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While thinking about how the PVP MMORPG’s I’m anticipating (Camelot Unchained, Crowfall, Dual Universe, etc. etc. WHEW!) will retain players I wondered aloud; is empathy the missing ingredient in PVP player retention?
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Take the Magic: The Gathering 'What Color Are You?' Quiz.
The onus is on the game designer to make sure there isn't some steamroll faction.
Most PvP players play MOBAs these days.
If you want a PvP game to succeed, it has to be PvE friendly...basically they have to make what I call a PvX game.
KOS PvP is a no, no.
Also in a MMORPG even if you like PvP sometimes you want some time to chill and do something else (AKA PvE) which most PvP games lack.
Agreed. Lacking that right now.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Ah I still weep at what could have been, and even sadder nothing came even close to resemble that open free world feeling that SWG gave us. But thinking the community would sort them selfs on "empathy" feelings is a bit naive don't you think? Most will take the easy road for numerous of reasons. Hand the weak one tools to wipe the grin of the enemy's faces and you'll earn respect, then negotiations can start!
While I do think that some players should adopt more empathy and realize that "it's only a game", I agree that developers should design their games so that "underdogs" can have a chance to win if they outplay their opponents.
I seem to remember reading in a PC Magazine about some rebel offensive that took the imperials by surprise and it was a huge win for the rebels. Of course, they all had to work together.
Maybe that was the bigger issue in the game?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Sorry, but what I'm reading here is "it's the lack of pve options that keep 'me' away ..."
What about the pvp players who don't like pve?
I would consider myself a pvp player who has no interest in mobas. I'd prefer it in an mmorpg. "prefer".
However, there are so many toxic people infesting these games that it makes it "not worth it".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I don't think Theocritus is wishing for another MMORPG that has both PvE and PvP going by his "tacking on" comment.
But also it is sort of a fact too. Just look at the numbers.
The only PvP games that were successful were the ones that came out before MOBAs or the ones that incorporate some PvE.
Pure PvP MMORPGs all failed after MOBAs caught on.
I understand your point of view as well, ideally I would want everyone to have something to play.
But realistically a PvP MMORPG today needs PvE players to survive, there are not enough people like you to keep it afloat.
So with my comment I was putting myself in the developer shoes rather than the fan.
I would also like to point out that the amount of new MMORPGs with PvP focus in the making are disproportionate to what the real demand is.
If 7 out of 10 new MMORPGs focus on PvP but 7 out of 10 players prefer PvE, there is a problem.
4-5 years ago I would admit that the majority of MMORPG players wanted PvP, now with the MOBAs exodus is the other way round.
What pvp mmo's were "not successful" after MOBAS caught on AND were released in polished shape?
And how are you defining successful?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It is hard enough to get past the gamer memes about autism. You statement is pretty cold hearted and doesn't exactly do justice to the struggles that people on the spectrum have to go through to understand the world the same as neural typical people do. It's not that they are not empathetic or don't experience empathy, sympathy, or the same range of emotions. It's how neural typicals perceive how those on the spectrum process those emotions that is the misunderstanding. It's the neural typical person's fault for not understanding, not that the austic person's not empathetic. Please be a little more considerate when making these claims that only malign the gaming community towards autistic people.
I don't feel bad about check mating a king in a game of chess: it's the point of the game. I can still play with empathy while pursuing the goals of the game as laid out by design.
/2c
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
My empathy is...directly related to how much I feel sorry for them.
Beta tester maniac
WOW Battlegrounds are mini-MOBAs within a bigger game after all, and were really popular before MOBAs.
Nowadays not many people care about Battlegrounds anymore, why would they, they have entire games dedicated to it.
Considering it has been years since there was a new western MMORPG I can only use Asian games as an example of the fact there is not enough demand of PvP MMORPGs over here.
Most Asian PvP Focus games failed miserably in the west, bar few exceptions.
The few that survives rely on the PvE crowd, BDO is one of the rare example, Archeage to a certain degree was successful too as sandbox part of it appealead to the PvE crowd.
If you want to know the ones which failed take the MMORPG.com list and tick all Asian games which came out the last 5-7 years.
Have fun with it.
I am guilty of this, I join the new PvP game play it hard then community turns into a toxic sludge and some people play PvP games purely to be A-holes and the whole thing then withers away because once X amount of people leave, the PvP game collapses.
Thus PvP games have an accelerated churn and failure rate due to population collapse, but ironically its the same self serving community demanding that PvP be done in the same fashion over and over again, its an exercise in pure madness as the results are always the same.
The only ones that have faired over the years have had certain models that the PvP purest has rallied against with such venom, ironicly not once thinking why it is that the games they are screaming against have actually run for more than 4 years. (Yeah wasn't going to mention EvE by name but kinda have to as 1 example).
PvP needs to be supported by more than just itself in a MMORPG, this doesn't apply at all for battlegroundesque genre so there is a conclusion to be drawn right there, PVP MMORPG's don't work very well with present models, so remove the MMO tags and be left with battleground style games, OH HANG that's already happened.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
I am genuinely glad you tried.
Well that's the thing, one would have to use Asian games as a metric because there haven't been a lot of western games that have been pvp focused. And games that were released "finished and polished".
I don't play MOBAS because they are more "game" and I'm more interested in a world as well as pvp that shapes that world. Though, I will admit that I really loved Warhammer Online's battlegrounds. A game that also released buggy and a disappointment to some Warhammer fans.
But did Black Desert and Archeage not do "that well" (though I would argue they have been around for several years now so they must be doing well enough) because of the pvp or because of other reasons, especially their monetization?
I think you will have your answer, or at least a slice of your answer, in Camelot Unchained. Provided it releases and releases in good shape.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In fact, as I was an active forum dweller in both games, most complaints were about the monetization model and the cash shop.
What both games have in common is that while their focus was PvP, you could totally play PvE only if you wanted to, mainly because the sandbox part of the game attracted that kind of audience.
Those two games are what I call PvX games, which is, in my opinion, the only way a PvP game can survive nowadays.
I am willing to bet that Pantheon will do much better than Camelot Unchained, particularly in the long run.
Of course only time will tell, that's just my feeling, though I hope it will be a success and I plan to buy and play both of them.
Game mechanics that Crowfall is implementing is the big step in the right direction. A PVP "campaign" needs to have a beginning and end and opportunity to take the step back and reset. There needs to be a true balance between the polarizing forces with the goal of bringing balance between opposition. This is also another option Crowfall is bringing to the table
The funny part is as crappy as Trion/XL Games and Archeage is, the above is why "Fresh Start" servers keep being a thing. People aren't looking for a fresh start they're looking for a "chance" to be a dominant force on another server after being conquered and domesticated on their own servers. Difference being Trion has 0 ethics and moral obligation to their player base.
¯\_(ツ)_/¯