I was recently reading the DM's Guide (5E) and came across the Core Assumptions. The line "The rules of the game are based on the following core assumptions about the game world." Not necessarily an Edison moment for most, but I started to digest it, and delve into it. And, that translated into my thoughts about video game worlds, specifically, how their world and playstyle should dictate the system's core rules.
I know Dragon Age created a new set of rules. But when playing the game, outside of lore, it doesn't feel like Dragon Age. Well, Elder Scrolls, as great as what the attempts have been, doesn't feel like D&D 5e or Elder Scrolls. Nor does it seem like Assassin's Creed will either. (Full disclosure: just read about this conversion and have not played it.) As for Witcher, from my understanding they are simply taking the Cyberpunk core system and tweaking that. In fact, from what I've read, you are encouraged to play something other than a Witcher. Not sure how or if characters are balanced, but my guess would be they can't unless you remove the basic premise of the world. This thought of changing the world and playstyle to match the game seems silly to me.
So, I'm asking others what they think about these translations. Do you like them? If so, why? If not, why? Do they still have the "feel" of the playstyle of the game? How?
Thanks for reading and answering. I am very curious to hear what others who have tried these things have to say.
Comments
As for games, it's why UO and AO still sit so high in regard, they were skill systems not just, level, get X talent/skill for X coin.
The PvP aspect of UO helped as well (this was before EQ) so if you stepped out of town you were fair game, I think it helped foster ingame relationships, you made friends, you learnt to travel damn fast or with others.
But we did have name & shame then as well, now someone will just pay and change name if they manage to get blacklisted by the whole server lol