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We recently learned a lot more about Bless Online after a press event. However, the game's monetization emerged as one of the most controversial aspects stemming from the event. We had the opportunity to chat with Neowiz about the concerns of the community and to submit questions for clarification on the issue. Read on!
Comments
NEOWIZ: The conversion rate is already fixed. Through the “Activity Point - Lumena” exchange system, users can obtain 50 Lumena, which is the maximum number of Lumena that can be obtained in one day. Lumena cannot be exchanged into Activity Points.
Non-paying users can also obtain Activity Points by playing the in-game contents, accumulate them and use the “Activity Point - Lumena” exchange system to purchase items at the Lumena store.
So this means that non Premium players will have the option to exchange Activity Point to Lumena. Now the big question is "what is the exchange rate on that exactly?", and "How much Activity Points can you earn each day?" this they did not tell us ofc.... Anyone that has an idea?
I would of thought the same if not for the fact I have played JP, levelling up isn't hard and progressing is quite easy, as a matter of fact I feel that the monthly subscription is quite lacking
That's why I never understood the point of leveling boosts. In most modern MMORPG's you run into extremely quick progression so the leveling boosts are either pointless or just a way to hit cap a tiny bit faster. The only games I've ever played where it actually matters were L2 and BDO, and only because those games you have to grind for hours and hours. I'm not 100% sure on how leveling in Bless works but I'm assuming theres a cap? If you played the JP version, maybe the NA version will be different I just can't imagine it will be too different.
Enchanting systems like that are popular in this type of game because RNG keeps people playing. I can say most games that have this type of enchant system do not have items in the cash shop to help enchant.
It sounds to me more like you have a bone to pick with "asian games" as you put it, so maybe Bless just isn't for you?
Also as was mentioned we haven't seen any prices yet, but I'll make a bet that the 50 lumera you can earn daily will be pointless. It will take probably at least 3-4 hours of doing stuff that often times you might not want to even do, so paying will be the easier way to go.
Lastly skill reset is only with lumera... you gotta be kidding me.
Literally the more I learn about the game the less expectations I'm starting to have. It seems like I'll be playing PoE's new league instead of this the way things are going which is sad because I was waiting for this game for a good year and a half maybe 2 years.
Leveling up in our version will be harder then the JP version. I'm pretty sure i read somewhere that they made the mobs harder.
¯\_(ツ)_/¯
The more information we get adds up and those that can read between the lines understand this might be all along a planned "Trojan Horse" by Neowiz. But we don't know yet till release so we gotta wait and see.
read all they write again & tell me where they say WIN faster .. exp faster have NEVER make people best player in any game you can be at max lvl you will not be the only one & in any case if you are the first max lvl you wont be the best player of the univers able to one hit everyone like its the case in others games ... so no its not in any case a pay to win .. you dont win anything to level faster exept the fact that faster you lvl faster you get bored to play end game content repetidly ...
Groups won't just be interacting with each other in formal RVR. There's going to be many informal dust ups especially at end game.
¯\_(ツ)_/¯
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
You lost all credibility on the last tinfoil hat scenario. You were literally wrong in every way possible with the subscription bonuses. Won't stop you though, I'm sure.
Knowing the above do you still think the 20% XP boost (from sub) + the 20% XP boots that you can buy from cash shop with real money (Plus the potential XP boost from pets if that happens), won't give you any advantage powering up your character V.S some one that has no premium sub and is not spending real money for boost in the Cash Shop?
I know you guys will say but but you poor gamers cannot afford a sub and cash shop bohoo you.. Right? Well maybe it is just the fact that it is in the game that angers a lot of MMORPG players and not the fact who can and who cannot buy these boosts. Ofc you will have no lifers never less what system or boost you sell but with this what they have atm, it will wider the gap even more between the players that will have a drastic effect for the Longevity of the game.
Some players, like myself, couldn't give a rats behind if someone gets to max level before us in a long term MMO type game. I play games for the journey, not for the point where I feel like there's nothing left to do. In my mind there IS no winning in an MMO type game, even with considering PvP.
In any game I've played it doesn't matter what level I am. I can still kill monsters, and I can still play PvP with other similarly leveled people. Level 1 rat killing and PvP is very similar to level ??? ??? killing and PvP. Just different looking equipment, and different looking skills. It's all just visuals and numbers in the end.
Doubt that people who don't realize that having XP buffs offered as a bonus to the premium and having it as an option in the store shows enough that earning fast XP matters will understand that that's a p2w mechanic even if you explain it to them.
Either way 6 days left. We will have our answer in 6 days. Well maybe this particular question will take few days till enough players hit max level and show us whether that matters or not, however I have the feeling that the XP advantage will be the least of our worries.
There is no winning in MMO-type games, but there is losing and by losing I mean the game dying out because there aren't as many people like you who don't care about equality.
XP bonuses it seems will matter after max level, so you will always be behind if you don't have them.
People will gear up faster, will destroy others in PVP and those that get destroyed will get discouraged and will give up on the game. The population of the game will dwindle and not long after even dedicated players will start playing less and less because there aren't enough people to play with/against.
What's more is there a game out there that has 1 p2w aspect and doesn't have more. The mere fact that this is in the game already shows that the devs don't realize what equality is and there will be more stuff.
Also skill resets must be bought with real money. This one doesn't even deserve being commented.
That's why I say that p2w aspects matter. Because they usually spell doom for the game.
The most sure-way to see whether the game is a cash grab will be the Lumera conversion. If it takes you 50 hours of playing to get $10 worth of Lumera, then it's obviously a mechanic in the game they putted in just, so that they can say "we've given you the option, don't complain it doesn't exist."
Honestly the more they show the more the game feels like a quick cash grab.
Also, going by the prices like $10 for 1200 lumena, stuff is going to be pretty high. $10 rarely ever gets you much in any cash shop much less a korean grinder. I'd say a skill reset is probably 1k lumena and the pvp pots 500 or so. Skins/outfits are more than likely going to be at the $20 range.