Did a quick search on GameSpace, didn't notice it there nor a feature here on this.
http://www.forbes.com/sites/insertcoin/2017/11/25/destiny-2-has-been-secretly-reducing-xp-gains-and-is-stopping-after-fans-caught-on/#72ac445a6a76Seems the events would give player feedback saying they were getting the same amount of experience, but in effect (under the hood) they were not. Pretty clear-cut manipulation to slow progression of players while actively attempting to prevent players from finding out. Why is that necessary?
Anyone read about this? Am I missing something about the story?
Comments
"“Currently, XP will scale up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid, and XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we’ve heard the same from the community.
Effective immediately, we are deactivating this system."
Quote taken from article cited in OP.Would they have changed it if they hadn't got caught? Probably not.
EA, fool me once, shame on you,
Activision, fool me twice shame on me. Bye-bye...
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Inb4 the usual comments about no-lifers, reddit and YT sucking.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
As posted in the video @Buccaneer shared, the question is HOW did they change it?
Laymen Gaming also talks about it:
https://www.youtube.com/watch?v=YmQRWLpP30M&t=2s
How about those pop-tarts?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Thing is, a treadmill progression system with longer and longer XP requirements per engram would've earned some looks of disgust, but at least they would've been up front about it. Hiding it is deceptive, which is a whole new level of shitty for producers to take it.
E.g., McDonald's became "enviro-friendly" and stopped using styrofoam packaging. There's the "big victory" you can expect.
Do we really think it's a coincidence that it was done in the sequel, the first title to include those engram loot boxes (at least, I never remember the original title containing the loot boxes)? The sequel also changed shaders from a one-time unlock to a consumable. They then added those shaders to the engram loot boxes. No developer or publisher seems immune to what is quickly showing itself to be a deteriorating slide for the consumer-friendliness of video games, all under this guise of games as a service.
I don't even care about bright engrams or cosmetics. I just jump in for 45 minutes to an hour of pew pew now and then. I can't be bothered to worry about shaders, so they are piling up in my inventory.