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As a follow-up to my Versatility thread, I was wondering if there has been any information released about the use of potions in Pantheon? The reason I ask is because I loved using potions in EQ. It fell in line with my desire to make my character as well-rounded as possible. As a ranger, I had a lot of spells at my disposal, but for the things I couldn't do, I tried to make up for with the use of potions. For example, rangers could not become invisible so I was constantly buying invisibility potions (as well as invisibility to undead potions). I also bought healing potions because, although I could heal, potions acted instantaneously, whereas, casting heal required casting time.
I also loved the shrink potion in EQ. As an elf, I didn't really need them, I just thought they were cool. My brother's troll had a legitimate use for shrink potions.
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Im not sure why you said Rangers in Everquest dont have invis when they get a out door invis at level 14 called Camoflage and Superior Camo came at 41 ish, which would work indoors. I could see you though stocking up on cloudys before level 41 getting in and out of dungeons to get to groups at certain camps, though those cloudys arent cheap from vendors. IVU potions were very popular in Classic EQ, though a smart Cleric looking to gain some plat would be at the Lower Guk zoneline giving out IVU buffs and Rez for donations. Everquest is well known for its potions but unlike most mmo with potions Eq heal potions were either weak or very rare. This was to keep healers needed in groups, and I imagine Pantheon will be the same way
If at first you dont succeed, call it version 1.0
One person says EQ1 has quick heal potions, another says it had HOT heals and another says there really were no useful healing potions.
Weird
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The healing potions are more an expensive way to reduce down time. After 60, mobs are doing more damage than the appropriate level potion can restore, making healing potions an expensive plaything. They aren't going to save your character's life with any regularity.
Logic, my dear, merely enables one to be wrong with great authority.
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Logic, my dear, merely enables one to be wrong with great authority.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You're right, @Kyleran, there isn't any kind of automatic connection between the two. I'm just pointing out that the only thing preventing this from happening is VR's corporate self-discipline. Yet, they have made steps to test the waters to see what the market will bear (conceptually). My guess: it won't be a long wait until Pantheon has a cash shop. Then we will see if VR can refuse that particular temptation. That lucrative temptation.
Logic, my dear, merely enables one to be wrong with great authority.
Thanks for that link, that helps. It at least looks like they will play a roll in the game.
As far as potions in EQ goes, it's possible I am remembering healing potions incorrectly. It looks like others have addressed the subject quite thoroughly. Maybe what I am remembering is that I wanted to use healing potions instead of my own spells; but it's been almost 20 years and my mind isn't what it used to be.
However, I remember the invisibility potions quite clearly. The Camouflage spell for rangers was practically worthless. I can't think of a single time when I needed to be invisible outdoors. It was in the dungeons in tight quarters when I needed to sneak past mobs that being invisible was the most helpful.
At best players can hope a game at least launches with the originally promised model.
Staying the same forever, not the way to bet.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon