I was thinking today after seeing a multi-accounter in WoW with 8 characters following him and it was very easy to tell it was the same person controlling all 8 characters...
But MMOs are about grouping, the social atmosphere and teaming up with others. Because if not, then its no different than playing a singleplayer RPG if all you are doing is doing all the group content by yourself.
One problem of multi-accounters comes from forced group MMOs (Pantheon will be a big issue if they don't deal with it)...but a previous MMO where this was a problem was Vanguard Saga of Heroes. Vast majority of content was grouping only...but then here comes a multi-accounter to solo it with all his characters.
How in any point is that fair for someone who can't afford all those accounts+PC(s) to set it all up? A game that forces grouping, but someone with money can just come along and solo it...which also completely nullifies the forced grouping part of the game.
Or end game in WoW. I've seen a multi accounter youtube video with over 20 accounts...soloing endgame content...by himself...
Not only does that make the forced grouping part of the game nullified, but that also ruins the social atmosphere. Why group at all when you can have potentially dozens of accounts to pretty much solo for you? Isn't the point however, of MMOs, to group? And why many MMOs have forced grouping content?
MMO developers either need to make content for everyone, even endgame content, making multi-accounting pointless so its fair for everyone...or really start cracking down on people who bypass forced group content with all their accounts they control by themselves, so its fair for everyone.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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What the heck does fairness have to do in PVE centric MMOs, particularly if they are in a private instance and not denying others access.
Yes, I've been known to multibox and no, you cannot force me to group with you.
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If there is PvP in an MMO, especially if its major content (like LOTRO pvp is a very minor side thing thats never at all updated so I wouldn't count it. Same with FFXIV)...means getting endgame items meant for endgame groups also effects PvP. Getting items most people can't get or need a large team of people to get (which takes a LOT of time), does make one better at PvP when the game (WoW) is highly about getting the best items and what not.
Which means that multi-boxer has an item advantage in PvP, where most people need a very dedicated guild to accomplish, or a casual guild but a LOT of time to get those items if it even ever happens.
Of course I did bring up Pantheon. Which is PVE only. That of course is harder to argue, since it isn't pay to win or have an over advantage over others like a PvP game would be. But, why design group content at all then at that point if allowing multi-boxers to just solo the content?
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
And also, many/some MMOs don't allow selling accounts or items (at least WoW doesn't, I've read about people brag about buying account(s) and getting banned).
Blizzard even has had an effort to banning people paying for (and starting up) raid groups to be speedrun through endgame content with paying real money.
No wonder so many on MMORPG.com hates newer MMOs all the time. They pay to win all of them and support the junk ones, and get stuck with trash that dies out. And so they are left with old MMOs where they can pay to win or pay for an advantage.
Now I know why so many gaming journalists hate their own viewers. Their viewers are stupid as hell.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
https://forums.mmorpg.com/discussion/439526/quote-from-steam-player-2000-hours/p3
You were/are a big fan of Archeage. How that work out for yeah? Game still booming with population? : D Did archeage pay to win/terrible cash shop see it succeed? I see 312 on right now at time of this post on Archeage steam charts.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Which leads me to. If companies support players paying an advantage by having multiple accounts to skip group content...why not make every MMO let you buy endgame items? Of course like I said just a post above yours and to thread I linked, Archeage did this with an RNG based cash shop lottery system and everyone hated it seeing its dismal population numbers.
But...then I question even myself and would likely agree with DMKano on this...why do people hate THAT (pay to win/pay to lottery/pay for advantage cash shops) but not multiple accounts that is pretty much same thing as paying for advantage?
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Can't beat the argument that the point of playing any game is to have fun.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
I self identify as a monkey.
Multiboxing is OK, though?
It a ridiculous concept and whether or not a game allows it, it's a form of cheating.
I mean, I just ignore it when I see it.. it doesn't bother me. But I do think to myself, every time, that it's pathetic that something like that is allowed when devs are constantly struggling and putting major effort into balance and things like that.
What is the point in nerfing a single Hunter's OP skill when someone is legitimately allowed to play 5 Hunters at the same time? Stupid.
Multiboxing though in the case of WoW is someone purchasing another copy of the game, paying another subscription, and figuring out a method of controlling the other account. The developers don't try to combat that because A. that's the developers gaining another sale of their game (more money, something THEY WANT.) and B. the people that multibox are a silent minority. I'm not going to ask how the developers would want to combat that but rather WHY they would want to combat that? Someone bought another copy of the game, leveled an additional character (Thus playing the game) and then figured out a way to control it in tandem with their original character. They are playing the game same as anyone else, but they played it twice to gain an advantage. There's nothing wrong with trying to gain an advantage over other players if you are doing so in a legitimate means.
Pay2win cash shops though are when the developers are taking the easy way out. That's when they are putting something into the cash shop that are 100% required to pay for to remain competitive in a game, whether it's pvp or pve. There's no gameplay required to gain this advantage, rather just a monetary requirement. Nobody has to level an additional character from start to finish; just throw their credit card at any stage to gain a definite advantage. Pay2win is lazy, but multiboxing does require you how to figure out how to not only utilize the multiple characters but also monitor them.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Guess that explains why so many oldschool "new" MMOs have failed these days compared to the new breed of MMOs that offer huge amounts of solo play and instant rewards (BDO, GW2, ESO and WoW being the biggest ones. FFXIV and EVE are the last big holdouts of the old ways of MMO).
Does explain why oldschool MMOs in general, have gone to the wayside and ALL new breed of MMOs (the ones that are VERY solo friendly and/or have lots of action/easy gameplay) are far more popular.
Even pantheon I don't see much hype about compared to the new breed of MMOs. And now I fully understand why, and its the replies in this thread lol.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
And this thread did what I wanted it to do in spades. But I was still surprised like I said above, I was hoping MMORPG.com forum users would put their money where their mouth is for all the years they complained about too much solo content.
But this thread brought out all the old classic MMOers of MMORPG.com to really show their true colors...them actually really not wanting solo/social content and allow anyone to solo to their hearts content as long as they have the money to do so. Which means they really don't want social/group content as a focus of MMOs, but actually the new breed of MMOs like WoW, BDO, ESO and GW2.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul