I look at more as an investment in something I think there should be more of in the game-space:
I like the non-standard races because I'm so sick of 5-7 colors/heights of human
full-loot, full-destruction siege PvP
deep crafting systems that matter
the time-limited campaign concept where the entire game can change every few months across many simultaneous scenarios
and the user-built and run 'Eternal Kingdoms' idea, which are basically private servers where I can run my own scenarios for a couple hundred people.
And I'm not alone; look at all of the games coming soon(tm) that have these ideas incorporated in them... But none of them have all of these at once (yet).
I also have a lot of faith in the two guys running ACE (the developer of Crowfall) as they have a pretty successful track record of games I've enjoyed. And they've built a team of literal MMO all-stars to make this thing.
So, given this I'm pretty heavily invested in Crowfall - far, far more than $50.
But this sort of direct funding isn't for everyone. If you're on the fence, stay there until open Beta - there's no need to drop any money on Crowfall until you're comfortable doing it; ACE just cleared $20mil in funding, which is enough to do everything they plan to do.
But for the folks who find something in ACE's ideas for Crowfall that they feel are worth promoting, or have some ideas for the game and want a chance to have those ideas looked at, ACE offers them the ability to get involved.
Either route is just as valid - but just like any investing, only invest what you can afford to lose as nothing in life is guaranteed.
Idk if i got lucky or not, but I have had access to alpha for free just from signing up on their website back around the time of the KickStarter. Are they no longer doing access for the free signups?
OP you dont need another F2P garbage game. What we need today is to wait until these games come out and give us a free 14 day trial or something then just pay a subscription with no box cost. F2P is a garbage model and we seen it countless times.
Its damn risky to buy games these days, in the past we have been BETA Testers over years after buying games.
Make it F2P with a shop like the most others and i might try it.
No way i pay $50 in advance for a online game i have not tested by myself before buying in 2018 !
Actually, it is better today than it was years ago. One of the good things about the explosion of the internet was that you really can find almost anything on it, including hours and hours of game play.
Anyone that has internet really has a poor excuse for buying games that they know little about. A couple days after just about any game launch and you can see quite a bit of actual game play and control schemes on most every game.
What most people complain about is not the games fault but their own for having no self control to wait a couple days and get informed.
Just because they offer the pre-purchase does not mean it is really a good idea to do it.
Why do you think the companies use the pre-purchase discounts and the gimmicks of some small in-game items? They are trying to separate people from their cash before too much info is out there.
When I started playing games on consoles and computers, I chose the game by going to the store and reading the info on the box. There was no internet then. There were no free trials. And the games weren't really any cheaper.
Then MMOs came along and people started paying subscriptions in addition to the box price, all without ever playing the game beforehand.
Today, people want free games. They have been conditioned to this by all the MMOs that have gone free to play because that was the only payment model that worked to keep them afloat.
We are beyond the days where the big publishers will throw a ton of money at a game company to create the next WoW. The people who make these games don't have enough money to make them on their own. Between crowdfunding and investors, Crowfall has raised 20 mil. What game developer has that kind of money to make a game? Not many, I'd wager. If the games are going to get made, the money has to come from somewhere.
One of those places is from the people who are going to play the game, and for that, those people get early access to the game, along with other perks, and they get to help shape the game as it is developed. That's not everyone's cup of tea, but that's okay. If enough people believe in the project and enough people are willing to contribute and help make the game better, the game will get made. If that doesn't happen, the game will fail. Crowfall is doing well in that regard.
So many people bemoan the crowdfunding strategies being employee these days without understanding that that's the only way these games will ever get made. Yes, there is risk involved, but there was risk involved when I bought a game 30 years ago based on what someone wrote on the back of a box. If $50 is too much for you to spend on a game that won't be finished for several years and might never live up to your expectation, don't spend it. No one is forcing you to. Sit back, wait and see how it turns out. And if you do end up buying it, you can then come back here and thank all the people who paid money in advance so this game could be made.
Comments
- I like the non-standard races because I'm so sick of 5-7 colors/heights of human
- full-loot, full-destruction siege PvP
- deep crafting systems that matter
- the time-limited campaign concept where the entire game can change every few months across many simultaneous scenarios
- and the user-built and run 'Eternal Kingdoms' idea, which are basically private servers where I can run my own scenarios for a couple hundred people.
And I'm not alone; look at all of the games coming soon(tm) that have these ideas incorporated in them... But none of them have all of these at once (yet).I also have a lot of faith in the two guys running ACE (the developer of Crowfall) as they have a pretty successful track record of games I've enjoyed. And they've built a team of literal MMO all-stars to make this thing.
So, given this I'm pretty heavily invested in Crowfall - far, far more than $50.
But this sort of direct funding isn't for everyone. If you're on the fence, stay there until open Beta - there's no need to drop any money on Crowfall until you're comfortable doing it; ACE just cleared $20mil in funding, which is enough to do everything they plan to do.
But for the folks who find something in ACE's ideas for Crowfall that they feel are worth promoting, or have some ideas for the game and want a chance to have those ideas looked at, ACE offers them the ability to get involved.
Either route is just as valid - but just like any investing, only invest what you can afford to lose as nothing in life is guaranteed.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
They still have free signups, and these will be closed sometime before it starts - i.e. there's no free access to open beta during open beta.
Anyone that has internet really has a poor excuse for buying games that they know little about. A couple days after just about any game launch and you can see quite a bit of actual game play and control schemes on most every game.
What most people complain about is not the games fault but their own for having no self control to wait a couple days and get informed.
Just because they offer the pre-purchase does not mean it is really a good idea to do it.
Why do you think the companies use the pre-purchase discounts and the gimmicks of some small in-game items? They are trying to separate people from their cash before too much info is out there.
Then MMOs came along and people started paying subscriptions in addition to the box price, all without ever playing the game beforehand.
Today, people want free games. They have been conditioned to this by all the MMOs that have gone free to play because that was the only payment model that worked to keep them afloat.
We are beyond the days where the big publishers will throw a ton of money at a game company to create the next WoW. The people who make these games don't have enough money to make them on their own. Between crowdfunding and investors, Crowfall has raised 20 mil. What game developer has that kind of money to make a game? Not many, I'd wager. If the games are going to get made, the money has to come from somewhere.
One of those places is from the people who are going to play the game, and for that, those people get early access to the game, along with other perks, and they get to help shape the game as it is developed. That's not everyone's cup of tea, but that's okay. If enough people believe in the project and enough people are willing to contribute and help make the game better, the game will get made. If that doesn't happen, the game will fail. Crowfall is doing well in that regard.
So many people bemoan the crowdfunding strategies being employee these days without understanding that that's the only way these games will ever get made. Yes, there is risk involved, but there was risk involved when I bought a game 30 years ago based on what someone wrote on the back of a box. If $50 is too much for you to spend on a game that won't be finished for several years and might never live up to your expectation, don't spend it. No one is forcing you to. Sit back, wait and see how it turns out. And if you do end up buying it, you can then come back here and thank all the people who paid money in advance so this game could be made.