Why is Ashes of Creation going with an action combat system? Hasn't the rash of action combat MMO's that have come out and not been that successful turned the tide against this yet? The most successful MMO's have used tab targeting. I guess they don't want to be accused of being outdated. That would never attract the console kids.
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Oh, that would be lovely if it works!
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Guess overall tab-targeting games got more players but that doesn't mean the rest aren't successful or the amount of success is due to tab-target combat.
For instance if FFXIV had BDO combat I would've been playing it ever since release. And I don't play BDO neither. Yeah I'm a complex fella, but so are MMORPGs
Which by the way does not equate to better combat imo .. in BDO i mange to get to lvl 53 and never die , fighting reds and purps the entire time ... To easy imo ..
That being said i do find games i enjoy with both systems .. as another poster said Neverwinter is a fun system ... as is FF14 for tab ...
It really depends on how the game PVE is set up some are better for Tab others Action ... And each offer a different but enjoyable lvl of immersion
It was always WoW that took the crown for smooth combat animation and responsiveness, which I feel have always contributed to its popularity. GW2 sorta upgraded from that, added action combat while retaining the smooth combat feel.
Action combat is fine, but it needs to feel smooth, responsive, and it needs to look good. ESO is a good example of action combat feeling a bit clunky (in my opinion). BDO is full action combat, it's very fast paced and for the most part it does a good job. But the engine can't seem to handle it that's why you hear all the complaints about desync & rubberbanding. If you want to have an action combat game, just make sure it's smooth and responsive.
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On that topic however,having played years of manual and auto aim,they BOTH work,it all depends on the game and it's design.
I will start with the obvious,AUTO aim in a fps would NEVER work,that is what we call aimbots.On the flipside auto aim in a mmorpg msot certainly does work and for the most important reason,it allows the game to have a LOT more skills/abilities than predominantly manual aiming.
On those two ideas,manual aim is all that matters and what a fps is all about,not so in a mmorpg as they are about much more than just aim,like MUCH more.
So what it comes down to,do you want to turn a rpg into a fps and vice versa?I can say that personally i cannot stand games that try to crossfit,be yourself,quit trying to enhance your sales by pretending to be good at both worlds because in the end your not good at BOTH.
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In any case, I've always thought tab targeting was a joke. I remember playing an early game (Summoner I think) and thinking that someone must be able to make combat better without having to tab.
Has nothing to do with console kids. I'm about to be 51 in a few months and much prefer "action combat". I can tolerate tab targeting.
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I have to agree. #1, I'm not very good at that sort of combat. #2, I find it very tiring over any more than a brief play session.
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But hey, there have been incredible innovations since then. Like...action combat!
Combat like Black Desert, Tera and Blade And Soul is what I consider action.