I remember some medium to big streamers streamed it on twitch a while ago I think when it progressed to beta. It looks like a fun game for a short time especially while playing with friends and exploring, but it seemed to lack longevity.
Based on what I watched on some of the streamers, they probably changed a lot of this by now but at the time it only took like 1-2 weeks to reach end game and it was easy for anyone to boost you by giving all the designs or ship parts for higher tiers. Pvp existed but combat was limited to a pistol (though the grappling hook movement is cool, like attack on titan) and ship cannons which only varied in fire rate and damage. It seemed pretty difficult to destroy a ship and there was little risk for dying since resources are pretty abundant and a new decked out ship could be built within an hour. So there was little risk or reward. After breaking through all the "wall" types between zones and collecting the best tier designs, the end game was to mess around, grind more to create some cool ship designs or explore all the player created islands (the creator is free btw) the devs rotate out every major patch. All of those got old pretty fast when there wasn't enough variety or content to keep players moving towards some goal.
Indeed, I do not see any long term goals like territory control, clan wars, trade wars, something above the - build a ship - explore.
Give it two days and look again, lot's of new stuff being added when it goes early access, including territory control..
Added? As in tossed in with limited testing to date?
Yeah, that goes against my policy of only playing "finished" or "released" games, which even then I won't join until at least 6 months to a year post launch.
Are they planning future server wipes?
First off no cares about your own personal policies of what you only will play blah blah etc.. and if that's the case wouldn't wait for another six to seven months first then try the game and then come back here and complain about it and not be here now making dumb accusations about it.
I don't know if there are planning any more wipes.
Right on cue, thanks for showing your true colors.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The game bored me and the core loop is one dimensional. You craft to get an edge in pvp. There isn't much to it beyond that.
It's why Albion is struggling so much too in my opinion. A lot of people like some sort of conflictual or contested gameplay. Studios have seemingly taken that to its absurd degree and concluded that's all people want.
The OP asked the wrong question. The right question is why should I talk about it? There has been nothing mentioned in the thread that would make me want to.
Without a conflict there is no cooperation. You will cooperate for what? You are in conflict in the most games, just the conflict with the mobs is lame, as the win is guaranteed. The only reason you do not like the conflict with players is because you could lose, so to blame competition for anything is absurd - it is not game issue, but your problem
You have conflict in RvR and GvG, in fact that's the best conflict I have seen. Lets see what you think about this: In AoC your guild had a "frontier" fort which you had to protect, other guilds could come and trash your fort. Now it did not take a huge amount resources to rebuild, but it was not cheap to rebuild.
So you see risk does not just come from personal loss and conflict does not just come from mano-a-mano.
The game bored me and the core loop is one dimensional. You craft to get an edge in pvp. There isn't much to it beyond that.
It's why Albion is struggling so much too in my opinion. A lot of people like some sort of conflictual or contested gameplay. Studios have seemingly taken that to its absurd degree and concluded that's all people want.
The OP asked the wrong question. The right question is why should I talk about it? There has been nothing mentioned in the thread that would make me want to.
Without a conflict there is no cooperation. You will cooperate for what? You are in conflict in the most games, just the conflict with the mobs is lame, as the win is guaranteed. The only reason you do not like the conflict with players is because you could lose, so to blame competition for anything is absurd - it is not game issue, but your problem
Ahh yea, that's why such a small percentage of the population is able to clear mythic raids on time in WoW. Because the win is guaranteed.
The game bored me and the core loop is one dimensional. You craft to get an edge in pvp. There isn't much to it beyond that.
It's why Albion is struggling so much too in my opinion. A lot of people like some sort of conflictual or contested gameplay. Studios have seemingly taken that to its absurd degree and concluded that's all people want.
The OP asked the wrong question. The right question is why should I talk about it? There has been nothing mentioned in the thread that would make me want to.
Without a conflict there is no cooperation. You will cooperate for what? You are in conflict in the most games, just the conflict with the mobs is lame, as the win is guaranteed. The only reason you do not like the conflict with players is because you could lose, so to blame competition for anything is absurd - it is not game issue, but your problem
Ahh yea, that's why such a small percentage of the population is able to clear mythic raids on time in WoW. Because the win is guaranteed.
How small? In L2 Antharas stayed unbeaten 6 months. Indeed the win is guaranteed.
It sounds like they don't have many resources. They are basically creating a game world without NPC's or PvE and saying go at it. Hoping the players will create some content for themselves. I played Darkfall UW and enjoyed it, as a sheep, as they had a bank and they had PvE. I could PvE for resources for my guild. I'm cool with full loot as well...if I can build some wealth or character build in some way. I don't enjoy games with very little to do other than build structures or PvP.
The game bored me and the core loop is one dimensional. You craft to get an edge in pvp. There isn't much to it beyond that.
It's why Albion is struggling so much too in my opinion. A lot of people like some sort of conflictual or contested gameplay. Studios have seemingly taken that to its absurd degree and concluded that's all people want.
The OP asked the wrong question. The right question is why should I talk about it? There has been nothing mentioned in the thread that would make me want to.
Without a conflict there is no cooperation. You will cooperate for what? You are in conflict in the most games, just the conflict with the mobs is lame, as the win is guaranteed. The only reason you do not like the conflict with players is because you could lose, so to blame competition for anything is absurd - it is not game issue, but your problem
Ahh yea, that's why such a small percentage of the population is able to clear mythic raids on time in WoW. Because the win is guaranteed.
How small? In L2 Antharas stayed unbeaten 6 months. Indeed the win is guaranteed.
Less than 1% small.
This is simply not true. It is amazing how delusional are solo players - these mobs are hard, I'm a hero - WoW is an easy game. Guilds expect you to do at least 1 mythic 15+ for the free weekly gear. So less than 1% is in guilds? The hardest quest ever is in L2 in fact, you need to slay 3 raids, one epic raid, to gather tons of resources, to obtain a very expensive weapon (that you will lose) and all off that in competition with the other players, so doing PvP. All the players I know did it. For some of them it took months. Your roleplaying and heroic deeds are delusional in any game.
I mean...i really find it annoying arguing with someone who is just...obviously wrong.
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
This is outdated, do you realize that? As I say Antharas stayed unbeaten 6 months - so 0% players. This statistic is for a short period, short time after the release of the expansion of WoW. And even with that - if you count the % of success from the participants, it is much higher. You are the person who does not know what is talking about actually. As a challenge PvE is for noobs period. I like the PvE and can respect the RP, but if you claim it is challenging - you are delusional. Go play DS instead WoW if you want to prove something, but even in DS, the win is guaranteed.
That's just one example, raids are difficult and you risk the material costs of defeat. However that is the only PvE difficulty now left in MMOs, the rest is too easymode. And we have to factor in that some MMOs do not even have raids.
Here's some interesting points from actual players.
Let's make this clear, I enjoy the core elements of this game, the idea of building ships to explore these floating islands appealed to me, and the idea of having others join your crew to have an epic adventure was also cool.
But let's be clear about this, PVP dominates this game, as soon as you create a new character. On the off chance you spawn on an island without people, you can explore and harvest materials to create ships without any trouble. However you could very well be on an island where tier 4 pirates exist and are present just to kill you for the sake of doing so, ruining your experience before you even get a chance to explore the games mechanics.
This is terrible and I emplore the World's Adrift team to take more consideration into having PvP and PvE locations in the world or set up PvP and PvE servers for people who just want to explore or to take the risk of fighting other players, becuase for my personal tastes, I am content with just exploring different islands and seeing what's there, rather than hoping to god someone is already there armed to teeth with items that you havent even seen before, or board you and destroy your sky core and tank 30 bullets from the default gun you get. It's infuriating and just isn't a good gaming experience.
Until then I am not recommending this game to any new people. Because your experience will be just met with people griefing you or the poor optimization game gets you killed somehow.
Each time I play, I am momentarily turned on before ultimately logging out in dissatisfaction. This is because the idea of this game is neat, but I can't recommend it now as it's just a taste of something that you can see being done better by someone else.
Early access, but I'm still going to mention that there are optimazation issues with this game. It will likely not perform to your expectations despite your high-end computer.
The game lets you build a ship of your own design from materials you gather around floating islands. After you build a ship, you're free to engage in blatant PvP of other players, or float around smelling the roses until you're ultimately destroyed by a group of people who actively engage in PvP. Lack of "things to do" gears players toward this rampant PvP slaughter, as it naturally would.
Gather, build, destroy, die, restart.
These PvP mechanics need rethinking as it makes the game extremely uninviting for newer players.
After 250 hours of playing this game, I think I have to say that I can't recommend it, especially when buying anything over the wanderer's tier founder's pack.
I had a lot of fun in this game. The grappling hook is something I've never seen in a game before, and it really adds some fun and awesome moments of gameplay. The ships were cool at first, but they never improved. I first bought the game in the early summer of 2017, and played a ton. It started out a bit confusing, but soon became a favorite of mine. I played a ton.
But then, after about a month of playing quite often, I noticed how nothing was really happening. The game was slowly decreasing in players, and we didn't have any content added, or a whole lot of communication about the content at all. The flaws in the mechanics of the game, specifically the PvP also started to become quite noticeable. PvP was seriously unbalanced, having a ship that took possibly an hour to get the materials and to actually put together the ship would be gone in a 5 minute battle. The PvP attacker had an advantage on the victim, and there was no real risk to attacking someone. This lead to a large decrease in the player count. Eventually, we got some updates which added a little bit of content, but also broke a lot of the game.
Late 2017, it got its first update in awhile. It also came with a world wipe, so we all had to start over. I wasn't motivated to play at all now, since I had done pretty much everything I could in the game. The player base was full of hard core PvP-ers, and that didn't help my motivation. I got on for a little, checking out some of the new things, but there wasn't a whole lot. Ships were bugged, too, where they would visually look like there was another ship stuck inside of it. The developers weren't really listening to the community, and insisted on having PvP be a major part in the game, while they did nothing to balance it.
Soon after, they did another update, which wiped the world again, but this time bringing a new slate of islands. I barely played at all for this one, since it was still pretty much the same game. Now I know that it is in an early state still, but the way the developer's are treating the game, I can't see much coming from the game.
More recently, they have had smaller updates, but there are still major issues they need to work on. The roadmap however is a big improvement. They are going into Early Access soon, but I can't really see a whole lot coming from that.
I seriously want this game to be good. I want PvP to be balanced, and I want it to run well. I love some of the main gameplay mechanics, and I want to experience them in a less frustrating way.
If this game gets updated to a point where I can recommened it, I will update this review, but for now I sadly can't recommened it.
Maddening controls, terrible balance, exploration hampered by intense grind and ridiculous player griefing.
Graphical glitches aplenty.
Stopped playing the game after buying at launch and coming back months and months later and basically the only thing changed is adding more islands and some "pretty" particle effects. Barely any balance done in that time.
Would not recommend until some major changes occur.
That's just one example, raids are difficult and you risk the material costs of defeat. However that is the only PvE difficulty now left in MMOs, the rest is too easymode. And we have to factor in that some MMOs do not even have raids.
Indeed. There is implemented some level of difficulty, as the raids should be multiplayer experience. For some like the epic raids in L2 you need cooperation of dozens and even hundreds of players - that actually must play toghether. But in general the goal of PvE is win to be guaranteed and possible for most of the players. While in the PvP the win is not guaranteed for anybody.
Apparently you don't PVP much.
There are several ways to "guarantee" a win in PVP, out zerg, out gear or out think your opponent.
In EVE there are quite a few players and even corporations with killboards above 90% positive, not because of any great skill, rather they just make absolutely sure to have a huge advantage in every engagement, or they withdraw to return another day.
Put more simply, the way to guarantee a PVP win is to make sure you never are in a fair fight, otherwise you've done something terribly wrong.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There are several ways to "guarantee" a win in PVP, out zerg, out gear or out think your opponent.
In EVE there are quite a few players and even corporations with killboards above 90% positive, not because of any great skill, rather they just make absolutely sure to have a huge advantage in every engagement, or they withdraw to return another day.
Put more simply, the way to guarantee a PVP win is to make sure you never are in a fair fight, otherwise you've done something terribly wrong.
Indeed. Players could try to be prepared. Still there is not a guarantee, that the opponent is not prepared for your preparations. That adaptability is missing when we are talking about the PvE. And this is the main reason PvP to be more challenging. In general if you make the AI as smart as the players (it is possible in the limits of the game rules) the conflict PvE-PvP will not exist. The question is why you will make such a step in a MMO game?
A rare point you and I agree on. Players asking for more challenging PVE / AI appear to be overlooking the obvious, PVP players provide what they claim to be seeking.
Like you said, they want the PVE content more challenging, but they still pretty much want the npcs to be almost always conquerable, which of course isn't true in PVP.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyway, that's why I'm not playing it. I've never heard of it.
Is this an actual MMO or is it a survival game?
Like if one were to play it would they find many servers of 50-100 people or small number of servers with much larger numbers?
This is a true MMO. The first time they went early access they have a little over 1600 players across 2 servers. One was EU, another was US-East, so with how timezones work you can make a safe assumptions that one server could have over 800 people on it. (Can only play on steam, so you could look at steam stats to get total players).
This also had them cutting off sales, since their servers couldn't take anymore. They've improved the servers quite a bit. I'm curious if they'll hit their limits today again, or if they've eaten away all their hype and goodwill.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I was vaguely following Worlds Adrift during it's development, it seemed like it had some good ideas but failed to grab my attention. So, the reasons I'm not playing it:
1) It's not released.
2) Full Loot Non-Consensual PvP
3) Not much variety in gameplay
4) I'm not certain if it's an actual MMO
5) Cartoony
6) I'm not much of a builder
7) I struggle to get attached to vehicles
I think if the game were a bit more fleshed out then it would have a stronger draw, but from what I've seen I get the feeling that I'd be spending a lot of time scavenging / mining / building my ships, only to have them destroyed in PvP. Whilst I do really enjoy PvP, I don't enjoy crafting so I feel like the majority of my game time would be spent doing stuff I don't enjoy. Even the gameplay videos I've seen don't make it seem appealing.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Next to zero marketing - masses are completely unaware of its existence.
None of the big streamers are playing this on Twitch.
There's zero buzz around it - zero hype.
That's why.
Page 1, Post 7
Again, as i said, stating that as a reason for why people aren't TALKING about the game. Not as a reason to not PLAY the game. Read your own words. Read mine/DMKano's. Talking about 2 different things.
I was vaguely following Worlds Adrift during it's development, it seemed like it had some good ideas but failed to grab my attention. So, the reasons I'm not playing it:
1) It's not released.
2) Full Loot Non-Consensual PvP
3) Not much variety in gameplay
4) I'm not certain if it's an actual MMO
5) Cartoony
6) I'm not much of a builder
7) I struggle to get attached to vehicles
I think if the game were a bit more fleshed out then it would have a stronger draw, but from what I've seen I get the feeling that I'd be spending a lot of time scavenging / mining / building my ships, only to have them destroyed in PvP. Whilst I do really enjoy PvP, I don't enjoy crafting so I feel like the majority of my game time would be spent doing stuff I don't enjoy. Even the gameplay videos I've seen don't make it seem appealing.
Still prepared to give it a look after launch, but I agree with every one of your issues, so we all seem in the same skyship on that one unfortunately.
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
This is outdated, do you realize that? As I say Antharas stayed unbeaten 6 months - so 0% players. This statistic is for a short period, short time after the release of the expansion of WoW. And even with that - if you count the % of success from the participants, it is much higher. You are the person who does not know what is talking about actually. As a challenge PvE is for noobs period. I like the PvE and can respect the RP, but if you claim it is challenging - you are delusional. Go play DS instead WoW if you want to prove something, but even in DS, the win is guaranteed.
I actually looked a little bit into this Antharas thing you keep talking about. Man that shit wasn't hard, it was just tuned to be unbeatable at the point in time it was released. If it took 200 players roughly an hour and a half of zerging to kill it, that's just giving the boss a retarded fuck ton of hp and stats so as to "artificially" make it difficult.
Difficult and tedious are 2 different words. When you make a boss "hard"(it's on quotations for a reason) by simply giving it 10000000x hp as others, that ain't making it hard, just tedious. To make something truly difficult is to introduce mechanics that actually make the encounter hard.
Same reason EQ raids didn't have shit on WoW's. Same reason Vanilla WoW Raids don't have shit on every expansion that came after. Raid mechanics wise, all that shit was piss easy. It was just a matter of if you had enough bodies to throw at the bosses due to how their scaling was.
I bet I could find a game where the devs literally tuned a boss to just what they deemed to be impossible to force content to last longer(see C'thun from AQ40) and probably went unbeaten for way longer than the 6 months of your Antharas. Shit like that is meaningless.
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
This is outdated, do you realize that? As I say Antharas stayed unbeaten 6 months - so 0% players. This statistic is for a short period, short time after the release of the expansion of WoW. And even with that - if you count the % of success from the participants, it is much higher. You are the person who does not know what is talking about actually. As a challenge PvE is for noobs period. I like the PvE and can respect the RP, but if you claim it is challenging - you are delusional. Go play DS instead WoW if you want to prove something, but even in DS, the win is guaranteed.
I actually looked a little bit into this Antharas thing you keep talking about. Man that shit wasn't hard, it was just tuned to be unbeatable at the point in time it was released. If it took 200 players roughly an hour and a half of zerging to kill it, that's just giving the boss a retarded fuck ton of hp and stats so as to "artificially" make it difficult.
Difficult and tedious are 2 different words. When you make a boss "hard"(it's on quotations for a reason) by simply giving it 10000000x hp as others, that ain't making it hard, just tedious. To make something truly difficult is to introduce mechanics that actually make the encounter hard.
Same reason EQ raids didn't have shit on WoW's. Same reason Vanilla WoW Raids don't have shit on every expansion that came after. Raid mechanics wise, all that shit was piss easy. It was just a matter of if you had enough bodies to throw at the bosses due to how their scaling was.
I bet I could find a game where the devs literally tuned a boss to just what they deemed to be impossible to force content to last longer(see C'thun from AQ40) and probably went unbeaten for way longer than the 6 months of your Antharas. Shit like that is meaningless.
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
This is outdated, do you realize that? As I say Antharas stayed unbeaten 6 months - so 0% players. This statistic is for a short period, short time after the release of the expansion of WoW. And even with that - if you count the % of success from the participants, it is much higher. You are the person who does not know what is talking about actually. As a challenge PvE is for noobs period. I like the PvE and can respect the RP, but if you claim it is challenging - you are delusional. Go play DS instead WoW if you want to prove something, but even in DS, the win is guaranteed.
I actually looked a little bit into this Antharas thing you keep talking about. Man that shit wasn't hard, it was just tuned to be unbeatable at the point in time it was released. If it took 200 players roughly an hour and a half of zerging to kill it, that's just giving the boss a retarded fuck ton of hp and stats so as to "artificially" make it difficult.
Difficult and tedious are 2 different words. When you make a boss "hard"(it's on quotations for a reason) by simply giving it 10000000x hp as others, that ain't making it hard, just tedious. To make something truly difficult is to introduce mechanics that actually make the encounter hard.
Same reason EQ raids didn't have shit on WoW's. Same reason Vanilla WoW Raids don't have shit on every expansion that came after. Raid mechanics wise, all that shit was piss easy. It was just a matter of if you had enough bodies to throw at the bosses due to how their scaling was.
I bet I could find a game where the devs literally tuned a boss to just what they deemed to be impossible to force content to last longer(see C'thun from AQ40) and probably went unbeaten for way longer than the 6 months of your Antharas. Shit like that is meaningless.
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
This is outdated, do you realize that? As I say Antharas stayed unbeaten 6 months - so 0% players. This statistic is for a short period, short time after the release of the expansion of WoW. And even with that - if you count the % of success from the participants, it is much higher. You are the person who does not know what is talking about actually. As a challenge PvE is for noobs period. I like the PvE and can respect the RP, but if you claim it is challenging - you are delusional. Go play DS instead WoW if you want to prove something, but even in DS, the win is guaranteed.
I actually looked a little bit into this Antharas thing you keep talking about. Man that shit wasn't hard, it was just tuned to be unbeatable at the point in time it was released. If it took 200 players roughly an hour and a half of zerging to kill it, that's just giving the boss a retarded fuck ton of hp and stats so as to "artificially" make it difficult.
Difficult and tedious are 2 different words. When you make a boss "hard"(it's on quotations for a reason) by simply giving it 10000000x hp as others, that ain't making it hard, just tedious. To make something truly difficult is to introduce mechanics that actually make the encounter hard.
Same reason EQ raids didn't have shit on WoW's. Same reason Vanilla WoW Raids don't have shit on every expansion that came after. Raid mechanics wise, all that shit was piss easy. It was just a matter of if you had enough bodies to throw at the bosses due to how their scaling was.
I bet I could find a game where the devs literally tuned a boss to just what they deemed to be impossible to force content to last longer(see C'thun from AQ40) and probably went unbeaten for way longer than the 6 months of your Antharas. Shit like that is meaningless.
From the reviews I gathered you work hard gathering mats and building your ship only for some griefer asshat to destroy it because he felt like it. No repercussions. Zero chance for you to escape or beat the dude that has been playing longer than you. Typical meaningless FFA PvP trash.
From the reviews I gathered you work hard gathering mats and building your ship only for some griefer asshat to destroy it because he felt like it. No repercussions. Zero chance for you to escape or beat the dude that has been playing longer than you. Typical meaningless FFA PvP trash.
Looks like just another survival game with airships. The concept just does not interest me.
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
This is outdated, do you realize that? As I say Antharas stayed unbeaten 6 months - so 0% players. This statistic is for a short period, short time after the release of the expansion of WoW. And even with that - if you count the % of success from the participants, it is much higher. You are the person who does not know what is talking about actually. As a challenge PvE is for noobs period. I like the PvE and can respect the RP, but if you claim it is challenging - you are delusional. Go play DS instead WoW if you want to prove something, but even in DS, the win is guaranteed.
I actually looked a little bit into this Antharas thing you keep talking about. Man that shit wasn't hard, it was just tuned to be unbeatable at the point in time it was released. If it took 200 players roughly an hour and a half of zerging to kill it, that's just giving the boss a retarded fuck ton of hp and stats so as to "artificially" make it difficult.
Difficult and tedious are 2 different words. When you make a boss "hard"(it's on quotations for a reason) by simply giving it 10000000x hp as others, that ain't making it hard, just tedious. To make something truly difficult is to introduce mechanics that actually make the encounter hard.
Same reason EQ raids didn't have shit on WoW's. Same reason Vanilla WoW Raids don't have shit on every expansion that came after. Raid mechanics wise, all that shit was piss easy. It was just a matter of if you had enough bodies to throw at the bosses due to how their scaling was.
I bet I could find a game where the devs literally tuned a boss to just what they deemed to be impossible to force content to last longer(see C'thun from AQ40) and probably went unbeaten for way longer than the 6 months of your Antharas. Shit like that is meaningless.
I see from your character how easy mythic raids are......your comment about bodies are just needed to beat them is full of crap.
Did you even read my post? I was talking about bodies in context of the Antharas raid he was tlaking about from L2 and old vanilla WoW raids. Not about current WoW raids. If you're gonna bother to quote me, at least read my comment.
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
This is outdated, do you realize that? As I say Antharas stayed unbeaten 6 months - so 0% players. This statistic is for a short period, short time after the release of the expansion of WoW. And even with that - if you count the % of success from the participants, it is much higher. You are the person who does not know what is talking about actually. As a challenge PvE is for noobs period. I like the PvE and can respect the RP, but if you claim it is challenging - you are delusional. Go play DS instead WoW if you want to prove something, but even in DS, the win is guaranteed.
I actually looked a little bit into this Antharas thing you keep talking about. Man that shit wasn't hard, it was just tuned to be unbeatable at the point in time it was released. If it took 200 players roughly an hour and a half of zerging to kill it, that's just giving the boss a retarded fuck ton of hp and stats so as to "artificially" make it difficult.
Difficult and tedious are 2 different words. When you make a boss "hard"(it's on quotations for a reason) by simply giving it 10000000x hp as others, that ain't making it hard, just tedious. To make something truly difficult is to introduce mechanics that actually make the encounter hard.
Same reason EQ raids didn't have shit on WoW's. Same reason Vanilla WoW Raids don't have shit on every expansion that came after. Raid mechanics wise, all that shit was piss easy. It was just a matter of if you had enough bodies to throw at the bosses due to how their scaling was.
I bet I could find a game where the devs literally tuned a boss to just what they deemed to be impossible to force content to last longer(see C'thun from AQ40) and probably went unbeaten for way longer than the 6 months of your Antharas. Shit like that is meaningless.
I see from your character how easy mythic raids are......your comment about bodies are just needed to beat them is full of crap.
Did you even read my post? I was talking about bodies in context of the Antharas raid he was tlaking about from L2 and old vanilla WoW raids. Not about current WoW raids. If you're gonna bother to quote me, at least read my comment.
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So you see risk does not just come from personal loss and conflict does not just come from mano-a-mano.
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https://www.mmo-champion.com/content/4924-Blackrock-Foundry-Stats-Blue-Tweets-Setup-of-the-Month-Symmetra-Gameplay
This is from the 1st 2nd raid tier of WoW: Warlords of Draenor. The progression of wow is such that the raids typically get progressively harder up to the final raid tier which in that expansion was HFC.
Can you just stop talking about things you know nothing about?
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Is this an actual MMO or is it a survival game?
Like if one were to play it would they find many servers of 50-100 people or small number of servers with much larger numbers?
Let's make this clear, I enjoy the core elements of this game, the idea of building ships to explore these floating islands appealed to me, and the idea of having others join your crew to have an epic adventure was also cool.
But let's be clear about this, PVP dominates this game, as soon as you create a new character. On the off chance you spawn on an island without people, you can explore and harvest materials to create ships without any trouble. However you could very well be on an island where tier 4 pirates exist and are present just to kill you for the sake of doing so, ruining your experience before you even get a chance to explore the games mechanics.
This is terrible and I emplore the World's Adrift team to take more consideration into having PvP and PvE locations in the world or set up PvP and PvE servers for people who just want to explore or to take the risk of fighting other players, becuase for my personal tastes, I am content with just exploring different islands and seeing what's there, rather than hoping to god someone is already there armed to teeth with items that you havent even seen before, or board you and destroy your sky core and tank 30 bullets from the default gun you get. It's infuriating and just isn't a good gaming experience.
Until then I am not recommending this game to any new people. Because your experience will be just met with people griefing you or the poor optimization game gets you killed somehow.
Each time I play, I am momentarily turned on before ultimately logging out in dissatisfaction. This is because the idea of this game is neat, but I can't recommend it now as it's just a taste of something that you can see being done better by someone else.
Early access, but I'm still going to mention that there are optimazation issues with this game. It will likely not perform to your expectations despite your high-end computer.
The game lets you build a ship of your own design from materials you gather around floating islands. After you build a ship, you're free to engage in blatant PvP of other players, or float around smelling the roses until you're ultimately destroyed by a group of people who actively engage in PvP. Lack of "things to do" gears players toward this rampant PvP slaughter, as it naturally would.
Gather, build, destroy, die, restart.
These PvP mechanics need rethinking as it makes the game extremely uninviting for newer players.
I had a lot of fun in this game. The grappling hook is something I've never seen in a game before, and it really adds some fun and awesome moments of gameplay. The ships were cool at first, but they never improved. I first bought the game in the early summer of 2017, and played a ton. It started out a bit confusing, but soon became a favorite of mine. I played a ton.
But then, after about a month of playing quite often, I noticed how nothing was really happening. The game was slowly decreasing in players, and we didn't have any content added, or a whole lot of communication about the content at all. The flaws in the mechanics of the game, specifically the PvP also started to become quite noticeable. PvP was seriously unbalanced, having a ship that took possibly an hour to get the materials and to actually put together the ship would be gone in a 5 minute battle. The PvP attacker had an advantage on the victim, and there was no real risk to attacking someone. This lead to a large decrease in the player count. Eventually, we got some updates which added a little bit of content, but also broke a lot of the game.
Late 2017, it got its first update in awhile. It also came with a world wipe, so we all had to start over. I wasn't motivated to play at all now, since I had done pretty much everything I could in the game. The player base was full of hard core PvP-ers, and that didn't help my motivation. I got on for a little, checking out some of the new things, but there wasn't a whole lot. Ships were bugged, too, where they would visually look like there was another ship stuck inside of it. The developers weren't really listening to the community, and insisted on having PvP be a major part in the game, while they did nothing to balance it.
Soon after, they did another update, which wiped the world again, but this time bringing a new slate of islands. I barely played at all for this one, since it was still pretty much the same game. Now I know that it is in an early state still, but the way the developer's are treating the game, I can't see much coming from the game.
More recently, they have had smaller updates, but there are still major issues they need to work on. The roadmap however is a big improvement. They are going into Early Access soon, but I can't really see a whole lot coming from that.
I seriously want this game to be good. I want PvP to be balanced, and I want it to run well. I love some of the main gameplay mechanics, and I want to experience them in a less frustrating way.
If this game gets updated to a point where I can recommened it, I will update this review, but for now I sadly can't recommened it.
Graphical glitches aplenty.
Stopped playing the game after buying at launch and coming back months and months later and basically the only thing changed is adding more islands and some "pretty" particle effects. Barely any balance done in that time.
Would not recommend until some major changes occur.
There are several ways to "guarantee" a win in PVP, out zerg, out gear or out think your opponent.
In EVE there are quite a few players and even corporations with killboards above 90% positive, not because of any great skill, rather they just make absolutely sure to have a huge advantage in every engagement, or they withdraw to return another day.
Put more simply, the way to guarantee a PVP win is to make sure you never are in a fair fight, otherwise you've done something terribly wrong.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Like you said, they want the PVE content more challenging, but they still pretty much want the npcs to be almost always conquerable, which of course isn't true in PVP.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This also had them cutting off sales, since their servers couldn't take anymore. They've improved the servers quite a bit. I'm curious if they'll hit their limits today again, or if they've eaten away all their hype and goodwill.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
1) It's not released.
2) Full Loot Non-Consensual PvP
3) Not much variety in gameplay
4) I'm not certain if it's an actual MMO
5) Cartoony
6) I'm not much of a builder
7) I struggle to get attached to vehicles
I think if the game were a bit more fleshed out then it would have a stronger draw, but from what I've seen I get the feeling that I'd be spending a lot of time scavenging / mining / building my ships, only to have them destroyed in PvP. Whilst I do really enjoy PvP, I don't enjoy crafting so I feel like the majority of my game time would be spent doing stuff I don't enjoy. Even the gameplay videos I've seen don't make it seem appealing.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Difficult and tedious are 2 different words. When you make a boss "hard"(it's on quotations for a reason) by simply giving it 10000000x hp as others, that ain't making it hard, just tedious. To make something truly difficult is to introduce mechanics that actually make the encounter hard.
Same reason EQ raids didn't have shit on WoW's. Same reason Vanilla WoW Raids don't have shit on every expansion that came after. Raid mechanics wise, all that shit was piss easy. It was just a matter of if you had enough bodies to throw at the bosses due to how their scaling was.
I bet I could find a game where the devs literally tuned a boss to just what they deemed to be impossible to force content to last longer(see C'thun from AQ40) and probably went unbeaten for way longer than the 6 months of your Antharas. Shit like that is meaningless.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
https://worldofwarcraft.com/en-us/character/thrall/sephiroso
Let's see your character shall we?
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
I see from your character how easy mythic raids are......your comment about bodies are just needed to beat them is full of crap.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
READING!?!?!?! No!
-Most people