Star Citizen and Chronicles of Elyria made impossible promises that got a bunch of people to give them money.
Ashes of Creation basically just said "A game!" and some people gave them money.
....sheesh. Some people confuse me.
There isn't anything confusing about it.
Star Citizen and Chronicles of Elyria want to be ambitious games. Something that most developers shy away from given the history of online games and the business that supports them.
This excites people who hope that in truth an ambitious game can be made as well as be successful.
Ashes of Creation didn't make pie in the sky promises but they did show exciting video/game play (enough to show they can at least put "something together"), as well as stating that their world will act/react to what players do in the game. Something that also excites players as many mmorpg's are rather static or are limited to how "dynamic" they can be.
Can these games actually achieve thier promises? Who knows. But when no one is making games that diverge from the boilerplate creations we've had in the past, some people are willing to give money for the possibility of something more.
Nothing confusing at all.
Star Citizen and Chronicles of Elyria don't confuse me. They were just there for comparison and context. That context being that Ashes of Creation doesn't really offer anything we haven't seen before. That's what I meant by "A game." I didn't mean they had nothing to show (they did). I meant that what they showed and what they proposed isn't very different at all from anything we already have. Yet people gave them money anyways. THAT'S what confuses me.
Like, I thought the point of crowdfunding was to get games that diverged from the boilerplate creations we've had in the past. AoC doesn't really do that, so I guess people are basically giving them money because they hope that AoC will do what the current dime-a-dozen theme parks do, but better?
Kinda a strange thing to crowdfund, hence confusion. *shrug*
Star Citizen and Chronicles of Elyria made impossible promises that got a bunch of people to give them money.
Ashes of Creation basically just said "A game!" and some people gave them money.
....sheesh. Some people confuse me.
There isn't anything confusing about it.
Star Citizen and Chronicles of Elyria want to be ambitious games. Something that most developers shy away from given the history of online games and the business that supports them.
This excites people who hope that in truth an ambitious game can be made as well as be successful.
Ashes of Creation didn't make pie in the sky promises but they did show exciting video/game play (enough to show they can at least put "something together"), as well as stating that their world will act/react to what players do in the game. Something that also excites players as many mmorpg's are rather static or are limited to how "dynamic" they can be.
Can these games actually achieve thier promises? Who knows. But when no one is making games that diverge from the boilerplate creations we've had in the past, some people are willing to give money for the possibility of something more.
Nothing confusing at all.
Star Citizen and Chronicles of Elyria don't confuse me. They were just there for comparison and context. That context being that Ashes of Creation doesn't really offer anything we haven't seen before. That's what I meant by "A game." I didn't mean they had nothing to show (they did). I meant that what they showed and what they proposed isn't very different at all from anything we already have. Yet people gave them money anyways. THAT'S what confuses me.
Like, I thought the point of crowdfunding was to get games that diverged from the boilerplate creations we've had in the past. AoC doesn't really do that, so I guess people are basically giving them money because they hope that AoC will do what the current dime-a-dozen theme parks do, but better?
Kinda a strange thing to crowdfund, hence confusion. *shrug*
Well, as far as "something new" see my above post. Seriously, there's no winning with that train of thought. It smacks of "ok we've done that now what, ok we've done that now what's next, etc, etc".
It's easy to make a completely "different" game. It's not easy to make one that players might actually want to play or that developers are comfortable in making. See the original Tabula Rasa design.
Ashes of creation has its own world and will "try" to make a dynamic world. That's not "new" but maybe how they do it might work and be refreshing. "might".
And might actually be "made" as I am running through my memory and all those "this world will be dynamic" games either diverged from their original intent (Aion) or fell by the wayside/still in developmentmightcometobewhoknows (Citadel of Sorcery/Everquest next or pick your poison).
"Crowdfunding" is there to create games that players want. Whatever that might be. There are different players who want different things.
Ashes of Creation is claiming to have a dynamic and ever changing world and one that revolves around what the players are doing.
so what game does that again? One that is released that is. Therefore EXACTLY what crowdfunding is supposed to do as players want that. Some at least.
And, as Kyleran offered, they seem to be on track so maybe we'll actually see what a dynamic game is like.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Let's start with the mindset and philosophy of the game. They are going with the sub-model with a cosmetic cash-shop. A lot of people are up in arms about the combination. The sub-model keeps the game development on a steady expected and predictable income table and the cosmetic cash shop keeps the game viable to more players by not having a box cost for the game and with it being cosmetics only, it means that there is no P2W unless you think looking cool is winning.
Knowing out in front that there will be no P2W, no RNG boxes, none of the things that make you want to make the joke that the best weapons are Visa and Mastercard, the game set up from the very beginning is very solid.
Next, Ashes is bringing something unique to the MMO and that is their node system. No two servers are going to look the same unless their populations level the exact same nodes in an identical fashion. More players level in ZOI 1, then ZOI 1's node will level up faster. On the other server, more people level in ZOI 6, then that node will level up faster. Compound this by the fact that the race that contributes the most XP to the node's development will influence the style and look of the buildings (they take on that race's features and architecture).
Next their Class system is unique. You pick a single Archetype and it locks you into that choice, but then you have your choice of 8 different classes based on which secondary archetype you take. Each of these secondary archetypes put spins and tweaks on your abilities, so instead of picking and choosing skills from both, you continue to only choose from your primary pool of skills with unique flavors.
Then they have their PvP system. The rolling PvP zones around caravans is different as compared to say Archeage where a person moving goods is safe while in "safe" zones. Having weekly sieges around the 5 Castles and the 3 nodes that support the Castle will give the PvPers things to go after, having 5 potential Metropolis around the world will be massive projects for groups to understake, and they can be brought under siege as well, as well as any Node above level 3.
We have only the rough sketches of the four different political systems of the nodes, and we know nothing about the Religions and how they will affect characters.
Finally, what does Ashes bring that other games haven't? Thus far it delivers.
I just did a video that shows the development of Crowfall, Chronicles of Elyria and Ashes and how Crowfall and CoE are way behind schedule and have blown every deadline but AoC is right on track. That can be seen at my YouTube in my signature or right here to make your life easy.
Funny thing about Ashes, they are hitting every deadline and moving at an almost impossibly fast pace when literally every other game under development out there faces challenges.
Either this is either the best team ever assembled in MMORPG history...or we're being fed a line of bull.....
Not that it proves anything of course, but evidently it seems it is better to have a business helm leading an MMORPG project than a creative one.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Let's start with the mindset and philosophy of the game. They are going with the sub-model with a cosmetic cash-shop. A lot of people are up in arms about the combination. The sub-model keeps the game development on a steady expected and predictable income table and the cosmetic cash shop keeps the game viable to more players by not having a box cost for the game and with it being cosmetics only, it means that there is no P2W unless you think looking cool is winning.
Knowing out in front that there will be no P2W, no RNG boxes, none of the things that make you want to make the joke that the best weapons are Visa and Mastercard, the game set up from the very beginning is very solid.
Next, Ashes is bringing something unique to the MMO and that is their node system. No two servers are going to look the same unless their populations level the exact same nodes in an identical fashion. More players level in ZOI 1, then ZOI 1's node will level up faster. On the other server, more people level in ZOI 6, then that node will level up faster. Compound this by the fact that the race that contributes the most XP to the node's development will influence the style and look of the buildings (they take on that race's features and architecture).
Next their Class system is unique. You pick a single Archetype and it locks you into that choice, but then you have your choice of 8 different classes based on which secondary archetype you take. Each of these secondary archetypes put spins and tweaks on your abilities, so instead of picking and choosing skills from both, you continue to only choose from your primary pool of skills with unique flavors.
Then they have their PvP system. The rolling PvP zones around caravans is different as compared to say Archeage where a person moving goods is safe while in "safe" zones. Having weekly sieges around the 5 Castles and the 3 nodes that support the Castle will give the PvPers things to go after, having 5 potential Metropolis around the world will be massive projects for groups to understake, and they can be brought under siege as well, as well as any Node above level 3.
We have only the rough sketches of the four different political systems of the nodes, and we know nothing about the Religions and how they will affect characters.
Finally, what does Ashes bring that other games haven't? Thus far it delivers.
I just did a video that shows the development of Crowfall, Chronicles of Elyria and Ashes and how Crowfall and CoE are way behind schedule and have blown every deadline but AoC is right on track. That can be seen at my YouTube in my signature or right here to make your life easy.
Funny thing about Ashes, they are hitting every deadline and moving at an almost impossibly fast pace when literally every other game under development out there faces challenges.
Either this is either the best team ever assembled in MMORPG history...or we're being fed a line of bull.....
Not that it proves anything of course, but evidently it seems it is better to have a business helm leading an MMORPG project than a creative one.
It's almost as if project management were a skill
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
It's the node system that interests me the most just like EQN's similar feature did.
It has the potential to be a fluid world changing system with built triggers for natural conflict between those who want to develop one node and their neighbors wanting to develop a different one. It's a more rational reasons to fight them as opposed to the made up story reasons that most MMOs give us... when they actually bother to give us a reason that is.
I mean... why do people do WvWvW in Gw2? It's just done for the gaminess of it. There is no world changing thing that will happen if your W wins. I'd give that a 1 on a scale of 1-10 for community building. Ashes has the potential to be a lot closer to 10 in that respect with very valid reasons to band together, make alliances, etc.
Best thing is that they'll be creating a community focused MMO without forced grouping like other upcoming crowdfunded MMOs want you to. You group in an area and kill mobs and that will help your node grow, Want to solo instead? Yup, that also grows the node as does gathering, crafting, building, etc.
Those things are enough to keep me interested in watching its development. This and CU are really the only MMOs in development I pay attention to.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Let's start with the mindset and philosophy of the game. They are going with the sub-model with a cosmetic cash-shop. A lot of people are up in arms about the combination. The sub-model keeps the game development on a steady expected and predictable income table and the cosmetic cash shop keeps the game viable to more players by not having a box cost for the game and with it being cosmetics only, it means that there is no P2W unless you think looking cool is winning.
Knowing out in front that there will be no P2W, no RNG boxes, none of the things that make you want to make the joke that the best weapons are Visa and Mastercard, the game set up from the very beginning is very solid.
Next, Ashes is bringing something unique to the MMO and that is their node system. No two servers are going to look the same unless their populations level the exact same nodes in an identical fashion. More players level in ZOI 1, then ZOI 1's node will level up faster. On the other server, more people level in ZOI 6, then that node will level up faster. Compound this by the fact that the race that contributes the most XP to the node's development will influence the style and look of the buildings (they take on that race's features and architecture).
Next their Class system is unique. You pick a single Archetype and it locks you into that choice, but then you have your choice of 8 different classes based on which secondary archetype you take. Each of these secondary archetypes put spins and tweaks on your abilities, so instead of picking and choosing skills from both, you continue to only choose from your primary pool of skills with unique flavors.
Then they have their PvP system. The rolling PvP zones around caravans is different as compared to say Archeage where a person moving goods is safe while in "safe" zones. Having weekly sieges around the 5 Castles and the 3 nodes that support the Castle will give the PvPers things to go after, having 5 potential Metropolis around the world will be massive projects for groups to understake, and they can be brought under siege as well, as well as any Node above level 3.
We have only the rough sketches of the four different political systems of the nodes, and we know nothing about the Religions and how they will affect characters.
Finally, what does Ashes bring that other games haven't? Thus far it delivers.
I just did a video that shows the development of Crowfall, Chronicles of Elyria and Ashes and how Crowfall and CoE are way behind schedule and have blown every deadline but AoC is right on track. That can be seen at my YouTube in my signature or right here to make your life easy.
Funny thing about Ashes, they are hitting every deadline and moving at an almost impossibly fast pace when literally every other game under development out there faces challenges.
Either this is either the best team ever assembled in MMORPG history...or we're being fed a line of bull.....
Not that it proves anything of course, but evidently it seems it is better to have a business helm leading an MMORPG project than a creative one.
It's almost as if project management were a skill
I know, right? It's one of those skills that people think they do know all about it and no one can do it better than themselves because the project is their baby.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Can we call it AofC instead? the whole name thing get a bit confusing otherwise.
Or just "Ashes" would do just fine.
Let's call it Creation and confuse a whole another level of people!
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Can we call it AofC instead? the whole name thing get a bit confusing otherwise.
Or just "Ashes" would do just fine.
Let's call it Creation and confuse a whole another level of people!
Replace AoC with Creation in this thread then it would sound like Richard Dawkins is having a debate with the Catholic church again.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
They got off with a good start, the advantage of using a proven game engine and hiring people with game development experience from the start.
The question now is how much money it will actually take to deliver what they promised during the kickstarter and how much of it they can actually make. The talk of a changing game world has gone on for a very long time and this is just a continuation of the promises that SOE gave with EQN.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Their node system is the big draw, most of what makes it unique will be implemented using this system. Everything else has been done before or is currently being done.
Can we call it AofC instead? the whole name thing get a bit confusing otherwise.
Besides my dislike of gamers overusing initialisms it doesn't make any sense to use one for a game that we really haven't heard much from in a while. What's the point? I mean, anyone new coming to the genre won't care and won't know what it is.
And if Age of Conan closes then what's the point of it keeping its informal moniker "forever".
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Can we call it AofC instead? the whole name thing get a bit confusing otherwise.
Besides my dislike of gamers overusing initialisms it doesn't make any sense to use one for a game that we really haven't heard much from in a while. What's the point? I mean, anyone new coming to the genre won't care and won't know what it is.
And if Age of Conan closes then what's the point of it keeping its informal moniker "forever".
I think we should setup a Parliament here and put such matters to vote and be done with them once.
Merus - Kyleran 2018 Make multiplayers massively again!
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
They got off with a good start, the advantage of using a proven game engine and hiring people with game development experience from the start.
The question now is how much money it will actually take to deliver what they promised during the kickstarter and how much of it they can actually make. The talk of a changing game world has gone on for a very long time and this is just a continuation of the promises that SOE gave with EQN.
Not comparable; the world in Ashes "levels up" along with the general population, unlocking different content. it's like, say, Elwynn Forest leveling up and becoming Westfall. Nothing close to the ambitious emergent AI envisioned in EQN.
Comments
Like, I thought the point of crowdfunding was to get games that diverged from the boilerplate creations we've had in the past. AoC doesn't really do that, so I guess people are basically giving them money because they hope that AoC will do what the current dime-a-dozen theme parks do, but better?
Kinda a strange thing to crowdfund, hence confusion. *shrug*
It's easy to make a completely "different" game. It's not easy to make one that players might actually want to play or that developers are comfortable in making. See the original Tabula Rasa design.
Ashes of creation has its own world and will "try" to make a dynamic world. That's not "new" but maybe how they do it might work and be refreshing. "might".
And might actually be "made" as I am running through my memory and all those "this world will be dynamic" games either diverged from their original intent (Aion) or fell by the wayside/still in developmentmightcometobewhoknows (Citadel of Sorcery/Everquest next or pick your poison).
"Crowdfunding" is there to create games that players want. Whatever that might be. There are different players who want different things.
Ashes of Creation is claiming to have a dynamic and ever changing world and one that revolves around what the players are doing.
so what game does that again? One that is released that is. Therefore EXACTLY what crowdfunding is supposed to do as players want that. Some at least.
And, as Kyleran offered, they seem to be on track so maybe we'll actually see what a dynamic game is like.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"What does AoC bring to the table?"
I'd say: Confusion. Since to me it stands for Age of Conan. :>
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It has the potential to be a fluid world changing system with built triggers for natural conflict between those who want to develop one node and their neighbors wanting to develop a different one. It's a more rational reasons to fight them as opposed to the made up story reasons that most MMOs give us... when they actually bother to give us a reason that is.
I mean... why do people do WvWvW in Gw2? It's just done for the gaminess of it. There is no world changing thing that will happen if your W wins. I'd give that a 1 on a scale of 1-10 for community building. Ashes has the potential to be a lot closer to 10 in that respect with very valid reasons to band together, make alliances, etc.
Best thing is that they'll be creating a community focused MMO without forced grouping like other upcoming crowdfunded MMOs want you to. You group in an area and kill mobs and that will help your node grow, Want to solo instead? Yup, that also grows the node as does gathering, crafting, building, etc.
Those things are enough to keep me interested in watching its development. This and CU are really the only MMOs in development I pay attention to.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The question now is how much money it will actually take to deliver what they promised during the kickstarter and how much of it they can actually make. The talk of a changing game world has gone on for a very long time and this is just a continuation of the promises that SOE gave with EQN.
giving the players a feeling of owning a piece of land with your clan.. is just awesome
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
And if Age of Conan closes then what's the point of it keeping its informal moniker "forever".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Merus - Kyleran
2018
Make multiplayers massively again!
https://www.mmorpg.com/age-of-conan-unchained/news/funcom-to-launch-limited-time-saga-servers-in-2018-1000046834
lol
But I don't think it brings anything "new" as such to the table but I hope it's good. I backed it on the minimum pledge.