You're the one lying, independent of your hateful hyperbole, the stated proper revenue model of the game continues being the currency microtransaction (this) and the sales of the game via starter packages.
You're the one lying, independent of your hateful hyperbole, the stated proper revenue model of the game continues being the currency microtransaction (this) and the sales of the game via starter packages.
You can pay RL money for ships. You can pay RL money for land. You can pay RL money for credits.
Yes, it is one of the most P2W games ever devised. I'll say it again.
You can buy ships for RL money. You can buy land for RL money. You can buy credits for RL money.
Literally up there with the most egregious versions of P2W.
And there is nothing wrong, or more importantly relevant, with being bitter. A really stupid assumption to make anyway.
>>>>You can buy credits for RL money.>>>>
At a conversion rate that is so stupid that almost no one is doing it.
1000 UEC for 1 dollar ??
Out of all the SC players i know (and that is quite a high number) absolutely NO ONE bought UEC at this conversion rate.
Technically it may be in there. In reality it is very rarely - if ever - used.
This topic is a tempest in a teapot.
>>> You can buy ships for RL money. >>>>
It is a crowdfunding game, honey ! That is where the money for developing the game comes from.
Ships are part of the pledge packages.
And - yes - like in almost all other crowdfunding projects there are different pledge levels. Some small and inexpensive, some large and expensive.
NO ONE needs to buy anything more than the most basic, inexpensive package. All of it can be gained later in game.
>>>> You can buy land for RL money. >>>
It is a crowdfunding game, honey ! You want to volutarily give them money to develop the game ? They take it !
It is not like we will run out of space because they sell land. They learned that lesson from Star Wars Galaxies.
Even if all 2+ million Star Citizens would have bought the largest possible plot of land, if you calculate the land surface of the currently announced "Persistent Universe" size, only approx. one thousandth of a percent of the surface would have been sold.
This is not World of Tanks. There is no "magic ammo". There is no "cannot be obtained in game, can only be bought with real world money in the cash shop".
Yes, it is one of the most P2W games ever devised. I'll say it again.
You can buy ships for RL money. You can buy land for RL money. You can buy credits for RL money.
Literally up there with the most egregious versions of P2W.
And there is nothing wrong, or more importantly relevant, with being bitter. A really stupid assumption to make anyway.
>>>>You can buy credits for RL money.>>>>
At a conversion rate that is so stupid that almost no one is doing it.
1000 UEC for 1 dollar ??
Out of all the SC players i know (and that is quite a high number) absolutely NO ONE bought UEC at this conversion rate.
Technically it may be in there. In reality it is very rarely - if ever - used.
This topic is a tempest in a teapot.
>>> You can buy ships for RL money. >>>>
It is a crowdfunding game, honey ! That is where the money for developing the game comes from.
Ships are part of the pledge packages.
And - yes - like in almost all other crowdfunding projects there are different pledge levels. Some small and inexpensive, some large and expensive.
NO ONE needs to buy anything more than the most basic, inexpensive package. All of it can be gained later in game.
>>>> You can buy land for RL money. >>>
It is a crowdfunding game, honey ! You want to volutarily give them money to develop the game ? They take it !
It is not like we will run out of space because they sell land. They learned that lesson from Star Wars Galaxies.
Even if all 2+ million Star Citizens would have bought the largest possible plot of land, if you calculate the land surface of the currently announced "Persistent Universe" size, only approx. one thousandth of a percent of the surface would have been sold.
This is not World of Tanks. There is no "magic ammo". There is no "cannot be obtained in game, can only be bught with real world money in the cash shop".
Have fun
You can pay RL money for ships. You can pay RL money for land. You can pay RL money for credits.
Yes, it is one of the most P2W games ever devised. I'll say it again.
You can buy ships for RL money. You can buy land for RL money. You can buy credits for RL money.
Literally up there with the most egregious versions of P2W.
And there is nothing wrong, or more importantly relevant, with being bitter. A really stupid assumption to make anyway.
>>>>You can buy credits for RL money.>>>>
At a conversion rate that is so stupid that almost no one is doing it.
1000 UEC for 1 dollar ??
Out of all the SC players i know (and that is quite a high number) absolutely NO ONE bought UEC at this conversion rate.
Technically it may be in there. In reality it is very rarely - if ever - used.
This topic is a tempest in a teapot.
>>> You can buy ships for RL money. >>>>
It is a crowdfunding game, honey ! That is where the money for developing the game comes from.
Ships are part of the pledge packages.
And - yes - like in almost all other crowdfunding projects there are different pledge levels. Some small and inexpensive, some large and expensive.
NO ONE needs to buy anything more than the most basic, inexpensive package. All of it can be gained later in game.
>>>> You can buy land for RL money. >>>
It is a crowdfunding game, honey ! You want to volutarily give them money to develop the game ? They take it !
It is not like we will run out of space because they sell land. They learned that lesson from Star Wars Galaxies.
Even if all 2+ million Star Citizens would have bought the largest possible plot of land, if you calculate the land surface of the currently announced "Persistent Universe" size, only approx. one thousandth of a percent of the surface would have been sold.
This is not World of Tanks. There is no "magic ammo". There is no "cannot be obtained in game, can only be bught with real world money in the cash shop".
Have fun
You can pay RL money for ships. You can pay RL money for land. You can pay RL money for credits.
Yes, it is one of the most P2W games ever devised. I'll say it again.
You can buy ships for RL money. You can buy land for RL money. You can buy credits for RL money.
Literally up there with the most egregious versions of P2W.
And there is nothing wrong, or more importantly relevant, with being bitter. A really stupid assumption to make anyway.
>>>>You can buy credits for RL money.>>>>
At a conversion rate that is so stupid that almost no one is doing it.
1000UECfor1dollar ??
Out of all the SC players i know (and that is quite a high number) absolutely NO ONE bought UEC at this conversion rate.
Technically it may be in there. In reality it is very rarely - if ever - used.
This topic is a tempest in a teapot.
>>> You can buy ships for RL money. >>>>
It is a crowdfunding game, honey ! That is where the money for developing the game comes from.
Ships are part of the pledge packages.
And - yes - like in almost all other crowdfunding projects there are different pledge levels. Some small and inexpensive, some large and expensive.
NO ONE needs to buy anything more than the most basic, inexpensive package. All of it can be gained later in game.
>>>> You can buy land for RL money. >>>
It is a crowdfunding game, honey ! You want to volutarily give them money to develop the game ? They take it !
It is not like we will run out of space because they sell land. They learned that lesson from Star Wars Galaxies.
Even if all 2+ million Star Citizens would have bought the largest possible plot of land, if you calculate the land surface of the currently announced "Persistent Universe" size, only approx. one thousandth of a percent of the surface would have been sold.
This is not World of Tanks. There is no "magic ammo". There is no "cannot be obtained in game, can only be bought with real world money in the cash shop".
Have fun
So... is that a little or is that a lot?
I know how much $1 is, but how much is 1,000 UEC?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
At a conversion rate that is so stupid that almost no one is doing it.
1000 UEC for 1 dollar ??
Out of all the SC players i know (and that is quite a high number) absolutely NO ONE bought UEC at this conversion rate.
Anecdotal evidence is not enough.
There are lots of people who bought hundreds of dollars worth of items from the VD store and have now been reimbursed with credits. You've got to remember that people will want a bank balance when they start the game so I'm sure people will be buying credits.
CIG have said that credits are going to be their main income after release so they clearly have plans to get people to buy them.
Must be the same people that were posting how Archeage wasn't pay to win, before release. And then keep posting post-release that it still wasn't pay to win...and then they quietly moved on in shame
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
It wouldn't surprise me if they end up doing what some other MMO's are doing. Have different types of credits, most only earn-able in game through certain activities and start to limit what can be purchased with UEC.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It wouldn't surprise me if they end up doing what some other MMO's are doing. Have different types of credits, most only earn-able in game through certain activities and start to limit what can be purchased with UEC.
I think the only reason they haven't done this is because there is currently no economy to speak of.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
At a conversion rate that is so stupid that almost no one is doing it.
1000 UEC for 1 dollar ??
Out of all the SC players i know (and that is quite a high number) absolutely NO ONE bought UEC at this conversion rate.
Anecdotal evidence is not enough.
There are lots of people who bought hundreds of dollars worth of items from the VD store and have now been reimbursed with credits. You've got to remember that people will want a bank balance when they start the game so I'm sure people will be buying credits.
CIG have said that credits are going to be their main income after release so they clearly have plans to get people to buy them.
And... credits can buy almost everything in the game.
This game is the very definition of pay to win. The second they started selling ships for real world money it became that. It doesn't matter if it has PVE endgame if there is PVP in the game. I don't really follow this game to closely, I will admit, but if there is PVP and having a bigger ship means you are harder to kill then yeah can't say that isn't pay to win.
>>> The second they started selling ships for real world money it became that. >>>
This is a crowdfunding project. Selling pledge packages (which usually contain one or more ships) is the way to fund the project.
Having various levels of pledge packages is quite common in almost all crowdfunding projects. Star Citizen is no exception here.
Star Citizen ships also DO NOT follow the progression "Bigger is better". Bigger just means it fulfills another role in the game. A HULL-E freighter is HUGE, but cannot fight. An Idris is a viable small capital ship - but would still die to smaller torpedo bombers without an interceptor combat space patrol guarding it. So .. no ... bigger ship does not automatically mean you are harder to kill.
Have fun
While I understand what you are saying as an EVE player you know a battleship has no chance to take on a carrier.
Now a fleet of them certainly could, but clearly the carrier is a more powerful ship.
In another comparison, a Strat 3 Cruiser is more than a match for a Tech 2 or 1 Cruiser, of course depending on the chosen fitting.
Difference in EVE, have to train more skills to fly Tech 3 cruiser and the costs can easily top a billion ISK, while T2 is normally far less.
SC is a different game but I'm not sure I believe one can't make their ships more powerful by throwing some cash at them, nor that size "really doesn't matter"
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
At a conversion rate that is so stupid that almost no one is doing it.
1000 UEC for 1 dollar ??
Out of all the SC players i know (and that is quite a high number) absolutely NO ONE bought UEC at this conversion rate.
Anecdotal evidence is not enough.
There are lots of people who bought hundreds of dollars worth of items from the VD store and have now been reimbursed with credits. You've got to remember that people will want a bank balance when they start the game so I'm sure people will be buying credits.
CIG have said that credits are going to be their main income after release so they clearly have plans to get people to buy them.
>>> Anecdotal evidence is not enough. >>>
If you have FACTUAL evidence to the contrary, feel free to post it.
People buy pledge packages (and with that: ships). None of the people i know buy UEC for cash. All of the people i know still have UEC from their pledge packages, from their stretch goal bonus UEC allowances and the UEC that was sometimes handed out as a present to active backers.
At least i have a lot of friends playing the Alpha and telling me what they do. I trust them more than what detractors of Star Citizen post online, most of them not even owning Star Citizen or playing it. Most of them not having a clue.
Right now you can pay RL money for ships. Right now you can pay RL money for land. Right now you can pay RL money for credits.
P2W.
Another educative post on SC's actual revenue model: You CAN'T buy ships for RL money. You CAN'T buy land for RL money. You CAN buy credits for RL money.
Right now you can pay RL money for ships. Right now you can pay RL money for land. Right now you can pay RL money for credits.
P2W.
Another educative post on SC's actual revenue model: You CAN'T buy ships for RL money. You CAN'T buy land for RL money. You CAN buy credits for RL money.
If it works for EvE it sure can work for SC.
I actually quit EVE after having played it for like 7 years because it had gotten too P2W for me. So for me, that is a really poor argument to make and in fact only supports the idea that SC is very P2W.
Worse yet, this is absolutely the truth no matter how much you try and twist it:
Right now you can pay RL money for ships. Right now you can pay RL money for land. Right now you can pay RL money for credits.
And you keep trying to dodge by qualifying it with "after release it will be different." It's not different now.
Right now you can pay RL money for ships. Right now you can pay RL money for land. Right now you can pay RL money for credits.
The people that buy said credits/ships/land now will keep them through launch.
Right now you can pay RL money for ships. Right now you can pay RL money for land. Right now you can pay RL money for credits.
P2W.
On the revenue model of the MMO you CAN'T buy ships for RL money. On the revenue model of the MMO you CAN'T buy land for RL money. On the revenue model of the MMO you CAN buy credits for RL money.
There clear. Also, your paste is derpy you can't even pledge for land claims now.
Comments
You can pay RL money for land.
You can pay RL money for credits.
You can pay RL money for land.
You can pay RL money for credits.
P2W.
You CAN'T buy land for RL money.
You CAN buy credits for RL money.
That is the monetization model stated and restated to sustain the game when released past its crowdfund.
I know how much $1 is, but how much is 1,000 UEC?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
There are lots of people who bought hundreds of dollars worth of items from the VD store and have now been reimbursed with credits. You've got to remember that people will want a bank balance when they start the game so I'm sure people will be buying credits.
CIG have said that credits are going to be their main income after release so they clearly have plans to get people to buy them.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
P2W.
Now a fleet of them certainly could, but clearly the carrier is a more powerful ship.
In another comparison, a Strat 3 Cruiser is more than a match for a Tech 2 or 1 Cruiser, of course depending on the chosen fitting.
Difference in EVE, have to train more skills to fly Tech 3 cruiser and the costs can easily top a billion ISK, while T2 is normally far less.
SC is a different game but I'm not sure I believe one can't make their ships more powerful by throwing some cash at them, nor that size "really doesn't matter"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Credits won't buy reputation within factions to unlock the ability to even buy something. And what if they end releasing different currencies?
If you haven't noticed by now... this whole argument is assumption over assumption.
Right now you can pay RL money for ships.
Right now you can pay RL money for land.
Right now you can pay RL money for credits.
P2W.
You CAN'T buy ships for RL money.
You CAN'T buy land for RL money.
You CAN buy credits for RL money.
If it works for EvE it sure can work for SC.
¯\_(ツ)_/¯
Worse yet, this is absolutely the truth no matter how much you try and twist it:
Right now you can pay RL money for ships.
Right now you can pay RL money for land.
Right now you can pay RL money for credits.
And you keep trying to dodge by qualifying it with "after release it will be different." It's not different now.
Right now you can pay RL money for ships.
Right now you can pay RL money for land.
Right now you can pay RL money for credits.
P2W.
Right now is Pay-2-Pay, because both the credits, the land and many ships have no play on it, hurrah?
Right now you can pay RL money for ships.
Right now you can pay RL money for land.
Right now you can pay RL money for credits.
P2W.
On the revenue model of the MMO you CAN'T buy land for RL money.
On the revenue model of the MMO you CAN buy credits for RL money.
There clear. Also, your paste is derpy you can't even pledge for land claims now.