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Star Citizen announced today that it has partnered with Faceware Technologies that will track facial movements and stream them to your character's face. You'll literally be able to see your character speak your words to other players.
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¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The 3D audio positioning was also very good, the detail of distance, the accounting for the environment you're in so it can cause echo and such; the filtering of audio when talking through helmet > helmet and the ability to hail other players in their ships and have them rendered in your ship screen... it's a great piece of tech I'm very interesting to see how it develops.
l2p
Not trying to trigger the local Citizentologists but c'mon, "Too Big To Release" is my new terminology for all this.
Coming Soon to Star Citizen (might as well):
¯\_(ツ)_/¯
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They know this and this is why this stuff hits as a big deal because it provides to role players gameplay to what for you, if not one or interested, is fluff.
Performance wouldn't big much of a problem, it will be how can they network this without too much weight and still allow the animation to play out smoothly enough.
As for 3.0, the last info says around of 40GB as the patch size.
I dunno but any kind of modern "in the cockpit" space/flight game/sim headtracking should be a given or standard feature.
From what this video shows it works as well if not better than some of the few other 3rd party head tracking options we currently have.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
You do Realize Everquest 2 has had this technology for years now right ??
think everquest 2 was the first MMORPG that used face tracking ect . so it looks like your character is fully talking Ect when you talk
no one even uses it but it is in the game , and very coool to use it sometimes
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This won't even about the game,it will be about a ton of money made exploiting foolish spenders.
Never forget 3 mile Island and never trust a government official or company spokesman.
Games that add an independent of sync animation to mouth or even a "sound" icon over the character to make you aware they are even speaking?
It would not have been Gamescom, it's always Citizencon as it's been in past years, if SQ42 stuff happens it will be in October at citcon.
ik CIG doesn't do assets in 4K, they use a different approach under 1K but put them together in ways that look very good visually, if they did 4K you'd end up like Final Fantasy XV with 170GB.
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Yes this is a Feature in Everquest 2
star citizen probably stole the idea ^__^
Long Live Everquest 2 !! haha
Ability to hail another player from contacts, rendering that player whenever he is in your interface that shows to have this tech embed on the video comms.
They have been doing this stuff for awhile in Second Life. I don't know if (or how long ago) you played, but since they introduced Project Bento they have been working on giving avatars more realistic expressions. I do agree that this technology would be valuable in games that focus on socializing; unnecessary in any other type of game.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey