Yes, but this is alpha, so the finished product may look a lot different from any kind of demo. Its basically a concept preview. I do agree that no matter what they do someone won't like it.
Well, only pre-recording would have fix at least the complaints about the derps in the demo, but it would still drive another type of complaints. But that'd be the only way to not risk that crash in mid-stream forcing to start over and rush to the same point.
They will probably upload a pre-recorded version of it soon.
What was shown of 3.0 is looking great, they could have focused more in finishing the mission and getting the payout but it seems the thing derailed when that rover exploded on the Idris ramp gg
That explains why the guy got out of the rover first. I was also waiting for a sandworm but nojoy.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This is alpha. Where you integrate systems. You might not like or even plan to use the faceoverip system, but it is deeply integrated, and this is an appropriate time in development to implement it. That is really all there is to this conversation.
Alpha - getting all the pieces working together Beta- feature complete refinement Since this tech is a feature .. and all features must be in game to go to beta .. I'm not really sure what your hangup is, other than frustration that you can't have it now. All this whining is really just impatience.
Alpha - getting all the pieces working together Beta- feature complete refinement Since this tech is a feature .. and all features must be in game to go to beta .. I'm not really sure what your hangup is, other than frustration that you can't have it now. All this whining is really just impatience.
Oversimplification.
Part of it is a response to people posting that what CIG has right now, today, is the best thing ever and is a qualitatively new direction for gaming at large.
It may surprise you I can appreciate a MMORPG going through alpha -> beta -> release, having played one through all those phases. Although I was excited for the future, I was under no illusions about what it practically offered then.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
You guys don't know what you want and are a bunch of hypocritical tools. On one hand you say that the genre is stale and we keep getting the same recycled shit and then on the other hand you piss on innovation.
what's innovative about SC exactly? and don't say the facial thing cause its not innovative
The project it's self. Innovative doesn't just mean new, it also means different. So taking something we already know and finding other ways in which we can use it, improve on it, transform it, etc.
That's the whole reason people keep spouting the projects ambitious or impossible, because they're trying to do something different. Again not saying new, but different.
What can be currently done in the Alpha can't be done in WoW, ESO, FFXIV, Guildwars 2, EvE and to some extent Elite. Is it wrong to say the projects is very different from the current MMOs or even games on the market?
Whether this will all come to gather and work, if and when it launches, is a different story all together.
I do feel it's nice to show this and cool, but feel it could be something they do at a later date.
I'm agreeing with @Phaserlight here and callin bs. Innovation tends to be about something being original and so far everything I see in SC isn't original.
its been done elsewhere and in some case it's been done better by a competitor years ago but CR tries to pass it off like they suddenly discovered the technology for the first time and everyone thinks they are being innovative.
Maybe once the whole package is delivered then it will be innovative in some way but just because CR says they are being innovative and tells you this is what they want to do eventually doesn't make it so.
Seems kinda unprudent to me. Star Citizen's servers will already need to send and keep track of more sources of programming data and information than any other MMO in existance (moving ships and vehicles with persistent insides and even persistent OUTSIDES with shields, holographic projections, atmosphere and gravity, huge distances, entire planets, the mechanics of action combat, the mechanics of practically EVERYTHING right down to picking things up and dropping them, etc). It's fine to have facial recognition in a closed or small environment, but in an open world MMO, that data, processing, and coding for facial recognition will need to be tracked and sent to all players in the area on top of everything else.
Seems kinda unprudent to me. Star Citizen's servers will already need to send and keep track of more sources of programming data and information than any other MMO in existance (moving ships and vehicles with persistent insides and even persistent OUTSIDES with shields, holographic projections, atmosphere and gravity, huge distances, entire planets, the mechanics of action combat, the mechanics of practically EVERYTHING right down to picking things up and dropping them, etc). It's fine to have facial recognition in a closed or small environment, but in an open world MMO, that data, processing, and coding for facial recognition will need to be tracked and sent to all players in the area on top of everything else.
I was thinking that then it is explained who handles this are not going to be the game-servers, yet Spectrum. So from what I understand it's layered up so it's coming in and out of the spectrum servers in-game.
How about releasing some semblance of game at least before adding all the cosmetic crap ?
This feature had nothing to do in so terribly late for release game.
Fun part: According to Chris that whole EQ2 face stuff will be in 3.1! Like the network and other stuff. Guess the Jesus patch was moved from 3.0 to 3.1. A year ago Chris said 3.0 is around the corner yet a year later we cant play it and at this demo he said that they have to fix bugs before it will be available to backers. But hey they were running a full 3.0 built at Gamescom with just the travel deactivated, that's what the RSI guys said on stream. So backers should get that fully functional built in a few days right? Activating quantum travel cant be that hard. And if your game is good enough for the press and random people then it should be good enough for your backers who spend thousands of dollars.
As for 3.1... sure that thing will be right around the corner...in 2019. I wonder when we will get actual planets.
edit: I only got the SC+SQ basic pack but after buying into a certain game that had to change engines and made a "Fragmented" restart I hope that SC will deliver.
Alumicard said: So backers should get that fully functional built in a few days right? Activating quantum travel cant be that hard. And if your game is good enough for the press and random people then it should be good enough for your backers who spend thousands of dollars.
You can find the number of issues, the rate of progress and the bug-fixing change logs; what's left until the full build reaches that point it will be pushed into testing.
This is a bit much. I liked the SOE system that morphed voices to something lore appropriate for voice coms but this is way beyond anything I would ever want to use in gaming.
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Old tech that never took off repackaged as new and exciting to add to the scope of Star Citizen that seems to grow faster than the also ever expanding universe. Maybe there will be decent gameplay that resembled half a game by 2050?
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
You do Realize Everquest 2 has had this technology for years now right ??
think everquest 2 was the first MMORPG that used face tracking ect . so it looks like your character is fully talking Ect when you talk
no one even uses it but it is in the game , and very coool to use it sometimes
My thoughts exactly. Anyway, it's a good thing SC will implement it too.
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
IMHO useless.
Edit* Also that video is 5 years old.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/RSI is bouncing from one impressive technology to another more impressive technology without ever finishing what they started.
Since this tech is a feature .. and all features must be in game to go to beta ..
I'm not really sure what your hangup is, other than frustration that you can't have it now.
All this whining is really just impatience.
Part of it is a response to people posting that what CIG has right now, today, is the best thing ever and is a qualitatively new direction for gaming at large.
It may surprise you I can appreciate a MMORPG going through alpha -> beta -> release, having played one through all those phases. Although I was excited for the future, I was under no illusions about what it practically offered then.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Oh YES!!!
Seeing all those "O" faces, during your "Roleplaying" sessions!
its been done elsewhere and in some case it's been done better by a competitor years ago but CR tries to pass it off like they suddenly discovered the technology for the first time and everyone thinks they are being innovative.
Maybe once the whole package is delivered then it will be innovative in some way but just because CR says they are being innovative and tells you this is what they want to do eventually doesn't make it so.
EverQuest Next was also trying to push boundaries but publisher no es happy kills everything --'
This feature had nothing to do in so terribly late for release game.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
It's just an excuse for Chris Roberts indulge his programmer fetish and play with the latest software technology, paid for with other peoples money.
According to Chris that whole EQ2 face stuff will be in 3.1! Like the network and other stuff. Guess the Jesus patch was moved from 3.0 to 3.1.
A year ago Chris said 3.0 is around the corner yet a year later we cant play it and at this demo he said that they have to fix bugs before it will be available to backers. But hey they were running a full 3.0 built at Gamescom with just the travel deactivated, that's what the RSI guys said on stream. So backers should get that fully functional built in a few days right? Activating quantum travel cant be that hard. And if your game is good enough for the press and random people then it should be good enough for your backers who spend thousands of dollars.
As for 3.1... sure that thing will be right around the corner...in 2019.
I wonder when we will get actual planets.
edit: I only got the SC+SQ basic pack but after buying into a certain game that had to change engines and made a "Fragmented" restart I hope that SC will deliver.
You can find the number of issues, the rate of progress and the bug-fixing change logs; what's left until the full build reaches that point it will be pushed into testing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Take the Magic: The Gathering 'What Color Are You?' Quiz.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
My thoughts exactly. Anyway, it's a good thing SC will implement it too.
My FFXIV ARR referral code for new EU accounts: 5JPF7ZQ3
Step into the amazing world of Eorzea! Use this reference code on a new account and we'll both get goodies for it!