MMORPGs are pretty cookie cutter when it comes to player character options.
When I see the announcement for Bless mentioning the Naga, my first thought is "I want to play one of THOSE!" That goes back to Naga in Warcraft, 2 not "World of". But even in games like WoW there are a lot of enemies I'd love to see playable. The hyena-like Knolls and Dryads from the Elven areas are great examples from WoW. I'm sure if Murlocks were an option people would jump all over that as well. What we get are reskins of the same old thing though.
And that's only race options. There are a variety of Roles players don't get the chance to fill. The Operator in a modern or futuristic setting is something I'd like to try. Have some drones providing different views of the mission area to alert players of imminent danger or opportunities. In a few games you can run your own shop or tavern, but the choices are limited. What about Fixers?
What options would you like to see in your favourite MMORPG?
Answers
and as you say naga, i allways wanted to play an alien or a droid in star wars. but that got cancelled quick becasue of ppl who get off on kissing pixels.
more options in creating our toons thats all.
A few games have the option for older characters, SWTOR did have that. But with perfect posture
Young characters are pretty non-existent though.
Silly me.
I also think your race shouldn't determine your faction. There should be some races that don't have a default allegiance. Playing a "traitor" with some kind of detriment should also be an option.
As far as roles go, most are missing. We tend to get stuck with just the trinity which is too limiting in my opinion and results in quite boring combat design. So, we need all the other roles adding back in - buffers, debuffers, crowd control, off-tanks, scouts etc. You can make them hybrids, dual spec or whatever is needed to keep the game accessible, but more roles = more combat options / tactics = more fun.
Race wise, we're missing practically everything! All we tend to get is humanoids, but even there they tend to not be that adventurous. Orcs are my favourite fantasy race, specifically warhammer orcs, but I've never seen them done right. WAR looked right, but for some reason EAMythic made them really cheesy. But, I want to play non-humanoids! I loved my spider and warg in LotRO. The main thing really is just to break away from humanoids and give us more variety, I hate how everyone is basically the same height and build as everyone else.
"In general" gamers are a shallow bunch, and most aren't interested in making "ugly" avatars so that's likely why there is little focus on being able to create them.
Now, pre-pubecient young girls, apparently no shortage of gamers fascinated in creating those.
Weird.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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You have truckloads of options there, any kind of beasts, robots, demons, zombies... prosthetics too (a lot of different kind, even weaponized ones), almost anything is available what you can imagine. Ugly and old characters too.
You also win the game if the enemy has no more cards to draw:
You also win the game if you put 10 poison counters on an enemy player:
There are also cards that straight up create new win conditions:
I would like to see more of that as opposed to just more builds focused around various aspects of HP. (HP DPS, HP Healing, and HP Damage Mitigation.) Could really bring some interesting new builds into the MMO space.
Also it's not something lacking from most MMOs. But I consider any MMO without decent facial hair options to have bad character customization.
"God, please help us sinful children of Ivalice.."
Magic exists in many, many MMOs so it would be fun to see some cooler ways of eliminating threats than just killing them every time. Something better than "you are a sheep for a few seconds while I run away."
Obviously powerful effects like that should be nearly as hard or even harder to pull off than just killing your opponent depending on whether what you did to them gives lesser or greater penalties than death itself. But I for one would love to play a monk or druid who wanders around pacifying everyone who messes with him. XD
You can see my sci-fi/WW2 book recommendations.
I have an obsession with Kobolds . . . they had a D&D article or supplementary rulebook that allowed various humanoids. But mad were they hard on them. Like the original barely allowed non-humans to reach higher levels.
For MMORPGs having an NPC relationship system should be a must. Something more than Faction Rep.