Hey guys,
I'm in the mood for a superhero game. I asked some questions about DCUO, and wasn't really thrilled about what I heard. Now, I'm considering Champions Online. I have a couple of questions:
1) How active is the community? I need a pretty active, social player base to be happy.
2) Any indications the game may be shut down in the near future?
3) Is the game still in active development?
4) What is the combat style?
Thanks!
Comments
Except 4), combat style, because that wasn't the question, just the combos... but that was detailed later in the conversation as well.
CO has your 'standard' (at least before the action-mania started the takeover in the genre) MMO combat, tab target, with hotbar clicking or using the number keys. Skills has cooldown and power cost, and you have to manage that (a basic power-building skill is mandatory, even if you never use it and regen through your build). The most "action-y" element in the combat is that you have an active block. As HL said years ago: https://youtu.be/MvjW783Ynfk?t=1m34s
For the evil part, there's no other side like CoV was for CoH, but since the Onslaught was added you can play a villain - sort of. You can take control of world bosses and beat the regular players until enough of them is gathering up and they take you down.
Actually I admit I had to search for the entry date, because I don't remember the steamy launch or promos or exclusive packs or anything over the years... hard to imagine why would anyone play it through steam.
Anyhow, I agree with you and I wouldn't call it packed either. CO has a fairly small, but active playerbase. Plenty of players around any time, queues are short (except for pvp, but who cares about pvp, right? ), chat is active, endgame is active... from a player's POV that is what matters.
The fact that you can count the population by the thousands instead of millions should only care PWE and their finances but based on the work they've put into the game during the last 2 years -few updates, small changes, nothing huge- it seems they're fine with the game's situation.
For solo, mostly any approach is good, but maybe a tanky build is the safest. The group quests will still really tough to solo however, and finding a group might take some time, since most players (new or alt) usually just level through the Alerts. In the Hive video above, what he calls an 'on alert thingy'.
FreeForm (paid version ), as much as I love it and the theorycrafting as a whole, for a first-time play it might be daunting.
I'd say at first just take one of the free ATs for a test round, to see how well tanks handle, how fast they can go through the content and the fights, etc.
Both tanks that available for free are pretty decent tanks even at the endgame, you will only lose aggro to the reckless and geared to the teeth dps... It's up to personal taste to choose between ice and brawl.
But if you really want to go with a FF tank, the forum has a build section, this thread is fairly recent: https://www.arcgames.com/en/forums/championsonline/#/discussion/1210367/looking-for-tank-build-advice
The most you "lose" by skipping them is a few story snippets and some gear, which would turn obsolete pretty fast anyways as you level up. For the story pieces you can go back a few levels later if you are curious, except the last 4 dungeons at the level cap (obviously you can't outlevel those ), those were the endgame content for a while.
Now it is possible to solo those too, but you have to gear up heavily for it, which takes much more time than finding a group (those 4 are still regularly played).
The thing is, since they've added the Alerts, not many players level the good old way of playing through the zones and questing. Most of them just using the different Alerts, which is on one part understandable (much faster, easier, lots of rewards), but still a bit shame, since the stories are pretty good. The whole IP (the Champions pen-and-paper rpg) has a tongue-in-cheek undertone, mocking the superhero genre a bit.
The mechanics in the questing zones are nice too, the 'smaller' inbetween dungeons of a storyline have scaling based on the group size (so those can be soloed on-level too, with the challenge toned down), there are open encounters (pretty much what Rift did as well with the rifts, just in CO those are embedded with the storyline and not just random appearing kill-a-thons), there's an entire underwater zone (what GW2 tried later with smaller chunks of underwater combat), lots of things to do if you choose to level the old way.
At the cap there's the CS and AP stories (the 'expansions' in CO with a focus on story), there's Vibora Bay, that has a great main story too.
Or, you can just go the Alert route, and get to the cap in a week, easily
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2. It's rarely mmo's shutdown, hell UO is still going, AO is crawling along etc
3. sort of, bits get added now and then but nothing to write home about
4. tab target, for me i prefer AoE .. I have LTS though so get to fart around with builds more
All in all it's worth spending some time on, if you don't like it fair enough, all you've lost is a bit of time