This actually tempts me to go try Fortnite... :P
As for BDO, group PvE content is coming with Dreeghan, the area that brings in dragon hunting. While a questing revamp is supposed to improve quests. Hopefully those features will be noticeable improvements, and execution better than Savage Rift - which is a fun enough little mini game, but the dumb restrictions on it have ruined it for a large part.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
“In no particular order, here are our 10 Best MMOs of 2017. Note, not all of these are MMORPG’s, but rather prime examples of the changing landscape of persistent online games.”
How about making it a list of "Our 10 best POGs", @Billmurphy ?
You can't go wrong with an acronym like POG!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
@Thane without getting super philosophical a good litmus test for "persistence" might be "Is it a real place?"
There is some fuzziness to this question; Eve clearly passes this test, PUBG clearly doesn't. Warframe might be somewhere in the middle, but only you know for sure (I have never played it).
What gets me is that there are games currently running, regardless of popularity, which are very much going for the whole "persistent world" thing in all of its efficacy, continuously worked on and updated by the devs. I just view this article as a missed opportunity.
This is a starting place for the discussion of 'what is a MMORPG, even?' but it doesn't end there. It's just that it seems like this article so obviously, egregiously misses the mark in its list, for qualifiable reasons such as "persistence". Even @BillMurphy came right out and stated 'not all of these are MMORPGs' so you're on the wrong side of the argument if you want us to accept all of these titles as such.
It's kind of like the heap problem. You might have a list of games which more or less represent the MMORPG genre with some outlying factors, and there Warframe might have no problem sliding under the radar if you'll forgive the phrase. However, if you have a list where a large number of titles are just... not MMOs, then it's not untoward to question what the point of the article actually is.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Really? The Secret World? I mean Secret World Legends? Yeah OK.
Considering I had a few months of fun with that this year, I agree.
I don't think it's a list of the best MMO's EVER, but rather one of those that did well and improved in 2017. A lot of those on the lists people brought up earlier have pretty much stagnated, hence them not getting picked.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Really? The Secret World? I mean Secret World Legends? Yeah OK.
Considering I had a few months of fun with that this year, I agree.
I don't think it's a list of the best MMO's EVER, but rather one of those that did well and improved in 2017. A lot of those on the lists people brought up earlier have pretty much stagnated, hence them not getting picked.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Really? The Secret World? I mean Secret World Legends? Yeah OK.
Considering I had a few months of fun with that this year, I agree.
I don't think it's a list of the best MMO's EVER, but rather one of those that did well and improved in 2017. A lot of those on the lists people brought up earlier have pretty much stagnated, hence them not getting picked.
But we already had more fun with it before when it launched as TSW. Nothing really changed beyond the combat and streamlining of stuff that made the game challenging. After all the fabricated hype, this site and it's writers haven't spoken much of a word about it (rightfully so). Then they dig it back up and add it as MMO of the year? How Sway?
Hell, they might as well add Archeage to the list since 4.0 just released and Bill can ignore every single thing wrong with it while talking about how great it feels to be back farming his potatos.
This list is weird as hell but I guess it's just a reflection of how terrible the genre is getting. 2018's list probably will have a bunch of unethical business model, trashy mobile games on it too.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
For me the term MMORPG in the classical sense (classic as in when it all started with UO, EQ, AO, DAOC, Wow) always consisted of the following elements: massive as on more then just 40 or 100 players per server, - online, obviously, - persistent, - and lastly, a huge explorable world. Anyone else fancy calling it MOPW? (Massive Online Persistent World)
I don't consider WoW "classical" and remember the debate that it wasn't a "proper" mmo because it was a) to easy and b) eventually revolved around "instances that only involved "a few people" - "few" by the definition of what "proper open world" was back then! People came around to the fact that WoW was an mmo though .......
One of the big changes was the introduction of "voice chat" servers - well initially it was just online coms outside the game but that was pre-WoW.
Before these you could only talk to people in game / logged into the game server. After these became a thing you could talk to tens, hundreds, thousands, millions - and they didn't need to be in game. Ouside the game.
What came to matter was how many people the game supported and how is the multi-player content designed. Outside of PvP battles It certaily isn't designed for hundreds so if the game supports "large" world boss fights - which many older games didn't properly (tech issues again) then it doesn't matter. There could be a million on the server but all you see are maybe a hundred. So how is this different from seeing a hundred and having a million in an external voice chat server?
Geez, people, lighten up. It's not like Bill said these were all MMORPGs, simply "MMOs".
I dunno...."M" (MASSIVE) "M" (MULTIPLAYER) "O" (ONLINE) all seem to fit each of these games. The definition of massive has changed. The days of 1000s of players sharing a single game are mostly gone and if you consider "servers" -- most of which host fewer than 500 players -- these games all fit.
The "new" MMO is 50+ to whatever number of players together in one place. People need to adapt with the times. Someday maybe the more "traditional" version of MMO will come back, but for now, times have changed. It's not 2007 any more.
We all know what's a MMO, so just change the title of your article and move on. So much drama for a good article with the wrong title.
I don't disagree, but lets be honest -- if it had *just* been MMOs, it would've been a very, very short list, and wouldn't have included anything that last year's list didn't already include. Even including TSW is a stretch for "best of"; it takes more than a few interesting quests and a decent setting to make a good MMO.
As an earlier posted mentioned, "Top Multiplayer Games" would've been better, but even under that title, many of these games would've been totally dumped on by other multiplayer games that actually *are* BEST OF quality.
Decent list, not a good list imo, but not terrible by any means neither. I accept it since it's subjective just as if I submitted my own list and others' lists too.
What troubles me more than anything lately with this site is the journalistic integrity, intent to report things accurately, seems to be declining.
Murphy & Ford are correct in their depiction that the gaming world changes & the terms used in describing it are always progressing too.
“In no particular order, here are our 10 Best MMOs of 2017. Note, not all of these are MMORPG’s, but rather prime examples of the changing landscape of persistent online games.”
If "persistent" is to be the new criteria for calling something an MMO what exactly is persistent about the 100 man PVP matches of Player Unknown?
I see a list of 10 multiplayer games you liked in 2017. Not a bad list as far as that goes. But why insist in calling them all MMOs when some don't even fit your new and improved criteria?
These threads always seem to devolve into a discussion about whether the items on your list fit the definition of MMO instead of whether it's a worthy top 10 something list. A pointless debate that could easily be avoided by not forcing the terminology issue.
So why your reluctance to just refer to them as multiplayer games?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
LOL....And some people on here obvioslly don't read the article....It says right there that some of them are not MMORPG's......Read before you comment...LOL
Christ by that definition I guess you could say Hearthstone is an MMO, what a world we live in....
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
LOL....And some people on here obvioslly don't read the article....It says right there that some of them are not MMORPG's......Read before you comment...LOL
rofl read the title Don't put click bait titles that say "The 10 best MMO's of 2017" then list games that are not even MMO's let alone MMORPG's
The funny thing is all the games in this list are probably paying to be there and us all clicking on this article is neting mmorpg some cash so making click bait titles pays off for them
For those of you saying the 1st 4 are not MMOs you're wrong. They're MMOs they're just not MMORPGs. MMO= Massive Multiplayer Online. MMORPG= Massive Multiplayer Online Role-playing Game. Any game that is built around massive multiplayer online is an MMO, but not necessarily a MMORPG. It could be a MMOFPS or MMORTS......etc
For those of you saying the 1st 4 are not MMOs you're wrong. They're MMOs they're just not MMORPGs. MMO= Massive Multiplayer Online. MMORPG= Massive Multiplayer Online Role-playing Game. Any game that is built around massive multiplayer online is an MMO, but not necessarily a MMORPG. It could be a MMOFPS or MMORTS......etc
It's "massively multiplayer online" get it right ffs
MMO massively multiplayer online is not 100 people on a server... i would not class massively as 100, you on the other hand might but 100 in my book is not massive 1000+ then yes
Nope. That's like calling Google Hangouts an MMO, which it clearly isn't. They're multiplayer games with a chat system. There's nothing "massive" about them.
Comments
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
As for BDO, group PvE content is coming with Dreeghan, the area that brings in dragon hunting. While a questing revamp is supposed to improve quests. Hopefully those features will be noticeable improvements, and execution better than Savage Rift - which is a fun enough little mini game, but the dumb restrictions on it have ruined it for a large part.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
How about making it a list of "Our 10 best POGs", @Billmurphy ?
You can't go wrong with an acronym like POG!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
¯\_(ツ)_/¯
There is some fuzziness to this question; Eve clearly passes this test, PUBG clearly doesn't. Warframe might be somewhere in the middle, but only you know for sure (I have never played it).
What gets me is that there are games currently running, regardless of popularity, which are very much going for the whole "persistent world" thing in all of its efficacy, continuously worked on and updated by the devs. I just view this article as a missed opportunity.
This is a starting place for the discussion of 'what is a MMORPG, even?' but it doesn't end there. It's just that it seems like this article so obviously, egregiously misses the mark in its list, for qualifiable reasons such as "persistence". Even @BillMurphy came right out and stated 'not all of these are MMORPGs' so you're on the wrong side of the argument if you want us to accept all of these titles as such.
It's kind of like the heap problem. You might have a list of games which more or less represent the MMORPG genre with some outlying factors, and there Warframe might have no problem sliding under the radar if you'll forgive the phrase. However, if you have a list where a large number of titles are just... not MMOs, then it's not untoward to question what the point of the article actually is.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I don't think it's a list of the best MMO's EVER, but rather one of those that did well and improved in 2017. A lot of those on the lists people brought up earlier have pretty much stagnated, hence them not getting picked.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I don't think it's a list of the best MMO's EVER, but rather one of those that did well and improved in 2017. A lot of those on the lists people brought up earlier have pretty much stagnated, hence them not getting picked.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Hell, they might as well add Archeage to the list since 4.0 just released and Bill can ignore every single thing wrong with it while talking about how great it feels to be back farming his potatos.
This list is weird as hell but I guess it's just a reflection of how terrible the genre is getting. 2018's list probably will have a bunch of unethical business model, trashy mobile games on it too.
¯\_(ツ)_/¯
I don't consider WoW "classical" and remember the debate that it wasn't a "proper" mmo because it was a) to easy and b) eventually revolved around "instances that only involved "a few people" - "few" by the definition of what "proper open world" was back then! People came around to the fact that WoW was an mmo though .......
One of the big changes was the introduction of "voice chat" servers - well initially it was just online coms outside the game but that was pre-WoW.
Before these you could only talk to people in game / logged into the game server. After these became a thing you could talk to tens, hundreds, thousands, millions - and they didn't need to be in game. Ouside the game.
What came to matter was how many people the game supported and how is the multi-player content designed. Outside of PvP battles It certaily isn't designed for hundreds so if the game supports "large" world boss fights - which many older games didn't properly (tech issues again) then it doesn't matter. There could be a million on the server but all you see are maybe a hundred. So how is this different from seeing a hundred and having a million in an external voice chat server?
The key is "is the game fun".
We all know what's a MMO, so just change the title of your article and move on. So much drama for a good article with the wrong title.
Let's look at Steam tags (in no particular order):
Warframe = Free to Play - Action - Co-op - Multiplayer - Sci-fi.
PlayerUnknown’s Battlegrounds = Survival - Shooter - Multiplayer.
FFXIV = Massively Multiplayer - RPG - Fantasy.
Bless Online = Massively Multiplayer - Adventure - RPG - Action.
Black Desert Online = Massively Multiplayer- RPG - Action.
See? Looks like STEAM know what is and what is not a MMO better than MMORPG.com...
Sorry but PlayerUnknown’s Battlegrounds is not a MMO, not even the DEVs of the game calls it a MMO, and everyone but MMORPG.com knows it.
If PUBG is a MMO now, I guess COD and BF are too. Well, let us not forget about League Of Legends.
Sorry, but what is wrong is wrong. Multiplayer is not the same as Massive Multiplayer, that is why both of the tags exist.
As an earlier posted mentioned, "Top Multiplayer Games" would've been better, but even under that title, many of these games would've been totally dumped on by other multiplayer games that actually *are* BEST OF quality.
Perhaps. Personally I don't think so, but alot of online games call themselves, or are being called, MMO's.
You can agree with that or not.
It is just a matter of taste. And the latter makes it a confusing term nowadays, because it does not mean the same thing anymore to different people.
Apart from that: nice list.
It takes one to know one.
He kinda asked for it, so I think he is smiling behind the keyboard now.
It takes one to know one.
What troubles me more than anything lately with this site is the journalistic integrity, intent to report things accurately, seems to be declining.
Murphy & Ford are correct in their depiction that the gaming world changes & the terms used in describing it are always progressing too.
I see a list of 10 multiplayer games you liked in 2017. Not a bad list as far as that goes. But why insist in calling them all MMOs when some don't even fit your new and improved criteria?
These threads always seem to devolve into a discussion about whether the items on your list fit the definition of MMO instead of whether it's a worthy top 10 something list. A pointless debate that could easily be avoided by not forcing the terminology issue.
So why your reluctance to just refer to them as multiplayer games?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
LOL....And some people on here obvioslly don't read the article....It says right there that some of them are not MMORPG's......Read before you comment...LOL
Don't put click bait titles that say "The 10 best MMO's of 2017" then list games that are not even MMO's let alone MMORPG's
The funny thing is all the games in this list are probably paying to be there and us all clicking on this article is neting mmorpg some cash so making click bait titles pays off for them
just me being cynical i guess
It's "massively multiplayer online" get it right ffs
Nope. That's like calling Google Hangouts an MMO, which it clearly isn't. They're multiplayer games with a chat system. There's nothing "massive" about them.