It looks like you're new here. If you want to get involved, click one of these buttons!
Bless Online’s recent press event provided the final piece of the MMO pie, and arguably the most important piece, Monetization. In the Korean and Japanese versions of Bless, the game is decidedly free to play, but how has Neowiz changed their position for the western audience, and how will that change affect any cash shop they plan in the game?
Comments
Wow, the ignorance in you is HIGH , LOL.
Possible Did you intentionally not seeing that? Possible came from the very guy who wrote this article, and not from the dev's. Geezes Kano , hate more pl0x
PS: And I said P2W Elements. Leveling boosts are not P2W elements. But you already knew that , don't you?
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I believe...getting an advantage, for spending money, is P2W.
The severity is a different topic. Leveling faster is usually considered on the gray side, and okay for P2W aspects.
Versus stat boosts, armor upgrades, etc which are not considered okay.
I believe you are correct IceAge, I've not seen anything from any source so far to suggest the Western cash shop will include levelling advantages, other than the Eastern Bless Versions. I believe this is an assumption from the writer.
However, to cover my bases, if anyone has something that suggests otherwise, please throw me a link, I'd be interested to read/watch it.
As far as I'm concerned, without any information to back up the musing of "... in addition to possible boosts to leveling." then it's just an assumption. As I said, I've seen literally no information from any source to suggest there will be levelling advantages tied to Premium Status or the Cash Shop.
If you know of any, then please share.
Again, this is me personally, not speaking to anyone elses definition of P2W, but to me, P2W is only when you go above and beyond what it available for free, not reaching a cap earlier, but going above it. Something that would add combat power through item enhancements or other stat giving items or costumes which would not be available to a free player.
This has always been my definition, and will most likely always be how I feel about it. I dont care what a "community definition" would be, or how many times they feel the need to "move goalposts", this definition works for me. I suggest finding your own personal line to draw in the sand, and stick to it, and not listen to hype or anti-hype, and make you own decision based on evidence and tested against your own morals and beliefs. You will find gaming much more enjoyable this way.
Beta tester maniac
But..if there were stats boosts, enchants , etc, then yup! That's P2W.
Because dev's never used the word Possible (leveling boosts) . And I find the word written by the writer pretty OK, hence, the meaning of the word "possible" ( from a personal point of view that is ).
Waiting for you to come up with other "brain made" facts about Bless. So , what will be next Kano ?
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Plus, there is no word about "Leveling Boost" coming from the dev's. That's just speculation based on the F2P JP Version of Bless, which has nothing to do with EU/NA Steam Version.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
The crux of the argument is "why did it 'fail'"
Did it "fail" because the game isn't good? Did it "fail" because of a feature that wasn't done well (combat is talked about a lot) did it fail because it's too similar to previous games?
Did it fail because its features aren't of interest in Korea and is it doing better in Japan because something is clicking with them?
And if it's doing better in Japan then could it do better here? Or perhaps there is nothing that can be done other than doing a 360 and remaking the entire game?
We clearly know that just because something is considered great here there is no guarantee it's going to be great elsewhere. And vice versa.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
They want to provide a "no pay to win" cash shop. They were certain aesthetics will be there, but I wasn't able to get confirmation on exactly what else we might see, and I have the feeling the development team still isn't entirely sure what the final cash shop may look like.
This is one reason why they had this test and the emissary program, to gauge what ideas might fly in the cash shop, and what wouldn't. The idea of boosts was floated by a few of us during the test, but there was no confirmation or denial of them, which means they may be possible.
I hope that helps clarify some.
"Why would a writer assume this and write it in this article?
???"
You are really starting to look very bad , Kano. And as I said , this is pure hate right there , even if you will "lol hate?". Yes. Hate. Spell that !
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Sorry couldn't resist. Lighten up guys, those that want to will play and those that don't won't, its "just" a game.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It is still a thing though we don't know how it will be implemented.
What we've heard is that it only turns it off for 10 minutes (15?) or so and that that one can purchase it in game until level cap. Thereafter it can be purchased through the shop.
But again, we don't know how our implementation will work.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
https://www.elderscrollsonline.com/en-us/news/post/25031
¯\_(ツ)_/¯
http://dulfy.net/2016/07/20/black-desert-introducing-the-value-pack/
Combat / Life / Skill / Horse Experience gain +10%
For the duration of the Value Package players will receive an additional 10% experience gain for the forms of experience gain listed above.
Marketplace Collection Tax reduced by 30%
For the duration of the Value Package players will receive a 30% reduction in the amount of tax applied from items sold on the Auction House.
¯\_(ツ)_/¯
To be fair though, the value pack system wasn't implemented until months after the game launched.
That said though, ESO has quite a bit in its ESO plus system but I guess the major difference is that its not Open world PvP like BDO and Bless. That said, if this cash shop was so innocent as these emmissaries are trying to regurgitate from Neowiz, why didn't Neowiz just preview some of the actual items instead of saying "convenience items" multiple times. Proof is in the pudding and a large variety of mmorpgs have showed items in their cash shops for during testing all the time. But then again, I guess we can trust developers. They wouldn't lie, right Trion?
¯\_(ツ)_/¯
No one knows what is in the other shops yet, Just because subscribers might get xp boost doesn't mean they can't be purchased in the token shop or the cash shop.
I don't see a problem with a boost in XP, I definitely don't see it as being pay2win.
How far are people going to go, people start playing games at different times, So someone who bought the game earlier than someone else, will that be pay2win next ?
Well, pvp games are always pretty sensitive. I mean some people freak out if a game has a safe zone, but I think what's really fueling the flames is Neowiz's poor communication. I'll give one youtuber credit in a defense for this (Fevir) who explained that Neowiz's bumbling could just be that of being a first time publisher, so they aren't used to or have the personnel power to cover their bases like a full on publisher would, which usually requires anticipating what potential concerns may be on the mind of the market you are trying to reach. It also doesn't help that the game multiple failures under its belt which can make this whole thing more tense (personally I just feel its a cash grab). All of that said, they would do themselves a service to focus on showing actual screenshots of the cash shop and the in-game premium details so when people get into the game, there wont be any surprises. I'll be frank, words mean little to nothing when you have nothing to show for it.
We've heard publishers/developers say over the years that there would be no p2w, but there's a few problems with that. 1) P2W means different things to different people in different games. For example, someone brought up in another Bless thread that WoW pretty much has the same "p2w" currency manipulation system that other games have (having the ability to buy gold with real life money). However, there's no real uproar in WoW's community, why? Because the only value gold has in wow is for vanity or temporary edge for the first months of raids. Is that really winning anything though? Yeah you can buy all the clears and gear you want (its be done in mmorpgs for years before WoW was even thought of like in FFXI), but as Preach Gaming went into detail about in his newbie adventure, gear only gets you so far until you need skill and you can't cheese mythic raids. 2) Time is always a factor. Before Trion was hated, they used to be the number 1 f2p publisher/developer. However, competition and greed factored in. There's always been a market to buy an advantage as I explained in my first point that people have always bought clears and gear in mmorpgs, its just companies never directly provided it. So of course everything seems good but its a slippery slop. I mean look at FFXIV. You can rent extra space/auction house spaces for real money via retainers. Retainers also have the ability to bring back crafting materials and exclusive minions, yet a very small fraction of its community makes an uproar about it. Hell, they're even added another small sub option via their app which will let you to buy/sell on the marketplace via your phone as well as getting extra inventory spaces and the ability to rent yet another retainer (not given another retainer when you get the extra sub). All of that while they update their cash shop monthly. And this is a p2p game mind you, yet minor chirps.
If we all can agree to the above then XP boosts isn't a thing, and I'll concede to that.
XP boosts = doing higher level content way faster, getting geared faster, and dominating faster with impunity and being able to control important progress areas. It's one thing to do this on your own accord, it's another to do it with a potion or "boost"
The same people acting like the above isn't true are the same people who will be complaining about it or who wouldn't even play. I'm pretty sure of it.
Also I think if you're an in the emissary program or have some fanatic level stake in Bless you should state it before making retorts. I was interested in Bless and gave it a chance. Anything I've seen and pointed out has been from a place of interest and response to what has been provided (or withheld). Watching the same people come out as Bless Defense League repeatedly raises red flags. You guys talking about DMKano but you're not any different IMHO.
¯\_(ツ)_/¯