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According to Githyp, Daybreak's H1Z1: King of the Kill has lost 91% of its player base since it hit its peak in July 2017. The first precipitous loss of players was revealed in December when even a Steam Free Weekend and a Humble Bundle sale were not enough to revive the falling numbers. Two months later, the numbers continue to tumble.
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¯\_(ツ)_/¯
MAGA
Crazkanuk
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Azarelos - 90 Hunter - Emerald
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Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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First let me say, I consider H1Z1 to be a bit better than PUBG for a few reasons, namely the game itself actually plays well and doesn't feel bad to play. It's engine runs a hell of a lot nicer, and has infinitely less bugs. I remember when PUBG was coming out and a majority of my friends who played H1Z1 with me refused to switch because of how buggy it was.
PUBG has had constant updates, adding new content and optimization to the engine (although it's still not as smooth and still doesn't feel as good as H1Z1 to play IMO) while H1Z1 has had almost 0 updates other than bug fixes and occasional small things.
H1Z1 hit the market just as it was ramping up, not when it took off. It had a giant playerbase, but because the genre was taking off PUBG hit at the perfect time and it had 20 times the players in a couple months and that killed off the population of the other BR games, because why wouldn't people to go the new hotness that all of their friends are playing.
It's literally the same situation as MOBA games when Dota 1 was still the main MOBA, and two games came out trying to make it into their own games League of Legends and Heroes of Newerth. League came out first, but Heroes of Newerth was the more hardcore of the two, and we know which one hit the boom and the other got left behind then DOTA 2 came out and basically killed off Heroes of Newerths population as the more hardcore MOBA.
It's weird. People will flock to the bigger game no matter what.
first the game h1z1 was supposed to be ftp. next the loot boxs were supposed to be a thing we got lucky getting and there was rarely a gun in there. seemed like there was always a gun in there tho. then they started charging for those loot boxs. you could pay RL money for a box to fall then watch other folks come up and steal it right out form under ya. quite literally robbing your wallet in front of your very eyes. i blame their SUPER FAIL communications. and their illegitimate claims constantly made throughout their streams. when your this bad you disappear from the market of gaming. so thats what were seeing here. a company slowly die for all the right karmic reasons.
Maybe, just maybe, chasing every hot new FOTM genre isn't the best long-term business plan.
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It's the same thing as Fortnite, the original game is basically on the burner while the Battle Royale mode is getting all the attention.
An analogy, to explain the point:
If you book a restaurant for an event, pay them a sum for catering you with steak, show up to find it's merely some grilled chicken, it's not acceptable for the restaurant to shrug and go "well, we found we could make a lot more money by catering the chicken instead."
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Both products have existed for a while, it isn't something new. KOTK has been way more popular since it came out. They have no reason to push out updates on something that isn't doing well, and they are both completely separate products at this point.
Plus my copy of KOTK was free because I bought into the original product.
I'm just not seeing how it's a bait and switch when the original idea didn't work.
Yes, still salty.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Daybreak abandoned the project they had already taken money from consumers for to pursue a completely different game, using the money made from folks paying for the first project to support the development of the second. It's about as clear a bait and switch as possible.
I don't care if his original idea wasn't successful, it doesn't give him any slack to utilize funds on about as unrelated a project as you can get without moving into a whole new IP. Not with the funds of those who wanted him to pursue the zombie survival sandbox they originally pitched and took money for.
Typically the distinction doesn't matter but in this case it does. The sale of SoE to CN was finalised post-launch and what usually happens in these cases is that the price that CN paid will have been adjusted up or down based on how well H1Z1 sold.
Prior to the sale Sony, in their formal results, wrote off tens of millions of dollars on game development. CN did not buy SoE to lose tens of millions of dollars - if proof was needed one only needs to look at EQN.
After the take over reports suggested that more than half the staff were let go leaving low 200s. With the EQN team being the biggest. Many of the H1Z1 developers probably got cut. Those left were probably told: make money or costs will be cut i.e. jobs. So essentially H1Z1 was tweaked and (re-)launched under different names. And whilst we don't know how many are left on the game now the lack of any updates suggests not many. And when it no longer brings in money: closure.
So it may feel like a bait and switch - and for original buyers is no different - the reality is a little more complex. Basically its part of the fallout of SoE - pre DBG - losing money on failed developments like Landmark / EQN.
It's called a Ponzi
Don’t believe me? Just read any other post in this thread. They say death to Daybreak, but what they are really saying is death and good riddance to PvP.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.