In a recent developer video discussion Chris Roberts answers questions from backers and confirms that the solo game Squadron 42 will not come out in 2018. (Time Stamp 50:20)
"Star Citizen: Reverse the Verse LIVE - Chris Roberts on Development"
Needs more testing and optimization. Meanwhile Alpha 3.2 is on Live servers - plenty of new stuff to playtest there.
Have fun
Comments
https://www.polygon.com/2016/10/10/13226604/star-citizen-delayed-squadron-42-citizencon-2016
..Cake..
Some year the 500 developers will finally overcome CR's micromanagement. But not this year.....
If you are holding out for the perfect game, the only game you play will be the waiting one.
Their IMDB page however....
I would say it's those technicalities that become imposing, say they upgrading engine to DX12/Vulkan, but then SQ42 should also get it because it's a considerable graphical performance & improvement, that's likely the type of thing pushing it back, so when we consider that it feels that the completion of SC on its base stuff (improvements on visuals, tech, polish, optimization, etc..) is tied to the completion of SQ42, with any decision to "cut it out" to release sooner having a direct hit on SQ42's quality.
Come to think of it, it's better that it's never released because when it is released, it would look even more amazing and play even better if it was delayed even further.
Chris only wants the best... we can't have the best if the game actually releases and the dream ceases to exist.
..Cake..
They have been doing from graphical upgrades the past times, to the planned upgrade to DX12/Vulkan, and this is what I was talking about, the decision force a release of SQ42 sooner would have been a decision to cut its quality, it's like having to polish and optimize their engine twice.
I can understand the position they are on by doing both games at once, I would also say this is related to why we keep seeing MMO's releasing today still using Unreal Engine 3 instead of 4, because the decision to do the upgrade and benefit from its improvements would clash directly with the intended timeframe/budget.
Not only graphically, for example the OCS (tech in dev) that is also required for SQ42, allows them to do the game without loading screens between areas, such as SC itself, if they were to take the decision "It's going to take too long to get that benefit let's release it sooner", SQ42 would be set to work loading screens.
There's always a giveaway there, or you sacrifice deadlines or you sacrifice the game quality you could achieve (because of the ongoing dev of SC).
I'm starting to understand the compulsory optimism fans need to have in order to actually defend this project. The game is an utter mess without it.
..Cake..