Well shit, Marvel Heroes is dead, so I guess I'm stuck with DCUO or Champions Online. Couple of questions about DCUO:
1) How is the player base?
2) Any rumors of a pending shutdown?
3) Is it still frequently updated?
4) How spammy and "actiony" is the combat?
5) When it comes to combos, can you keep it simple? Or do you have to do long, complicated combos?
Thanks!
Comments
2. No word on a pending shutdown at the moment
3. It is updated pretty frequently, and likely will continue to be as long as the DCEU keeps going
4. It's very actiony. Don't use a M&K if you can help it, it's geared more like a fighting game, combos and constant button presses are a must
5. It depends on the weapon type. Some weapons like the 2 handed hammer are very very easy to do. Meanwhile weapons like the one handed or two handed swords are fast, and require a lot of presses to accomplish some very complex combos, not to mention there are ways to string together different combos depending on weapon set (and you can also animation cancel in some cases with special powers.
Hope that helps!
1. small but stable (smaller than DCUO)
2. nope
3. maybe even more frequently than DCUO, but also less too. It gets new cosmetics very often, new powers also quite often. 'Bigger' updates at a time, like DCUO's latest water-based update, CO gets rarely. (though recently it received new content too)
4. this is maybe the biggest difference, CO has regular tab-target hotkey MMO combat, the only 'actiony' part is the active block mechanic.
5. no combos in the sense of DCUO's chains. Some powers work together, and you can exploit those stages, but the longest 'combo' is maybe 3 powers long
edit: yep, for fireballs and such, blasters sounds like the closest.
You also get to choose how your hero travels. You can fly like superman, run like a meth head aka The Flash or use gadgets and acrobatics (think Batman or Spiderman swinging around). All are viable.
Unlike Marvel Heroes, you also get to change the look of your hero. Their wardrobe system was one of the first transmorg type system I ever tried and I'd say it's still one of the best out there.
The character customization (including costumes & powersets) are very limited, odd, and the UI is terrible.
I actually had more fun playing Champions for a short period of time. It's much more closer to the roots of what most ex CoX players are after.
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To kind of, go back on topic here, try both DC and Champions out, I found DC very bland, but Champions has that weird art style that isn't for everyone. I think DC is more popular in terms of a playerbase, probably has more longevity, but I think Champions is the better super hero MMO.
Your power set is like your typical mmo action bar with abilities with dropdowns.
So say you find a power set you absolutely love, but the duel pistol weapon isn't something you enjoy. But that 2 hand hammer looks like more your style. No problem, make a new character with that new weapon and the same power set. The customization available when making your character is something that always shined in this game imo.
And on powers, it is not even in the same ballpark. CO has frameworks too ('powersets') but the main difference is that those are not set in stone. In DCUO you pick a powerset, and then you add a weapon. You can mix those pairs, select what to use from them, but that's it.
In CO however, all the powers available in the game are piled up in before you, and you cherry-pick from those what you want. You can build any weird, working or not working combinations, there are just a few rules, beyond that you have total freedom.
Or, you can stick to a framework, or even pick an Archetype if you like (a pre-built hero around a theme), these are the options which DCUO offers too. Lots of players go that way, nothing's wrong with that either, the FreeForm is not everyone's cup of beverage.
I'm not even saying CO's method is better - sure, it is better for me personally, but preferences and playstyles are different to each player out there. DCUO has nicely implemented themes with the powersets, and easy to pick up one for play through the game.
DCUO at least visually changes a lot within the powersets. Some of them do work similarly, but there are also sets that are starkly different from one another.
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CO on the other hand is a 'regular' tab-target MMO, with a pen-and-paper rpg behind it. Like with many similar games, skill animations are 'just there', to have something to look at while the calculations happen in the background. Ok, that might be an oversimplification
Point is, animation has no such part in the direct gameplay as it has in action games. Check at the promotional video of the new Munitions ultimate from a year ago https://youtu.be/bTikX3sb3hg
Might look straight out silly compared to DCUO, hits are not connected, etc. but accuracy and responsiveness aren't necessary in the first place, since the important thing is that chart somewhere in the middle, the range, the arch, the max. targets, etc.
Different goals for the two, and both do their homeworks well enough.
1) Decent I guess, queuing up for alerts take forever.
2) Nope
3) Yep
4) Combat is clunky, but not bad. Marvel Heroes was the better action mmo
5) Depends on what you are doing and want to do
I would lean towards CO. Less populated, but the superior super hero mmo in terms of powers, customization, combat, and ability to get into raids.
If character customization is more your thing, then CO is far better in that regard. DCUO has plenty of it, but it becomes more of an end-game activity collecting styles while CO gives you tons of options up front. I made a Buzz Lightyear in CO that was perfect. That level of character customization and detail is simply not possible on DCUO.
The grind in DCUO at end game is real. Level 30 is a tutorial, and I recently did it in a day. You have 8 tiers of content to grind through after that. There's a LOT to do, and content is gated behind your CR or Combat Rating which is raised through gear upgrades. Personally, I prefer DCUO over CO, but find both enjoyable. For me, the content is more accessible in DCUO. Solo, Duo, 4 man, and Raids are all easily done by someone with a strange schedule.
Interesting info. If you go for a powers build over a weapons build, is it still "action combat?" Are there still combos? I'm not the most coordinated gamer, and my reaction times are questionable these days. I usually find action type MMOs tiring.
I too find both games fun and enjoyable (though I prefer CO, because I love the customization and in that department CO is the best), and very much agree on the action part:
Maybe sounds weird since I'm quite vocal against action craps but the combo mechanic is interesting and fun, even if spammy. Not mouse-friendly though... especially not in the heat of a raid encounter.
Mighty, by the time you reach 30 -and that's not a long time- you will know whether it's tiring enough to leave, or not. I guess even with the more power focus you need to use the mouse a lot, but probably less than the old setup. I might check it some time later.
(after the Zath server is done in AoC, that is... )