Should MMOs offer an offline mode? MMOs like Ark and Conan exiles already do this, among many other survival games.
It actually makes sense if you are an oldschool MMO fan.
The biggest complaint on MMORPG.com and /r/MMORPG is MMOs are too solo focused and far too often try to attract the singleplayer crowd.
Imagine if WoW in the online mode made it so soloing was very hard, and a far more reliance and even bonuses to grouping to make up for the difficulty. Then they offered an offline mode for 15 USD a month (same price as monthly sub for the online version, this way Blizzard doesn't lose money) to play in offline mode.
Suddenly all the soloers and singleplayer fans that oldschool MMOers hate wouldn't be seen in their game. The soloers will have a Warcraft open world huge massive singleplayer RPG...
and there is no warcraft huge massive open world singleplayer rpg...so no one has a choice but to play WoW if they want a warcraft RPG
But, this would then allow blizzard to really focus grouping in WoW for the online mode and make a far more social atmosphere. This is what many oldschool fans keep wanting for MMOs, and having an offline mode would fix that.
Blizzard could be first to do this. Then many other companies can join in. Heck, I know many people who'd play EVE Online as a singleplayer game.
And everyone wins. Singleplayer/soloers get the game(s) they always wanted and no longer need to "ruin" MMOs for the classic oldschool MMO fans.
And the best part is the companies can still make money from offline mode in this case, and not really need to maintain it much except maybe add in recent updates so there is always new content.
It works great for Ark/Conan Exiles and many other games. And even though they have a singleplayer option, many people still socialize and be a part of the community. But this lets the players have the choice.
Plus this would fix the MMO genre by removing soloers/singleplayers from the genre that oldschool fans hate. But also make soloers/singleplayers very happy at the same time.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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I want you to read that over a few times. Let it sink in... and then go delete this thread before more people see it.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The only thing is, the vast majority of MMO players solo and play the game like a singleplayer game anyway so the oldschool fans will go back to the niche hobby MMOs used to be. But that is what they keep asking for.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
An offline MMORPG seems counter intuitive. There are tons of great RPGs and not so many great MMORPGs. Let's push the devs to focus on creating the latter.
Current game: Pillars of Eternity
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Tried: WOW, Rift, SWTOR, ESO
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And while a lot of players solo, they're chatting, helping others out as needed etc.... not to mention the big part of most MMO's I've seen is the Auction House in all of it's forms that you wouldn't have in a SPG version.
The only MMO I've seen that could have been considered remotely in a single player mode would be Gods & Heroes: Rome Rising after they shut the game down, but left the servers up til the pre-paid rental fee ran out.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Lolz kids these days belive everything devs say.
MMOs like Ark and Conan
These are multiplayer games, not mmos.
Not offline modes, but they both offer a solo player mode.
Both titles offered "reasons" why offline mode wasn't practical / possible.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It would be a tricky fit, but considering the benefits certainly worth a try.
However, an offline mode in a survival game defeats the concept of survival. You aren't under threat offline. Anything that you accomplish offline is an advantage for when you do play online so it would be utterly unfair... unless everything that you do offline gets erased upon logging in. In which case it would be pointless.
Of course it would further fragment an already fragile gaming environment. If you think the worlds are empty now... wait for offline mode. At which point it is officially now a lobby game... people only log in to raid.
While an MMORPG might not require other players to move through the content, the main reason why I play MMORPGs versus RPGs is because of the ability to interact with others. Is an offline mode for a massively multiplayer online game something most players want or need?
I think one of the big failures of companies' MMORPGs in the after-WOW world is trying to cater to all types players. Rather than feature creep and being everything to everyone, I would rather a MMORPG focus on a few core mechanics and experiences that separate their game from everything else. This is something I hope the upcoming crowdfunded MMORPGs can deliver.
Current game: Pillars of Eternity
Played: UO, AC, Eve, Fallen Earth, Aion, GW, GW2
Tried: WOW, Rift, SWTOR, ESO
Future: Camelot Unchained? Crowfall? Bless?