A few in-development mmos will be released within the next few years with the promise higher difficulty gameplay. They seem to have a following mainly because of this feature.
What would happen if all the latest ( modern) mmos raised difficulty to a far greater level ?
For me this would simply encourage community, and make abilities count...... WoW, what a feature
Comments
One of my biggest turnoffs is difficult UI,it is cumbersome or too many menus,i will not play it no matter how good the game is.Point being,it has to be the entire package,great UI,great gameplay,well designed and preferably open world not linear paths of unlocks.
I do not want super difficult,i have seen the results of that and they always play badly or fake/unrealistic.
A couple examples of difficult that turn me off.
1 The red carpet idea from FFXIV done in a few other games,i do not consider dodging markers on the ground as good gameplay.
2 Hearthstone story gameplay.Blizzard has chosen to rather than create real decks for constructive/difficult challenges,they just cheat the entire game design and make decks that are not even possible in the game,cheat mechanics are not good game design.
Another sign i have seen throughout gaming is combat made difficult by removing player abilities/spells,in other words the Bosses are immune to pretty much everything meaningful,again a LAZY way of creating difficulty.The other common trend in difficult is to think that a 24 man raid is the way to make difficult,WRONG,having access to several healers is not harder than 1 healer if dies your whole group is dead,raiding is actually an easier form of combat.
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I don't define anything, use your imagination.
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If you are not prepared and execute perfectly you will be one shot dead and looted .. Its Difficult to pull off and players have many deaths learning to do something like this and still more failures because of the difficulty after they know how .. As on intangible creeps in one slip up and your Dead..
even regular Lich Lords will kill you qwikly if you slip up ..
Difficulty in games is there if you challenge yourself and take challenges that seem unachievable , but if you are the type of player that max lvls then enjoys going in to low -mid areas and carpet bombing kittens you would not understand challenging yourself ... That type of player is looking for the path of least resistance not challenge and difficulty ...
Ok then, I imagine that what you meant by "difficulty" was if a game required you to play with a cat walking back and forth across your keyboard. So, no, I don't see how this would promote community or make abilities count more. It might require greater hand/eye coordination and faster reflexes though.
I never considered anything in a MMO to be particularly difficult if you are referring to actual gameplay.
Sure, complicated raids force you to learn the "dance steps" and pay close attention to orders, and perhaps even some study beforehand, but with enough practice, preparation, and most importantly perseverance I've never failed to complete content.
Getting a group of 40 plus people together willing to do all of the above, that was sometimes difficult, but I was never the raid leader, so someone else's problem.
Being a guild leader, that was really difficult, spent far too much time trying to organize and manage things, and dealing with people personality issues was really challenging, so I don't do that anymore.
Getting into a group as a steather was very difficult in DAOC as it brought no real utility outside of raw DPS, which in PVE was actually bad if it drew aggro from the tank. Solved that by being very social and helping other stealthers level up when on my group friendly characters.
Some classes were difficult to solo in, but the fix was easy, 1st level to cap a necromancer or other strong solo class, then dual box and power level the feeb class to cap in your favorite grinding spot. Toss in a third account to run a buff bot for extra ease and convenience.
So again I ask, what did you mean by difficult?
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I will say that one of the things about difficulty in games too today is that it really doesn't matter in the long term, simply because there's no fear of getting left behind. Most devs create content that elevates the floor of the game at the same time the ceiling is raised, so no one really is that much higher than anyone else regardless of time investment. I dont know about others, but I've never liked busting my butt in the most difficult content only to see someone marginally inferior with minimal effort. Thus, I dont really participate in high end content anymore in most games because its not worth it if all I have to do is just wait.
Which would be a boring as hell game to me. Challenging encounters should be reserved for boss fights and group content.
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Staying awake while in my recliner can be very difficult, number one cause of death in games for me.
Wife aggro has been a huge challenge at times, same with those other pesky family members, children I think they are called. Thank heavens they all grew up and moved out, but wife is still there. (Almost 35 years now)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
These are all Non Factors for most gamers these days , it was in 1999 ...No longer an issue or factor for the most part
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In a fight like the one i used as an ex. you had better be prepared to counter Many many different attacks and situations and you had better be ready to do it in a split second ... And no performance is no longer in this discussion ,, Its just skill and difficulty of encounter.. Not time invested .. you can have all 20 years in UO and still not possess the skill to ovbercome some of the diffcult challenges it holds.. this is an ex .. Other games hold equal challenges .. you just need to Chalenge yourself..
You could also say that the game lacks some really good things for enjoyment to support it's difficulty:
Practice doesn't make perfect, practice makes permanent.
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too progress in the game do you have to kill the Paragon Lich Lord...if not the MMORPG as a whole is not difficult. It only has a difficult part.
And i try not to apply real life to gameing it always sounds silly to me ..
Ive already won at Life .. Gaming and raising my 6 year old are the only challenges atm
sleep learning
Harken back to the old video arcade days... in which achieving the high score and maintaining it meant something. Just seeing the inside of Molten Core for the first time was awe inspiring because of all the things you had to do to even enter the place. Then there were the raids that only opened up to you if you completed the previous ones. The gear that you acquired along the way were trophies of those accomplishments. Someone saw you in x gear they KNEW what you had to do to get it.
Fast forward... it's all either in a cash shop... available in super-dooper-I can't-even-hit-the-right-keyboard-key mode... or looks identical to every other piece of gear except that it has glowing blue eyes on it.
But the players that truly care about such things are in such a minority... although they are the most vocal... as to make one laugh out loud. It's precisely why all 'difficult' games are made easy in short order... there are far more people wanting it all now than all later.
What he's refusing to say but we all understand what he really means is "if MMOs all required more time to progress, would you enjoy them more? "
As is so often the case, people equate more time or tedium to be more challenge, hence the strong resistance to suggestions such as fast travel between starter cities in the the Pantheon Cities thread
Even suggesting players be permitted to choose a starter city are decried as the will "deprive" people of the "joy" and challenge of traveling to other cities to meet up with others.
All of the other justifications against them such as damage to the lore or community are ancillary and just smoke screens to mask the real reason, people want games to just take longer, thats the difficulty they want games to bring back.
So I'll answer the real question, no, I don't want to bring back time consuming activities if theres no in game purpose.
I fully support EVEs long, tedious travel mechanics, they serve multiple strategic design purposes, even on the PVE side, but for many other games they seemed mostly pointless back then, so no interest from me to see this return.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
fun and frustration
hard and tedious
challenging and difficult
difficult and annoying
The ultimate decision is made by how well the content is received by the general or target population.
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99.95% of MMOs are "Simple to learn, simple to master... given enough grinding time."
So on that level I definitely desire more difficulty in my MMOs. I'd like to see more content that requires more skill, and not just a higher gearscore.
I'd like to see some content I can breeze through, some content I struggle with but can overcome with a bit of effort, some content that pushes me to my limits and I can barely overcome, and some content that is something I can aspire to and may not ever be able to complete it.
The solution is to have 2 serversets, an easymode with reduced droprate for epic loot and a harder one. It is surprisingly cheap to implement and will make far more people happy.
And yes, the hardmode needs better droprate because risk Vs reward. The game should encourage people to roll on the harder servers but not forcing anyone to do that.
Mixing hard and easy content in the same open world as some people suggest now and then wont work. The people who want it easy will still constantly get killed and the people wanting it harder will get way too many super easy trashmobs to deal with, compromizes like that makes no-one happy.