I was debating giving the game a go again the past few days, but today I headed over to the official forums, and saw a general furor from folks over BG's now allowing the benefit of CP. Some folks don't give a darn, some thought it was good, but far more thought that the gap between people with 100-200 CP was a huge detriment, because they were absolutely noncompetitive in a Battleground. So I'm curious what the practical effect really is?
My time in game was at launch and the old Veteran Rank system, so CP is a new to me. One of the draws to coming back to ESO was simply that I always enjoyed Cyrodil, and the idea of Battlegrounds on top of it created some more interest. Made me fondly remember Warhammer Online, where I could queue for BG's, run with raiding parties, and do PvE only while waiting for a queue to pop, or a raiding group to form.
I've always been a fan of TES, my first one was Daggerfall, which opened new doors, and since then some have been hits, some have been misses, but I do enjoy the world, and I enjoyed my first go around in ESO. So there is definitely a part of me that wants to really make it work, but the last thing I want to do is force it.
I saw a few posts here talk about getting CP's at a fairly slow rate in the 300's, but I'm curious, how easy/hard are they to earn? What kind of time investment are we talking about? Can CP's be earned in PvP? Is the gap they are talking about exist in Cyrodil as well as BG's? Less impact in Cyrodill?
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So, if you enjoyed the world, the lore, the art design then the PvE part might speak to you.
I say "might" as I still struggle with staying interested for longer periods of time like I can with Morrowind and Skyrim. Elder Scrolls Online is so much more "quest based". Oh sure there's exploration but there are quests to discover more so than places. Still, I had a great time last night playing a quest in the Morrowind expansion. So there is fun to be had.
Now, the "pvp" portion is something else all together. I'm just not enamored with the combat system and frigging tweaking my character for the best builds. I find it tedious along with quickly switching my hotbars.
So, you have to ask yourself if this type of pvp is what you are looking for, are you comfortable with the system so that you can be successful, do you enjoy revisiting your build or at least doing research with builds so that you can be a part of the pvp game and actually enjoy it.
If you answer "yes" to either one then by all means go for it, nothing really to lose.
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CPs do 2 things:
1. Each point allocated in the red, green and blue constellations increase your health, stamina and magicka respectively by a small amount up to CP300. They have no further impact on the base stats after that point.
2. Depending on where you put the points, you can buff different types of damage, different types of mitigation, resource regeneration, blocking cost, crit, crit resistance, healing received, etc.
The absolute maximum number of CP you can get is 3600 but the maximum you can use is capped and incremented by 30 each quarter coinciding with a DLC patch. It currently maxes at 690.
You can definitely feel the difference between 0 and 690 as you'd expect.
CP grinding goes faster at the lower numbers and slows down as you approach the current usable cap. Earning beyond that cap slows down a lot more. The formula is automatically adjusted each time the usable CP increases.
You can earn it everywhere just like 1-50 XP, but the rate is generally faster in PVE.
I don't do BGs myself so I couldn't tell you how much the CP gap affects those. But like I said, there are Cyrodiil campaigns where the real PVP happens that do not use the CP buffs at all. Obviously those are the more attractive ones for low CP players. You do still earn CP in those even though you can't use them there.
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At launch I did enjoy Cyrodiil PvP, even though it had it's issues.
Sovrath, I totally get what you are saying, and I suspect that for time I'll be able to dive in, and enjoy the PvE aspect of the game, it's a little intimidating having to totally restart. I tried picking up my Nightblade again, and whew....I may as well re-roll, and leave that character as a crafting toon. I suspect one of the pluses of not having been in-game for this long, is that absolutely everything is new to me, so there is plenty of content to explore, and that should scratch an itch for awhile.
The games I've stuck with the longest, or go back to repeatedly are ones where I enjoy the PvP, it's just an element that feels different every single time I play it, unlike static PvE content. So yeah, it does matter to me, but from what you've said, looks like I can dip my toe in the PvE side, and see how much the PvP drags me in, before deciding if that's something I'll really invest some time in.
Iselin, big thanks! Not just for the response, but for all the informative threads you posted here. Those have been a big part of helping me make up my mind to drop back in-game, and give things a nice long look. I figured that CP would be an issue, and I'm a little surprised they would not have an option for BG's with no-CP, rather than dropping everyone into the same cauldron. While some folks I'm sure will put in time to raise their CP's, I'd suspect that it will turn off a large group of folks who don't want to feel that they need to grind it out to enjoy it.
I'll reserve my judgement, simply because I have yet to experience how it'll play out, and I always tend to take insta-post patch feedback with a grain of salt. As long as the no-CP Cyrodiil campaigns have some population, then I'm sure I'll enjoy that part of the game as while I'm engaged in other stuff as well.
Again, thanks both of you! It is appreciated!
1. As mentioned Veteran Ranks were replaced by (CP) Champion Points. Characters Veteran Ranks were converted to Champion Points. It wasn't totally clean for reasons various so I will just post this link http://esoacademy.com/faq/veteran-rank-champion-rank-conversion/
2. In addition to the PvP in the Cyrodiil campaigns and Battle Grounds (the DLC) Imperial City added another type of PvP. The obvious comparison is with DAoC Darkness Falls. Close and confining, twisty sewers; PvP for solo players, duos and smaller teams; there are PvE monsters - some serious boss mobs - and more serious PvE than Cyrodiil ... all the better to attract "targets".
3. On earning CP points. Once a character gets to level 50 it will start to earn CP points. These points are applied to all - all - level 50 characters. Now you might just play a single character but say you have a PvE focused character and a PvP character. If they are both level 50 then: playing one will earn CP on both. The One Tamriel patch made ESO very alt friendly - and it can make the gaining of CP points much less "tedious".
4. Whilst PvE is far more popular than PvP the campaigns, BGs etc. are often near cap - sometimes you may have to queue! If you do though it will usually not be for long, you will know your position in said queue and the opportunity to decline it.
Thank you! That explained why I had some CP on my Nightblade, and I appreciate the link, it's a start, but I suspect that other than crafting, I'll leave that character parked. Being honest, first go around, I loved the journey as much as the idea of the end-game, so part of this is me being anxious to re-visit some old content and places that I really enjoyed.
I was wondering what the Imperial City played like, and I just had not gotten around to taking the time and dig around to get my questions answered. What you said hits a home run for me, that's something that I absolutely know I will enjoy, and I look forward to experiencing that!
I'm also glad to hear that CP is "account" opposed to character based. In recent history, I've realized that I've turned into an altaholic, so I'd been having some real struggle deciding which route to go. It was made worse today when I read, without truly understanding the CP situation. I was half afraid I'd end up with one character, instead of being able to have a couple.
I'm all good with the queues, especially since I think ESO has plenty of things to keep me busy while I wait.
It's been a few years since I really invested time, and gotta say, I'm enthusiastic about jumping in, making some friends. Yes....I rolled a Warden a bit ago (meaning I bought Morrowind) so I decided to make the jump!
Thank you so much! For good or ill, expect a half dozen threads with questions over the next week or so.
Cheers!
Something that you may or may not have figured out yet, the account-wide CP can also be used by characters under 50. "CP twinking" is a thing in ESO if you so choose (if you don't allocate the CP points for a character it has no effect and they would play like a "true" low level.)
Leveling an alt in ESO when you use that CP has an effect similar to, for example, WOW's Heirloom gear system. Your alt can be quite a bit more powerful than a no-CP character of the same level. This is also why the <50 Cyrodiil campaign is a no-CP campaign.
If you do choose to use that CP for leveling alts they can just zip through content much, much faster - something you might appreciate more if and when you level your 10th
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It is quite possible to make a CP build that takes several well geared players a while to kill, and even then only if you line up cc plus a group ulti-burst. You can probably imagine how this would be more of an issue when you only have 4 players on a team.
Non-CP RvR is my favorite game mode, but it is often dead outside of peak hours. And I've observed a kind of negative cycle where guilds I am in get sick of the lack of population (and therefore good pvp fights) in non-CP and end up moving to the CP campaign just so they can actually pvp on a regular basis; thus further worsening the population problem in the non-CP campaign.
The good news is that once you have 160CP you can start collecting the best gear sets and do ok even in the CP campaign: so if non-CP is dead you can still get some action. Also most of the broken stuff in terms of class balance that was in the game early on has been fixed, so no more emp DKs single-handedly killing entire armies.