I was listening to a youtuber talking about a particular game and he shared his opinion that if you "resent" seeing other players around you in an mmorpg, this is a sign of poor game design. I wonder what people think about this.
I can understand what he's saying because I've felt it in ESO, for example, when I have to kill a mob to get a chest or a resource node and someone comes and takes it while I'm in combat. Regardless of whether the other player is "right" or "wrong," I feel resent and I wish I could do something about it, but I can't because there's no pvp combat allowed outside of Cyrodiil (probably it would be worse if I tried to kill the other player and got stomped on top of everything else).
On the other hand, in GW2, the game is designed so you never have to resent another player around you. You can get any resource since there is an individual copy of it on the map for each player. The game is designed so that you can only help others (although people do ignore you if you're in trouble sometimes).
But just from these two examples, I can't confidently say one game is designed better than another. Thoughts?
Comments
Who am I kidding I hate node thieves above all other thieves.
Aloha Mr Hand !
No, it's a sign you need to find a different genre of game to play.
~~ postlarval ~~
People play all sorts of games and can resent certain things and still play the game superbly well. Just because you complain about something does not mean you shouldn't play it. There are no qualifications to playing an online game and even a grouser and constant complainer is going to play the game. That's the great thing about online games.
Of course, the flip side to a game that provides resources and mobs that everyone can tag for rewards at the same time is a world that doesn't seem as real. I get that, too. Like I said, it's not resentment so much as an occasional minor annoyance, but we all have days when minor annoyances seem to pile up and piss us off.
i can only imagine how to many this is like their worst nightmare the way some seem to act like dying in a mmo is like the end of the world or something,just dont get it.....
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
There's been very little (and promptly fixed) abuse of the system in the past 5 years: gathering nodes are "personal", you can gather them once in a while and other players can di the same, nobody steals anything. In the open PvE event in order to get a loot or reward, you have to partecipate and contribute: if you arrive after the event is done, you can't claim any reward.
I think you could even make it a feature, if properly structured: even if you can't actually kill the other players, you're still competing with them in a race against time to get a chance at the reward. Might be interesting to explore the feature
Unfortunately, those players who want single player games with optional multiplayer are the biggest customers of this genre.
Wa min God! Se æx on min heafod is!
It's a pity that others think they can dictate what I can play and how I play. Not putting up with that.
Aloha Mr Hand !
It's bad enough having to spend 10 minutes running from point A to B while you see the level 80s zooming by on their mounts, rude behavior just adds insult to injury.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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