Going to keep this short. PLEASE SIGN. I would like to see how big this can get...maybe someone will take notice.
It is simple math. Avengers Infinity Wars has grossed over 1.6 BILLION dollars total (as of 5 hours ago). It has surpassed Star Wars Force Awaken during the same time period, ect and is going to be the largest grossing movie of all-time. (currently 5th and climbing). The fact that the only Super Hero MMO's out there are DC online and Champions Online is just poor business decisions. NCsoft closing down City of Heroes missed a huge opportunity to thrive in this market with a City of Heroes 2. But even with that it is time that SOMEONE makes a MMO that has a legit budget/team that is worthy of a super hero MMO. I would love it to be the Marvel Universe but I would at-least settle for the vast universe that CoH/CoV had. 1.6 Billion dollars says there is MORE then enough of a market out there for this type of game. City of Titans and Ship of Heroes...while I love what I am seeing, is going to be a very limited MMO just because the team can't keep up with the demand it takes to run a MMO of this caliber.
We need a developer to come in and bring a team from the start. The PS4 Spiderman that is going to be released soon is going to sell MILLIONS because the need/want for that game is huge. The demand is there for Super Heroes. Please give us a MMO worthy of the superhero name. Don't wait till the Avenger craze starts to fizzle. We have 2 years till part two comes out. Start developing the game...start releasing information...Start building the HYPE!
Please sign if you want a Superhero MMO to come out worthy to take our money!
Thanks.
/signed
Comments
Will we ever see a Marvel MMO? Probably not... but that doesn't mean we won't see a marvel MOG in the near future. Take into consideration Marvel was hesitant to launch their MOBA in the west, and it's not exactly cranking out money in korea right now, it's unlikely they are going to double down on an MMO anytime soon.
Black Panther and Avengers have been dominating the box office these past few months. How Black Panther is still climbing through the record books despite being released in February, and having a juggernaut in Infinity Wars screening alongside it is amazing. How it broke into Saudi was equally as impressive. How Avengers got to a billion this fast was crazy.
Do I want a Marvel Superhero mmo? Yep. Do I trust SoH or CoT? Nope. I did not mention VO because it is not going to amount to much in my opinion. I sign this under three conditions.
1: (Character creation) MH Omega did not have it; ironically, it is no longer running
2: (Made by a known studio), preferably Korean
3: (Action mmo), Which is why I wanted it made by Koreans. They do action mmo quite well. CoX was made by a South Korean video game developer. The irony we cant do superheroes right by they can.
MH Omega didn't have character creation, but that wasn't why it failed. It was kind of a silly premise when you look back on it, had they expanded on the formula they tried to replicate from Marvel Ultimate Alliance, the game would likely still be running. It should never have been pushed into an MMO space where it was online only, and the studio behind it, gazillion, had tons of issues, especially in management roles.
Strangely enough the korean MOBA is awful in terms of action combat, MHO was way better.
My main issue with action combat in MMORPGs is that nearly every class starts to feel the same. You just click buttons as fast as you can that are typically built on chains with nearly tactical planning other than using 1 or 2 reactive abilities. That is actually far less tactical than even some of the very early gen tab MMORPGs which allowed time to survey the entire battlefield.
Action combat often also relies on use of an FPS engine which has historically proven to not scale well to MMORPGs and we are left with smaller zones or graphic tricks to reduce visual scaling. Add to this that Korean games are disliked by as many Western players due to game play style and design, pvp focus and embedded cash shop tactics.
My real concern however, from where ever it is made, is scale and concept. I have no doubt that the current interest in Superheroes (I've never been into them but enjoy a "good" movie if done right) will lead to many video games. This issue is whether or not a MMORPG is a good fit. It will likely just be a much easier to make instanced game for 2 main reasons:
1. High detail graphics will force limited size and scope especially if built with current engines adapted for several game genres.
2. EVERYONE can't play Spiderman or Captain America in an open world.
Frankly, and even as much fun as some have been, Superhero worlds makes poor MMORPGs. When everyone and everything in the game is "Super" nothing is super anymore. If an open universe, it requires a scale so entirely large so everyone spreads out that it would reflect what Marvel is attempting in their movies but not a single developer has created such an example yet. It's why Star Wars MMORPGs have yet to fully captured the universe or even why we haven't seen D&D worlds as fully massive and open to explore as they are in the real RPG game.
You stay sassy!
I just don't think the majority of super hero fans are going to play an MMORPG. While there is some overlap, it just isn't as big as you would think.
The reason single player games do well, is it's easy to play. You pop in, play as spiderman for 20 hours, and you beat the game and it's done. A mom could buy it for their kid (as a lot of super hero fans tend to be children) or someone who has a small interest in games can buy it and play through it.
The boom of an MMORPG on a big license or IP is over for the moment, until another wave can sweep over the community like WoW did back when that came out. You might be right, that might be a super hero MMORPG that could bring it back. But what company is going to take that chance. Marvel Heroes didn't do great, and is now shut down. DCUO is doing alright, but that community isn't all that big. Champions isn't doing great. It just doesn't look good for investors or developers to try and have something like that fail as MMORPG's are such a huge investment.
MHO allowed several people to play spiderman in the same area, it was ridiculous, true, but you unfortunately see this even in super hero shows where multiples of the same character appear and are pitted against one another. It's one of the worst superhero tropes of recent memory... instead of making a villain, in most cases, film studios just reverse the character.
Just about every season of the Flash has the speedster up against a faster speedster... it's boring.. annoying... played out.
High detailed graphics don't necessarily limit size and scope depending on the engine, but it depends on how high of a limit you're looking for. 200 players on screen isn't hard to do, even consoles can handle that amount these days. Upscale that by double and you're reaching the limits of some engines.
I wouldn't specifically want a Korean developer, not any more or less than if I wanted a Japanese or American developer. I've played great games regardless of development, the main issues are making the setting and content make sense.
In fantasy MMOs everyone is a hero, or a story is built around you. In a super hero MMO every player is a hero. I don't mind that this is the premise in many cases... that happens to also be the premise of some super hero shows.. everyone has a "power"... I just feel that the underlying plotlines of what it means to be a hero are largely forgotten specifically in a Super Hero game.
My bad, thx. I meant publisher.
I know Cryptic developed, or built the game, but it was under Korean marketing. Cryptic also developed CO, but one can see the disparity in funding & attention. Nothing can be done in CO or DCUO due to "Limited resources." It is a deserted project since day 1.
The last great superhero mmo according to most people occurred under Korean publishing. The marketing aspect matters. Who knows, maybe CO could have been better under NC. PW has the bank, but does not value CO.
I could care less for Korean MOBA, but their action MMO are the best out there. I don't know how people play MOBA, those games are super boring. I feel asleep during LoL with my laptop by my side and woke up because it fell off my bed.
I will say the graphics were pretty good though. And they had a great character roster.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Besides, remember what the password is to the Batcave in the Lego Batman movie
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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You will get a marketing gimmick and nothing more,exactly what the other super hero games were,very low quality.
If someone out there wants to make a HQ super hero game,sure then go for it,otherwise nope.
Never forget 3 mile Island and never trust a government official or company spokesman.
Plus some games such as CoH didn't have an established IP.. so... how could it be a marketing gimmick if they weren't marketing any established intellectual property?
Just wanted to address that "Marvel preferred" part in the OP. Sorry to burst your bubble, but that ship has sailed already...
Unfortunately (for us, mmorpg players), current Marvel is a pretty smart bunch when it's about long-term planning, MCU as a perfect example.
Wasn't like that all the time, on the contrary they almost flopped a few times in the past decades... but about 15 years ago they got their shit together with Feige.
The aforementioned ship sailed around that time as well. Cryptic left CoH for making a Marvel mmorpg, but then Marvel backed out of the project (that's why they had to brought in the Champions IP and finish it as CO instead). Maybe Marvel just needed all the resources for MCU, or already saw what blizz realized a few years later when cancelled Titan: real money is not in MMOs anymore.
They make a shitton of money with their singleplayer games on consoles (and now on mobiles too), without the maintenance costs and the hassle. They did an online attempt after stepping away from Cryptic, with Gazillion and Heroes, but that wasn't an mmo, more like an UA clone with a heavier multiplayer - and they closed it a few years later.
No, as much as I'd love to have a Marvel mmorpg, I'm pretty sure it won't happen.
Just look at the MCU games, most of them were consoles only, then later on mobiles... and most of those are action games or brawlers. They know where the money is...
(except the Lego games, those were on PC too, just to be precise )
I disagree with this. I already knew the history and understand that it didn't work in the past but that doesn't mean their isn't money to be made. FFXIV, WOW, GW2, ESO, Tera are still making a boatload of money. As for cost for maintenance, you are assuming the cost is high. Storage and servers are a fraction of what they use to be. Are you not factoring in the cost that single player console games have as well? All those single player games you think are making more money also have a huge amount of multiplayer factored into their games that require servers, storage, ect.
I KNOW a great game will bring players and money no matter what type of game it is. FFXIV and ESO are proof of that. FFXIV started out rocky but because of it's name and dedication to push out a good product (after the botched launch) it has now surpassed everyone's expectations. ESO is thriving now as well even with the amount of issue it had at launch and it's limitation with the combat system. A Super Hero MMO with a name like Marvel attached to it and a legit developer would crush sales. Great games are just that, great games. WoW is the king of MMO's. Even to this day when they drop expansions they usually bring a new feature to the expansion that brings people back. Because the game at it's core is great and because Blizzard knows how to bring the hype. (No matter how many WoW haters wish to admit it.)
Where as EA makes a great game like Star Wars battlefront II....and brings elements to the table that shows their greed and chases players away. SWBF2 sold half of the expect sales because of their greed.
A well planned and developed Super Hero MMO can be a success. With the Market and lack of the genre in MMO's it still is a prime time to make one. So I disagree. Because if we use the it didnt work before or hasn't worked yet excuse, nothing productive would ever be accomplished.