I know ideas are a dime-a-dozen.
Do you think it would be a good idea (i am not in the software developmental field at all).
But if Bethesda-Zenimax, Blizzard, NCsoft, and all the big game companies came together to make one huge MMO and they would share the cost. You'd have to have one company be the absolute unquestioned lead but use other resources to hash everything.
It would be one MMO to rule them all, you'd have so many workers, you could create different servers with different types of features, PvP, non-PvP, "hard", "Easy", Pay2win, no cash shop, etc etc etc.
I am sure it is a bad idea, but I wonder why other than the more parties involved the harder it is to agree on anything.
Cryomatrix
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But in fact if too many people are working on it (all the different ideas, overlap/redundant jobs or and positions...) the game actually turns out to be worse than a game made by a small team
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
as a result young people tend to talk about more about their love of a company then they do their love of a game.
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Blizzard
Bethesda-Zenimax
ArenaNet
NCsoft
EA
All agreeing on using one engine, they wouldn't have to reinvent the wheel. You could have 5 x the number of employees doing artwork and programming etc.
The point would be you could potentially mitigate the problem of feature creep, the advertising budget alone would get a lot of people into it. There would be so many well done features as you could have a huge number of people focus on crafting instead of the whole game.
In addition, they would have the ability to make different servers cater to different types of players thus increasing their potential consumers. You could have a server with FFA PvP, different types of PvP, easy vs hard, with or without cash shop, pay2win, etc. It would be like combing 5 crappy soulless MMO's into one that can attract everyone.
I think a low population harms a lot of mechanics and features in games, in this setup, you wouldn't have it.
Now, i know it is impossible, but I think it would a good idea.
You can see my sci-fi/WW2 book recommendations.
There goes variety because they decide what people want.
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“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Characters could be truly persistent, freely moving through or living in the world (s) of their choice.
Would fit very well with the concept of GamingAsAService and cloud based architecture could help facilitate this.
Block chain tech, or distributed ledger systems could be used to track assets, virtual currency to trade between them all, you could actually live in such a universe, experience a wide variety of content.
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I just think with pooling enough resources you could potentially put in many features. Then again, in my mind, I think if someone is working on a non-complex issue then adding manpower may help.
Like 10 artists vs 100 artists, as long as they are just creating art and it is not complex work, it should be more helpful.
I do think on design or coding, then Brook's law is likely true. I guess it depends on what type of work is scaleable. I'd think making art is scaleable, but coding and designing are not.
These are interesting things to learn.
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
What does PE mean? Which one of these is it?
PE = Penile Erection/Ejaculation
PE = Pulmonary Embolism
PE = Profit Exponentially
PE = Perform Erotica
PE = Pulse Erratically
PE = Plunge Endlessly
PE = ?
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
More isn't always more.
There can be some basic issues around increasing team size e.g. physical constraints especially on production lines say but fundamentally the idea is rooted in communication theory.
Probably worth saying up front that - in general - a team is usually considered more efficient. Having "to few" people working on a task can be sub-optimal.
However assuming that isn't the case its the if you whisper something in a person's ear and have them pass it on then if its a large room of people by the time it gets back to you the message will have been distorted.
So the larger the team the more difficult the communication. Especially in "non-trivial" environments which is what you usually have with development.
Up to a point however you can add "bodies" and do things quicker - although you will see diminishing returns if you take the steps to mitigate the increased communication difficulties.
So, let’s see, what features would each of these companies want in an 'ultimate' MMO...
Blizzard - loot boxes, RNG, RNG, more RNG, real-money AH
Bethesda-Zenimax - DLC, DLC, more DLC, loot boxes
ArenaNet - cash shop
NCsoft - some P2W game from 2007
EA - loot boxes, loot boxes, more loot boxes, and P2W
SquareEnix - the most extremely detailed flower pot ever; nothing else matters
Yeah, I think I'll park my hopes with the likes of Pantheon, Ashes, CU, et al.
First of all: How would the payment work? Would you pay to get access to all worlds and split the profit or would you charge induvidually?
If you split the profit the more popular worlds creators would be upset. If you instead charge for each world some developers would make super easy worlds that throw money and loot on you which players then could use in other games according to your plan.
The only way it would happen is if a huge publisher would buy up all the companies involved (which might sould unlikely but to be fair would I have laughed if you would have said that a few publishers would rule the market in the future back in the '80s).
A larger publisher with many games like NC soft or PWE could do it with their games, that is certainly not unlikely.
Thge worst thing however is that then every single MMO would use more or less the exact same mechanics (and since it would be a compromize those mechanics would be rather bland). There would be few reasons to improve anything.
It sounds neat in theory but it just wouldn't work.
Your character would go to one world or another and strength (level) would be the same in all of them although each would have its own abilities and theme.
Of course for that to happen a few of the publishers would need to get together and sell a one-access pass kind of thing. They could still have some competition by divvying some of the money based on where players actually spent time.
Maybe after Apple buys them all we'll see something like that
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You could have a base price for the game everyone share and then have a specific price for each world that go to the company that made it. So basegame + 1 world $65 ($8 to each company and $25 extra to the one that made that world) and then another $25 for each extra world.
You would still need someone competent to sort out and balance things so one world wont be 10 times as profitable as the others, maybe based on how much loot and XP you average for an hours gameplay
Yes, it is actually possible and could even be very fun.