody seems to be going that way anymore

    Ridelynn
  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    Can't you do free build mode on your home bases as long as you aren't at the defense stage? It's always an option on the map. And there is storage there apparently, overflow for your inventory, so I'd think going there is an option, or is that accessible from the UI somewhere hidden?

    Instead of Hero vs Hero PvP Hero vs Mist Monster PvP would be a better option. A vs map where the amount you can build is determined by which team takes the objectives on the map, with the heroes being able to build, and the mist monsters being able to summon Husks. Building would have to be much slower for a vs mode though I'd think. Each Mist Monster player could summon one vortex to launch their final assault from. Mist Monsters and Husks could be unlocked like other stuff in the game is.

    I found building was pretty easy once I realized that on the towers each piece shows you what config to select to make the right shape. One easy tower tutorial would take care of that. They need to add more links to the skill and research trees to show you what you need to level up certain things too. Or add some highlight options as well.
    sschrupp
  • TyranusPrimeTyranusPrime Member UncommonPosts: 306
    @esc-joconnor - You are quite correct.. You can free build if you don't have a current Storm Shield mission..

    Regarding things I would like (or not like to see)
    *PvP would, in my opinion, really not fit well in Fortnite.. It seems pretty heavily focused on the idea of teamwork instead of contention..
    *Even more monster types as we progress..
    *Even more maps (re-taking other portions of the world/continents)

    ..because we're gamers, damn it!! - William Massachusetts (Log Horizon)

  • sschruppsschrupp Member UncommonPosts: 693
    If they added PvP I'd probably not play it very often at all. Unless it was something like others have mentioned, being some sort of Hero vs Husk with one side summoning various Husk to try and defeat the Heroes defenses. That might be kind of fun. But the typical frenetic hopping around like bunny rabbits type PvP can be found in any number of other games and just wouldn't interest me in Fortnite.
  • WraithoneWraithone Member RarePosts: 3,806
    PvP Bill??... Not every game needs PvP. I think it would be a waste of Dev time and talent to focus on that, when so much else could use that time and talent.

    But given that you are the person who started the thread on Scarlet Blade (many moons ago), just to watch the SJW's howl, perhaps you are trolling? ^^
    "If you can't kill it, don't make it mad."
  • mbrodiembrodie Member RarePosts: 1,504
    Weapon repairs, pretty simple.. but like maybe half the cost of the actual weapon to repair it back to full
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    mbrodie said:
    Weapon repairs, pretty simple.. but like maybe half the cost of the actual weapon to repair it back to full
    Nah that'd break the core system of how Fortnite works.

    Of all things that can change, that one I wouldn't believe it ever would, it's the focus on crafting and that's it, the durability itself forces you to play smart with weapons instead of at waste with your stronger weaps with weak enemies and so forth.

    If they ever did that they would have to make crafting the weapon itself incredibly expensive to sustain one that you could simply continuously repair without crafting the weapon again.
  • mbrodiembrodie Member RarePosts: 1,504
    edited August 2017

    MaxBacon said:


    mbrodie said:

    Weapon repairs, pretty simple.. but like maybe half the cost of the actual weapon to repair it back to full

    Nah that'd break the core system of how Fortnite works.

    Of all things that can change, that one I wouldn't believe it ever would, it's the focus on crafting and that's it, the durability itself forces you to play smart with weapons instead of at waste with your stronger weaps with weak enemies and so forth.

    If they ever did that they would have to make crafting the weapon itself incredibly expensive to sustain one that you could simply continuously repair without crafting the weapon again.



    i mean... i have that many resources it's not even a problem for me to keep crafting my legendary weapons so i don't really have to play smart, i have full sets of legendary and epic schematics i can craft on command, even the hard parts to find active powercells and rotating gizmo's i have 20+ of each currently...

    it honestly just depends how long you wanna spend gathering stuff

    image
  • OzmodanOzmodan Member EpicPosts: 9,726
    This game is just another in a long line of F2P disasters.  Do not waste your time with this game, just another Pay-to-win game.  Anyone who thinks this is a good game is mentally challenged.

    Case in point: https://arstechnica.com/gaming/2017/08/a-fort-week-with-fortnite-fascinating-f2p-game-but-are-we-having-fun-yet/?comments=1&post=33770641

    It is a shame too, as the game is initially very fun. 
  • KyleranKyleran Member LegendaryPosts: 43,975
    Ozmodan said:
    This game is just another in a long line of F2P disasters.  Do not waste your time with this game, just another Pay-to-win game.  Anyone who thinks this is a good game is mentally challenged.

    Case in point: https://arstechnica.com/gaming/2017/08/a-fort-week-with-fortnite-fascinating-f2p-game-but-are-we-having-fun-yet/?comments=1&post=33770641

    It is a shame too, as the game is initially very fun. 


    Yet some people have been enjoying this game for several years.

    Weird.

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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